• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on August 30th, 2005 15:43

    Pikoro posted this news at his site:

    Been talking with Yoshihiro lately and got some "inside" information.

    If you want any hope of playing homebrew on your 1.51. or 1.52 PSP, don't upgrade to 2.0.

    He is currently working on a downgrader for 1.51 and 1.52. DO NOT UPDATE TO 2.0!

    It appears to be a one shot deal. You won't be able to use the same method to run homebrew on your 1.51 or 1.52 because it HAS to be an update, or something along that lines. Looks like the hole might be in the updating process.

    He has also put out a call for bricked PSPs. If your PSP has been bricked, and you cannot return it because it's out of waranty since you bought it online or some such, let us know. You can donate your PSP to "the cause" and, if you like, your name will be put into the NFO file when the utility is released.

    If you're interested in donating your PSP, a bricked PSP, or just a 1.51/1.52 motherboard, get onto IRC and join #WAB on the irc.blackcats-games.com server. DO not join #WAB on EFNET if you'd like to help. It isn't the "Official" WAB channel. The Yoshihiro that is on EFNET is not the one we all know and love. ...
    by Published on August 30th, 2005 15:43

    Pikoro posted this news at his site:

    Been talking with Yoshihiro lately and got some "inside" information.

    If you want any hope of playing homebrew on your 1.51. or 1.52 PSP, don't upgrade to 2.0.

    He is currently working on a downgrader for 1.51 and 1.52. DO NOT UPDATE TO 2.0!

    It appears to be a one shot deal. You won't be able to use the same method to run homebrew on your 1.51 or 1.52 because it HAS to be an update, or something along that lines. Looks like the hole might be in the updating process.

    He has also put out a call for bricked PSPs. If your PSP has been bricked, and you cannot return it because it's out of waranty since you bought it online or some such, let us know. You can donate your PSP to "the cause" and, if you like, your name will be put into the NFO file when the utility is released.

    If you're interested in donating your PSP, a bricked PSP, or just a 1.51/1.52 motherboard, get onto IRC and join #WAB on the irc.blackcats-games.com server. DO not join #WAB on EFNET if you'd like to help. It isn't the "Official" WAB channel. The Yoshihiro that is on EFNET is not the one we all know and love. ...
    by Published on August 30th, 2005 15:43

    Pikoro posted this news at his site:

    Been talking with Yoshihiro lately and got some "inside" information.

    If you want any hope of playing homebrew on your 1.51. or 1.52 PSP, don't upgrade to 2.0.

    He is currently working on a downgrader for 1.51 and 1.52. DO NOT UPDATE TO 2.0!

    It appears to be a one shot deal. You won't be able to use the same method to run homebrew on your 1.51 or 1.52 because it HAS to be an update, or something along that lines. Looks like the hole might be in the updating process.

    He has also put out a call for bricked PSPs. If your PSP has been bricked, and you cannot return it because it's out of waranty since you bought it online or some such, let us know. You can donate your PSP to "the cause" and, if you like, your name will be put into the NFO file when the utility is released.

    If you're interested in donating your PSP, a bricked PSP, or just a 1.51/1.52 motherboard, get onto IRC and join #WAB on the irc.blackcats-games.com server. DO not join #WAB on EFNET if you'd like to help. It isn't the "Official" WAB channel. The Yoshihiro that is on EFNET is not the one we all know and love. ...
    by Published on August 30th, 2005 15:19

    Ivan toledo has posted some WIP News:

    2005-08-30:
    now with serial output window (for debugging), check the snapshot at the end of this page.
    cd loading is broken but will fix soon, use 1st_read.bin in dcemu dir.
    should be faster (it's still TOO slow though).
    source cleaned a bit, still a big mess.
    window is always opengl 800x600, framebuffer gets scaled (looks fine).
    now using libcdio & guichan.
    'official' dev environment is dev-cpp, should compile using the SDL dev paks available from dev-cpp itself, and the guichan devpak (available from guichan's page).
    have to fix most GL stuff, some demos run fine but others show garbled textures (probably related to the gui lib).
    big thanks to Rui Caridade for help & speedup patches.

    Thanks to Emulation64 for the news ...
    by Published on August 30th, 2005 15:14

    I spotted this news on several sites like Engadget etc and thought the price was too high (at $35) so i went to Success HK and its on sale for USD 24.77



    Product Features

    Charge your PSP by solar energy
    Double solar boards for charging
    It can charge the PSP/NDS if you have matched cable
    Dimensio: 84 x 82 x 22 (L x W x H)mm
    Inner lithium battery is 1800mAh


    More Description
    There is a LED in the left of this charger. When the board is irradiated by the sunlight, the LED will be green. It indicates that the sun energy is turning into electric energy. When you use the PSP AC Adaptor to charge the inner lithium battery, the LED will be red. When the battery is fully charged, the LED will be off.

    Pays to look eh ...
    by Published on August 30th, 2005 15:14

    I spotted this news on several sites like Engadget etc and thought the price was too high (at $35) so i went to Success HK and its on sale for USD 24.77



    Product Features

    Charge your PSP by solar energy
    Double solar boards for charging
    It can charge the PSP/NDS if you have matched cable
    Dimensio: 84 x 82 x 22 (L x W x H)mm
    Inner lithium battery is 1800mAh


    More Description
    There is a LED in the left of this charger. When the board is irradiated by the sunlight, the LED will be green. It indicates that the sun energy is turning into electric energy. When you use the PSP AC Adaptor to charge the inner lithium battery, the LED will be red. When the battery is fully charged, the LED will be off.

    Pays to look eh ...
    by Published on August 30th, 2005 15:14

    I spotted this news on several sites like Engadget etc and thought the price was too high (at $35) so i went to Success HK and its on sale for USD 24.77



    Product Features

    Charge your PSP by solar energy
    Double solar boards for charging
    It can charge the PSP/NDS if you have matched cable
    Dimensio: 84 x 82 x 22 (L x W x H)mm
    Inner lithium battery is 1800mAh


    More Description
    There is a LED in the left of this charger. When the board is irradiated by the sunlight, the LED will be green. It indicates that the sun energy is turning into electric energy. When you use the PSP AC Adaptor to charge the inner lithium battery, the LED will be red. When the battery is fully charged, the LED will be off.

    Pays to look eh ...
    by Published on August 30th, 2005 15:03

    A new version of Super Mario War has been released.

    What's new/fixed:

    * New interaction blocks, Breakable blocks, Note blocks, Powerup blocks, Flip blocks, Bounce blocks, Donut blocks
    * Powerups, Star, Fireflower, 1up
    * 17 new background images
    * 280 tiles, Ice tiles, Death tiles (above only, below only or any side death)
    * 7 New Game modes: Coin Limit, Yoshi's Eggs, Tag, Domination, Fire Frenzy, Bob-Omb, Survival
    * Improved collision detection (fixed screen edge bugs)
    * Chocobo sprites in Chicken Mode
    * Down jumping through solid on top blocks
    * Improved menu: Graphics, Map view, Player select (allows any player to be in any state: disabled, player, cpu), Help keys at bottom of screen
    * Choice of spawn styles: Added door and swirl to help you find your player when spawning
    * Pause game feature
    * Improved game scoreboard - game leader wears crown
    * Two layers on map (one for tiles and one for blocks)
    * 10 new maps and updated old maps with new blocks and backgrounds
    * Various eyecandy effects like dust and explosions
    * Friction jumping through air is less than on ground
    * Added classic Mario sound effects
    * More vibrantly colored player sprites

    http://72dpiarmy.com/ ...
    by Published on August 30th, 2005 13:41

    Hideki Konno, who has worked on most mario kart games has given Nintendo of Europe an interview in which he reveals in teresting new pieces of info about Mario Kart DS.


    Nintendo of Europe: Previous Mario Kart games have had a ‘gimmick’, like the dual characters in Double Dash!!. What’s the ‘gimmick’ going to be in Mario Kart DS?

    Hideki Konno: “This time we’ve gone back to basics, so only one player rides on one kart. And we’re taking advantage of the wireless communication capabilities of the Nintendo DS, so this time up to eight players can simultaneously play against each other wirelessly.

    “We wanted the multiplayer game to involve more people playing simultaneously than ever before, and it had to be simple and quick enough for people to set up.

    “Another very important factor is that we are going to make Mario Kart DS Wi-Fi capable. In other words, if you own a Nintendo DS and Mario Kart DS you can play against strangers in any part of the world.”

    NoE: How does the game make use of the special features of Nintendo DS?

    HK: “We are incorporating many DS-original items but I’m afraid I cannot dwell on this point now. But one of the ideas that we haven’t openly disclosed yet is that we are taking advantage of the dual screen.

    “For example, one item added to the Nintendo DS version is the squid character from Super Mario Sunshine. [Gooper Blooper]. Because it’s a squid, it can spit out ink and if you are the victim you cannot see the upper screen because it’s painted with ink for a certain amount of time. But because it’s a dual screen, on the lower screen you have the map so you know where you are and where others are.”

    NoE: What can you tell us about the courses in the game? We heard there will be a mixture of classic and new tracks.

    HK: “We identified 16 of the best courses that people really enjoyed playing in the past, so we are now compiling these courses into the Nintendo DS version. I believe that the players who used to play these courses are going to have a very nostalgic feeling.

    “We have also added 16 new courses, and because Nintendo DS is a highly capable machine we are actually creating some kind of topography so that there are ups and downs in the courses, and some new tweaks.”

    NoE: Can you tell us about some of these ‘tweaks’?

    HK: “There’s a course where you are actually driving through a huge pinball table with bumpers and flippers. There are huge iron balls going through the course and you have to be very careful not to be hit by them.”

    NoE: And can we look forward to anything special in the single player mode?

    HK: “One of the original objectives of making Mario Kart DS was to intensify the one player mode. Before we had simply the Grand Prix racing and Time Trial modes but this time we have made some changes so that even in a versus match you can actually play by yourself, in other words the computer is going to become the opponent. And also in the Battle Mode the computer can be your opponent so that you can play by yourself.” ...
    by Published on August 30th, 2005 13:40

    A quick update on what's been happening on the DoomDS front from Defect:


    I've been workng heavily on the design document for DoomDS, there is a huge amount of documentation for this project on paper and I am transferring it to my PC. This is a long and tedious task, but it is giving me a chance to update it and include the new ideas and features we have been brainstorming lately.

    The engine for DoomDS will be based on a heavily modified version of the source for the Doom64: Absolution project. This engine is fantastic and should port over to the DS without too much hassle. This engine supports .md2 models and lots of other nice visual effects, but we will be adding a lot of new features and visual effects once its up an running. Work on the engine will start once our flash cards arrive.

    Removing all the useless network code and optimizing the engine for specific sound and video hardware should reap some nice speed gains. There are several key rendering techniques we are working on that should help greatly with the memory and polygon limitations of the DS.

    The biggest advantage of this engine is that it allows us to do some quick and easy testing on PC, without having to transfer everything over to the DS. This should allow for faster development and better methods for
    recording media.

    There is a lot of progress on the art, with lots of new textures and models, but dont expect updates any time soon.We are keeping the art under wraps untill later in development.

    Thanks,
    Defect. ...
  • Search DCEmu

  • Advert 3