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  • Shrygue

    by Published on March 20th, 2008 20:07

    via Computer and Video Games


    The first trailer for Codemasters Race Driver: GRID has appeared online, and you can view it by clicking once on our much-loved video player just to the right of these words. It's like a family member to us.

    Due for release in June 2008, Race Driver: GRID continues the popular racing game series and will be the first title in the franchise to appear on the current generation of consoles, coming to PS3, Xbox 360, PC and, er, Nintendo DS.

    A disclaimer confirms at the beginning of the trailer that the footage is actual gameplay footage, and for good reason - it looks absolutely incredible.

    Our personal favourite track has to be the neon-lit streets of Japan. Go. Watch. Now.


    Screenshots
    Trailer
    ...
    by Published on March 20th, 2008 20:05

    via IGN


    Oxygen Games is excited to announce Powershot Pinball Constructor for the Nintendo DS is shipping and will be available in the shops from 28th March 2008.

    Powershot Pinball Constructor offers pinball with a twist - disrupt your opponent's game with the unique sabotage feature - shake their screen, invert their flippers or even deploy the penalty multi-ball!

    Powershot Pinball Constructor also allows you to create and design your own customised pinball table. Share your creation with your friends by sending it wirelessly to their DS, then challenge them to a game and see who has got what it takes to reign supreme on the leader board!

    Play it... with multiple modes. Create it... with the unique table editor. Share it... wirelessly with friends!

    Powershot Pinball Constructor for the Nintendo DS will be available in-store on 28th March 2008. ...
    by Published on March 20th, 2008 20:05

    via IGN


    Oxygen Games is excited to announce Powershot Pinball Constructor for the Nintendo DS is shipping and will be available in the shops from 28th March 2008.

    Powershot Pinball Constructor offers pinball with a twist - disrupt your opponent's game with the unique sabotage feature - shake their screen, invert their flippers or even deploy the penalty multi-ball!

    Powershot Pinball Constructor also allows you to create and design your own customised pinball table. Share your creation with your friends by sending it wirelessly to their DS, then challenge them to a game and see who has got what it takes to reign supreme on the leader board!

    Play it... with multiple modes. Create it... with the unique table editor. Share it... wirelessly with friends!

    Powershot Pinball Constructor for the Nintendo DS will be available in-store on 28th March 2008. ...
    by Published on March 20th, 2008 20:01

    via Computer and Video Games


    When you see people walking on black and white lines in the road, you should stop your car - not batter through them like pins at a bowling alley. You and I know that, but some (grannies and drunk people) don't, but Atari is coming to the rescue.

    Driving Theory Training on DS aims to help those who need to brush up on their Highway Code, either to pass a theory test coming up, or to avoid running over people when out and about.

    And being on the DS means you can "revise, practice and take virtual tests on driving theory and Highway Code whilst on the move", points out Atari, although hopefully not actually while driving, may we add.

    It's all official stuff, too. "Driving Theory Training will feature the full driving theory questions and answers officially licensed by the DSA (Driving Standards Agency).

    "In addition to a full theory test based on the real life exam, learners can benefit from revision, graphs, mini games and questions and answers relating to vehicles. The application also features the full Highway-code, ways to learn and revise as well as fun games to entertain whilst stimulating the mind."

    It's scheduled for launch this summer. ...
    by Published on March 20th, 2008 20:00

    via Eurogamer


    SouthPeak is working on a firework-themed shooter for DS.

    Dubbed Big Bang Mini, the idea is to kill enemies coming towards you by making your own fireworks and exploding them on their faces.

    It is slightly unclear how it will all work, but apparently you will draw designs on the bottom screen and then launch them up into the top screen, where be baddies.

    "With Big Bang Mini, we're trying to combine the thrill of an intense action shooter with the beauty of a grand fireworks display," said Camille Guermonprez, boss of developer Arkedo. "If there's anything players won't like about the game, it will be that they're too involved in striking and dodging to appreciate the light show they're creating."

    Arkedo Studio previously worked on Nervous Brickdown for the DS, which scored middle to good marks across the board.

    Big Bang Mini will be out on DS this autumn.

    Pop over to our Big Bang Mini gallery for the first screenshots, right here. ...
    by Published on March 20th, 2008 20:00

    via Eurogamer


    SouthPeak is working on a firework-themed shooter for DS.

    Dubbed Big Bang Mini, the idea is to kill enemies coming towards you by making your own fireworks and exploding them on their faces.

    It is slightly unclear how it will all work, but apparently you will draw designs on the bottom screen and then launch them up into the top screen, where be baddies.

    "With Big Bang Mini, we're trying to combine the thrill of an intense action shooter with the beauty of a grand fireworks display," said Camille Guermonprez, boss of developer Arkedo. "If there's anything players won't like about the game, it will be that they're too involved in striking and dodging to appreciate the light show they're creating."

    Arkedo Studio previously worked on Nervous Brickdown for the DS, which scored middle to good marks across the board.

    Big Bang Mini will be out on DS this autumn.

    Pop over to our Big Bang Mini gallery for the first screenshots, right here. ...
    by Published on March 20th, 2008 19:58

    via Computer and Video Games


    Southpeak Games has offered brief confirmation on Two Worlds: The Temptation, a full sequel to RPG Two Worlds.

    Shouldn't the sequel have been called Three Worlds? Ahem.

    Anyway, events in The Temptation kick off shortly after those portrayed in the original game and it's apparently set in the Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar Desert. Great names.

    "Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed", says Southpeak.

    You can see first screenshots on this page, right here. It's out on PC and Xbox 360 in the autumn. ...
    by Published on March 20th, 2008 19:56

    via IGN


    Data Design Interactive - a successful video games publisher and games developer - is pleased to announce that it has secured rights to publish and develop the Nintendo Wii version of Battle Rage through their Popcorn Arcade label. Battle Rage is a third-person PC shooter and has been developed by Destan Entertainment and produced by Teyon Games. The company also announced the games full working title for the Nintendo Wii format: Battle Rage: The Robot Wars.

    Data Design Interactive managing director Stewart Green said,

    "Battle Rage is already an excellent game on the PC, but we saw the potential for the title on the Wii and jumped at the chance to develop it further for Nintendo's system. With our proven technology and the GODS engine all aspects of the original game will be effortlessly transferred over to the Wii. The combination of the high-end PC graphics, proven gameplay and addition of motion control will make for a very compelling and enjoyable experience."

    Battle Rage: The Robot Wars the third person shooter with elements of a beat'em'up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds (so called "arenas") and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in a team against a common foe. Every robot has its own weapons (for melee and distance combat), additional weapon types can be collected on the arena.

    The player can modify a robot's parameters in the single player mode as well as in the multiplayer to fit its possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode. The Tournament has begun.

    Features:

    * Single player and Multiplayer modes.
    * Arcade mode with a separate Storyline for each of the robots characters.
    * Robot Customization.
    * Compelling mechanics (Rage, Rush, Power Traingle).
    * Special Attacks (push, stun and other unique abilities for each robot).
    * Robots allowed to fight with 3 weapons at the same time (two ranged and one melee).
    * 8 different robots.
    * 20 weapons.
    * 10 arenas.

    More info here ...
    by Published on March 20th, 2008 19:52

    via Computer and Video Games


    A Banjo website has been launched but it contains nothing more than a spinning puzzle piece (or a Jiggy, as fans will know it), with the words "coming soon" appearing intermittently with Banjo's teethy, 'I'm-not-saying-anything' face.

    Update: Rare has contacted CVG to inform us that, while the teaser site is currently thin on content, it will be updated soon. Rare community manager, George Kelion, told CVG: "Like the game, the teaser site is still under construction and you can expect updates relatively soon." Fingers on the F5 button, then. Original story continues:

    So we presume the game will again feature Jiggys, one of the items you'll probably be collecting, along with, we guess, those annoyingly whiny little Jinjo bastards, musical notes, feathers, eggs, and whatever other tat Rare has dreamed up in the past decade.

    What's this all about? They tell us the game's in the making but show us absolutely nothing for years, and even send us banjo-themed Christmas cards and launch an empty website just to rub the infuriatingly stubborn info drought in our faces.

    And the site forces you to install some Microsoft web program in the promise that you'll get to "experience the site fully".

    Rare insists, however, that it'll be out this year. Fingers crossed... ...
    by Published on March 20th, 2008 19:40

    via Gizmodo




    A phone that can stay on standby for months without needing to be recharged is a pretty cool idea, right? But where would such amazing abilities come from? One would think that if it was possible to do, many major manufacturers would offer that as a feature. But only from one random Chinese company? Well, considering the I-Coloured Mobile ZJ268 gets 666 days of standby — not 665 and not 667, mind you — I think it's pretty obvious where that power comes from. Trust me, it ain't worth it. ...
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