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  • Shrygue

    by Published on July 31st, 2008 19:33

    via Eurogamer


    Microsoft has popped the Ninja Gaiden 2 Mission pack back on Xbox Live, but there are still freezing problems that need "a little more time to figure out".

    However, the Achievement hiccup has been solved, and anyone yet to unlock any of the 10 new rewards should be "good to go", according to Microsoft's Gamerscore blog.

    Those who have already run into problems with the Achievements are advised to clear the console cache or recover their Gamertag.

    To clear your console cache, go to the system blade in the Xbox 360 dashboard and select "memory". On the HD symbol press these buttons in sequence: X, X, left bumper, right bumper, X, X.

    Once complete, a message will pop up asking if you want to perform maintenance on your storage devices. Yes you do. But remember: by clearing your cache you will need to download any software updates again.

    The Ninja Gaiden 2 Mission Pack costs 800 Microsoft Points (GBP 6.80 / EUR 9.60) and adds 10 new Achievements to the game. ...
    by Published on July 31st, 2008 19:28

    via Eurogamer


    Don't expect a sequel for Sony Japan Studios' quirky PSP and PSN puzzle title echochrome, two of the creative folk behind the game told Eurogamer today.

    Producer Tatsuya Suzuki and Kyushu University's Jun Fujiki - whose academic research into realising "trick imagery" in 3D inspired echochrome in the first place - were chatting to us at the Develop conference in Brighton.

    It took a bit of discussion before they could work out whether they were allowed to say anything, but eventually, Fujiki told us starkly that "we're not doing a sequel - we're not doing echochrome 2".

    It's not all bad news for fans of the mind-bending puzzler, though, because Fujiki definitely wants to work with Sony's development team again - and they're already working on a new title focused on an entirely different kind of trick imagery.

    Expect more brain-breaking, M.C. Escher style visuals, then - but not echochrome all over again. Excellent. ...
    by Published on July 30th, 2008 19:18

    via Gizmodo US


    One report, it's an anomaly. Two reports, maybe one's fake. But more and more reports have been surfacing—with photos—of cracking white iPhone 3Gs. So is the white iPhone constructed in an inferior manner to the black model? Or could black iPhone 3Gs just better at hiding the cracks? We're not sure, and there's still too little info to know at this point whether the trend is something to be worried about. But does anyone in the audience have a cracked white iPhone in-hand?


    Photographs here ...
    by Published on July 30th, 2008 19:07

    via Joystiq


    Rockstar has created a placeholder site for the semi-recently announced Grand Theft Auto: Chinatown Wars which may be giving away a little more than it had planned. Along with the usual DS logo branding and ERSB "RP" badge is ... the official Nintendo W-Fii Connection emblem. It certainly looks like it's intended to be there, but we won't know for certain whether the first GTA on Ninty's dual-screen handheld will have proper online play until Rockstar says something – and that could be a while. In the meantime, we can only wait and dream of setting Liberty City ablaze with other DS users over the internet. ...
    by Published on July 30th, 2008 18:57

    via Computer and Video Games


    Naughty Dog has confirmed that a patch introducing trophies to Uncharted: Drake's Fortune will be released imminently.

    Forty seven trophies will be up for grabs and a 48th trophy will be awarded should a player manage to find all of them.

    They will be awarded for things as diverse as finding treasures, getting a hundred headshots or defeating fifty enemies in a row without dying.

    The trophies will be tied to the medal rewards system and the requirements to get each trophy will be exactly the same as the one for the associated medal. We never saw that coming...

    Finally - and of no surprise here - the trophies will not be retroactive. "We originally left our save games unlocked and portable so gamers could move them off the hard drive and their existing game elsewhere or show off some of the unlocked content at a friend's house," Naughty Dog frontman Arne Meyer told IGN.

    "This type of portability would have allowed gamers to get Trophies unfairly and we couldn't let that happen. To receive Trophies in Uncharted you will have to start a brand new save game without any medals or rewards unlocked."

    We'll let you know when it's time to stick Uncharted back in and give it another go. Thank goodness it's seriously worth a second play. ...
    by Published on July 30th, 2008 18:50

    via Computer and Video Games


    The successor to the Nintendo Wii is already in development and being prepared, president Satoru Iwata has revealed.

    "We are always preparing for the next hardware," Iwata told Forbes. "We are under development. ... But the hardware is a kind of box that consumers reluctantly buy in order to play our games."

    Not at all surprising news, but what will be interesting is how Nintendo addresses the massive expectation now left by its radical transition from controller to Wii Remote. What will it do next?

    "Every hardware needs some revolutionary features," says Iwata. "This time around, it happened to be we had a revolutionary user interface. Will it be the same for the next generation? I really can't tell.

    "It's natural for the current customer to expect Nintendo is going to once again do something different," he continues. "If the people are expecting so many different things from Nintendo, it's going to be difficult for us to go beyond that expectation again."

    By the look of its current bank balance, don't expect the Wii 2 answers any time soon. ...
    by Published on July 30th, 2008 18:48

    via Eurogamer


    Electronic Arts has revealed it's currently developing 40 titles for the Wii and DS.

    Sounds like the publisher is firmly committed to supporting Nintendo's consoles, then. This might be something to do with the success of Wii title Boom Blox - according to EA, 450,000 copies were sold during the most recent financial quarter.

    The game "continues to sell well", said silver-haired bossman John Riccitiello. We're certainly big fans; read our review to find out why.

    EA's latest financial report reveals the company made a USD 95 million loss during the first quarter of FY09. However, sales during the period doubled to reach USD 804 million. ...
    by Published on July 30th, 2008 18:45

    via Games Industry


    Nintendo has told GamesIndustry.biz that it has so far this year seized almost 30,000 piracy devices which infringe company copyright.

    The numbers come following Nintendo Japan's lawsuit, which with the help of 54 other publishers, aims to tackle the growing threat of DS piracy devices such as the R4 cartridge.

    "Nintendo takes a global approach to piracy and has pursued the illegal game copying devices in 11 countries this past year," said the company in a statement.

    "Nintendo has worked with enforcement officials in Belgium, China, Denmark, France, Hong Kong, Italy, Korea, Netherlands, Spain, UK, and the US, seizing close to 30,000 infringing game copying products, as well as taking actions against those distributors and manufacturers."

    The notorious R4 chip is available to buy over the internet, and allows hacked code to be transferred easily onto the Nintendo DS and played via a cartridge and memory card.

    "Nintendo and software manufacturers are suffering tremendous loss caused by the import and distribution of such devices," said the firm.

    "Nintendo and software manufacturers have determined that the spread of such devices in the market would hinder sound growth and development of the entire computer game industry and will therefore continue to take strict legal measures against any game copying devices that operate like the R4."
    ...
    by Published on July 29th, 2008 20:13

    via Eurogamer


    The PlayStation 3 has sold twice as many units worldwide this summer than during the same period last year, producing smiles and maybe lunch parties with wine at Sony.

    Between April and June 2008 shoppers snapped up 1.56 million PS3 consoles - over double the 700,000 figure from 2007.

    PSP sales were also up, climbing from 2.13 million in 2007 to 3.72 million in 2008.

    Software figures followed a similar trend. PS3 game sales surged upwards by 18.1 million units, more than quadrupling the 4.7 million figure for the period in 2007.

    PSP game sales increased by 2 million, bringing the April to June total to 11.8 million.

    Sony saw a slight slump in PS2 hardware and software numbers, although both figures are still more than respectable: 1.51 million consoles shifted and 19.3 million game sales.

    Sony still expects to sell 10 millions PS3 consoles this financial year, which ends March 2009, as well as 15 million PSP handhelds. ...
    by Published on July 29th, 2008 19:55

    via Eurogamer


    Developer Hothead Games has dismissed suggestions it's favouring Xbox 360 and PC, following the recent and long-awaited confirmation of Penny Arcade Adventures for PS3.

    "Everyone seemed to come up with their own rumours. They thought there was exclusivity or that Penny Arcade doesn't like the PlayStation 3 but that wasn't it at all," Vlad Ceraldi, Hothead boss, told Kotaku.

    Top priority, explained Ceraldi, is getting the game finished as soon as possible - which is why he stuck with PC, Xbox 360 and Linux to begin with.

    Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is due out on PS3 this autumn, following a rather poor reception on PC and Xbox 360 in May.

    There are four episodes planned for the deranged 1920s horror-cum-comic adventure, according to Ceraldi. And when those are finished, the Penny Arcade creators will explore other settings and storylines.

    Incidentally, Hothead would love to bring the RPG adventure to Wii, only the game is too big for a console without a hard drive. Oops.

    "It's purely an issue of size limit. Our game is just too big. If they increase that limit or add a hard drive, anything like that we would revisit [Wii Ware]," said Ceraldi.

    Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness costs 1600 Microsoft Points (GBP 13.60 / EUR 19.20) on Xbox Live Arcade. ...
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