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  • wraggster

    by Published on February 8th, 2006 17:36

    Microsoft and Nintendo might be facing-off on the next-gen battlefield come the launch of Revolution, but Bill Gates' empire is still man enough to give credit where credit is due: it really, really likes Shigeru Miyamoto.
    In fact, it seems that if there's one fabulous dream that the Washington, Redmond giant would love to see realised, it's getting the Nintendo genius on-board. Microsoft's Peter Moore has revealed his desire that "one day he [Miyamoto] will bring his incredible content and his incredible vision for what gaming should be to the Xbox," in a recent interview with EGM magazine.

    Ha, good luck on that one Mr Moore, who says - presumably in jocular manner - that he'd be willing to forfeit his slick cars and "give up my house, too, if I could get it reimbursed back on my expenses" in order to secure the talents of Shigeru Miyamoto for Microsoft's Xbox venture.

    EGM's interview also found Moore and big Bill Gates himself discussing Revolution and its controller/wand, both impressed by Nintendo's innovation but remaining sceptical about its potential. "Nintendo... You've got to give it to them... They march to the beat of a different drummer," said Gates, although added that "We'll watch and see... Holding two different things like that? Anyway..."

    Airing further views on Nintendo's innovation (and Revolution), he went on to say that "Sometimes that makes them incredibly right and sometimes that makes them incredibly wrong. They're certainly making a very different bet in terms of how much they're putting into the graphics this time," and Gates also explained that he thinks that "there is a question as to whether they can get outside the young age bracket at all. That's been tough for them."

    And does he wish Microsoft had invented a similar controller to Revolution's? "Uh... No," he replied, while apparently laughing.

    Meanwhile, Peter Moore admitted to EGM that he found Revolution's controller "very intriguing". "I'm always a big fan of companies that try and innovate in a space where we need to do things a little differently," he said, but like Gates it's still 'wait and see' because "there's no game to demo against it yet, to get a feel for it". Still, Moore said he still respects and admires the fact that Nintendo is "willing to take what is clearly a huge risk to innovate."

    "Let's see if it works out for them," he concluded. ...
    by Published on February 8th, 2006 17:29

    News from Gamesradar

    We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.

    Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.

    This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.

    The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.

    Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.

    Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.

    Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month. ...
    by Published on February 8th, 2006 17:29

    News from Gamesradar

    We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.

    Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.

    This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.

    The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.

    Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.

    Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.

    Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month. ...
    by Published on February 8th, 2006 17:29

    News from Gamesradar

    We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.

    Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.

    This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.

    The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.

    Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.

    Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.

    Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month. ...
    by Published on February 8th, 2006 17:23

    Press Release from Sega:

    SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.

    "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."

    "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

    DemonWare was recently shortlisted for the Game Developer 'Frontline' Award. ...
    by Published on February 8th, 2006 17:23

    Press Release from Sega:

    SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.

    "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."

    "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

    DemonWare was recently shortlisted for the Game Developer 'Frontline' Award. ...
    by Published on February 8th, 2006 17:23

    Press Release from Sega:

    SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.

    "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."

    "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

    DemonWare was recently shortlisted for the Game Developer 'Frontline' Award. ...
    by Published on February 8th, 2006 17:20

    Satoru Iwata is to return to the stage at the Game Developers Conference in San Jose next month, with the Nintendo president delivering a keynote address titled "Disrupting Development" at the event.

    According to the official notes released by the conference organisers, Iwata's keynote will focus on areas including the DS product line-up, Nintendo's role in the next generation of consoles, and the need to expand videogames beyond the young adult demographic.

    However, anticipation is high that Iwata, formerly a developer himself, will once again choose to unveil key elements of the company's strategy at GDC - as he did last year, when he used the stage at the conference to announce the Wi-Fi Connection free online service for the DS handheld and the backwards compatibility features of the Revolution console.

    "We are extremely honored to feature an experienced platform leader such as Satoru Iwata as a keynote speaker," according to GDC's event director, Jamil Moledina. "As Nintendo reinvents the scope of what games can be, it is ever more crucial to share their creative and market-growing philosophies with the other leaders of the game creation industry."

    Iwata's keynote will take place on the morning of March 23rd at 10.30AM (Pacific Standard Time). ...
    by Published on February 8th, 2006 17:19

    Following the High Court's refusal to accept Gizmondo Europe's application for administration last week, it's been announced that the troubled company has officially gone into liquidation.

    In a filing with the Securities and Exchange Commission, parent company Tiger Telematics revealed that two liquidation firms have been appointed - David Rubin and Associates and Bigbee and Traynor.

    Tiger Telematics expects the firms to make any remaining Gizmondo Europe employees redundant, to wind up operations such as the Gizmondo customer support service and email, and to sell off all assets. This, combined with the previously announced liquidation of Gizmondo's development studios in Sweden and Manchester, is expected to generate around USD 72 million - enough to cover around 80 per cent of the company's liabilities.

    Technically speaking, Gizmondo's US arm is still operating - but the future is not looking bright and Tiger Telematics is currently looking at "available options with its Texas games studio subsidiary and its kiosk sales units."

    According to the SEC filing, "Strategic options for the Company include the possible sale of the Company or all or a portion of its assets, the sale of Gizmondo intellectual property rights, including patents and game rights which are owned by the Company, and continuing operations in the USA, which would require substantial debt and or equity financing." ...
    by Published on February 8th, 2006 17:16



    New commercial game for Gamecube:

    Based on the 2004 Pixar motion picture of the same name, Mr Incredible Kyouteki Underminder Toujou follows the adventures of Mr. Incredible, Elastigirl, and an all-star cast of characters as they play through the events of the film in more than 20 different stages. Additional enemies and locations that were designed by Pixar but couldn't make it for the final cut of the film have been included as well, and the voices of Hollywood personalities Samuel L. Jackson, Holly Hunter, and Jason Lee lend their support to recapturing the look and feel of the movie.

    More info --> http://www.yesasia.com/?/info.php?pro...5&lsaid=219793 ...
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