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  • Shrygue

    by Published on March 3rd, 2010 19:22

    via IGN


    Sega was shy with the details when it shared first footage of Platinum Games' new "Vanquish" in late January. It didn't even provide the game's platform.

    Thanks to Japan's always reliable Weekly Famitsu, we can now confirm that the title actually has two platforms: PS3 and Xbox 360. Japan will get the game this Winter.

    A new Platinum Games title would draw attention anyway, but this game is particularly special because it's the first game from Shinji Mikami, director of the original Resident Evil and countless other Capcom hits, in four years. Mikami is serving as director on Vanquish, with Platinum's Atsushi Inaba serving as producer.

    Mikami shared a few high level details in an interview with the magazine.

    Vanquish takes place in the near future and puts you up against robots rather than other humans. The story appears to be centered on a conflict between Russia and America.

    You take control of a main character who wears a slim armor suit. Your gun transforms in real time to new forms.

    Mikami describes the game's genre as "shooter." Based off the screens in the magazine, he seems to mean third person shooter.

    But this isn't just a generic shooter. The game will have the speed and rhythm you get from playing an action game, he said. This will be particularly true of the boss battles.

    Gameplay systems mentioned in the magazine include a boost system which lets you close the gap between enemies quickly, and some sort of bullet time system that lets you slow the action down.

    Development on Vanquish is currently at 80%, Mikami told the magazine. The development staff is assembling the basic areas of the game right now, but still have to tackle the more precise, detailed areas like enemy and ally AI. ...
    by Published on March 3rd, 2010 19:16

    via Eurogamer


    Superfly beat-em-up Street Fighter IV has joined the Xbox Marketplace library of Games on Demand.

    That means you can download it directly to your Xbox 360. The game is priced at £19.99.

    Our US counterparts have a different addition to the library this week in the shape of Fallout 3. There's no word on when, or indeed whether, the game will also make it to the European Marketplace.

    Still, Street Fighter IV should keep you going - we're big fans here at Eurogamer, with the game scoring 10/10 in our review. ...
    by Published on March 2nd, 2010 18:30

    via MCV


    Capcom has announced Resident Evil 5: Gold Edition will be exclusive to the GAME Group chains.

    Under this partnership, consumers will only be able to pick up the premium edition of the survival horror title a GAME and Gamestation.

    The Gold Edition is due for release on March 12th. It includes a full copy of Resident Evil 5 - first released in March 2009 - and all of the DLC that has been released since, including Mercenaries Reunion and Lost In Nightmares. ...
    by Published on March 2nd, 2010 18:30

    via MCV


    Capcom has announced Resident Evil 5: Gold Edition will be exclusive to the GAME Group chains.

    Under this partnership, consumers will only be able to pick up the premium edition of the survival horror title a GAME and Gamestation.

    The Gold Edition is due for release on March 12th. It includes a full copy of Resident Evil 5 - first released in March 2009 - and all of the DLC that has been released since, including Mercenaries Reunion and Lost In Nightmares. ...
    by Published on March 2nd, 2010 18:28

    via MCV


    Accompanying the long-awaited release of Ubisoft’s Splinter Cell: Conviction in the UK on April 16th, a hardware bundle including a 250GB limited edition Xbox 360 has also been announced.

    Included in the SKU will also be two wireless joypads, wireless headset, ethernet cable, AV cable and the standard edition version of the game.

    It is expected that the SKU will cost £249.99 in the UK. It will also be released in North America, Australia and New Zealand. ...
    by Published on March 2nd, 2010 18:25

    via Eurogamer


    Rare's opening a new office in Birmingham to help bring Project Natal up to scratch for an autumn 2010 release.

    Rare's rural Twycross studio will remain the "creative hub", but this urban Fazeley location will provide crucial extra testing space and flexible access to top creative talent and a variety of testers.

    "First of all, because of the nature of Natal - and it would have been exactly the same with the Wii - to test it properly you need a larger physical space than you had before," Rare boss Mark Betteridge explained to GamesIndustry.biz.*

    "But also with Natal, we believe test is extremely important to get the balance and the content of the game right - because a lot of the people that Microsoft will be appealing to with this technology won't be traditional games players, and we need to test with a wide range of people, different ages, demographics, and so on.

    "I don't mean testing in the sense of does the game crash, or is the artwork correct," he added, "I mean proper user testing. Also with Natal there'll be a huge variety in the set-ups that people will have in their homes, so it's very important that we optimise any title to work in any of them."
    If you live around the Fazeley area, look out for a call to arms; Betteridge says the studio will probably ask people to come in for a couple of hours at a time. ...
    by Published on March 2nd, 2010 18:15

    via Gaming Union


    We've been teasing our interview with Co-founder and former CEO of DICE, Fredrik Liliegren, in sections, but before we drop the entire thing, we thought it'd be just to highlight Liliegren's thoughts on Mirror's Edge.

    While Mirror's Edge was received fairly well by reviewers, the game didn't catch on with gamers all that much. Here's how our questions went:

    Gaming Union: What do you think of DICE's choice to make Mirror's Edge, and now that they're developing a sequel?

    Liliegren: Knowing that that product was in development for about seven years.. [laughs] and given that it wasn't Mirror's Edge when we started, but it was one team working on 'the new IP' for seven years, I think they did a strong final. They did something different that people hadn't done before. I think it needed a second generation so they can tweak on it, I played it a little bit.

    GU: Do you think it was a good idea for them to make that, compared to making more of what's already been successful for them?

    Liliegren: I think they were given an opportunity, and that was stated throughout the seven years "to come up with something different," and I think that they did that. I think they achieved that goal. I think they learned a lot, and I think that they definitely got a lot of press out of it, [an] insane amount of press actually, given that they didn't really sell that well. So I think it raised DICE itself for a developer that thinks out of the box.
    Incase you're wondering, Liliegren departed DICE when EA bought out the company. At the time Liliegren was managing DICE Canada, but when EA bought DICE, they decided to shut down that studio. Since then Liliegren formed another studio called Antic Entertainment, which we just so happened to do an interview about. ...
    by Published on March 2nd, 2010 18:15

    via Gaming Union


    We've been teasing our interview with Co-founder and former CEO of DICE, Fredrik Liliegren, in sections, but before we drop the entire thing, we thought it'd be just to highlight Liliegren's thoughts on Mirror's Edge.

    While Mirror's Edge was received fairly well by reviewers, the game didn't catch on with gamers all that much. Here's how our questions went:

    Gaming Union: What do you think of DICE's choice to make Mirror's Edge, and now that they're developing a sequel?

    Liliegren: Knowing that that product was in development for about seven years.. [laughs] and given that it wasn't Mirror's Edge when we started, but it was one team working on 'the new IP' for seven years, I think they did a strong final. They did something different that people hadn't done before. I think it needed a second generation so they can tweak on it, I played it a little bit.

    GU: Do you think it was a good idea for them to make that, compared to making more of what's already been successful for them?

    Liliegren: I think they were given an opportunity, and that was stated throughout the seven years "to come up with something different," and I think that they did that. I think they achieved that goal. I think they learned a lot, and I think that they definitely got a lot of press out of it, [an] insane amount of press actually, given that they didn't really sell that well. So I think it raised DICE itself for a developer that thinks out of the box.
    Incase you're wondering, Liliegren departed DICE when EA bought out the company. At the time Liliegren was managing DICE Canada, but when EA bought DICE, they decided to shut down that studio. Since then Liliegren formed another studio called Antic Entertainment, which we just so happened to do an interview about. ...
    by Published on March 2nd, 2010 18:09

    via Siliconera


    Next week Sony plans on unveiling their motion controller and probably it’s official name, “PlayStation Arc.” Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony’s motion controller.

    This trademark, the domain name registration, and execs calling the PS3 wand PlayStation Arc are pretty convincing evidence.

    Sony Computer Entertainment Japan registered two other interesting trademarks: “make drama baseball” in katakana which may be related to MLB 10: The Show and Hitsuji Boueigun. Loosely translated that’s something like Sheep Defense Force. ...
    by Published on March 2nd, 2010 18:04

    via Computer and Video Games


    As the European gaming population waits with one hand on the window, scanning the streets for the long overdue arrival of Yakuza 3, Japan are gearing up for Yakuza 4.

    Yakuza 4 is set for Japanese shelves on March 18 and Kotaku have just hosted a TV ad for the fourth game in the gangster kick-fest series.

    Not much to see, granted, but worth a watch all the same.

    As far as the west is concerned, we're expecting the third game on March 12, and we've got plenty of Yakuza 3 trailers and Yakuza 3 screens for you to look at until then.


    ...
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