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  • wraggster

    by Published on October 8th, 2005 16:02

    First off id like to say that no release on this site will ever brick your DS because i will check everyone that doesnt come from a valid source, the DS scene is great apart from some elitest idiots who think its funny to ruin peoples DS consoles.

    Heres a log thats on the net of the time when Darkfader released his bricking app --> http://www.tehskeen.net/files/dsdev.20051007.log (original url)

    Read it and youll see that the Developers (a minority it must be said) thought it was funny when one of the users ran the software and nearly bricked his PSP.

    I read what other forums and sites posted about the loader and so i went in myself to #dsdev and well the atitude that came across when i asked about the loader was disapointing to say the least, basically they were saying that unless you flash your DS then its tough if anything happens.

    My thoughts on the whole situation are that as any homebrew scene you do not shit on the homebrew users and this ill guarentee will be found in a homebrew game before long.

    No site or forums or even a chat room should think its funny when a release like this happens but it seems that a certain chat room does, now ill bet that a lot of the developers are horrified that this has been released but from what i seen in there, only a few lamers rule the roost.

    So in future can you trust anything released from such sources if they think its funny when your DS dies, it has to be the lamest release of the year and it will hit homebrew users more than any bloody warez users in the long run ...
    by Published on October 8th, 2005 13:10

    This isnt really PSP Related but its very serious to all users of the Nintendo DS, apparently Darkfader who is a well known hacker of hardware has released a file that will brick not only your DS but the fllash card etc also.

    You may say this will only affect the warez boys but this code could already be in homebrew, its rather sad to see a scene destroyed by one person.

    The full story is on our Nintendo DS Sister site here --> http://nintendo-ds.dcemu.co.uk/

    For the moment extreme caution is going to be needed for anyone trying Homebrew on the DS - A sad day indeed-

    What would you like to say or do to Darkfader and the people behind this. ? ...
    by Published on October 8th, 2005 12:47

    According to logs that were posted on the internet a coder by the name of Darkfader has released a Bricking tool which will kill any Nintendo DS that uses PassMe/FlashMe and any of the following cards Supercard, M3 Adapter and the GBA Media Player.

    Basically for now you must hold off trying any new homebrew unless you can guarentee 100% that the person supplying it is safe:

    Brakken posted this:

    DarkFader, the person who cracked the Nintendo DS, was behind the creation of the NeoFlash, the MAN who ran the Nintendo DS ROM release group GST (Golden Sun Team) has released a small program that will erase your Nintendo DS firmware, GBAMP firmware and/or your SuperCard Firmware and the release appears to be supported and endorsed by the DSDEV (#dsdev on EFNET IRC) community of dev's (who most recieve free NeoFlash devkits). This Bricker does not destroy NeoFlash carts? Could there possibly be any correlation?

    The code used in the original bricking application has been ripped and now is being added to other homebrew and roms so if you run one without checking it first you'll end up with a dead Nintendo DS, GBAMP and/or SuperCard. This is a very counter-productive move on the Nintendo DS's Development Community as their code to disrupt piracy (which they helped create) is now being used in their own programs! Currently there is no way to test for this bricking code!

    Just image going to run NESDS and having your Nintendo DS die! Luckily, if you use the FlashMe Firmware replacement for the Nintendo DS you can recover from this deadly attack by booting up the system any holding "A+B+START+SELECT" then loading the Firmware from a flashcart other then your SuperCard (as it's most likely been destroyed).

    Some Conversation off IRC that was posted:

    yes
    what's all this about a trojan?
    DS program that erases some things
    hmmm... payback for something?
    firmware of supercard, media player, DS
    nah
    for fun of course
    heh, I see
    it also erases the xg/neoflash card and CF inside movie player
    I still need to add support for more devices
    M3, G6, SD cards
    hmmm... for what purpose? laughs?
    it will put ppl on alert
    and leave them with a hell of a lot of broken DS'es
    it can be fixed
    but still very annoying to fix it all
    indeed
    but won't stuff like this kill the homebrew scene?
    no one wants to load anything in fear of frying their DS.. or flash card
    hmm

    There you have it folks please do not touch it ...
    by Published on October 8th, 2005 09:42

    The Playstation emulator for Palms and the Tapwave Zodiac has been updated to v0.69, heres whats new from zodttd:

    Ok all, here's a new release of PPSX version 0.69 (no chuckling!).

    The big differences in this version since the last ones are:
    -- Automatic frameskip removed. Replaced with a more (or soon to be) functional frameskip solution.
    Press down on the analog stick and press the Left Trigger: Lower Frameskip By One after release of button
    Press down on the analog stick and press the Right Trigger: Raise Frameskip By One after release of button
    Press down on the analog stick and press the Top Hard Button: Displays Framerate
    Press down on the analog stick and press the Top Hard Button: Displays Frameskip
    NOTE: Theres a design flaw currently that makes the frameskip not display if it's at 0. Hope ya don't mind. (IMG:style_emoticons/default/tongue.gif)
    -- During the intro/load screen theres a checkbox for USE HLE.
    Try games with and without this enabled and see if the framerate/compatability is better for you.
    Then let me know in the Compatbility Thread!

    Hopefully this release will help me get a feel for the 5000 or so available games out there and how they perform speed and compatbility wise with certain options. And it may even help get your fav game running better.

    Oh yeah, I get a constant 13 for framerate during Buster Bros gameplay, and 20 in some other titles like Front Mission 3 at times. So there are games that will run around the 15 mark. 15 just isn't as fast as it needs to be, or even sounds.

    CURRENT RELEASE V0.69
    http://www.friggingames.com/ppsx069.prc

    More info here ...
    by Published on October 8th, 2005 09:37

    A new version of the Amiga emulator for Palms and Tapwave Zodiacs etc, heres the info:

    PalmUAE version 0.5 Readme file

    1. Introduction

    After a long break, I decided to continue working on PalmUAE, although there is
    already a new amiga emulator available called MyUAE. I was not able to try it though,
    since it requires a 32MB device. That's one of the reasons why I decided to continue
    working on PalmUAE. The another is hardfile support. Guess what? I added hardfile
    support, some 2 months ago, but was unable to polish it in order to make it usable
    for everyone. I also wanted to make as many features as possible, but I realised that
    this process will never end. There will always be something new to implement.
    O.K. here are the release notes:

    Version 0.5:
    - Started to track versions. There is no much previous versions info.
    - Compact. Meaning that there is no external binary file needed. Everything is stored
    in one file (except, of course, kickstart).
    - added run-time menu. You access it by tapping the menu icon at the bottom-right.
    - hardfile support. You can mount one hardfile to act like hard disk.
    - on-screen keyboard at the bottom of the screen.
    - custom-defined keys. You can save defaults, and have different key assignment for
    different configuration.
    - two floppy drives available. If you are using only hard drive, disable them to save
    storage RAM. That way you will have more available for hard disk file
    - mouse sensitivity control. Amiga programs use different mouse sensitivity, so you
    can scale it from 1 to 8. Default is 4, which matches Workbench 1.3 default.

    Download from official site here --> http://www.geocities.com/sinisamarovic/ ...
    by Published on October 8th, 2005 00:39



    PSP News & Lik Sang are proud to announce the first 30 day Coding Competition for the PSP, starting now the 8th of October 2005.

    You can submit any software that works on the PSP including apps, emulators, games, demos incuding the likes of Lua. Multiple entries are allowed

    Heres the rules:

    -The contest will run from October 8th 00:01am 2005 to November 7th, 2005.
    -The contest will end at 11.59pm gmt , (the end of November 7th , 2005).
    -Submissions for the contest should be sent to [email protected] or messaged to wraggster on the DCEmu UK forums or posted in the Private Developers Forum
    -Submissions must be new or updated releases and ones that havent been publically released before the winner of the contest is announced.
    -Submissions will be posted over a 2 day period or less if the amount of entries is small starting November 8th.
    -Multiple entries are allowed although only the best entry will win prizes.
    -Entries must be freeware so that when tournament ends they can be distributed.
    -This competition is open to anyone and all software for the PSP.
    -The Judging will be done by 5 selected DCEmu Forum Members after a poll decides who the top 5 entries are.
    -The winner will be announced on the 12th November 2005.

    The Competition has one prize and thats a complete package of essential PSP accessories full details can be found on the competition page here --> http://psp-news.dcemu.co.uk/psp30codingcomp.shtml

    Good luck to all (Who got it right on the post i made last night?) ...
    by Published on October 7th, 2005 22:54

    AnonymousTipster has updated his homebrew game for the PSP, heres the info:

    This is a 3D FPS homebrew game developed by the AnonymousTipster, the latest version adds 5 levels and an easy to use level editor.

    V0.6!
    -Doesn't crash if you do not place the Resources folder in PSP/GAME, but you will be unable to save or hear sounds.
    -Editor Added!
    From the main menu there is now an option called editor, when you go into the editor, the palette is automatically open at the right-hand side, this tells you what type of block you currently have selected. Change the current block using Square an Circle. The blue box in the 3D view shows the block that is currently ready to be changed, and by pressing X, you can set it to the block selected in the palette. Use the arrow buttons to move the blue box. By holding the LShoulder, you can move the 3D view laterally using the Shape buttons and can zoom in and out using Up/Down. If you hold RShoulder, you get to the properties menu, where you can open files, save files, change the name of the saved level, test the level out, change the required kills for a level, or delete all level information. Use X to select an option, when selecting a level to open, you can get out of the drop-down list using triangle.
    -5 more levels have been added to story mode, and can continue where you left off from your last save. These 5 levels are also included as example levels in the editor.

    Download from here --> http://psp-news.dcemu.co.uk/RoboTORN3D.shtml ...
    by Published on October 7th, 2005 22:37

    creepyplaidman has updated his WIP game for the Nintendo DS.

    Alright, I've now turned my engine into a 3 level game and I've dubbed the release the Zotbot Preview, because I feel the game has reached that 60% Level that neoflash desires, so feel free to judge my zotbot preview. Also added top screen fun to the release, just to make it look more fun

    More info and downloads here --> http://nintendo-ds.dcemu.co.uk/zotbotds.shtml ...
    by Published on October 7th, 2005 22:30

    Cory1492 posted this:

    seems GBA SRAM has a couple unreliable bytes at the beginning and end, thanks Tepples for the info in the GBA programming newbie’s guide ;-) and thanks Eric for making me look for it :-) this is now fixed for EToolSMS, and will be fixed for ETool 2.x SAP. The first and last couple bytes being unreliable (NULLing sometimes on power cycle) it will simply update the header on the save so that the APPID no longer has any data in the first couple of bytes, fixing this problem transparently for anyone using EToolSMS, and it should fix it on any damaged (0x00 in first 2 bytes) existing EToolSMS file. Still unsure as to why the previous versions would not boot with G6.

    http://nds.cmamod.com/ ...
    by Published on October 7th, 2005 22:25

    Heres the latest:

    Well, lwIP appears to be working, from what I've been able to test. I'm presently hung up trying to disable a hardware feature that overrides my setting of the powersave bit. Basicly, until I can change that bit, I can't get data from the access point properly, it's really anoyying. I've been working on trying to unset the bit now for about 2 days now, and have been rather unsuccessful (have tried some 50-100 combinations of things) I will probably take a break from this for a day or 2 (to service another pressing project), but this bit can't take that much more time to figure out.

    http://akkit.org/dswifi/ ...
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