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  • Shrygue

    by Published on February 14th, 2008 19:15

    via Games Industry


    Super Smash Bros Brawl, which burst through the 1 million mark after just 11 days, is top of the software sales chart in Japan for the second week, according to Media Create data for the week ending February 10.

    The game sold another 252,000 copies last week to bring its total to 1,071,000, making it one of Nintendo's fastest-selling titles for the Wii.

    Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat was a new entry in second place for the PlayStation Portable, selling 123,000 copies, while Wii Fit was third selling 65,000.

    The rest of the top ten showed signs of returning to its Nintendo-dominated state, following some variety in last week's chart, with seven of the top ten games - and 22 of the top 30 - selling for the Wii or DS platforms.

    Devil May Cry 4 dropped a couple of places to fourth while Mario & Sonic at the Olympic Games was fifth and Wii Sports sixth.

    The only other new entry was L, the Prologue to Death Note: Rasen's Trap for the DS in seventh, with Family Ski, Tales of Destiny: Director's Cut and Mario Party DS finished the top ten list.


    The full chart is as follows:

    1. Super Smash Bros Brawl (Wii)
    2. Mobile Suit Gundam: Gihren's Ambition, The Axis' Threat (PSP)
    3. Wii Fit (Wii)
    4. Devil May Cry 4 (PS3)
    5. Mario & Sonic at the Olympic Games (DS)
    6. Wii Sports (Wii)
    7. L, the Prologue to Death Note: Rasen's Trap (DS)
    8. Family Ski (Wii)
    9. Tales of Destiny: Director's Cut (PS2)
    10. Mario Party DS (DS) ...
    by Published on February 14th, 2008 18:56

    via Computer and Video Games


    Shigeru Miyamoto has said that Wii Fit isn't really meant to make you fit (like the title suggests). It won't give you a six pack or help you finish the London marathon. He says it's only going to make you more aware of your body. And that's a good thing.

    Speaking to Nintendo boss Satoru Iwata about the ideas surrounding the creation of Wii Fit, Miyamoto said, "I think it's important to make discoveries like this about yourself. I forgot to mention something important earlier: I don't think Wii Fit's purpose is to make you fit; what it's actually aiming to do is make you aware of your body.

    "That's why we wanted people to talk with their families about Wii Fit, and become aware of these things together as a group. If you're standing still, and it tells you 'Your body is swaying', you can see on the training results screen that your body has been shaking. But I think you'd never realize that your body is shaking in day-to-day life. I think becoming aware of things like this about yourself is quite interesting."

    Read the full interview here. We didn't want a six pack anyway... ...
    by Published on February 14th, 2008 18:45

    via Computer and Video Games


    Sony has updated the PlayStation Store with a bunch of content you mainly won't be interested in, but there is one item worth taking a closer look at.

    Games:
    Riff: Everyday Shooter

    Downloadable Content:
    Guitar Hero 3 - Classic Rock Pack

    Demo:
    Everybody's Golf World Tour

    Miscellaneous:
    Resident Evil 5 - Wallpaper
    Conflict: Denied Ops - Trailer
    Super Stardust HD - Theme
    Spiderwick - Trailer

    If we get you to do one thing today, hit this link and check out our videos of Riff: Everyday Shooter in action. We think you'll agree, it's a little different, and worth a punt. ...
    by Published on February 14th, 2008 18:34

    via Computer and Video Games


    God of War: Chains of Olympus is finally nearing release. So much so that Sony's flung out a new batch of shots for the bound-to-be-awesome action game.

    We're massive fans of the franchise and you should be to. Check out the new shots on this very page.

    And head over to the Chains of Olympus game page here when you're done. Right, can we have some God of War 3 action now, please?


    Screenshots here ...
    by Published on February 14th, 2008 18:29

    via Eurogamer


    Polyphony Digital boss Kanzunori Yamauchi has promised to connect the global community in Gran Turismo 5.

    He was speaking in an interview with GT Channel (dug up by videogaming247), highlighting the advancements the PS3 had allowed his team to make.

    "This Gran Turismo was going to be the first game produced for the PlayStation 3 hardware, so we definitely had to take the specs of the game to a whole new level," said Yamauchi.

    "For example, we've increased the number of cars that can run in a single race. We've also worked hard to make the driving simulation more real; for instance, we've tried to give the player more control when drifting the car. Another element is the AI, the cars that you race against. It's become much more intelligent.

    "Also, this game will have online capabilities. Even up till now, I think Gran Turismo has created a unique global community, but the users weren't really connected to each other. Now the community will really become global. This will be a big change," he added.

    Which all sounds lovely, if it turns out to be anything more than 16-player online featured in Gran Turismo 5 Prologue - out here in late March.

    Yamauchi went on to describe the Gran Turismo series as a game with elements "that will resemble an encyclopedia of cars".

    Its always been about simulating cars and having real life models available to play which, apparently, was a concept that took a while to catch on.

    "At first the whole concept of Gran Turismo couldn't be understood by the games publisher," continued Yamauchi. "Back then, there wasn't anything called driving simulators."

    He went on to boast about the contents of his personal garage. He has a beefed-up Nissan 350Z, a Honda S2000, a Mercedes SL55, a Porsche GT3, and two Ford GTs. Snap! ...
    by Published on February 14th, 2008 18:28

    via Games Industry


    Following incredible success for music gaming fuelled by breakout hits such as Guitar Hero and Rock Band, Nana-On Sha president Masaya Matsuura has told GamesIndustry.biz the next step for continued evolution of the genre is to include user-generated content.

    EA and Activision have relied on their publisher muscle to secure licensed titles for Rock Band and Guitar Hero, respectively, but Matsuura believes that if they can monetise user-generated content they'll open up further business models as well as broadening user appeal.

    "The current success of music-based gaming in the West is based upon licensed music," said Matsuura in an exclusive interview published today.

    "The [companies] already have music resources. So they can use a lawyer to get the license and they can make the product of the game.

    "In the future I think maybe they should open the format of the audio to the public so that everybody can make their own tracks for Rock Band or Guitar Heroes – publishing in some way using the internet, exchanging their own game code, including songs, with each other," he said.

    "If they can sell that kind of data, some people will be on the money."

    Matsuura also see opportunities for record companies hoping to take advantage of the popularity of music games, allowing users to sample free tracks in a game in return for advertising a bigger musical portfolio.

    "If one record label has a catalogue of 30 titles this month, and if you want to play one song without paying the money, the record company allows you to play that one track but during the playback you have to watch advertisements for other titles, for example," he offered.

    The full interview with Matsuura can be read here. ...
    by Published on February 14th, 2008 18:24

    via Eurogamer


    Online retailer Play has popped up a surprisingly good PS3 bundle deal.

    For GBP 299.99 you can get yourself a 40GB PS3 with a copy of Uncharted: Drake's Fortune and Ninja Gaiden: Sigma.

    Delivery is free and the package should save you a few quid. Bundles elsewhere seem to ask for 30 quid extra on a two-game bundle, despite some good single-game offers at 299.

    Uncharted: Drake's Fortune was probably the best game on PS3 last year, scoring a worthy 9/10 on Eurogamer.

    Ninja Gaiden: Sigma is a polished port of the Xbox game and, despite being rather antiquated, is the best in the series so far and not to be sniffed at.

    So, seen any good bundles lately? ...
    by Published on February 14th, 2008 18:21

    via Games Industry


    Industry analysts Pacific Crest Securities believe that successors to Microsoft's Xbox 360 and Nintendo's Wii should be on the market in two year's time.

    The firm expects the industry to see peak sales in 2010, as the two companies roll-out new hardware and the current leaders in the handheld space also come to the end of their cycles.

    "We believe that peak industry sales will occur in 2010, given that Microsoft will likely introduce its next console that year and Nintendo will likely launch before then," said Evan Wilson, reports GameSpot.

    "Further, 2010 is also likely to coincide with the end of the Nintendo DS and Sony PSP cycles," he said.

    Sony has always said that its latest console, the PlayStation 3, will have a ten year life cycle.

    SCEE president David Reeves told GamesIndustry.biz last year that the the company hopes the PS3 will remain on the market for ten year's due to the built-in hard drive and the ability to upgrade the console firmware. ...
    by Published on February 13th, 2008 23:18

    via IGN


    Many people are making plans to be with the ones they love on February 14th, but Sony's spreading a little digital love in the form of two highly anticipated demos. The PSN and PSP stores will receive a demo for MLB 08: The Show, SCEA's critically acclaimed baseball series. Players will be able to experience three innings between the Red Sox and the Rockies at Fenway Park during the day within the demo.

    The PSP store will also receive a demo for Patapon, the funky rhythm game that pits diminutive creatures against strange beasts. The Patapon demo will feature seven levels of exploration, collection and dancing, which should provide more than an hour's worth of gameplay. These two demos will be downloadable with the other content within the PSN update, which will be posted tomorrow. ...
    by Published on February 13th, 2008 21:37

    via Computer and Video Games


    In addition to our extensive preview of Spore, we've also managed to get our hands on six screenshots from the DS version.

    We think that Spore is one of the most ambitious videogame projects ever conceived, charting the evolution of a species from one cell to a million space colonies.

    Unfortunately from the looks of the screenshots, the DS version looks like it should have been a victim of natural selection, instead of surviving to grace the handheld console.

    If you've seen the screenshots in our preview, it should be obvious that the DS version is built from the ground-up and quite separate from other versions. It focuses on evolution and the creation of creatures, all fashioned into a linear story.

    We've been assured that it looks great when animated, but for now we'll hold out for a video to confirm it.


    Screenshots ...
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