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  • wraggster

    by Published on November 1st, 2005 20:13

    Leading video games publisher and developer Namco Hometek Inc. today announced that "Real-Time Conflict: Shogun Empires(TM)," its upcoming real-time strategy game for the Nintendo DS(TM), has gone gold. Utilizing the unique capabilities of the DS, the game lets players wage war in feudal Japan with an innovative touch screen control system, give orders to troops using voice activated control and even take on a friend in wireless multiplayer battles. "Real-Time Conflict: Shogun Empires" will be available in stores November 21 and is rated T for Teen by the ESRB.

    Players are swept back to the honor and intrigue of feudal Japan in "Real-Time Conflict: Shogun Empires," controlling one of two rival brothers who seek to attain ultimate power. As they conquer neighboring territories and amass fearsome armies, only one will be able to end this bloody feud and seize the title of Shogun.

    In their pursuit of absolute control over Japan, players will utilize an innovative touch screen control scheme to organize, move and give orders to their army. Swordsmen, pikemen and archers will wreak havoc across the battlefield, giving players an unparalleled amount of strategic freedom in devising tactics and taking on the enemy. A simple touch screen interface allows for smooth control of each individual army, while specialized mini-games let players assault armored fortresses, engage in one-on-one ninja battles and pursue the enemy through the forest on horseback. Using the wireless capabilities of the Nintendo DS, players can test their battlefield skills against a friend in intense multiplayer encounters.

    “For years gamers have been clamoring for a handheld real time strategy game with the same ease of control as their PC counterparts, and now 'Real-Time Conflict: Shogun Empires' is poised to deliver on this impressive goal,” said Jeff Lujan, business director at Namco Hometek Inc. “Players will have seamless control over their armies with both touch screen and voice commands, and the thrilling multiplayer modes should make many RTS fans happy.”

    For more details on "Real-Time Conflict: Shogun Empires," please visit www.namco.com. ...
    by Published on November 1st, 2005 20:04

    Infantile Paralyser have updated their Shell for the NintendoDS, heres whats new:

    ModPlugin:The error message is displayed with the file into which ZIP is compressed.
    ModPlugin:The seek bar was Ver0.6 and a defective operation. The bug was corrected.

    Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml ...
    by Published on November 1st, 2005 20:00

    ninogenio has Updated his Nintendo DS homebrew game, heres the info:

    heres the latest ive modified some stuff it now has m3 support and cleaner code ive also done a bit of optimizeation like fixed point precalced sin and cos and a few other bits i dont belive its quite as good as the first ver because ive changed quite a lot and some parts im still working on hope this one works. im going to get my head down now to finish this .

    Download Here --> http://nintendo-ds.dcemu.co.uk/breakoutmania.shtml ...
    by Published on November 1st, 2005 19:55

    Source - http://www.pdroms.de/index.php

    Francois has updated his ReboNDS game for the Nintendo DS. ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Highscores are now being saved and the microphone is finally available.

    Download Here --> http://nintendo-ds.dcemu.co.uk/rebonds.shtml ...
    by Published on November 1st, 2005 19:15

    Syn-Z has once again updated Dgen for PSP, Dgen is now it seems the best Genesis emulator for the PSP, this release fixes an Sram issue.

    Downloads here --> http://psp-news.dcemu.co.uk/dgenpsp.shtml ...
    by Published on November 1st, 2005 18:57

    You might remember such Nintendo innovations as the Power Glove and Virtual Boy. While the Power Glove was probably responsible for more Emergency Room electrified genital scenarios than strictly necessary, the Virtual Boy did at least usher in the dawn of Virtual Reality home console experiences (before promptly giving an ungodly headache to anyone that used it) - and it might just be that Nintendo hasn't completely given up the ghost of VR past just yet. Please stand clear of the proceeding flood of idle speculation.
    Well, okay, let's put this into perspective. In an otherwise relatively mundane interview with Business Week, Shigeru Miyamoto had this to say on his vision for the future of videogames: "It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
    That curiously tight-lipped final sentence makes us wonder; has Nintendo got one more Revolutionary trick up its sleeve for its next-gen console or, perhaps, the company's toying with some out-of-teevee-videogame-craziness peripheral as we speak? Frankly, we have no idea but given a spare twenty minutes on a quiet news-afternoon, it filled up a pleasing number of otherwise unoccupied words. ...
    by Published on November 1st, 2005 18:54

    We referenced this article earlier, but just to highlight more interesting tidbits from the interview with Merristation, Nintendo of Europe’s Jim Merrick also revealed (and reaffirmed) some details regarding Nintendo’s foray in online gaming. The most intriguing bit of information is that LAN gaming with the Revolution will be analogous to the Nintendo DS (and somewhat the Game Boy Advance) feature that allows multiplayer action with one copy of the game (though it may be a stripped-down version to quench potential buyer’s thirst). The launch window across all regions is set for 14 weeks - although a larger window than Microsoft is attempting, it is still smaller than the historical 6 months between regional console launches.



    For the downloading service, players can download their games from all regions. So, presumably, a US gamer could download all those Final Fantasy and Mother titles that never made it stateside. If you download an N64 game, Merrick continues, expect an improvement in framerate, but that is about it in terms of graphical upgrade. Oh, and do not expect any Revolution games to be shown in 2005 - that would seem to falsify the recent rumor of Mario 128 being revealed on December 2nd (then again, he could be playing coy).

    For European gamers, Nintendo is planning to set up 25,000 Wi-Fi hotspots all across the continent. According to NOA Rufus on the Nintendo forums, the Nintendo Wi-Fi website will be up and running as of next monday, November 7th, claiming that the site will have “all the info you need.” The Merrick interview will just have to satisfy us until then. ...
    by Published on November 1st, 2005 18:53

    If you’re in Tokyo and plan on frequenting that trendy new Xbox lounge, do it in style with some exclusive swag from the Japanese Sega Select online store. If you pre-order a new 360, you’ll receive a green and white t-shirt with Xbox and Sega branding, while reserving any new 360 game will get you one of two collectible mouse pads with similar branding. Domo arigato, Sega, now how about fixing up the gaijin on the other side of the pond? ...
    by Published on November 1st, 2005 18:50

    Director of Marketing for Europe redefines simultaneous global launch; says games won't be shown until they're totally playable with controller.
    In an interview with Spanish gaming site MeriStation, Nintendo Europe Director of Marketing Jim Merrick spoke candidly about the company's next-generation console, the Revolution. Of all the new wave of consoles coming out, which includes Microsoft's Xbox 360 and Sony's PlayStation 3, the Revolution has been the one most shrouded in secrecy.

    The most recent tidbit of Revo info was released last week, with Nintendo president Satoru Iwata taking cues from Microsoft and planning a simultaneous global release (Microsoft will launch its console in the US on November 22, Europe on December 2, and Japan on December 10). Merrick was quick to clarify that Iwata's claim wasn't a same-day, same-hour scenario, but would rather be stretched out over a maximum of 14 weeks.

    "What we can guarantee is that the Revolution will be sent in the same four-month period anywhere in the world," said Merrick. He did not discuss which region would be Revolutionized first, but history leans toward Japan, where Nintendo's popularity remains high and previous console launches began.

    Iwata previously announced that the console would not be shipped until after Nintendo's fiscal year in 2006, which ends March 31. Taking a best-case scenario (assuming a Japanese launch on April 1 and a North American launch a few weeks later), North American Nintendophiles would get the console in time for tax day. An absolute worst-case scenario would mean that the Revolution wouldn't be in the Western Hemisphere until early 2007.

    So now that gamers have a vague idea of when the Revolution will be released, when can they expect some footage of some games in action? Not this year, says Merrick. Nintendo is making sure that when a Revolution title is ready for the public, it is fully functional with the console's new controller. He goes on to say that Nintendo games have always stressed fun rather than graphics, and for that reason the first display of Revolution games will not be screenshots, but rather totally playable.

    The Nintendo exec also said that multiplayer games for the Revolution will be able to use the same technology as some DS games, enabling several players to play head-to-head on different consoles with only one copy of the game.

    On the portable front, Merrick also disclosed approximately 25,000 DS wireless hot spots. Earlier this month, Nintendo reached a deal with Wayport and McDonald's to bring DS-friendly Wi-Fi stations to the fast food chain's stores across America. The plan in Europe, however, is to broaden the availablility of the service by not limiting it to one specific partner. ...
    by Published on November 1st, 2005 18:49

    Source - Gamespot

    If there's one way to stop a box office slump in Hollywood, it's releasing another installment of a fun-for-all-ages franchise. The Harry Potter movies, based on the J.K. Rowling books, have never had problems filling the seats and selling popcorn.

    With the inevitable blockbuster movie comes the obligatory blockbuster game based on it. Electronic Arts today announced that Harry Potter and the Goblet of Fire, the fourth game based on the wizard wunderkind from the publisher, has gone gold and will ship November 8, four days before the film is released.

    The game was developed by EA LA and will be available for the PlayStation 2, Xbox, GameCube, PC, Game Boy Advance, and DS. A PSP version is scheduled to arrive in stores later in the month.

    The Goblet of Fire will follow the storyline of the movie, with Harry being selected as a new competitor in the Triwizard Tournament. Throughout the game, Harry will battle in the Quidditch World Cup, come face-to-face with a dragon, and battle Lord Voldemort.

    Characters will look like their silver-screen counterparts, a first for the series. In addition, not only will Harry's buddies Ron and Hermione be playable characters, but up to three gamers can plug in for cooperative play, dispensing spell combinations for even more potent sorcery.

    Harry Potter and the Goblet of Fire is rated E10+ for Everyone 10 and Older, and sells for $39.99 on the Xbox, PS2, and GameCube, $34.99 on the DS, and $29.99 on the PC and GBA. ...
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