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  • wraggster

    by Published on November 29th, 2005 17:55

    Rlyeh has ported the engine for the game Flashback called REminiscience to the gp2x.



    Well, I think it's time to release my first GP2X binary, isn't it ?

    I've ported the amazing REminiscence engine as an exercise training to test & stress my minimal SDK libraries.

    The port itself is almost finished and its smooth as hell. It's only missing savestates and maybe slighty louder sound effects.

    I will release a proper binary in the next days featuring the missing bits and providing full source code.

    Feel free to drop your feedback/suggestions before I move to another project... this one is 98% FINISHED :-)

    Now enjoy this wonderful game! :-)

    Download Here --> http://gp2x-emulation.dcemu.co.uk/REminiscience.shtml ...
    by Published on November 29th, 2005 17:28

    Two9a posted this

    Some vaguely substantial additions to the DSemu-ng codebase have occurred since I last posted. Firstly, I've hacked some semblance of more complete DMA support into the GBA's memory management: video-triggered DMA events and channel 0 are both now supported. Of course, the presence of these is entirely untested, so I've no idea if they work, but the code is there at least; if it's not working correctly, that's a much better thing than the functionality being totally missing.

    Things have also moved forward on the DS front. I've got a very rough model for simultaneous execution of the two CPUs now: Run two ARM9 instructions, then run one ARM7 instruction. It's grossly incorrect at the fine-grain level of clock cycles, but the big issues of synchronisation should be able to cope with it. What this means is that you can now watch the two CPUs executing from their respective debuggers, which is indeed a very good thing.

    On the subject of synchronisation, the two DS MMUs have been hacked up to support portions of the new memory map, and to share regions of memory between each other. Furthermore, I've added the ability to parse an NDS file's header, and load the main- and sub-specifi binaries into their respective spaces. Of course, the issue of priority when a location is simultaneously accessed by both CPUs is as yet unsolved, as the memory control registers are fully missing. Also, the NDS header parsing means the emulator will only ever accept .nds files; .ds.gba and such things will be impossible to load.

    As a footnote, I've finally added a README to the source distribution, so you can see what you're getting. I believe it's already partly out of date, but I'll try to keep it updated when I can. You can take a look at the latest source, including that README, at the link below.

    http://ng.dsemu.org/dsemu-ng-20051128.tar.bz2 ...
    by Published on November 29th, 2005 17:23

    sgstair wrote this:

    I've redone the percentages (Again), to reflect the current status of work This is my primary project for a while now, maybe I can get it done soon.

    More info --> http://www.akkit.org/dswifi/index.html ...
    by Published on November 29th, 2005 14:57

    thepixelatedpoo has released a new game for the PSP, heres what the coder says:

    Due to popular demand, I renamed my homebrew to "lunar lander". I also changed the title screen. People new to my lunar lander homebrew, you pilot a ship and you try to land on the landing pad(blue)with a speed of less than 15.

    Download via comments: ...
    by Published on November 29th, 2005 14:46

    Snaff has updated his Commodore 64 Emulator for the GP2X, this emulator is a port of Frodo. heres what he says:

    Added thumbnail screenshots when browsing snapshots
    New option to reverse controls - use A,B,X,Y as joypad
    Hardware scaled screen option to see the full borders
    Fixed volume control
    Snapshots now named sequentially
    Fixed crash with unreadable zip files
    Files can now be browsed faster with joypad left/right
    Now running in pure 8 bit mode with double buffering

    Download this great new emulator Here --> http://gp2x-emulation.dcemu.co.uk/frodo2x.shtml ...
    by Published on November 29th, 2005 14:39

    A spokesperson for Virgin Megastores has slammed rumours that the retailer will force consumers who have pre-ordered an Xbox 360 to purchase a load of games before they can take their console home.

    Speaking to Eurogamer, the spokesperson dismissed the rumours as "simply not true," telling us: "Virgin Megastores customers are not obliged to purchase games bundles."

    The rumours stemmed from a report on Gamestyle.net which claimed that pre-ordering customers had been told: "If you still wish to collect your console on launch, you will have to purchase three games with the console bundle."

    According to reports from the likes of Oregon's Channel 6 News, US retailer Best Buy pulled a similar trick over in the States - and as a result, shop staff were forced to turn little kiddies away because they hadn't saved up enough cash to buy the bundle. Best Buy has since said that anyone who felt forced into buying extra products can return them.

    But Virgin Megastores won't be engaging in any such shenanigans, and that's official. However, they will be rewarding anyone who buys an Xbox 360 and two games with six vouchers, each worth £5 off an Xbox 360 game. The vouches will be valid between January and June. Also, if you buy three games, you get ten vouchers, valid until the end of October. Manners. ...
    by Published on November 29th, 2005 14:34

    Nintendo has announced that its next-generation console, codenamed Revolution, will be fully unveiled to the world - along with its software line-up - at a pre-E3 press briefing in Los Angeles next May.

    The briefing, which is scheduled to take place on May 9 at 9.30am, will be held in Hollywood's Kodak Theatre - the same venue as the Academy Awards. In a statement, Nintendo promised that the event will "reveal all the incredible details about Nintendo's upcoming games and hardware, including our next home console."

    Nintendo first showed off the case design of the Revolution and spoke about its extensive backwards compatibility capabilities at E3 last year. The firm then unveiled the innovative controller for the system, which tracks the hand movement of the player, at the Tokyo Game Show in September - but to date, no software for the console has been revealed.

    It comes as no real surprise that Nintendo has chosen E3 2006, which will kick off the day after the press briefing, to showcase its new machine. Speaking to GamesIndustry.biz earlier this month, European marketing VP Jim Merrick echoed comments previously made to this site at E3 last year when he said: "I would be very disappointed if I went to E3 and didn't play Revolution games."

    It also seems the console will be ready for show and tell in time, if rumours regarding its CPU, codenamed Broadway, are to be believed. According to US website RevoGaming, IBM has now finished work on the chip and has shown Nintendo a prototype - which Nintendo has in turn shown to selected developers. One source claims that it is a dual-core processor, but this has not been confirmed. ...
    by Published on November 29th, 2005 14:30

    The USA site has now been updated with whats new:

    Features updated in system software version 2.60 include the following:


    [RSS Channel] has been added as a feature under [Network]. [Volume Adjustment] has been added as an option in the [LocationFree™ Player] control panel. [Simplified Chinese (GB18030)]* and [Traditional Chinese (Big5)] have been added as options to [Encoding] under [View] in the [Internet Browser] menu bar. * The option has some limitations. For details, see "About the Internet Browser's Chinese fonts". Copyright-protected video data provided by a content provider or other services can now be downloaded directly to a Memory Stick Duo™ using the [Internet Browser]. For details, contact the video content provider. Note that some content providers may charge fees for obtaining or using copyright-protected video. Downloadable copyright-protected video may not be available in all countries and regions.

    Music data in WMA (Windows Media® Audio) format can now be played under [Music]. (This applies to music saved on Memory Stick Duo™ media.)
    WMA9 Professional, WMA9 Lossless and copyright-protected WMA files are not supported. Note that you must activate the [Enable WMA Playback] setting to play music data in WMA format.

    [Enable WMA Playback] has been added as a setting under [System Settings]. A connection to the Internet is required to activate this setting.

    Full info here --> http://www.us.playstation.com/psp.as...SoftwareUpdate ...
    by Published on November 29th, 2005 14:25

    News From Lik Sang

    When introducing Pro Evolution Soccer 5, the European version of Winning Eleven 9, we'd write it's "arguably the greatest soccer videogame of all time", but looking around, there's little argument Thierry Henry from Arsenal and John Terry from Chelsea are both big fans themselves, and grace the cover of what is the greatest soccer videogame of all time.

    In stock now as part of our new European range of PSP games, all pre-orders are getting processed as these lines are written. New orders are welcome anytime, will be on their way within just 24 hours, and of course as you'd expect from Lik-Sang, ship free worldwide. For those who were holding out buying Winning Eleven 9 for an English version, before you know it you’ll be kicking off on your PSP with the full quality of the PS2 release. In fact Japan's Famitsu magazine even gave the Japanese PSP edition an incredible 36/40, one upping the PS2 release which received a 35/40 score.



    One of the biggest features in PES 5 is in the way the players have been reworked to move more realistically than ever, and more animation means the control is more refined and demands greater accuracy. Passes must be weighted properly and shots taken carefully - not snatched at while running or having just turned on the spot. The sweetest of goals will now feel even more so, but to keep you up to speed, the training mode has been extended and rewards efforts with points used to unlock secrets.

    We welcome the addition of new tricks as well, such as trademark moves like Ronaldinho's 'flipflap'. Beyond that you can make use of Wing Back and Second Top positions this time, enjoy weather effects like rain and snow, then take footie fever to four new stadiums, Mestella - Valencia (Spain), Riazor - Deportivo la Coruna (Spain), Newlands - Ajax Cape Town (South Africa) and Saitama - Urawa Red Diamonds (Japan).

    Furthermore, the game lets two players battle it out with full wireless multi-player action, and all stats from each match such as goals for and against, wins and losses etc are tallied up and saved, giving proof to your star player's bragging rights. Linking up to the PS2 edition of PES 5, you can also transfer teams and other saved data between versions. Then for those solo matches, you can perfect your skills within six different leagues and a host of cup tournaments. Licenses for Arsenal, Chelsea, FC Porto, Dinamo Kiev, Galatasaray and the Rangers found their way into this magnificent soccer gem, filling up 57 national sides, and 136 club teams.

    Lastly the Master League mode that lets you guide a lowly team to glory now allows player-managers to monitor individual team members and see when their health declines, again adding depth to the title. Players that you create yourself also have more factors determining skill and ability.

    To be able to play virtual football whereever you have some spare time has long been the dream of many a fan, but now with Pro Evolution Soccer 5, a console quality soccer sim is at your very finger tips. ...
    by Published on November 29th, 2005 14:11

    Lik Sang posted this article:



    This week insanely fast shooting chaos returns to the PS2 with Chaos Field New Order. Lightening fast reflexes and a steady head are needed to dodge your way through the swarms of bullets heading towards you here. Using a slash move however lets you counter certain types of enemy fire, and as you can see from the boss in the movie below, this is used to add brilliant new play styles to the classic genre. With varied attacks, lock-on weapons, plenty of power-ups and a special attack meter, there's a lot of depth to be found in this shmup.

    Furthermore you can choose from three different characters, Hal and his balanced ship, Ifumi with her focus on better reinforcement and maneuverability, or Jinn whose prototype ship may be slower, but packs a lot more punch. Extra innovations come into play with the ability to switch between two fields. Rather than just move around the flat screen, you can come up to a higher field where there's often more items, or down below where you can get a better shot at your attackers, but of course they get a better shot at you too. Not to say you'll be safe up top that is, and sometimes you'll fight two bosses at once, one on each field. Fans of these action packed shooters will find everything they love here, but beyond that, a whole lot more too. ...
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