• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Shrygue

    by Published on November 26th, 2008 19:18

    via Computer and Video Games


    Here's the official word on Konami on what's been fixed:

    MGO Ver.1.20 Update information

    Updates include:

    All alterations
    1) New skills
    2) Change of skill specification
    3) New rules:
    - Interval
    - Stealth Deathmatch
    4) New BGMs
    5) Change of weapon specification
    6) New explanation of weapon
    7) New functions "Skill Set" and "Gear Set"
    8) Briefing Screen appears changed
    9) The Game Screen appears changed
    10) New Gears

    Lobby
    1) The icon was added to the lobby name in "Lobby Select" menu.
    2) The time which can enter the survival lobby was restricted.
    3) Automatching lobby was divided.
    4) Survival lobby was divided.
    5) The headshots invalid lobby was added.

    Ranking
    1) The figure of the displayed ranking was increased.
    2) The quantity of the ranking which moves by the left button or the right button was changed.
    3) When viewing personal details, the page of a corresponding rule will be opened by the default.
    4) The GRADE display of the player details was unified with "Community Support Page".

    SURVIVAL
    1) The total number of the Teams currently in battle is added to "Survival match List".
    2) "Clan Members Only" is added to the stance of "Creat Team".
    3) "Clan Members Only" is added to the condition of the filtering stance.
    4) The icon of "Spanner" is displayed next to the character name who exists in "Personal" menu etc.

    Others
    1) "Radar orientation" added in "Gameplay Options".
    2) "Appearance Settings" was changed.
    3) The icon of EXPANSION which shows the owned pack was added to "Personal Stats".
    4) The icon of "Beginner" added to the "Personal Stats" of biginners.
    5) The E-mail Address was changed from "GM" to "CS"(Customer Support).
    6) The new functions "Delete all read messages", "Delete all messages from a particular sender" and "Delete all messages" added to inbox of Mail.
    7) Decision method of the "Beginner" was changed.
    8) "EXPANSION PACK" is added to the condition of the filtering stance of "Free Battle".
    9) The display was added to appear when Riward Points was earned at the time of login and the Automatching play.
    10) The display of the current Riward was changed on the Personal menu.
    11) Warning is displayed when playing for a long time.
    12) The score came to be added through assistance action.
    13) Change in the specification of the level up.
    14) If you Quit the game before finish, the record will be added to your profile.
    15) The icon of "Friendly Fire" and "Voice Chat" and "Lock on" were added to "COMMON SETTINGS" of Free Battle and Survival.
    16) The camera was added to the equipment of Mk.II.
    17) The function which turns OFF a text chat was added to the "MUTE" menu of "BRIEFING"
    18) When one of the team disappeared from the Free Battle, the game becomes invalid match.

    For MEME EXPANSION only
    1) New Maps:
    - Forest Firefight (F.F.)
    - Silo Sunset(S.S.)
    - Winter Warehouse (W.W.)
    2) New unique characters:
    - LIQUID OCELOT
    - MEI LING
    3) New game mode "Tournament"
    ...
    by Published on November 26th, 2008 19:14

    via Kotaku


    Japanese gaming mag Famitsu has revealed that Xbox 360 owners will be getting a special holiday treat next week, as a co-op demo for Capcom's Resident Evil 5 drops on Friday, December 5th.

    The demo will consist of two stages, most likely the ones we've seen played through at trade shows throughout the summer, playable in either single player or co-op modes. Also in the article is news that Resident Evil 5 (okay, Biohazard 5) is being pushed up a week exclusively in Japan, now slated for release on March 5th instead of the 12th.

    Keep in mind that the announcement only covers Japan, and only regards the Xbox 360, so PlayStation owners and non-Japanese folk will just have to wait while we poke Capcom vigorously with a stick. ...
    by Published on November 26th, 2008 19:11

    via Computer and Video Games


    Movies from Sony Pictures Entertainment are now showing up on the Netflix film streaming service via 360.

    When users noticed that the service, added to US 360's when NXE launched, lacked access to Sony films the inevitable storm of conspiracy theories followed, but it turned out to be a simple licensing issue.

    "Those titles are still available to be watched on subscribers' computers and on TVs via other partner devices, and we hope they'll be licensed for Xbox 360 shortly," said Netflix.

    And now they have been, with Kotaku reporting that Sony's films are now back online and ready for your viewing. ...
    by Published on November 26th, 2008 19:04

    via Games Industry


    Rare has told GamesIndustry.biz that the studio intends to "own" the avatar concept in new products for the Xbox 360, despite interest from third-party developers.

    Mark Betteridge, studio manager for the Viva Piņata developer, believes there are multiple opportunities to utilise avatars in future game development, and last week's launch was only the beginning for the stylised characters on the system.

    "There's a lot of interest in avatars by third parties, as you can imagine," said Betteridge.

    "As standalone avatar products, we want to own that space, because we think it's a huge, huge space going forward - it appeals across genres, across age ranges, demographics, and there's an enormous opportunity there.

    "I'm not going to name products, because I'm sure you can imagine our time frames, but we see this as the start of avatars, not that it's now done and dusted and therefore we're finished with it. It's more the foot in the door."

    Betteridge also revealed that Rare first mooted the idea of avatars before the launch of the Xbox 360, in a bid to soften the image of the brand following the hardcore perception of the original Xbox console.

    "The concept of avatars is something that we came up with about four years ago now. We were thinking about how hardcore and spiky the previous Xbox was, and everybody was of a view that the new one was going to be more smooth and friendly," he said. "Everybody was in agreement that was the right thing.

    "So we pitched avatars as something out of the box with an interface where you build a character that looks like yourself, or whoever you want it to look like, and can play mini-games and things like that - but it represents you on the Live system, that's all it was based around."

    Now that sales of the Xbox 360 have begun to pick up in Japan, Betteridge is also hopeful avatars can help the system further, and become universally accepted in all regions. He also noted Rare's previous involvement with Nintendo as a bonus for the team in understanding the Japanese market.

    "They love the creative community aspect in Japan, rather than the destructive 'I'm gonna kill everybody and take over the world'. We were with Nintendo for seven or eight years before, so we've got a lot of experience with that market.

    "It's a style that can cross boundaries - it's a difficult thing to do, to have a hit in three territories at the same time. Maybe our background with Nintendo, in that we've done that before - maybe avatars will be the first thing that will be popular everywhere?

    "So I'd expect the avatars to be popular there, and I think the Xbox 360 - the European sales are very strong, and certainly Japanese sales have come out of a tunnel and can see some light. And North America's always been strong," added Betteridge.

    The full interview with Mark Betteridge can be read tomorrow. Part one of the interview can be read here. ...
    by Published on November 25th, 2008 19:03

    via Computer and Video Games


    Independent UK developer Tuna Technologies is developing a new platform brawler for PC and Xbox Live Arcade created and animated entirely in clay.

    The side-scrolling title, which will be available in 2009, is described as "a fast paced old-school run'n'gun with eye catching visuals and a seriously irreverent attitude".

    "Playing as the eponymous Cletus, a bad-tempered, wise-cracking, gun-totin' hick, you take on a bunch of uninvited alien visitors who have had the temerity to trespass through your farmland on their way to conquering the Earth."

    Plenty of flying saucers, ray guns, giant robots and motherships are promised, and most interestingly they'll all have been created entirely from clay.

    "Cletus Clay is a fusion of traditional model making, stop-motion animation and modern digital technology. Virtually every object in the game has been modelled, photographed and animated using similar techniques to those used on productions such as Wallace and Gromit," says the dev. ...
    by Published on November 25th, 2008 18:51

    via Eurogamer


    Guerrilla Games has told Eurogamer that the semi-public beta for Killzone 2 will draw to a close this Sunday.

    This will be the third and final testing phase for the Dutch developer, who'll be tweaking features such as the Revive ability and Shotgun range as a result of community feedback.

    Unfortunately, Guerrilla was unable to share plans for a demo prior to Killzone 2's February 2009 release. The developer also told us DLC was planned post-release, but couldn't say what exactly it will be.

    Killzone 2 turned many heads back at the Eurogamer Expo for lavish visuals and lots of noisy gunfights. And, thankfully, Guerrilla is pouring as much effort into the multiplayer side of the game, which we gave a good seeing to recently. ...
    by Published on November 25th, 2008 18:41

    via Engadget




    Images from Kotaku

    If you haven't succumbed to the DS Lite's embrace by now, we're not sure this pair of bundles will do the trick, and if you already have a DS Lite in your posse you're probably waiting impatiently for the DSi to traipse on over Stateside. Still, we can't begrudge Nintendo's God-given right to bundle, and this Ice Blue Brain Age set (with custom carrying case!) and Mario Red New Super Mario Bros set (pictured, with emblazoned "M" logo!) aren't exactly unattractive. Both are being released this Friday -- that Friday -- for $150. The Brain Age bundle is pictured after the break. ...
    by Published on November 25th, 2008 18:30

    via Eurogamer


    Harmonix and MTV have bolstered the Rock Band library of music on Xbox Live.

    Added today are three tracks by The Killers: "Mr. Brightside", "Smile Like You Mean It" and "Spaceman". These cost 440 Microsoft Points (GBP 3.74 / EUR 5.28) as a pack, or 160 Microsoft Points (GBP 1.36 / EUR 1.92) individually.

    There's also music from Yngwie Malmsteen's Rising Force, which we've never heard of. "Caprici di Diablo", "Damnation Game", and "Red Devil" are the tracks on offer, which, again, can be bought as a three-strong pack or individually.

    Finally, there's "Laid to Rest" by Lamb of God, which is a brilliant name for a band. No we've never heard this song before, but you can for 160 Points.

    Incidentally, there were also supposed to be Soundgarden tracks "Jesus Christ Pose" and "Pretty Nose" up today, but Major Nelson's blog claims these haven't shown up.

    All Rock Band DLC will work in Rock Band 2 and vice versa, remember. ...
    by Published on November 25th, 2008 18:26

    via Joystiq


    After waiting a few months for the dust to settle on the post-apocalyptic world of Fallout 3, Bethesda announced today that it would be returning in January with the first of three new DLC packs for the game. As you likely know, they'll be coming to the 360 and PC, with no PS3 plans in sight. Straight from the company's release:
    • Operation: Anchorage: Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
    • The Pitt: Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
    • Broken Steel: Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
    • PC gamers that just can't wait for new content will be happy to hear that they don't have to: Bethesda also revealed that content creation tools for the game, dubbed the Garden of Eden Creation Kit, will arrive on PC next month.


    You've come a long way since horse armor, baby. ...
    by Published on November 25th, 2008 18:21

    via Joystiq


    Capcom has confirmed that Super Street Fighter II Turbo HD Remix has been delayed for the European PSN. There is currently no official release date for the title in the region and no explanation was given for the hold up.

    North America is still expected to get the title today with its special Tuesday edition of the PSN update (due to the Thanksgiving holiday). European Xbox 360 owners should still be able to pick up the game when it launches on XBLA tomorrow. ...
  • Search DCEmu

  • Advert 3