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  • wraggster

    by Published on September 4th, 2005 19:43

    Matt Farrow has launched a new website with a project he has called PSPEmu and he claims that it will be a PSP emulator for the PC and Xbox ( i doubt a Xbox can emulate a PSP at any stage of the game)

    Heres what he claims will be the features:

    +Stable PSP Firmware Emulation
    +Laptop/Tablet PC Battery Support
    +2.0 Web Browser Emulation
    +Runs PBP Files(Homebrew)
    +ISO Support(Not At Full Speed)
    +WiFi Support
    +Theme Setup
    +Wallpaper Customisation
    +MP3 and MPEG Support
    +Full Screen Mode
    +Reset,State Save and Power Off.
    +Home Button Support(Includes Home Confirmation Screen)
    +UMD Emulation(.umd files - new file type)*
    +XBOX Version - (Limitations - No WiFi or ISO Support)
    +Linux Version
    +Windows And Mac Versions
    +PSP Drive Emulation (PSP/GAME/ etc.)
    +Extended 3D Rom Support
    +New Project Name:PSPemu (Xbox: PSPemuX)

    This does seem rather dubious especially Xbox Emulation but you can check the site out here --> http://mattfazzer.bl.am/ and report back with your own conclusions.

    Hopefully Matt will come and visit us and explain how he plans to get a 333mhx system emulated by a 700MHz Xbox, We shall watch this closely ...
    by Published on September 4th, 2005 19:43

    Matt Farrow has launched a new website with a project he has called PSPEmu and he claims that it will be a PSP emulator for the PC and Xbox ( i doubt a Xbox can emulate a PSP at any stage of the game)

    Heres what he claims will be the features:

    +Stable PSP Firmware Emulation
    +Laptop/Tablet PC Battery Support
    +2.0 Web Browser Emulation
    +Runs PBP Files(Homebrew)
    +ISO Support(Not At Full Speed)
    +WiFi Support
    +Theme Setup
    +Wallpaper Customisation
    +MP3 and MPEG Support
    +Full Screen Mode
    +Reset,State Save and Power Off.
    +Home Button Support(Includes Home Confirmation Screen)
    +UMD Emulation(.umd files - new file type)*
    +XBOX Version - (Limitations - No WiFi or ISO Support)
    +Linux Version
    +Windows And Mac Versions
    +PSP Drive Emulation (PSP/GAME/ etc.)
    +Extended 3D Rom Support
    +New Project Name:PSPemu (Xbox: PSPemuX)

    This does seem rather dubious especially Xbox Emulation but you can check the site out here --> http://mattfazzer.bl.am/ and report back with your own conclusions.

    Hopefully Matt will come and visit us and explain how he plans to get a 333mhx system emulated by a 700MHz Xbox, We shall watch this closely ...
    by Published on September 4th, 2005 09:47

    Based on the Amazon.com video game sales ranking the Labrador Retriever Nintendogs Nintendo DS game is the most favorite of the currently available Nintendogs versions in the United States.

    The Labrador Retriever is closely followed by the Dachshund. Surprisingly far behind is the Chihuahua. Paris Hilton and Tinkerbell might not be happy about it. Maybe Paris is going to buy a couple thousand games to bring the Chihuahua Nintendogs to the top spot. ...
    by Published on September 4th, 2005 09:46

    Pokemon Diamond and Pearl won't be hitting the DS until next year, but in Japan at least, Pokemon fans do have a lot to look forward to for 2005. In addition to the October Japanese release of Pokemon Torouze, Nintendo has announced a release date for Pokemon Mysterious Dungeon. Japan will get the game on 11/17.


    Pokemon Mysterious Dungeon is a new twist on the Pokemon series. While solid details on the title have yet to be revealed, it's expected to combine elements of Chun Soft's Mysterious Dungeon series of dungeon crawlers with Nintendo's lovable Pokemon creatures. The game will be released in two forms, one for the GBA and one for the DS.
    Stateside release dates have yet to be announced for Torouze and Mysterious Dungeon ...
    by Published on September 4th, 2005 09:46

    Every version of Electronic Arts' latest racer Need for Speed Most Wanted is set to peel out of the factory November 15, every version but the one for the Xbox 360, that is. An EA rep confirmed to GameSpot today the expected ship date for the PlayStation 2, Xbox, GameCube, PC, PSP, DS, and GBA versions of the game, but said the Xbox 360 edition's ship date is still to be determined. It will be a launch title for the new console, so expect that determination to arrive as soon as Microsoft announces the 360 hardware's release date.

    Last year's Need for Speed Underground 2 injected a story mode into the traditionally chase-oriented racing series. That addition met with mixed reviews, and this year's installment looks to keep the street-racing theme of the Underground titles, but puts the gameplay focus back on the racing. Players will spend plenty of time running from the law, which will increase their reputation and allow them to challenge better street racers. However, that heightened reputation works both ways, as especially notorious drivers may find their cars impounded if they push their luck too far. ...
    by Published on September 4th, 2005 09:45

    minigame sequel, but an American release for the stylistically distinctive game is still up in the air. In the meantime, the game's official Web site has a Macromedia Flash minigame to keep virtual lotharios busy.

    Available on the official site of Feel the Magic: Akachan wa Doko Kara Kuru no? the game allows players to get the feel of the DS game, complete with a mocked-up, two-screen layout. In the demo, players must "shoot" hearts at the object of their desire, but they'll have to time their affections so as to pass through a group of (evidently naked) people dancing around her. Things start out simply with only a pair of nudists cavorting between the protagonist and his soul mate, but later stages throw more au natural obstacles between the star-crossed lovers.

    Akachan wa Doko Kara Kuru no? is slated for release in Japan on October 20. ...
    by Published on September 4th, 2005 09:44

    Alongside the announcement yesterday that Nintendogs is proving its worth in the States, it would be foolish to ignore the success of the Nintendo DS in the far East. This week the three millionth Nintendo DS unit was sold in Japan, taking the total number of hardware units sold to 3,015,895 and rising. Bearing in mind that Sony's PSP, without a doubt the DS' closest competitor and rival, has sold a comparatively measly 1,652,728 units, its pretty obvious who is winning the race. Unlike in Europe, in Japan the Nintendo DS and the Sony PSP were launched at around the same time, December last year, making the DS' lead all the more impressive. ...
    by Published on September 3rd, 2005 18:51

    For what must be a couple of months those of the coders and staff who have access to the private coders forum at PSP Emulation News will have known the fact that LDChen is working on bringing his Excellent Playstation Emulator to the PSP, now it also seems that he is thinking of porting to the GP2X Console, with thanks to Joe2339 for finding the news, heres what LDChen posted

    "Hello,
    I'm following the news for this console from the time it has been announced.
    I'm very interested about development for GPX2, especially because his dualcore architecture. As I wrote into other forums, I initially wanted to port my emulator on PSP. For this purpose I completed a (working!) dyna-rec engine for MIPS machines. I started it time ago for making FPSEce working on machine with MIPS cpu and now it's finished. Unfortunately, everything is going worse because:
    - Sony is closing all doors to any legal free software and it prohibites the usage of unlicensed software by releasing new firmwares.
    - FPSE compiled for PSP doesn't work on the only available PSP emulator.

    The GPX2 (until it will change the name) has what I was looking for: it's another great platform and final users and developers will surely have much more support from the Company. ARM support for fast emulation speeds is available. Linux support is work in progress too, since I would like to do a port for the Zaurus. However, I'm a bit worried about asking it as a "free sample".
    This isn't a device that costs one euro or one dollar, probably the Company wants some warranties about their investments. At the moment I don't know if I can spend much time on development because I'm searching a new job (that's why FPSEce 0.09.5 is technically almost finished, but still unreleased).
    Perhaps I can still write an email to them and talk about my development and my doubts. Afterall, asking for information doesn't cost...
    Sincerely,
    LDChen."

    So there you have it the author of one of the very best Playstation emulators is working on a PSP version but he doesnt have a PSP, so if he agrees and answers this thread i would like to start a donation fund to get a PSP for LD Chen.

    PSX Emulation is something we would all like ...
    by Published on September 3rd, 2005 18:51

    For what must be a couple of months those of the coders and staff who have access to the private coders forum at PSP Emulation News will have known the fact that LDChen is working on bringing his Excellent Playstation Emulator to the PSP, now it also seems that he is thinking of porting to the GP2X Console, with thanks to Joe2339 for finding the news, heres what LDChen posted

    "Hello,
    I'm following the news for this console from the time it has been announced.
    I'm very interested about development for GPX2, especially because his dualcore architecture. As I wrote into other forums, I initially wanted to port my emulator on PSP. For this purpose I completed a (working!) dyna-rec engine for MIPS machines. I started it time ago for making FPSEce working on machine with MIPS cpu and now it's finished. Unfortunately, everything is going worse because:
    - Sony is closing all doors to any legal free software and it prohibites the usage of unlicensed software by releasing new firmwares.
    - FPSE compiled for PSP doesn't work on the only available PSP emulator.

    The GPX2 (until it will change the name) has what I was looking for: it's another great platform and final users and developers will surely have much more support from the Company. ARM support for fast emulation speeds is available. Linux support is work in progress too, since I would like to do a port for the Zaurus. However, I'm a bit worried about asking it as a "free sample".
    This isn't a device that costs one euro or one dollar, probably the Company wants some warranties about their investments. At the moment I don't know if I can spend much time on development because I'm searching a new job (that's why FPSEce 0.09.5 is technically almost finished, but still unreleased).
    Perhaps I can still write an email to them and talk about my development and my doubts. Afterall, asking for information doesn't cost...
    Sincerely,
    LDChen."

    So there you have it the author of one of the very best Playstation emulators is working on a PSP version but he doesnt have a PSP, so if he agrees and answers this thread i would like to start a donation fund to get a PSP for LD Chen.

    PSX Emulation is something we would all like ...
    by Published on September 3rd, 2005 18:51

    For what must be a couple of months those of the coders and staff who have access to the private coders forum at PSP Emulation News will have known the fact that LDChen is working on bringing his Excellent Playstation Emulator to the PSP, now it also seems that he is thinking of porting to the GP2X Console, with thanks to Joe2339 for finding the news, heres what LDChen posted

    "Hello,
    I'm following the news for this console from the time it has been announced.
    I'm very interested about development for GPX2, especially because his dualcore architecture. As I wrote into other forums, I initially wanted to port my emulator on PSP. For this purpose I completed a (working!) dyna-rec engine for MIPS machines. I started it time ago for making FPSEce working on machine with MIPS cpu and now it's finished. Unfortunately, everything is going worse because:
    - Sony is closing all doors to any legal free software and it prohibites the usage of unlicensed software by releasing new firmwares.
    - FPSE compiled for PSP doesn't work on the only available PSP emulator.

    The GPX2 (until it will change the name) has what I was looking for: it's another great platform and final users and developers will surely have much more support from the Company. ARM support for fast emulation speeds is available. Linux support is work in progress too, since I would like to do a port for the Zaurus. However, I'm a bit worried about asking it as a "free sample".
    This isn't a device that costs one euro or one dollar, probably the Company wants some warranties about their investments. At the moment I don't know if I can spend much time on development because I'm searching a new job (that's why FPSEce 0.09.5 is technically almost finished, but still unreleased).
    Perhaps I can still write an email to them and talk about my development and my doubts. Afterall, asking for information doesn't cost...
    Sincerely,
    LDChen."

    So there you have it the author of one of the very best Playstation emulators is working on a PSP version but he doesnt have a PSP, so if he agrees and answers this thread i would like to start a donation fund to get a PSP for LD Chen.

    PSX Emulation is something we would all like ...
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