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  • Shrygue

    by Published on April 8th, 2008 19:03

    via IGN


    With the scheduled release of Gears of War 2 less than eight months away, Epic games and Microsoft are slowly beginning to loosen the information valve on the highly-anticipated sequel, first at the Game Developers Conference in February and now in the most recent issue of Game Informer magazine, which has already reached some subscribers.

    A few of those magnanimous folks were kind enough to share their impressions of GI's Gears 2 cover story on the NeoGaf forums today, and we dutifully formed our impressions of their impressions, which we shall impress upon you here.

    According to the article, the basic gameplay of Gears will return in the sequel. The familiar sticky cover system will be back but slightly tweaked to make it harder to hit characters hiding behind stone walls, barricades or whatever else litters the battlefield.

    Many of the first game's weapons will return, and active reloads will be back with minor (undisclosed) alterations. As many Gears watchers predicted, chainsaw duels will now be part of the experience, and a smattering of new weapons will be included, too. The article specifically mentions poison grenades (oh, the multiplayer possibilities) and something called a Gorgon burst pistol. If it's anywhere near as sweet as the Boltok pistol from the first game, we'll take three.

    Much of the piece focuses on Gears of War 2's technical advances, which appear to be plentiful. Gamers who followed Epic's GDC appearance will be familiar with the terms "ambient occlusion" and "soft-body physics." Yes, they'll be included, as will hordes of independently animated on-screen enemies, advanced cinematic lighting and bumped-up water effects, all part of the new newest version of Unreal Engine 3.

    The GI article is thin on multiplayer details, but the mag does confirm that a re-imagined version of the Gridlock map from the first game will be back. Co-op play will return and, in keeping with current trends, will allow players to drop-in and out of games dynamically. In a change from Gears of War, the sequel will allow each player to choose different difficulty levels in a co-op game, and those choices will affect each player's experience when the team splits up.

    Gears 2 will also add a difficulty level at the low end of the scale that promises to make the sequel even more approachable for casual gamers, but the higher difficulty settings will remain "truly devastating," GI says.

    We still don't know much about the sequel's storyline, which Epic promises will be more fleshed-out that its predecessor, which had something to do with Emergence Day, some dudes with guns and emulsion.

    Delta Squad is split up when the sequel opens, and at least four new characters will be introduced as the story unfolds. Tai Kaliso is described as a spiritual warrior; Chairman Prescott is Hoffman's dictatorial boss; Dizzy is a Stranded soldier/truck driver; and Maria Santiago is the wife of Marcus Fenix's partner Dom, who embarks on a personal mission to save her in Gears of War 2.

    The forced walking scenes that masked load times in the first game have also been replaced with a new system that is apparently more bearable than watching Marcus walk around with his finger in his ear while grunting at the disembodied voice of Anya. She'll play more of a role in the sequel, too, finally getting her face in the action as an image on a video screen.

    There's still a lot we don't know about Gears of War 2. Will we fight the Locust Queen? Will the active-reload downing mechanism of the Longshot rifle return? Will multiplayer remain basically the same, or will Epic go for a wildly different setup? So far, CliffyB and crew aren't doling out those details. ...
    by Published on April 8th, 2008 19:01

    via Eurogamer


    Electronic Arts will be releasing the Xbox 360 version of Rock Band in Europe on 23rd May.

    It will be a timed exclusive for Microsoft, with PS3, PS2 and Wii offerings to appear "later this summer".

    (Update: EA has now clarified pricing details, too, having left them out of its original announcement. The instruments will be GBP 129.99 / EUR 169.99 with the game sold separately.)

    Euro Rock Band will feature a selection of exclusive songs, as was rumoured in March. These include tracks from Oasis and Blur plus adopted German favourite Die Toten Hosen, which might mean "the trouser hose". But also might not.

    We will get the full compliment of existing downloadable tracks on 27th May, too. This adds up to a meaty 70 songs, which you can get a load of over on the official site.

    Going forwards, both European and American versions will be given fresh tracks at the same time each week.

    The full list of Euro-exclusive songs can be found below.

    English
    • "Beetlebum" by Blur
    • "Rock 'n' Roll Star" by Oasis
    • "Monsoon" by Tokio Hotel
    • "Hysteria" by Muse

    German
    • "Hier Kommt Alex" by Die Toten Hosen
    • "Perfekte Welle" by Juli
    • "Countdown to Insanity" by H-Block X

    French
    • "Manu Chao" by Les Wampas
    • "New Wave" by Playmo

    EA is hosting an event today to showcase the game to the European press, so hopefully we'll have more on the announcement soon. ...
    by Published on April 8th, 2008 18:56

    via Eurogamer


    2K Marin may be developing BioShock 2 for PlayStation 3 as well as PC and Xbox 360.

    Job postings on the website call for those familiar to the system, with the level designer position specifically requiring PlayStation 3 experience.

    Elsewhere the ad mentions both PS3 and Wii.

    Unfortunately 2K Games was unavailable for comment.

    BioShock 2 was confirmed in March, with fresh Californian studio 2K Marin set to create it under the watchful eye of Ken Levine who still looks like Luke Wilson.

    While no platforms were announced most assumed PC and 360 versions would be a safe bet, given that the original game appeared on them.

    BioShock 2 is down for release sometime between August and October next year. There are no details on the story as yet, but we're hoping for motorbikes and monkeys.

    What are you hoping for, Eurogamer reader? ...
    by Published on April 8th, 2008 18:54

    via Games Industry


    Sony and Polyphony Digital's Gran Turismo 5: Prologue has spent a second week at the top of the Chart Track All Formats charts in the UK, despite a drop in sales of 40 per cent.

    Sega's Mario & Sonic at the Olympic Games climbs up one place to two, while Ubisoft's Rainbow Six: Vegas 2 is at three with sales falling 43 per cent.

    Konami's Pro Evolution Soccer 2008 remains at four this week helped by the Wii SKU which has boosted sales of the football favourite by 34 per cent.

    The highest new entry is Sega's Condemned 2 at five, with the publisher also seeing sales of Viking: Battle for Asgard climb as the game moves up the charts one place from eight to seven.

    The only other new entry this week is D3P's new release, Dark Sector, which just manages to miss the top ten at number 11.

    The Top Ten best-selling titles in UK are:

    1. Gran Turismo 5: Prologue
    2. Mario & sonic at the Olympic Games
    3. Tom Clancy's Rainbow Six: Vegas 2
    4. Pro Evolution Soccer 2008
    5. Condemned 2
    6. Guitar Hero III: Legends of Rock
    7. Viking: Battle for Asgard
    8. Wii Play
    9. Dr Kawashima's Brain Training
    10. Call of Duty 4: Modern Warfare ...
    by Published on April 7th, 2008 17:43

    via IGN


    The Japanese arcade hit Ikaruga receives the full Xbox Live Arcade treatment and is poised to launch on the platform this Wednesday, April 9, 2008 at 9:00 a.m. GMT (1:00 a.m. PDT).

    Ikaruga is a fast-paced scrolling shooter with a twist - players must constantly switch their ship's polarity to maximize their damage output and avoid incoming enemy fire of the opposite polarity.

    Ikaruga on Xbox Live Arcade features a two-player co-op mode both locally and over Xbox Live. Newcomers can also easily bring their skill up to speed by using the game's slow motion training mode.

    Ikaruga is a perfect combination of beautiful, manga-style storytelling and challenging arcade heroics, all brought to life in a gorgeous HD environment.

    Gamers itching to obtain a moment of Ikaruga glory will be wise to master the chaining system that detects when enemies of the same polarity are destroyed consecutively. Doing so will reward players with huge score bonuses, which will be key to topping Ikaruga's leaderboards.

    The ability to relive a particularly harrowing battle is also possible thanks to the game's record and replay function, which is new to the Xbox Live Arcade version of the game.

    From the Japanese developer Treasure, Ikaruga will be available worldwide for 800 Microsoft Points and is rated E for Everyone by the ESRB. ...
    by Published on April 7th, 2008 17:07

    via Next Generation


    By the end of March 2011, Tokyo-based Hudson Soft expects operating profit of 10 billion yen ($97 million), incoming president Michihiro Ishizuka told Bloomberg in a recent interview.

    Hudson's focus on Wii is already clear. In 2008, the game maker expects to release eight games for the Wii, and currently has released games including Fishing Master and Wing Island for the console. Hudson also plans to release the recently-announced Deca Sports this year.

    "The game-software industry is one of the sectors that will lead corporate earnings this fiscal year,'' said Yoshihiro Okumura with Tokyo's Chiba-gin Asset Management. "In particular, companies related to Nintendo have a lot of room for profit growth.''

    Aside from packaged goods, Hudson has also released several games for download on Wii, and has games in development for Nintendo's WiiWare original games service.

    "Two years from now will be the time when game-software developers' profits are expected to grow the most, after the winner and loser for consoles becomes clear,'' Ishizuka said. "I will ensure earnings jump in the next three years by promoting licensing of our games and increasing spending on promotions.''

    Hudson Soft is 54 percent-owned by Konami, and has other investors including Nintendo, JP Morgan Asset Management Japan and UBS AG, according to Bloomberg. ...
    by Published on April 7th, 2008 17:05

    via Eurogamer


    Eidos has revealed it is remaking arcade classic Gauntlet for DS.

    Backbone Entertainment of Age of Kings DS fame is in charge and the game is on course for a 20th June release.

    Gauntlet DS will have a co-operative focus - up to four players can battle their way through the campaign either locally or via Wi-Fi. Deathmatch, Team Deathmatch and Treasure Horde multiplayer modes are promised. Plus you'll be able to voice chat with other players using the DS's microphone or headset.

    Like its arcade predecessor, Gauntlet DS will be top-down (but this time in 3D). There will be four heroes to choose from: Thor the warrior, Merlin the wizard, Thyra the Valkyrie and Questor the elf.

    There are said to be around 40 maps to conquer and roughly 32 enemy types to fill them out with. ...
    by Published on April 7th, 2008 17:02

    via Games Industry


    SCEA has announced that it will be shutting down the servers for a number of its older online titles for the PlayStation 2 and PlayStation Portable platforms.

    According to dbTechno the online games will end on June 30 this year, and while most games will still be playable offline, two of the titles which only have online modes will become unplayable.

    The closure of online play servers for older titles is a normal process, and is only usually applied to games which have a very low, or no, demand.

    The full list of titles for which servers will be closed is as follows:

    PlayStation 2 games
    • Amplitude
    • Destruction Derby Arenas
    • Everybody’s Golf
    • EyeToy Chat*
    • F1 '04
    • Jak X
    • Lemmings PS2
    • My Street
    • Syphon Filter Omega Strain
    • This is Football 2004
    • This is Football 2005
    • Twisted Metal: Black Online*


    PlayStation Portable games
    • Lemmings
    • World Tour Soccer 2


    * Denotes titles that are online-only ...
    by Published on April 7th, 2008 16:59

    via Games Industry


    THQ executive Jack Sorenson has branded the hardware battle between Sony, Microsoft and Nintendo as "totally irrelevant", arguing that the rewards offered by each represent a "win" for games publishers.

    Speaking to GamesIndustry.biz last week at THQ's product showcase in San Francisco, the US publisher's head of worldwide studios said there was "too much of an emphasis on the sports aspect of who's winning and losing", and that his company was focusing on opportunities rather than installed base.

    "I think [the console war] is totally irrelevant. Even in the history of the business, other than something like the Dreamcast, you can do decent business on lots of platforms," he explained. "So the issue is not who wins, it's can an independent publisher do a good business on that platform. We're thinking everything from high-end MMO all the way to cell phones."

    Pointing to THQ's success with Game Boy Advance, Sorenson revealed that the publisher would continue to back older formats as long as they remain viable.

    "There's a ubiquity of gaming out there, and the platform is really just a medium. If that makes sense [we'll publish on] PlayStation 2 next year for something, PS2 two years from now," he said. "We certainly probably carried on longer on the GBA than most and had a very nice business out there because there're 80, 90 million GBAs out there - maybe a bunch left in closets and drawers, but there's still enough audience to buy them. All these platforms kinda win."

    Sorenson also elaborated on comments made by CEO Brian Farrell on THQ's response to the mergers and acquisitions activity of the industry's giants, insisting that the US outfit was not under any pressure to "make a point" in the market.

    "We're certainly looking at acqusitions all the time," he said. "[But] we're not in any rush in any one area. When I started I think it was three studios and 150 people in development, and clearly we rushed a bit to get scale and a certain size where we can cover a lot of different bases both genre wise and on a technology and platform basis.

    "And we're there and past that, so the bar is probably a little higher in terms of what we'd look at in terms of fit, and how good they are, and what they are bringing new to the group. But I wouldn't say there's any one target we're looking for right now."

    Asked where the merger of Activision and Vivendi, and the acquisition of 2K Games by EA would leave a publisher of THQ's scale, Sorenson argued that the US firm's strong financial foundations were key.

    "Being a public company you're always driven by growth. But if you feel your growth can be driven by what you already have then you probably don't need to push it as much.

    "We have all the elements, and we don't really feel there's any one thing that's missing because of size. If you can get the growth and find the profits and build based on your own strategy it's actually a lot better and easier to do it that way than, say, acquire another company with an entirely different culture, trying to bring them together. That's a huge event, especially the ones you just mentioned. These are not easy to do.

    "We're not driven to do something that's counter to our culture and strategy just in order to prove a point. [We're] trying to be in control of our destiny."

    The full GamesIndustry.biz interview with Jack Sorenson will be published next week. ...
    by Published on April 7th, 2008 16:55

    via Eurogamer


    Japanese publisher AQ Interactive has unveiled a fresh rhythm game for Wii called The World of Golden Eggs: Nori Nori Rhythm-kei.

    Most interestingly it's in development at Artoon, is best known for its collaborative work on role-playing game Blue Dragon.

    Golden Eggs will be based around a Japanese animated series of the same name, which we have no idea about but it must have something to do with chickens.

    The World of Golden Eggs: Nori Nori Rhythm-kei is due out this June in Japan. The likelihood of it appearing over here is slim. ...
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