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  • wraggster

    by Published on October 7th, 2005 22:00

    An update on the port of Doom to the Nintendo DS named DoomDS:

    Well, its been too long since my last update, but I've been very busy.
    Lots of design work has been done over the past few weeks, lots of progress with Doom level editing, but sadly, not alot of progress with the engine.

    I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned into DS development. Its going to take a while to get to a decent skill level, but i'm pretty determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine myself, I am still relying on outside help for that.
    I am playing around with the source to some engines already, and its good fun.

    There has not been a media update for quite some time, I did post some pictures of the levels over on the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until some hardware testing begins and then show some better stuff.
    The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random equipment have also been modeled. Levels are progressing well too, but there will most likely be changes
    once testing begins. Textures are also being pumped out at a nice rate too!

    In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.
    He's progress is fantastic and he looks set to claim the bounty, he deserves it.
    No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and check out the progress. http://akkit.org/dswifi/

    When not working, modeling, mapping, playing games, or sleeping, I've been designing a very simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS engine takes shape, this project may serve as a good stepping stone for it, but we shall see.

    I will be sure to keep you posted though, no more delayed updates.
    Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.
    Keep them coming. ...
    by Published on October 7th, 2005 21:57

    Team Xtender have posted this news concerning their PSPTV Project:

    As requested by PSP2TV fans we have took more pics to show you wonderful supporters of our product. The top pic shows off our high quality "Crystal Blue" face plate and the bottom pic shows the location of the S-Video port on the docking station.

    Screenshots via the comments.

    Both Divineo China and Lik Sang will be stocking the PSP - TV and the price is $119. ...
    by Published on October 7th, 2005 21:37

    Infantile Paralyser have updated their Shell for the NintendoDS. heres whats new:

    A fatal bug of betatest3 was corrected.
    Seek was supported with DMV.
    Quick seek can be done with the cursor key.

    copy from betatest3

    'Colors saturation' bug was corrected. thanks Kir.
    The aspect ratio was detected automatically.
    codec was sped up.
    Even '256x192pixel 12fps' is confirmed.
    However, there is a difference by source movie.
    Additionally, a detailed correction was done.

    Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml ...
    by Published on October 7th, 2005 21:34

    Some arsehole for want of a better word has released a new RomLoader and it will brick your Nintendo DS, please only download software for your Nintendo DS from the sites that you trust like this one.

    Dont kill your DS ...
    by Published on October 7th, 2005 21:30

    creepyplaidman has updated his WIP game for the Nintendo DS.

    W00t just made a major update, I added a data map to the backgrond. What does that mean? Now the map has passable and nonpassable tiles, so now my game has a bump you can jump around w00t. This map will also allow me to do more in the future, such as determine tiles to be grind poles. The hard part non touch screen part of my game is done, now I can do the easy stuff various new tiles, artwork, and more levels. When I get some sort of hardware to test this game on my ds I will add the main characters weapon and enemies, so until then I think I'll make this a race to the end of the level game. In honor of my engine being basically complete, I've made the background ub3r awesome. I also slowed down the sprite a bit, leave comments if it's too fast, and also if the jump motion looks skippy.

    More info and downloads here --> http://nintendo-ds.dcemu.co.uk/zotbotds.shtml ...
    by Published on October 7th, 2005 21:10

    Syn-Z has released a new version of one of the best emulators for the PSP, heres whats new via translation:

    * The Ver0.93 -> occurs with 0.95 correction
    of the bug which * When turning the PSG to OFF, is frozen correction
    of the bug which * Several correction of trouble
    of games * State sound becoming strange with the load correction
    * When sound setting (sampling rate) changing, sound becoming strange correction
    * Sound quality improvement (DAC part)
    * Performance improvement

    Download from Here --> http://psp-news.dcemu.co.uk/dgenpsp.shtml ...
    by Published on October 7th, 2005 20:50

    While Mario's tendency to get shoe-horned into all Nintendo's sports titles has seen the jolly fat one fall from grace, Zelda's a name that still has the power to make fans dribble in sheer uncontrollable anticipation. Now, while Twilight Princess lingers in extended development time, series producer Eiji Aonuma has spilled some new details on the Link's upcoming DS debut.
    In an interview with EGM, Aonuma has explained that the dual-screen handheld's Zelda game will be an entirely new experience for fans of the franchise, offering a brand new method of control and enabling gamers to view proceedings from a whole new perspective.

    In fact, he said it just like this: "What I can tell you is that it's going to use the touch screen for a very unique control system that people have never experienced in a Zelda game before. I think one of the important elements of the Zelda series has always been that you feel like you're in the world doing the things that Link is doing and touching the things that Link is touching. This time you'll be able to use the touch screen and actually touch those items and objects yourself."
    Quite what all that means is anybody's guess at the moment, but we can't quite shake the feeling that we might just be looking at some sort of first-person Zelda trickery, where you'll roam Hyrule looking through Link's eyes and manipulate your surroundings using the stylus. Of course, we might be entirely wrong here, but we've been wondering if this is the direction Aonuma intends to take the series ever since Miyamoto announced that Twilight Princess would be the last outing for Zelda as we know it.

    With Nintendo's Revolution video suggesting the new controller can be used as a virtual sword, it wasn't too much of a jump to imagine we'll be seeing this kind of gameplay mechanic crop up in the green-clad elf's next-gen outing. Which would give Nintendo all the more reason to bring both console and handheld version into line.

    Of course, all this is rampant speculation at the moment, but then it's Friday afternoon, we're full of pie and our brains are in a twirl. Wanna make something of it? ...
    by Published on October 7th, 2005 20:48

    The latest Nintendo Revolution rumor to hit the web is a doozie… “Nintendo may be aiming for a $99 launch price.” Yeah, it’s a dirty rumor, but could it be done? Doing so would put the Revolution in a league of its own, practically excusing it from the next-gen battle—it simply wouldn’t be competing with the Xbox 360 or PlayStation 3 if it were wearing a $99 price tag.

    We’re likely going to see a lot of these rumors popping up in the coming months. Some suggest that rumors like this might be motivated by a desire to discourage prospective Xbox 360 and PlayStation 3 buyers. Needless to say, we should take this rumor—and the ones to follow—with a grain of salt.

    Update: it’s also important to remember that Nintendo doesn’t sell its consoles at a loss. If a $99 Revolution is a real possibility, we can expect the system to be only a fraction as powerful as the PlayStation 3 or Xbox 360. ...
    by Published on October 7th, 2005 20:45

    With the launch of the Xbox 360 looming near, Microsoft's chief Xbox officer Robbie Bach has spoken of the firm's commitment to the original Xbox platform - with software launches expected into 2007.

    Speaking to GamesIndustry.biz, Bach said that "we're definitely going to ship Xbox hardware units into 2006. We've been very clear with publishers that we want them to do titles through 2006 and even into 2007."

    He also revealed that Microsoft has been in discussion with key retailers to ensure that Xbox is not removed from the shelves to make way for the Xbox 360 when it arrives at the end of November.

    "We're working with our retailers on shelf space, displays, and keeping interactives in stores," he said. "There are some space constraints but we'll manage around them - most of the retailers are actually expanding their shelf space, so I think that will be quite good."

    However, Bach doesn't expect there to be any price drop to the Xbox in the near future, saying that the firm is "quite happy" with the level of demand for the console at its current $149 / 149 Euro price point.

    He confessed that the Xbox hardware has never broken even over its lifespan, but argued that this has been something that Microsoft had planned for from the outset.

    "We didn't design the hardware to be a break-even endeavour over the life cycle, we designed it to be the most powerful console, and to have an impact," he said. "We think it did that successfully, and it just required us to fund that. Now with Xbox 360 we have the opportunity to make that investment pay off. " ...
    by Published on October 7th, 2005 20:44

    Nintendo has released its first half sales figures, which showed a 6.9 percent sales drop as the GameCube underperformed estimats, but a weakened Yen and growing DS sales have almost doubled profit estimates.

    The drop in sales, from an estimated 190 billion Yen to 175 billion Yen was attributed largely to the poor sales of GameCube hardware and software, as third party developers focus their attention on creating new titles for the next generation consoles (including Nintendo Revolution).

    Nintendo's senior marketing director Yoshihiro Mori commented: "The big drop for GameCube games was in North America. It looks like the product's life is nearing its end."

    In spite of this, sales of the company's handheld device, Nintendo DS have helped boost profits worldwide. In addition, a weaker exchange rate for the Yen has offset the drop in sales, allowing the company to retain its revenue forecasts and increase estimates for the full fiscal year.

    Mori stated: "Offsetting the profit shortfall caused by lower sales, a substantial amount of foreign exchange gain was generated due to the weaker-than-estimated Japanese Yen."

    Nintendo claims that a substantial development investment in its forthcoming next generation console, the Revolution, has also damaged margins. The new machine is expected to launch in Japan in the spring of 2006; competing with Microsoft's Xbox 360 and Sony's PS3 consoles.

    While the GameCube may be nearing the end of its life cycle, and poor sales of both hardware and software have lowered sales figures for the company, increasing sales of its DS handheld are helping to offset the shortfall. In addition, Nintendo holds around USD 4.7 billion worth of dollar-denominated deposits, which have clearly helped revenue forecasts and overall profits, due to the fluctuations in the exchange rate for the Yen. ...
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