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  • JKKDARK

    by Published on May 12th, 2007 03:34

    New version of the Nintendo DS emulator for PC.

    general:
    - Added support for *.duc files [cyberwarriorx]
    gpu:
    - Added support for sprite rotation/scaling [shash]
    - Added support for the 3D core (openGL and null plugins) [shash]
    windows port:
    - A bunch of fixes [Dmitry Krutskih]
    - Fixed a bug in sound that was causing it to still not work for some
    people [cyberwarriorx]
    gtk:
    - Added 3D emulation
    - Added command line options.
    - Added option to use OpenGL to render window (allows resizing).
    gtk-glade:
    - Added 3D emulation ...
    by Published on May 12th, 2007 03:33

    New version of the Sega Saturn emulator for PC.

    Processing of the 68000 invalid instruction exception was implemented.
    EG processing of the SCSP was updated.
    The sound stack data of the SCSP, was set up so data is written to it.
    Renewal/update processing of the sampling position of the SCSP was updated.
    SCU DSP processing was updated.
    VDP1 draw wait processing was updated.
    BIOS emulation processing was updated.

    It is possible to Reset now when no BIOS is used. ...
    by Published on May 10th, 2007 23:36

    via TeamXbox

    SEGA® of America, Inc. and SEGA Europe Ltd. today announced an exclusive agreement with the award-winning production studio, Mondo Media, to create video game content based on the popular animated series, Happy Tree Friends™. Currently under development by Stainless Studios, Happy Tree Friends False Alarm™ is scheduled for release via digital download on PC and Microsoft’s Xbox LIVE® Arcade in Fall 2007.

    "We are excited to be partnering with Mondo Media to bring the irreverent comedy of the Happy Tree Friends to gamers worldwide,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "The dark humor and twisted characters of Happy Tree Friends will act as a great foundation for creating a fun and entertaining universe for gamers and fans of the show alike.”

    Happy Tree Friends is a wildly popular Internet phenomenon that debuted as a television series on G4 TV in the U.S. and on MTV in key markets overseas. Selling over one million DVD copies worldwide, Happy Tree Friends continues to thrill audiences online and maintains its position as a top ten most downloaded podcast on iTunes.

    Now taking the spotlight with its very own interactive game, Happy Tree Friends False Alarm features the furry woodland creatures in a host of dismembering and ill-fated calamities.

    Playing unlike any other action title on the market with its physics-based reactive environment, Happy Tree Friends False Alarm is an action-puzzle game that enables players to control one of three characters; Flippy, the emotionally tattered war-torn bear; Lumpy, the dim-witted blue moose; and Handy, an amputee beaver carpenter always eager to lend a helping limb. Using resources such as concrete, ice, gasoline, and nitroglycerin to augment the dynamic 3D environments, your goal is to save the Happy Tree Friends from hilarious disaster situations and their own bad luck. Play in 10 diverse levels designed exclusively for the Happy Tree Friends False Alarm game including mine shafts, candy factories and a museum, all of which are filled with outrageous outcomes and plenty of accidental mayhem!

    “Sega is a perfect partner for us because of their rich tradition of creating compelling, character-based games, and true to form they’re developing a truly original game that we think our fans will love,” said Kenn Navarro, the creator of Happy Tree Friends.

    For more information on Happy Tree Friends False Alarm, please visit the company press page at www.sega.com/happytreefriends. ...
    by Published on May 10th, 2007 23:35

    via VGGEN

    When Nintendo first showcased the Wii, light gun games were one of the many genres that seemed like a natural fit for the system. Unfortunately, once some practical hands-on time with the system was had, it soon became clear that it wouldn’t work as well as originally thought with the Wii Remote, due to the fact that you can’t just point at the screen and shoot, but instead have to mind the console’s sensor bar.

    However, that hasn’t stopped developers, and the Wii has seen a recent influx of planned light gun-like games, including the upcoming on-rails shooter Resident Evil: Umbrella Chronicles from Capcom and Sega’s newly announced Ghost Squad. If that last one sounds strangely familiar, that might be because it is already a light gun arcade game being ported over to the Wii - with a few little extras in tow, like a four person multiplayer mode. More information about Ghost Squad can be found in the full press release below:

    SAN FRANCISCO (May 10, 2007) – SEGA® of America, Inc. today announced the development of Ghost Squad for the Wii™ Console. Developed by SEGA’s AM2 arcade division, Ghost Squad became a smash hit upon release and was the top-earning arcade gun game in 2005 for SEGA’s arcade division. The Wii version brings the arcade experience home and adds a number of new Wii-specific gameplay modes and features. The game features the use of the Wii Remote™ as a multi-purpose tool that allows players to easily control the targeting of on-screen enemies, defuse bombs, and rescue hostages. The battle to eradicate global threats in Ghost Squad begins Holiday 2007.

    With a squad of three others, players will traverse three different mission areas each comprised of multiple levels, unlocking 25 high-powered weapons as they progress. Within each level there are a series of selectable alternate routes that will provide the gamer with increasing challenges as enemies attack from unexpected places. Weapon selection is varied across a wide array of weapon types ranging from machine guns, submachine guns, pistols, sniper rifles, shotguns, and even crossbows. Ghost Squad will feature an Arcade mode, a Multiplayer mode for up to four players, and more!

    "Ghost Squad brings the classic light gun blaster experience that SEGA made popular in the arcades to the Wii," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "With a more robust multiplayer experience than even the arcade version and numerous unlockable items and stages adding replay value, Ghost Squad will be the ultimate shooter experience for the Nintendo Wii console."

    The world in Ghost Squad is overrun with terrorism, affecting all corners of the globe. In an effort to combat the malicious plans of the terrorist groups, the U.N. created the Global Humanitarian-Operation and Special Tactics Squad aka "Ghost Squad." This team of elite soldiers is comprised of the "best of the best" from both domestic and foreign military and special operations forces. Ghost Squad missions involve entering a situation with stealth, executing extreme prejudice upon terrorist subjects, and leaving a target area with no trace of their prior presence. ...
    by Published on May 10th, 2007 14:57

    via IGN

    One of the best Game Boy Advance games is moving to arcades thanks to a tie-up between Sega and Nintendo. Sega announced today that it will release an arcade version of Rhythm Tengoku, a GBA rhythm game from the makers of Wario Ware. The arcade version is being developed by Sega.

    Like the original portable version, the arcade adaptation will feature simple timing-based gameplay. Sega is also working on multiplayer aspects of the game in order to attract families and couples. When two players finish a game session, they'll get a compatibility rating.

    The Game Boy Advance Rhythm Tengoku was Japan-only. Hopefully, Sega's arcade distribution channels will come through and give the arcade version an international release. The Japanese version is set to begin operation this Fall. ...
    by Published on May 10th, 2007 14:57

    via IGN

    One of the best Game Boy Advance games is moving to arcades thanks to a tie-up between Sega and Nintendo. Sega announced today that it will release an arcade version of Rhythm Tengoku, a GBA rhythm game from the makers of Wario Ware. The arcade version is being developed by Sega.

    Like the original portable version, the arcade adaptation will feature simple timing-based gameplay. Sega is also working on multiplayer aspects of the game in order to attract families and couples. When two players finish a game session, they'll get a compatibility rating.

    The Game Boy Advance Rhythm Tengoku was Japan-only. Hopefully, Sega's arcade distribution channels will come through and give the arcade version an international release. The Japanese version is set to begin operation this Fall. ...
    by Published on May 10th, 2007 02:41

    via PressZoom

    Handheld GamerZine goes from strength to strength this month with a host of exclusive games coverage. Starting with the cover feature, a hands-on preview with developer interview, the WipEout Pulse details are going to set a few pulses racing. The details of the in-game engine tweaks and new gameplay features will be sure to please fans of the series.

    Harvest Moon fans will also want to check out the exclusive interview with creator Yasuhiro Wada in which he reveals a new Harvest Moon game is planned for next year, and that he believes Microsoft has plans for a portable gaming device, which he would welcome.

    Team 17 also lets us sneak in for an exclusive look at the upcoming update of Worms, with details of the new online play and new weapons. Find out what the developers think of the highs and low of the series so far.

    That’s not all for the issue either, with reviews of Metal Gear Solid Portable Ops, SOCOM 2, Burnout Dominator, FF Chocobo and many more.

    “Traditionally portable games have been overlooked by the games press,” says Publishing Director, David Taylor. “However, gone are the days when the DS and PSP simply get ports of cut-down versions of console games. Now we have exciting new properties like the Brothers In Arms game for DS in this issue or WipEout Pulse, where the game has been designed from the ground up for the device and gamers are now looking for ways to keep up to date with their favourite games on these platforms. HGZine is a great way to do this, with professionally written features and pages enhanced with video and multimedia.”

    HGZine is a GamerZine, digital magazines for gamers, published in PDF format, and written by a team of professional games journalists from the UK. Readers simply require a copy of the free Adobe Reader ( version 6 or above ) to read the magazines..

    HGZine can be downloaded now from: http://www.gamerzines.com/hgzine/ ...
    by Published on May 10th, 2007 02:41

    via PressZoom

    Handheld GamerZine goes from strength to strength this month with a host of exclusive games coverage. Starting with the cover feature, a hands-on preview with developer interview, the WipEout Pulse details are going to set a few pulses racing. The details of the in-game engine tweaks and new gameplay features will be sure to please fans of the series.

    Harvest Moon fans will also want to check out the exclusive interview with creator Yasuhiro Wada in which he reveals a new Harvest Moon game is planned for next year, and that he believes Microsoft has plans for a portable gaming device, which he would welcome.

    Team 17 also lets us sneak in for an exclusive look at the upcoming update of Worms, with details of the new online play and new weapons. Find out what the developers think of the highs and low of the series so far.

    That’s not all for the issue either, with reviews of Metal Gear Solid Portable Ops, SOCOM 2, Burnout Dominator, FF Chocobo and many more.

    “Traditionally portable games have been overlooked by the games press,” says Publishing Director, David Taylor. “However, gone are the days when the DS and PSP simply get ports of cut-down versions of console games. Now we have exciting new properties like the Brothers In Arms game for DS in this issue or WipEout Pulse, where the game has been designed from the ground up for the device and gamers are now looking for ways to keep up to date with their favourite games on these platforms. HGZine is a great way to do this, with professionally written features and pages enhanced with video and multimedia.”

    HGZine is a GamerZine, digital magazines for gamers, published in PDF format, and written by a team of professional games journalists from the UK. Readers simply require a copy of the free Adobe Reader ( version 6 or above ) to read the magazines..

    HGZine can be downloaded now from: http://www.gamerzines.com/hgzine/ ...
    by Published on May 10th, 2007 02:40

    via Gameworld Network

    We reported yesterday that Nintendo of Europe had finally gotten off of their bottoms and announced a release date for the long overdue DS title; Metroid Prime Pinball.

    With the date set for June 22, math fans got to work doing their ‘thing’ and concluded that the game launched in the US and Australia a staggering 18 months ago in comparison!

    Surely then, Nintendo must have at least some kind of explanation as to why a game that needs next to no translating, and was in fact developed in the UK in the first place, took so very long to arrive.

    Well no, apparently not. Speaking to Kikizo a spokesperson for the company revealed that:

    "Nintendo of Europe simply chose to release the game at this time."

    Kikizo speculate that the company was perhaps “mired in European regulations related to the rumble pack, a culprit also reportedly responsible for the delay of tilt-sensing Game Boy Advance game Wario Ware Twisted.”

    But as of yet Nintendo have not responded to such claims. We’ll keep you posted. ...
    by Published on May 10th, 2007 02:38

    via 1UP

    Contrary to prior speculation, Nintendo of America has no intention of leaving their headquarters in Redmond, Washington completely deserted; Seattle-based newspaper 4 Color Rebellion) contacted Jim Roberts, deputy planning director for Redmond, who confirmed Nintendo was moving out roughly 80 employees from its sales, marketing and advertising divisions.

    The rest of the company will remain in Redmond (according to the newspaper, there were 765 employees on the campus as of March 2005), but the aforementioned divisions will relocate to either New York or San Francisco -- allegedly sometime in 2007. ...
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