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  • PSmonkey

    by Published on July 13th, 2006 19:15

    Yep, Its the long over due project update post. Sadly this one is chalk full of bad news. Sadly I did not wish to post this to see it flooded on a bunch of news sites but too many are asking whats up. So better to fill everybody in.

    - ngPsp -
    Erm, Well its not dead yet. Last weekend I spent 3 days reporting the pc core to psp again and trying to improve where I botched things. I also added afew things that improve performance some. I would have posted the release already but I am kind of dragging my feet in getting a brand new gui coded. Sorry about that.

    Anyways the next build 1.4 will probably be my last major build for this project. While there still wont be audio, I have recoded everything clean enough for someone to easly continue on with it. Hopefuly someone will. I might do a few small revisions to fix issues but nothing major.

    - Monkey64 -
    This one is not dead either. So for the love of god please stop saying I quit. I've slowed down alot since I dont see a reason to rush & burn my self specialy with deadalus around. So I am now more just researching and doing test to see what I can do to improve or change n64 emulation. So far i've got a few fps boost by converting more to run in 32bit vs 64bit. I'm also trying to see if I cant get a performance boost out of the cop1. I'm also trying to get my hands on a 64DD unit to do some research (currently debuging the ipl4rom and now need a unit to probe the registers).

    So while there wont be a update in near future. It's still moving along in development.

    - Iris -
    Iris is on extensive hold for the time being. I really need a new engine since iris is a dirty hack of my old bspviewer. So no new iris for the summer. Sorry.

    - Beat-em Up -
    The beat-em up I anounced a while back is in the same state as iris. I need a new engine before I attempt to go anywhere with this. So it too is on hold.

    - Oh snap? -
    I wont give out details but me & a good friend are working on a solid compo entry for the up and comming competition. Lets just say if this does not impress anybody for homebrew, nothing ever will!! Fyi, its a new FPS game. ...
    by Published on June 23rd, 2006 16:35

    * PLEASE DONT REPOST THIS ON OTHER SITES. THERE IS NO NEED. THIS IS JUST AN INFORMATION FOR MY SITE/FORUMS *

    Anyways i'm not dead yet. I was really busy with work up till monday night. Then right after that (tuesday morning) I went on a planned vacation to toronto for a few days (it was fun). I just got back into thursday and pretty much rested. I'll be back into things next week and am planning to release a few updates now that I will have alot more free time to do so.

    that be all. ...
    by Published on June 14th, 2006 16:18

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=26944

    I was recently interviewed in PSP Galaxy Issue #10. Go check it out at the link above.

    Fyi there is 2 more interviews comming (1 with wraggster). ...
    by Published on June 5th, 2006 02:54

    Totaly off topic but I had to post this. While out for breakfast in china town today, I saw a cool monkey toy at one of the shops. Well my girlfriend noticed this and went and got it for me when I was not paying attention.

    Anyways I think it's cool.

    Check out the shot below.

    *Edited by The Grammar Ninja* ...
    by Published on May 20th, 2006 03:50

    Please note this is still a serious work in progress.

    - Note, Sorry for the rather large file size (its because I included some quake2 deathmatch maps that were converted to quake3).

    ////////////////////////////////////////////////////////
    // Iris (ver 0.2 Alpha)
    ////////////////////////////////////////////////////////
    // By PSmonkey, MGFox & Produkt ( nemo.dcemu.co.uk )

    // Icon by pochi
    http://pochistyle.pspwire.net/

    // Copyright Notes
    ////////////////////////////////////////////////////////
    The Maps were created & edited by MGFox & Produkt ( nemo.dcemu.co.uk )
    Invader was created by Reed Hawker ( http://www.alternatedimension.com/invader.html )
    Q2Female & Q2Male were created by ID Software. The models are a direct copy from Quake 2 demo (With texture converted to .tga format) ( http://www.idsoftware.com )
    Q2DM Maps were created by ID Software. The maps were pulled from planetQuake.com.

    // Alpha Note
    ////////////////////////////////////////////////////////
    Please note that this is still a work in progress. I am releasing 0.2 early so map moders can get a general
    feel of the latest engine. There are many improvements to 0.2 that moders will need to take into consideration
    when making their maps.

    // Info
    ////////////////////////////////////////////////////////
    This is and alpha build of Iris 0.2 which hopefuly will become a big fan favorite in the psp scene.
    Iris is a Simple yet fun death match game for the psp. Users can load up one of the included maps &
    player models to play with or go online and download more maps & Quake 2 models to use in game. The
    over all goal of this project is to have something simple, quick & fun yet not be restricted to maps
    or characters they dont like. Eventualy the project will progress far enough to allow many things to
    be modified or different game types made by the scene.

    On behalf of Iris team, Happy Hunting!!

    P.S. Sorry it's a little rough around the edges still. 0.2 is still heavly a work in progress!!

    // Suported Features
    ////////////////////////////////////////////////////////
    .) Simple yet fun deathmatch gameplay.
    .) Suports Quake 3 Maps modified for Iris (Document to come soon).
    .) Suports Quake 2 MD2 Character Model Files (Document to come soon).
    .) Basic & Advance Controlls.
    .) Play against 0-4 bots (with simple AI).

    // To Do
    ////////////////////////////////////////////////////////
    .) WiFi - Infrastructure & Adhoc.
    .) Proper polygon clipping.
    .) Improved collision system (to allow slopes, steps & ladders).
    .) Implement MD3 & MD4 suport.
    .) Improve gameplay.

    // To Use
    ////////////////////////////////////////////////////////
    1) Copy the "Iris" Folder to the root of the memory stick.
    ..) Example "G:\" (replace G: with your psp drive letter)
    2) Copy the "GAME" folder in the "PSP X.X" to your "memstick:/PSP/" folder
    ..) X.X = your psp version (1.5 or 1.0).
    ..) Note, This game should work on 2.0 psp units. use the 1.0 verison.
    3) Run Iris & Enjoy

    // Simple Controlls
    ////////////////////////////////////////////////////////
    D-Pad Left & Right - Rotate Camera
    D-Pad Up & Down - Move Forward & Backward
    Cross / X - Fire
    Triangle - Jump
    Left Trigger - Flip Animation
    Right Trigger - Taunt Animation
    Analog Left & Right - See D-Pad Left & Right
    Analog Up & Down - See D-Pad Up & Down

    // Advance Controlls
    ////////////////////////////////////////////////////////
    D-Pad Left & Right - Strafe
    D-Pad Up & Down - Move Forward & Backward
    Square & Circle - Rotate Camera
    Cross/X & Triange - Tilt Camera
    Left Trigger - Jump
    Right Trigger - Taunt Animation
    Analog Left & Right - See D-Pad Left & Right
    Analog Up & Down - See D-Pad Up & Down


    // Greetings
    ////////////////////////////////////////////////////////
    Clessy, wraggster, Pochi, Snipr, Zeenbor, all at dcemu, & everybody who suports homebrew programmers.

    // Special Thanks
    ////////////////////////////////////////////////////////
    ID Software, People who wrote the docs on parsing the Q3 Bsp file & the guy who made the chq2 dm mappak!

    Q2DM Map Fix:

    I found the bug and here is a small fix till I can actualy correct the code later tonight.

    Here is the actual problem if you wish ...
    by Published on May 17th, 2006 19:32

    Ok, I ment to post this sooner but was holding off so I can clean up the commenting. Since some people are so hell bent on proving daedalus did everything or I just fully stole every line of code from pj64, I desided to just post anways and if they need suport they can go **** them selfs.

    Anyways here is the source. If any coders need serious suport or have questions. Feel free to contact me via PMs or on my forums. ...
    by Published on May 17th, 2006 19:03

    Hey, I know many questioned about this and I was relunctant to do so till after a major release was made (which was v2.0).

    So anyways a donations email is now open for paypal donations. As soon as I can get a hold of wraggster, I will have him add a donation button on the right side of the website.

    Anyways donate if you wish. No forcing nor will the outcome have any effect on productivity or favortism to thoes who donate. A major reason why I am doing this in the first place is because I want to have something to give back to people who have helped me. So 1/3 of all that comes in is being donated to the PJ64 team for all their help & cotinued suport. The rest will be used on stuff to help further development of projects like M64 & Iris by buying things like books, software or any hardware needed.

    So that is it really. Just to let everybody know, I did talk to zilmar about this first to get his aproval.

    Paypal donation email is [email protected], This email was created for this only so really emailing me at that address is a waste. It's better to just PM me if you wish to get in contact with me.

    Edit:
    There is now a donation's button on the right side of the main page. Please donate if you wish.

    --- List of Donators ---
    $20.0 -- Sroon
    $9.08 -- $n!pR
    $7.32 -- Ben Slater (Wally)
    $5.00 -- Sumo X

    * Special thanks to all donaters * ...
    by Published on May 11th, 2006 23:07

    Yeah Yeah, The next build of monkey64 is here. Here is the readme file.

    BIG NOTE - SEE THE COMPATIBILITY LIST FOR MICROCODES FIRST BEFORE RUNNING ROMS. SETTING THE WRONG MICROCODE WILL CAUSE THE GAME TO NOT PLAY PROPERLY OR CRASH YOUR PSP.

    EDIT by $n!pR: Please be sure to check the HOWTO for installation instructions.

    Well go enjoy, you spam monkeys!!

    -- Readme --

    ////////////////////////////////////////////////////////
    // Monkey 64 v2.0
    ////////////////////////////////////////////////////////
    // Monkey 64 by PSMonkey
    // -- http://nemo.dcemu.co.uk/ --

    // Icon by pochi
    http://pochistyle.pspwire.net/

    // NOTE
    ////////////////////////////////////////////////////////
    This emulator is not in an advance state yet. It runs commercial roms but with glitches & speed issues.
    Please give me time to be able to advance the emulator far enough to play more games at a reasonable speed.
    Please also do not bother me regarding the speed. It is running off a pure interpreter core which
    is slow. I will get a dynamic recompiler core in as soon as I can get things much further.

    // MICROCODE NOTE
    ////////////////////////////////////////////////////////
    Please note that before running a rom you must set the proper microcode. If you do not set the proper microcode
    the game could crash your psp or show up incorrectly. Please see compatibility.html for a list of proper microcodes
    for each game.

    // Info
    ////////////////////////////////////////////////////////
    Monkey64 is an n64 emulator started from scratch that takes the psp limitations into consideration. The
    ultimate goal is solid n64 emulation at 30-60fps on the psp. This will not come instantly but maybe 6 months
    now it will be a reality.

    At the current time Monkey64 supports a large array of n64 homebrew / PD roms that draw to the framebuffer & commercial roms.
    While not all commercial roms run & the ones that do are a bit glitchy, things are improving on a daily basis.

    // Change List
    ////////////////////////////////////////////////////////

    - 2.0 -
    .) Way too much to list, Commercial roms work.
    .) Fast 3D/SW 2.0, Fast 3D Ext, F3DEX1.0 & F3DEX2.0 Microcodes supported
    .) Many gfx & Hle issues still exist. Missing a surface clipper & n64 combiner support.
    .) 4Kb Eeprom supported
    - (if you wish to use your eeproms from pc emu's, rename them the same as the rom and change the extension to .epr)

    - 1.0 -
    .) First Release, Runs a majority of homebrew roms that render directly to the CFB.

    // To Use
    ////////////////////////////////////////////////////////
    1) Create a folder labeled "n64" on the root of your memory stick.
    2) Copy your roms into the "n64" folder (roms MUST NOT be zipped).
    ..) Example "G:\n64\" (replace G: with your psp drive letter)
    3) Copy the files from the folder containing your psp version number
    ..) Example, 1.0 users will go into "1.0 or 2.0" folder and copy the psp directory to the root of the memory stick.
    4) Run the software

    // Controls
    ////////////////////////////////////////////////////////

    // Menu
    Up & Down - Change Selection
    Left & Right - Change Option
    X / Cross - Select

    // In Game
    Left Trigger & Select - Capture Screenshot (stored in location of eboot.pbp)
    Select - Exit Emulation

    // N64 Controls
    PSP N64
    DPad - DPad
    Analog - Analog
    Start - Start
    R Trig - Z Trig

    If L Trig Held
    Triangle - C Up
    Circle - C Right
    Cross - C Down
    Square - C Left
    else
    Square - L Trig
    Triangle - R Trig
    Cross - B Button
    Circle - A Button

    // Thanks & Greetings
    ////////////////////////////////////////////////////////
    Zilmar & PJ64 Team, Lac, Strmnnrmn, GPF, $n!pR, Wally, Evab3va, Psyco, wraggster,
    Pochi, Zeenbor, Clessy & all at dcemu!

    -- NOTICE --
    No rom request or your account will be banned. I'm not joking on this either.

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2006 17:04

    If you've not heard or seen this I heavly recomend checking it out.

    The author of daleus has been secretly working on a port of mario64 that he has finaly released publicly. I must admin I am a little down I wat beaten to the punch but over all the guy deserves alot of credit for it.

    Anyway head over and check it out.

    http://www.dcemu.co.uk/vbulletin/sho...threadid=23614

    P.S. Don't let anybody bullshit you into believing this is Donkey's work. That is a total load of horse shit. ...
    by Published on April 28th, 2006 18:59

    I'll let you figure this one out for a change.

    I'm exausted from trying to figure out things atm. So now is your turn to figure this picture out.

    Enjoy


    --edit--
    Fixed a missing rdp op in F3DEX, Mario kart now runs. See two screenshots. ...
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