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  • wraggster

    by Published on August 30th, 2005 10:59

    Source - Joystiq

    Since they’ve already begun public beta testing for SOCOM 3 for the PS2, it only makes sense that they’d get started on SOCOM for the PSP before too long. Last night (Monday the 19th), select members of Sony’s PlayStation Underground elite (i.e., the Gamer Advisory Panel) received e-mail invites to register for the first PSP online beta test. The game in question was SOCOM: U.S. Navy SEALs Fireteam Bravo, and with a little over two months until its November 8 release date, the team at SCEA’s going to need all the help they can get if they want to really make waves with the much hoped for infrastructure multiplayer mode. (That’s playing online, people!) Registering fast enough to make it into any of the PSU’s beta tests is hard enough for games on the PS2, but there’s a special twist with this application: you’ve got to register using only your PSP browser, as there’s no other way to sign up. Of course, this means you’re required to have at least one of the 2.0 firmware updates installed in order to even apply (let along get into the beta itself). If, however, you’re ready with that and have your invitation handy (you did get one, right?), try pointing your PSP browser to http://pspbeta.us.playstation.com and hopefully get started.

    I’m sure there are folks out there who’d love to get in on this, but where does that leave me, a guy who doesn’t even own a PSP (but just bought a DS)? It’s hard to say, as I received this e-mail invite despite having never registered a PSP with Sony nor ever indicating that I’d owned one. Not only that, there’s also this restriction: “You may only participate in this beta test with the address to which we sent this invitation,” so the invites are not very transferrable, and I wouldn’t feel right handing out my invitation for someone else to use. (Sorry!) Well, I guess I’ll have to leave the testing to dedicated PSP owners this time. Help make a good game, guys, and please let us know when all the tester spots fill up. ...
    by Published on August 30th, 2005 10:59

    Source - Joystiq

    Since they’ve already begun public beta testing for SOCOM 3 for the PS2, it only makes sense that they’d get started on SOCOM for the PSP before too long. Last night (Monday the 19th), select members of Sony’s PlayStation Underground elite (i.e., the Gamer Advisory Panel) received e-mail invites to register for the first PSP online beta test. The game in question was SOCOM: U.S. Navy SEALs Fireteam Bravo, and with a little over two months until its November 8 release date, the team at SCEA’s going to need all the help they can get if they want to really make waves with the much hoped for infrastructure multiplayer mode. (That’s playing online, people!) Registering fast enough to make it into any of the PSU’s beta tests is hard enough for games on the PS2, but there’s a special twist with this application: you’ve got to register using only your PSP browser, as there’s no other way to sign up. Of course, this means you’re required to have at least one of the 2.0 firmware updates installed in order to even apply (let along get into the beta itself). If, however, you’re ready with that and have your invitation handy (you did get one, right?), try pointing your PSP browser to http://pspbeta.us.playstation.com and hopefully get started.

    I’m sure there are folks out there who’d love to get in on this, but where does that leave me, a guy who doesn’t even own a PSP (but just bought a DS)? It’s hard to say, as I received this e-mail invite despite having never registered a PSP with Sony nor ever indicating that I’d owned one. Not only that, there’s also this restriction: “You may only participate in this beta test with the address to which we sent this invitation,” so the invites are not very transferrable, and I wouldn’t feel right handing out my invitation for someone else to use. (Sorry!) Well, I guess I’ll have to leave the testing to dedicated PSP owners this time. Help make a good game, guys, and please let us know when all the tester spots fill up. ...
    by Published on August 30th, 2005 10:59

    Source - Joystiq

    Since they’ve already begun public beta testing for SOCOM 3 for the PS2, it only makes sense that they’d get started on SOCOM for the PSP before too long. Last night (Monday the 19th), select members of Sony’s PlayStation Underground elite (i.e., the Gamer Advisory Panel) received e-mail invites to register for the first PSP online beta test. The game in question was SOCOM: U.S. Navy SEALs Fireteam Bravo, and with a little over two months until its November 8 release date, the team at SCEA’s going to need all the help they can get if they want to really make waves with the much hoped for infrastructure multiplayer mode. (That’s playing online, people!) Registering fast enough to make it into any of the PSU’s beta tests is hard enough for games on the PS2, but there’s a special twist with this application: you’ve got to register using only your PSP browser, as there’s no other way to sign up. Of course, this means you’re required to have at least one of the 2.0 firmware updates installed in order to even apply (let along get into the beta itself). If, however, you’re ready with that and have your invitation handy (you did get one, right?), try pointing your PSP browser to http://pspbeta.us.playstation.com and hopefully get started.

    I’m sure there are folks out there who’d love to get in on this, but where does that leave me, a guy who doesn’t even own a PSP (but just bought a DS)? It’s hard to say, as I received this e-mail invite despite having never registered a PSP with Sony nor ever indicating that I’d owned one. Not only that, there’s also this restriction: “You may only participate in this beta test with the address to which we sent this invitation,” so the invites are not very transferrable, and I wouldn’t feel right handing out my invitation for someone else to use. (Sorry!) Well, I guess I’ll have to leave the testing to dedicated PSP owners this time. Help make a good game, guys, and please let us know when all the tester spots fill up. ...
    by Published on August 30th, 2005 10:33

    It seems like the PSPs best Snes emulator will get much better soon, heres what Laxer3a posted at the Official Forums


    Hi everybody,

    Laxer3A here.

    I met Y (the author of the other snes emu) today and we had a long discussion.

    Most likely we will do an update about it on our web site.
    But for the moment, I will just write on the boards here.

    1/ Y is interested to join our project while maintaining his own emu.

    Which is good, his emu beeing using a different base, some games will work better on his emu that ours.
    Diversity is always good, whatever the eco-system is.

    2/ Y seems to never had so much interest into modifying the core of Snes9x. Which is the opposite of our philosophy.

    So his skill and our skills are a perfect match.

    3/ How, when, what is not decided... I promised him that he could have the source code and have a look, that's it.

    4/ I take the opportunity to say that we all have a social life, all have a job (the youngest of us is 28 if I am correct and I am the oldest actually) and a social life.

    We will probably continue to work hard for a while until it reach a "correct" level that satisfies us (yes, we are not satisfied yet) and then probably work on it only once in a while. It will be more open and we will leave to other people to maintain it and help it to grow better.

    I don't think we can keep the pace that we had for the last 5 weeks. And I think yoyofr need some sleep :-P.

    Actually we were thinking that 0.2 would be released a month after 0.1 and it was released only 18 or 19 days after the first release.

    Most likely the 0.3 will follow the same pace.
    But 0.4 may be slowed down...

    We are investigating the following areas right now :
    - Mode7 optimized second version.
    - Mode7 hardware accelerated for SOME case only.
    - Netplay.
    - Sound over ME.
    ...
    by Published on August 30th, 2005 10:33

    It seems like the PSPs best Snes emulator will get much better soon, heres what Laxer3a posted at the Official Forums


    Hi everybody,

    Laxer3A here.

    I met Y (the author of the other snes emu) today and we had a long discussion.

    Most likely we will do an update about it on our web site.
    But for the moment, I will just write on the boards here.

    1/ Y is interested to join our project while maintaining his own emu.

    Which is good, his emu beeing using a different base, some games will work better on his emu that ours.
    Diversity is always good, whatever the eco-system is.

    2/ Y seems to never had so much interest into modifying the core of Snes9x. Which is the opposite of our philosophy.

    So his skill and our skills are a perfect match.

    3/ How, when, what is not decided... I promised him that he could have the source code and have a look, that's it.

    4/ I take the opportunity to say that we all have a social life, all have a job (the youngest of us is 28 if I am correct and I am the oldest actually) and a social life.

    We will probably continue to work hard for a while until it reach a "correct" level that satisfies us (yes, we are not satisfied yet) and then probably work on it only once in a while. It will be more open and we will leave to other people to maintain it and help it to grow better.

    I don't think we can keep the pace that we had for the last 5 weeks. And I think yoyofr need some sleep :-P.

    Actually we were thinking that 0.2 would be released a month after 0.1 and it was released only 18 or 19 days after the first release.

    Most likely the 0.3 will follow the same pace.
    But 0.4 may be slowed down...

    We are investigating the following areas right now :
    - Mode7 optimized second version.
    - Mode7 hardware accelerated for SOME case only.
    - Netplay.
    - Sound over ME.
    ...
    by Published on August 30th, 2005 10:33

    It seems like the PSPs best Snes emulator will get much better soon, heres what Laxer3a posted at the Official Forums


    Hi everybody,

    Laxer3A here.

    I met Y (the author of the other snes emu) today and we had a long discussion.

    Most likely we will do an update about it on our web site.
    But for the moment, I will just write on the boards here.

    1/ Y is interested to join our project while maintaining his own emu.

    Which is good, his emu beeing using a different base, some games will work better on his emu that ours.
    Diversity is always good, whatever the eco-system is.

    2/ Y seems to never had so much interest into modifying the core of Snes9x. Which is the opposite of our philosophy.

    So his skill and our skills are a perfect match.

    3/ How, when, what is not decided... I promised him that he could have the source code and have a look, that's it.

    4/ I take the opportunity to say that we all have a social life, all have a job (the youngest of us is 28 if I am correct and I am the oldest actually) and a social life.

    We will probably continue to work hard for a while until it reach a "correct" level that satisfies us (yes, we are not satisfied yet) and then probably work on it only once in a while. It will be more open and we will leave to other people to maintain it and help it to grow better.

    I don't think we can keep the pace that we had for the last 5 weeks. And I think yoyofr need some sleep :-P.

    Actually we were thinking that 0.2 would be released a month after 0.1 and it was released only 18 or 19 days after the first release.

    Most likely the 0.3 will follow the same pace.
    But 0.4 may be slowed down...

    We are investigating the following areas right now :
    - Mode7 optimized second version.
    - Mode7 hardware accelerated for SOME case only.
    - Netplay.
    - Sound over ME.
    ...
    by Published on August 30th, 2005 00:13

    The latest collaboration between THQ and the SmackDown! developers at Yuke's, the GameCube-exclusive Day of Reckoning 2, has shipped to retailers.

    Building on the first Day of Reckoning (recently added to Nintendo's "Player's Choice" line of games), Day of Reckoning 2 offers players more than 45 playable characters, from current stars like Batista and John Cena to legends like Hulk Hogan and Bret Hart. The game's story mode was also overhauled, and there's a new user-controlled submission system as well.

    Developer Yuke's has made a name for itself in wrestling games by having developed the SmackDown! series and Rumble Roses on the PlayStation 2, as well as previous WWE titles on the GameCube and Dreamcast. ...
    by Published on August 30th, 2005 00:12

    Rampant steroid abuse may have turned professional baseball into an over-the-top parody of the great American pastime in recent years, but gamers now have their own over-the-top parody of baseball to enjoy...and it's a drug-free one at that.


    Mario Superstar Baseball has begun shipping to retail outlets across North America today, bringing with it the same irreverent take on the source material seen in past Mario outings, like Mario Tennis and Mario Golf. Players take to the field with more than 20 familiar Nintendo characters, each with his or her own special powers and unique approach to the game. Bowser pitches Bullet Bills, while Donkey Kong uses a boxing glove at the plate to punch the ball out of the park. Even the playing fields have personality, as players will have to avoid rolling barrels in the outfield and other hazardous obstacles.

    Gamers hoping for a more realistic take on baseball from Nintendo will have to cross their fingers and hope that the repeatedly delayed Pennant Chase Baseball emerges from development limbo and gets a release date soon.

    Mario Superstar Baseball retails for $49.99 and is rated E for Everybody. ...
    by Published on August 29th, 2005 23:09

    rob_psp using Lua has made a great Notepad type text editor for the PSP, heres the info:

    This is a notepad programmed in Lua. This has been tested to work on
    luaplayer 0.7b7 and above, created by Shine and Nevyn.

    How to use:

    The D-pad controls the green cursor.

    The left trigger inputs the value of the green cursor.

    The square, triangle, circle, and cross buttons controls the red cursor.

    The right trigger inputs the value of the red cursor.

    Press Select to cycle to Edit and Keyboard modes.

    Press Start to bring up the File menu.

    The left and right triggers page up and down the screen in Edit and
    Full Screen modes

    To use the Copy, Cut, and Paste functions, first move the cursor the first
    position. Press Triangle to mark it. Move the cursor to the second
    position. Press Triangle to mark the second position. Finally, you can
    use the Edit functions.

    Special thanks to Shine, Nevyn, and Mike Haggar



    Download Here --> http://psp-news.dcemu.co.uk/notepadpsp.shtml ...
    by Published on August 29th, 2005 23:09

    rob_psp using Lua has made a great Notepad type text editor for the PSP, heres the info:

    This is a notepad programmed in Lua. This has been tested to work on
    luaplayer 0.7b7 and above, created by Shine and Nevyn.

    How to use:

    The D-pad controls the green cursor.

    The left trigger inputs the value of the green cursor.

    The square, triangle, circle, and cross buttons controls the red cursor.

    The right trigger inputs the value of the red cursor.

    Press Select to cycle to Edit and Keyboard modes.

    Press Start to bring up the File menu.

    The left and right triggers page up and down the screen in Edit and
    Full Screen modes

    To use the Copy, Cut, and Paste functions, first move the cursor the first
    position. Press Triangle to mark it. Move the cursor to the second
    position. Press Triangle to mark the second position. Finally, you can
    use the Edit functions.

    Special thanks to Shine, Nevyn, and Mike Haggar



    Download Here --> http://psp-news.dcemu.co.uk/notepadpsp.shtml ...
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