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    by Published on August 11th, 2008 18:07

    via Eurogamer


    Downloadable PS3 title PAIN will be retrofitted with Trophies on 4th September, according to the Sony blog.

    That's also the day that you will be able to buy the new Amusement Park level, although we'll have to wait and see whether the European release date tallies with the US one.

    The inevitable question about Trophies is whether they are retroactive. "Most of the trophy requirements are new so we haven't tracked your progress until now," producer Travis Williams said in response, implying that developer Idol Minds has come up with unique goals. "Some work you will get credit for."

    If you're a PAIN fan and want to know what you will be aiming for, head over to the PAIN Trophies blog-post and scroll down.

    And, in case if you've been living under a collapsed skyscraper with a ragdoll nurse for the last few months, Trophies are PlayStation 3's answer to Xbox Live Achievements, rewarding your accomplishments with shiny prizes.

    One day you'll be able to display Trophies in your PlayStation Home abode, and in the meantime you can compare your skills with other people on your friends' list. Early supporters include Super Stardust HD, PixelJunk Eden, Uncharted: Drake's Fortune and Buzz! Quiz TV. ...
    by Published on August 11th, 2008 18:04

    via Computer and Video Games


    August 21-24 sees the Games Convention 2008 kick into life and here's the cards Atari will playing at the show.

    Attendees will be treated to the likes of What's Cooking? with Jamie Oliver on DS and My Horse and Me 2 for Wii and DS (quiet at the back). The Witcher Enhanced Edition will also be there alongside an "enhanced Alone in the Dark for PlayStation 3".

    Fixing the bugs of the already-released versions doesn't count as being enhanced but Atari goes one further to say "a number of gameplay enhancements" will make "the journey more unmissable than ever".

    Other games on show include Naruto: Ultimate Ninja 3 (PS2), Naruto: Ultimate Ninja Storm (PS3), Legendary (PC), GTR Evolution (PC) and Race Pro (Xbox 360). Look out for screens and info live from the show starting August 21. ...
    by Published on August 8th, 2008 20:51

    via Computer and Video Games


    Square Enix has confirmed that action puzzler Exit will be released in Europe this October.

    In the game, players take control of Mr. ESC, a professional escapologist who rescues people from any situation.

    Players must negotiate all manner of obstacles in order to rescue victims from dangerous situations.

    John Yamamoto, president of Square said: "The combination of action with puzzle style gameplay and an innovative visual theme will keep regular gamers and casual gamers entertained for hours."


    Screenshots ...
    by Published on August 8th, 2008 20:48

    via Games Industry


    It's certainly one of the more innovative titles in development, but Sony believes Media Molecule's LittleBigPlanet will also prove a big driver in hardware sales this autumn as the battle for market share intensifies.

    With heavyweight franchises like Gears Of War, FIFA and Guitar Hero expected to dominate Q4, releasing an original IP during the year's busiest period is a gamble, but Sony is placing great faith in the UK-developed title, which invites users to "play, create and share" content locally and over PlayStation Network.

    "Our target audience is everyone," explained associate producer Eric Fong, speaking to GamesIndustry.biz last month at Comic-Con 2008 in San Diego, where the game was being demonstrated to the public.

    "It's got enough complexity that people can play it and enjoy it for many hours; at the same time, if you're just a casual user you can run through and play the game and have fun with it. Everything you see in the developer levels, you can create as the player."

    Talking up the game's sales potential, he added: "It's going to be a hardware seller. Not only do you have the platforming experience that a lot of other games will have, you have this creativity that really is exclusive to LittleBigPlanet."

    But some believe Sony's real challenge is in communicating the game's unique features to consumers, a point which Fong conceded. "How do you explain the game...without getting your hands on it? It's a difficult thing to do."

    Therefore events like Comic-Con and Germany's Games Convention, which takes place later this month, have become a crucial part of Sony's aggressive consumer awareness campaign.

    "We've been able to get it into the hands of the consumer and they're loving it," Fong said of the San Diego showing, where the LittleBigPlanet booth was well attended throughout the show.

    LittleBigPlanet is due for release on PlayStation 3 in PAL territories this October, with a Japanese release confirmed for October 30th. ...
    by Published on August 8th, 2008 20:38

    via Computer and Video Games


    Lexicon Entertainment has unveiled a new platform puzzle game for the DS called Monster Frenzy.

    Set in the year 2020, the game follows the story of a mystery alien virus that's penetrated the Internet.

    The game revolves around a number of mini-games in which players battle a variety of monsters. We're not sure how this is related to a virus being present in cyberspace.

    It sounds a bit like WarioWare to us, except without the five second frantic race to complete each task.

    Monster Frenzy is scheduled for release in Q4 of 2008. Take a look at the screenshots for a taster.


    Screenshots here ...
    by Published on August 8th, 2008 20:35

    via Eurogamer


    Silicon Knights boss Denis Dyack said hitting the level 50 limit in Too Human may take anywhere between 50 to 80 hours.

    "First play through is probably around 15 hours, I guess, it depends. To get to level 50, it's anywhere from 50 to 80 hours. It's a lot! There's a lot there to want to dig! And to get all the epic loot - I don't even know if it's possible to get everything in the game, it's probably not - not for a single person," Dyack told Kikizo.

    The ambitious Xbox 360 role-playing game, based on Norse Mythology and set in an ancient but technologically advanced civilisation, is finally finished. And Europeans will get the game on 29th August.

    Dyack, surprisingly, then said work on the two following instalments in the trilogy was already quite far in advance.

    "The story was done a long time ago," he said. "The theme of the first game is discovery, the theme of the second game is revenge, and the third game, enlightenment.

    "And the trilogy and the whole idea of focusing on the Norse mythology and effects on technology we think is really going to turn people's heads."

    The Silicon Knights boss was also optimistic of timely turnouts for the rest of the trilogy; it is "very possible" we will see them before Microsoft replaces the Xbox 360 hardware.

    If not, Dyack revealed Too Human was built to be scalable, "So even if another platform does come out, we're not very worried about it." ...
    by Published on August 8th, 2008 20:33

    via Eurogamer


    Capcom has stuck a "TBC" note on the PlayStation 3 version of Bionic Commando Rearmed, which we had hoped to see on 14th August.

    That's when the US version releases - a day after the global launch of the downloadable platform shooter on Xbox Live Arcade.

    But it looks like Sony's insistence on broad localisation has caught another Capcom game in its net - after similar delays to the PSN launches of Wolf of the Battlefield: Commando 3 and 1942: Joint Strike.

    Capcom confirmed to Eurogamer this morning that the game's PSN release is TBC, but recent comments by Sony Europe boss David Reeves presumably hold the clue to the answer.

    "When the US launch, we could launch in Australia and we could launch in New Zealand and the UK, but if we did that then our colleagues in Italy and France and Germany and Spain would not be very happy, so we've chosen to stick to the strategy of doing it pan-European and pan-Australia and New Zealand," Reeves told us at E3.

    Capcom wouldn't be drawn on a current release estimate for BCR on PSN in Europe, but the best-case scenario is a simple one-week delay. When it does launch, you'll be asked to pay GBP 6.99 / EUR 9.99.

    Meanwhile, the PC version - due out on Steam, Direct2Drive, Gamer's Gate and other digital distribution platforms - is due worldwide on 14th August for USD 14.99.

    Bionic Commando Rearmed is a reimagined version of classic NES title Bionic Commando in which players navigate 2D platform levels using a grappling hook rather than a jump button.

    As well as a significant single-player game Rearmed includes a range of Challenge Rooms to test your grapple skills, along with local co-operative and four-player competitive multiplayer options.

    Look out for our review next week and in the meantime check out our recent Bionic Commando Rearmed hands-on preview. ...
    by Published on August 8th, 2008 20:30

    via Eurogamer


    Microsoft marketeer Albert Pennello has claimed Xbox 360 sales were the pivotal factor in bringing Final Fantasy XIII to the console - not any funny goings-on behind the scenes.

    "I think the most obvious reason that [Square Enix] made the announcement is just looking at the success of our console. I mean, we're the leading console on a worldwide basis, we're more than double the install base on the US," Pennello told MundoRare (spotted by VG247) .

    "I think it's easy to assume that something is going on behind the scenes, I think the more obvious answer is we're doing really well and the game creators want their games to be where the most people and the most consoles [are], and right now that's the Xbox 360."

    Square Enix announced Final Fantasy XIII for Xbox 360 during the Microsoft press conference at E3. Rumours suggest the platform holder had to pay for Square Enix to breach the exclusivity contract with Sony.

    Final Fantasy XIII will remain a PS3 exclusive in Japan, and is yet to be dated for the West. Game director Motomu Toryiama said his team had not begun work on the Xbox 360 version yet, which could hold up the PS3 version in the West, as Square has committed to a simultaneous platform launch. ...
    by Published on August 8th, 2008 20:27

    via Computer and Video Games


    Five new Banjo-Kazooie: Nuts 'n Bolts screenshots have cropped up via CVG distant cousin Xbox 360: The Official Magazine.

    These ones should please the few people who went mental when the game was first unveiled. Look; proper platforming, huge environments and more colours than a Crayola play set.

    We're still waiting for pics of Banjo Xbox Live Arcade... (even though we've still got the textures burned into our retinas from 1999).

    Check out the rest of the shots on OXM.


    Screenshots at CVG
    More screens at OXM
    ...
    by Published on August 8th, 2008 20:22

    via Computer and Video Games


    Microsoft has released ten last screenshots from the World Serpent area of Too Human, before the game's (finally) released next Friday.

    The World Serpent is a mile long submersible battleship long forgotten beneath the waters. The twist is the ship is actually alive, filled with robots to hack and slash through.

    The Xbox exclusive has been ten years in the making, but should be released next Friday. Just in case you didn't know, it's about a gritty Nordic future where machines battle guys with massive hammers.

    You can check out the latest video here, and we'll have a verdict for you some time before release.


    Screenshots ...
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