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  • hamsterbert

    by Published on March 30th, 2006 10:51

    Dispite being very busy this week, I have found a few hours to do some more psp coding. Here is what I have been working on:

    PSPFceultra: I've added options to load custom palletes, cheats, and FDS images. I am still working on adding nes movie playback, and improving the sound and I might have a version with adhoc support before too long.

    PSPadrive: I've made a start rewriting the graphics rendering code to use the psp hardware to render the background tiles. This should give a decent speedup aslong as I can get it working better.

    Unnamed new gameboy emulator port: This is progressing quite nicely. I am writing a new gui lib for use in my other ports using this emulator as testbed. It will be interesting (for me at least) to see how it turns out. ...
    by Published on March 25th, 2006 13:19

    Here is PSPFceUltra release 2! Quite a few changes in this version, hopefully it has a chance of being laughed at less than release 1.

    Please give me more feedback if there is something missing/broken/good etc.

    Here is the text from the readme:


    -----------------
    NOTE: Do not ask me about ROMS, I don't have them
    and I do not care that you can't find any for download!
    -----------------

    psp-fceultra Release 2!
    =======================

    psp-fceultra is a port of the NES/Famicom emulator fceultra to
    the psp.


    Whats new:
    After reading a few comments I have decided to release an update.

    - Basic sound support (Needs a bit more work)
    - Video renderer improvements:
    Selectable filter mode, point filter or bilinear filter
    new selectable video modes: no stretch, 4:3 full stretch, and fullscreen stretch
    - More work on the gui
    - stavestates (needs support for more than on save per game)
    - frameskip for games that take a while to render
    - general cleanup of code
    - other little things that I can't remember

    Features:
    - Support for loads of nes roms (Best compatability of any nes emu on the psp??)
    - zip support
    - hardware accelerated blitting
    - 60fps on most games
    - built in game select screen

    Missing:
    - Cheat codes
    - mappable controls
    - Zapper support
    - FDS support
    - Source code (will be released with next version)

    Installation:
    =============
    For 1.0 firmware:
    -=-=-=-=-=-=-=-=-
    Copy the contents of the 1.0 folder to your psps memory
    stick.
    This should give you a /PSP/GAME/fceultra folder on your memory stick.
    Copy your nes roms to your memory stick.
    psp-fceultra has a file browser so you can copy the roms anywhere.
    Personally I prefer to put them in the /GAME/PSP/fceultra/roms/ folder.
    Your roms can either be in .nes/.zip format.
    .zip is recommended as it takes less space.


    For 1.5 firmware:
    -=-=-=-=-=-=-=-=-
    Copy the contents of the 1.5 folder to your psps memory stick.
    This should give you a /PSP/GAME/fceultra folder and a /PSP/GAME/fceultra% folder
    on your memory stick.
    Copy your nes roms to your memory stick.
    psp-fceultra has a file browser so you can copy the roms anywhere.
    Personally I prefer to put them in the /GAME/PSP/fceultra/roms/ folder.
    Your roms can either be in .gb/.gbc/.rom/.zip format. .zip is
    recommended as it takes less space.


    For other firmware:
    -=-=-=-=-=-=-=-=-=-
    Currently I have been unable to test on any other firmwares
    but if you have a psp that is supported by eboot loader
    then please test this emulator with it and email me any problems etc
    to: [email protected]


    Controls:
    =========

    Filebrowser:
    -=-=-=-=-=-=
    Currently the file broweser is quite basic. Use the d-pad to move up and down, and the X button to select a file or folder.
    Selecting ".." will make the filebrowser go back to the parent folder.

    In-game:
    -=-=-=-=

    D-pad: Nes d-pad
    X button: nes'A' button
    O button: nes 'B' button
    select: nes select button
    start: nes start button
    Left Shoulder button: In-game gui. From here you can save and load states, take screen shots and
    change the video options. Up + down to select and option and X to change it.


    Contact me:
    ===========
    Email: [email protected]
    Homepage: http://hbert.dcemu.co.uk/
    Forum: http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=111

    I need a graphic artist to help with gui design for my ports.
    If you can help, please email me!

    PLEASE **DO NOT** ASK FOR ROMS AS I CANNOT HELP YOU!


    Thanks

    -HamsterBert.


    Credits and Thanks:
    -=-=-=-=-=-=-=-=-=-
    Thanks to wraggster and the dc-emu team for the hosting.
    Fceultra team
    pspsdk team: http://www.ps2dev.org/
    TyRaNiD for the very handy PSPLINK
    neoflash: http://www.neoflash.com/

    And all psp developers

    Download it here:
    http://hbert.dcemu.co.uk/pspfceultra_rls_2.rar ...
    by Published on March 23rd, 2006 00:11

    After reading a few comments on my emulator releases, and trying some other emulators, I have decided that I need to dramatically increase the capabilities of my ports. Before I give a little progress report I want to respond to some of the comments I have received and read on the various psp news sites. Some argue that there are already decent enough emulators for the systems my ports emulate so why waste my time? I agree that there are decent ports already out but:

    a) I don't consider porting other emulators a waste of time, as different emulators are good for different things; especially when the existing emulators have quite obvious flaws or other short comings in the emulation.
    b) Its more fun for me to play games in my own ports.
    c) I need to get some more practice with pspsdk before I will attempt ports of emulators for more powerful systems, and even then I don't really have much interest as I prefer to play the games I played on or missed out on growing up, not ones I have had a chance to buy and get bored of as an adult.
    d) I like making random internet people angry, so if I get any apparently angry comments, I am even more motivated.

    Anyway, Here is a little progress report:

    I've spent a few hours getting to grips with the pspsdk sound API, and now PSPFCEUltra and PSPadrive have sound. Spurred on by this, I spent another hour or so working on PSPFCEUltra, and now it has an in-game menu where you can change options such as the screen rendering mode (stretched, correct ratio, bilinear filtered, etc), as well as save and load save states. I've started to rewrite the rendering code as well, as it seems a bit slow occasionally.

    I'll be spending a few more hours on PSPFCEUltra in the next few days, and hopefully I will be releasing another version on the weekend. PSPadrive will take a bit longer than that, as what I plan on adding will take a little while.

    PSP-gnuboy is probably dead at this point as I have ported a much better gameboy emulator over. Not only is it quicker, it seems to be a bit more polished.


    Finally, thanks to wraggster and the dc-emu staff for the hosting. It’s much appreciated. ...
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