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  • JKKDARK

    by Published on July 5th, 2007 00:48

    via IGN

    Just when you thought it was safe to go back into the living room, Sony has announced it's set to bring a brand new musical horrorshow to UK PlayStation 2s in the form of SingStar '90s this August.

    Sure to please girls who like pink and Lambrini no end, SingStar '90s features a brand new 30-strong track roster, including songs from the likes of the Spice Girls, MC Hammer, Savage Garden and the B-52s. It's also got Creep by Radiohead on it - a song so desperately over-rated, it makes your average GTA: San Andreas review look positively reserved.

    That said, we once dressed up like Scary Spice, saw the live action Teenage Mutant Ninja Turtles movie and actually like Love Shack, so it's not all bad news.

    For the full voice-swelling tracklisting, look downward. It's exactly like time travel.

    ALL SAINTS - Never Ever
    AQUA - Barbie Girl
    B-52's - Love Shack
    BARENAKED LADIES - One Week
    BILLY RAY CYRUS - Achey Breaky Heart
    CRASH TEST DUMMIES - MMM MMM MMM MMM
    DIVINYLS - I Touch Myself
    EMF - Unbelievable
    GIN BLOSSOMS - Hey Jealousy
    LISA LOEB - Stay
    MC HAMMER - U Can't Touch This
    MEREDITH BROOKS - Bitch
    M PEOPLE - Movin' On Up
    NATALIE IMBRUGLIA - Torn
    NEW KIDS ON THE BLOCK - Step By Step
    NICK CAVE & KYLIE MINOGUE - Where the Wild Roses Grow
    POISON - Unskinny Bop
    RADIOHEAD - Creep
    REM - Everybody Hurts
    ROACHFORD - Only to be with You
    SAVAGE GARDEN - I Want You
    SEAL - Kiss From A Rose
    SIR MIX A LOT - Baby Got Back
    SPICE GIRLS - Wannabe
    SPIN DOCTORS - Two Princes
    TECHNOTRONIC FEAT. FELLY - Pump Up The Jam
    THE CARDIGANS - Lovefool
    THE CRANBERRIES - Zombie
    THE CURE - Friday I'm In Love
    WET WET WET - Love Is All Around ...
    by Published on July 5th, 2007 00:46

    via Gaming Today

    Rumors are circulating in the gaming industry that Namco Bandai’s Beautiful Katamari, will no longer be coming to the PS3. Now if you recall, earlier this year the game was supposedly coming to the Nintendo console in the first place, but the idea was axed because the developer was worried about Wii sales and was unsure about the new console as a whole. So, up until recently, Namco Bandai was working on versions for only the Xbox 360 and the PS3.

    We were told that the reason for shunning Sony, was mainly due to port issues with the PS3 compounded with slow sales of the console. This has forced Namco Bandai to re-port Beautiful Katamari for the Wii after all, and this sudden change of heart is partly due to the fantastic sales figures reported for the Nintendo console. Now, until we get confirmation from Namco Bandai, please consider this a rumor. Granted, it would be nice to have this game for the Wii, but it may end up just being an Xbox 360 exclusive instead (the game’s original creator has been critical of Nintendo’s platform).

    Any Wii owner and fan of the series can tell you that this would be a perfect fit for the Wii and a great addition to Nintendo’s library.

    We will give you more information as details become available. ...
    by Published on July 5th, 2007 00:46

    via Gaming Today

    Rumors are circulating in the gaming industry that Namco Bandai’s Beautiful Katamari, will no longer be coming to the PS3. Now if you recall, earlier this year the game was supposedly coming to the Nintendo console in the first place, but the idea was axed because the developer was worried about Wii sales and was unsure about the new console as a whole. So, up until recently, Namco Bandai was working on versions for only the Xbox 360 and the PS3.

    We were told that the reason for shunning Sony, was mainly due to port issues with the PS3 compounded with slow sales of the console. This has forced Namco Bandai to re-port Beautiful Katamari for the Wii after all, and this sudden change of heart is partly due to the fantastic sales figures reported for the Nintendo console. Now, until we get confirmation from Namco Bandai, please consider this a rumor. Granted, it would be nice to have this game for the Wii, but it may end up just being an Xbox 360 exclusive instead (the game’s original creator has been critical of Nintendo’s platform).

    Any Wii owner and fan of the series can tell you that this would be a perfect fit for the Wii and a great addition to Nintendo’s library.

    We will give you more information as details become available. ...
    by Published on July 3rd, 2007 01:18

    New version of the Nintendo DS emulator for PC.

    Update:

    1.0.1.7a Changelog:


    There wass a small error in the emulator, it didn't create the file.sav.

    Changelog:

    * Fixed a bug in smulwy and smlawy opcode.
    * Fixed a bug in ldrd and strd opcode.
    * Fixed a bug in swi opcode.
    * Fixed a bug in GXFIFO register.
    * Fixed a bug in GXSTAT register.
    * Fixed a bug in texture slots management.
    * Fixed a bug in textures management.
    * Fixed a bug in FAT emulation.
    * Fixed a bug in read byte in video memory.
    * Fixed a bug in visualization layer disabled.
    * Fixed a bug in Extended Palettes Slots.
    * Fixed a bug in touch position detection in rotation mode.
    * Fixed a bug in IRQ management.
    * Fixed a bug in plugins management.
    * Fixed a bug in BGxCNT.
    * Fixed a bug Unable to read.
    * Fixed a bug in Extended Mode Background Size.
    * Added cheats features.(Action Repaly DS only)
    * Added Plain ARM7-CPU memory access.
    * Added support for ELF format.
    * Added visualization source code in debugger window.
    * Added LZ77UnCompVram bios function.
    * Added Windows 0 and 1 rendering.

    Audio Plugin 1.0.0.2 :

    * Added Savestate capability.
    * Added Change Volume feature.
    * Fixed a bug in SOUNDxCNT register.
    * Fixed a bug in calculation resampling frequency.

    Avi Capture Plugin 1.0.0.1 :

    * Added support for compressed formats.

    Download and Give Feedback Via Comments ...
    by Published on July 2nd, 2007 23:57

    via Wired Blogs

    Masanao Maeda, corporate director of Sega, told Reuters today that as more and more PlayStation 3 games go multiplatform (when they're not disappearing entirely), aggressive pricing is going to need to be a cornerstone of Sony's strategy.

    "Name brand, price and software are what count. Since it's getting difficult to make software availability a differentiating factor, superior marketing and pricing strategy will be the key for Sony."

    This is certainly a debatable point. Yes, he's right about the fact that Sony is going to have a hard time making their way simply on the strength of their software catalog. Better pricing would certainly help, although one really must wonder if it's even mathematically possible at this point to have a "superior pricing strategy" when your opponents are Microsoft and Nintendo.

    Not to mention the fact that even if they lower PS3's price by $100 at E3, well, uh, the PlayStation 3 was already $500, earlier this year. And it was such a negligible difference, in the grand scheme of things, that it didn't reach enough buyers for them to keep the lower-end SKU around. So we already have pretty solid evidence that a $100 price cut won't do anything.

    Perhaps they'll lower to $480 to match the price of the Xbox 360 Elite? ...
    by Published on July 2nd, 2007 23:32

    via 411mania

    Sony has announced that Hot Shots Tennis, the latest in the arcade-style sports franchise Hot Shots, will be arriving on the PS2 on July 17th.

    The game will go for $29.99 and will feature 14 characters to play as, more than 10 court settings including beaches, ancient ruins, and parks, Four-player doubles games, and customizable controls for both the casual and the hardcore tennis players. ...
    by Published on July 2nd, 2007 14:35

    via Mobile-Ent

    A cross-platform game, codenamed Project White Rock, will be made available for both the next-gen N-Gage platform and PC.
    Pathway to Glory developer RedLynx is developing the game, which is being handled out of Nokia's San Francisco office by producer Scott Foe.
    The idea behind the project is to drive users back to the N-Gage from other games platforms. ...
    by Published on July 1st, 2007 20:14

    New version of the GBA & Nintendo DS emulator for Windows and DOS.

    Changelog:

    - web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
    - web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
    - web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
    - ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
    - ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
    - ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
    - ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
    - debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
    - ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
    - no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
    - gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
    - ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
    - debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
    - bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
    - gui: defaults .hlp window-width to correct 80 columns (not more, not less)

    Download and Give Feedback Via Comments ...
    by Published on July 1st, 2007 20:14

    New version of the GBA & Nintendo DS emulator for Windows and DOS.

    Changelog:

    - web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
    - web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
    - web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
    - ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
    - ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
    - ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
    - ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
    - debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
    - ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
    - no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
    - gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
    - ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
    - debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
    - bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
    - gui: defaults .hlp window-width to correct 80 columns (not more, not less)

    Download and Give Feedback Via Comments ...
    by Published on June 30th, 2007 20:20

    It's a program which will dump the bios and other files from the PlayStation 2 console via a host connection. It's useful for PCSX2, the PlayStation 2 emulator for Windows and Linux.

    via PCSX2 official site:

    This program will dump the PS2 BIOS, DVD Player ROM, NVM etc from your PlayStation 2 via a 'host' enabled connection.

    PCSX2 0.9.4 will be using the new format BIOS (*.p2b) created by BIOS Dumper v2.0, as it dumps a more "complete" copy of the BIOS. It is highly recommended that you redump your BIOS to get a more complete dump and thus enable PCSX2 to more accurately emulate the PlayStation 2.

    You won't need to throw away your old BIOS files, as a convertor will be released in the future to convert the older format to P2B. Conversion is no substitute for a redump as converted BIOS's will not contain the new information dumped from BIOS Dumper v2.0.

    The source code for this tool will be made available shortly on sf.net. For now grab the tools here and get dumping! ...
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