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  • Shrygue

    by Published on January 18th, 2010 20:44

    via Eurogamer


    Actor Nolan North, the voice of Nathan Drake, has hinted that production on Uncharted 3 will begin this year.

    Talking to GamePro about his career so far, North said 2010 is going to be "a busy year" as there are sequels to Assassin's Creed II and Uncharted 2 that need doing. He also mentioned "a couple of other big premiers that are still unannounced".

    Developer Naughty Dog has said before that it's not done with Uncharted, and that there are "lots of adventures" left for Nathan Drake.

    Through his voice work on Uncharted 2, North has become a bit of a star. But in 2003 Nolan North was out of a job - kicked off a failed soap opera and left to fend for himself.

    Thankfully voice agent Pat Brady had snapped him up. "I had to reinvent myself as a voice actor," he said. "I had a feeling it was going to be big."

    He did, and in 2007 when Uncharted: Drake's Fortune was released, North became an instant hit. "Things started blowing up when I did Uncharted," he said. North was soon taking roles across the industry, starring in inFamous, God of War, Halo, Dragon Age, Prince of Persia, Assassin's Creed II and more.

    "I feel terrible for Brad Pitt. The anonymity of voice over is one the biggest advantages of the job. You make a great living, support your family, and nobody's going to bother you. My 'all day' is probably 4-hour days," explained North, adding that this lets him focus on his family life "more than most".
    North was nominated alongside Mark Hamill and Jack Black at the Spike Video Game Awards in the Best Voice category. He said he couldn't quite believe it and realises he owes "a lot" to the videogame industry.

    "I'm constantly waiting to be found out; for someone to say, 'Jig's up! You're having too much fun!' If they don't figure it out, I'm putting 'He got away with it' on my tombstone."
    ...
    by Published on January 15th, 2010 18:26

    Here's another round of the latest console sales data in Japan as follows:


    Playstation Portable: 145,682
    Nintendo Wii: 76,772
    Playstation 3: 61,591
    NintendoDSi: 50,178
    NintendoDSi LL: 45,221
    Nintendo DS Lite: 10,067
    Xbox 360: 5,461
    Playstation 2: 3,092
    Playstation Portable Go: 2,841


    Figures obtained from Media Create ...
    by Published on January 15th, 2010 18:19

    via Computer and Video Games


    Nintendo America boss Reggie Fils-Aime says the next Nintendo console, Wii 2 if you like, will not simply be about introducing a HD upgrade, but adding more new capability to its gaming offerings.

    "Over 26 million consumers have bought a Wii, so the consumer is saying that, for them, the quality of the visual is not nearly as important as the overall entertainment - the overall value of that experience and that's really what's propelled us," Fils-Aime said during a video interview with CNBC.

    "In terms of what the future holds, we've gone on record to say that the next step for Nintendo in home console will not be to simply make it HD, but to add more and more capability," he added.

    "We'll do that when we totally tapped out all of the experiences for the existing Wii and we are nowhere near doing that yet, so lots of ongoing opportunity for the consumer in the current generation."
    ...
    by Published on January 15th, 2010 17:59

    via Gizmodo


    There's still some question about whether Windows Mobile 6.6 or Windows Mobile 7 will be shown in February, but a solid tipster just told us that it will be WM7. And then he describes it.

    Here are a couple things described about WinMo 7 that mesh with the rumors we've heard before. First, it'll have the Natal-like gestures to be able to use the phone without touching it. We first heard about gestures on WM7 two years ago, and then sprinkled about the rumors in the past year.

    Then, he says that you won't be able to upgrade to Windows Mobile 7, because the OS actually requires you to have better hardware (faster processor, more memory, etc) and includes support for the motion-sensing gestures above.

    This bit also meshes with the rumored specs of the "Zune phone", which is basically Windows Mobile 7. From that rumor:

    ARM v6+ processor, with an Open GL ES 2.0-capable graphics chip-this may be the TI3430 or the Nvidia Tegra. To show all the eye candy there will be a 3.5" 800 x 480 or 854 x 480 pixels touchscreen. The specification also points out at other things in Pink, like 3-megapixel camera, GPS, light sensor, 3-axis compass, accelerometer, USB, Bluetooth, and full Wi-Fi support.
    But then how does that account for the HD2, which HTC Russia claimed will be getting a WM7 upgrade? Because HD2 is basically the top of the line right now, which—looking at its specs—put it into the Windows Mobile 7-capable category.

    So yes, it seems like we'll be seeing Windows Mobile 7 at Mobile World Congress in February. It better be pretty damn good for Microsoft's projection of being able to regain 25% of the phone market by 2014. ...
    by Published on January 15th, 2010 17:54

    via Joystiq


    After numerous trailers for the upcoming Resident Evil 5: Gold Edition's zany costumes, Capcom has finally released a trailer focusing on both of the extra DLC story chapters. "Lost in Nightmares" takes place before the events of Resident Evil 5 and includes a mansion inspired by the setting of the very first RE game. "Desperate Escape" takes place during the end of Resident Evil 5, as Jill and Josh race to save Chris and Sheva from the endgame's exploding volcano.

    With Jill serving as the "main character" for the additional content, the Gold Edition expansion looks like a genuine sequel, a la Resident Evil 3: Nemesis. Most importantly, we're glad to see Jill's masterful unlocking skills put to good use in this trailer. The first batch of RE5 DLC will be available on February 17.


    Trailer at Joystiq ...
    by Published on January 15th, 2010 17:54

    via Joystiq


    After numerous trailers for the upcoming Resident Evil 5: Gold Edition's zany costumes, Capcom has finally released a trailer focusing on both of the extra DLC story chapters. "Lost in Nightmares" takes place before the events of Resident Evil 5 and includes a mansion inspired by the setting of the very first RE game. "Desperate Escape" takes place during the end of Resident Evil 5, as Jill and Josh race to save Chris and Sheva from the endgame's exploding volcano.

    With Jill serving as the "main character" for the additional content, the Gold Edition expansion looks like a genuine sequel, a la Resident Evil 3: Nemesis. Most importantly, we're glad to see Jill's masterful unlocking skills put to good use in this trailer. The first batch of RE5 DLC will be available on February 17.


    Trailer at Joystiq ...
    by Published on January 15th, 2010 17:49

    via Games Industry


    Nintendo is likely to officially announce a new DS console this year, with the hardware on the market in under 15 months, according to EEDAR's Jesse Divnich.

    A slowing of support from publisher partners and a desire to remain ahead of any competitors will result in new hardware, said Divnich, despite a record year for the format in 2009.

    "Even though the Nintendo DS posted a record year in 2009, EEDAR expects Nintendo to make an official announcement on the DS2 within the next eight months," wrote Divnich.

    "Nintendo has always had a controlling stake in the handheld market, despite facing numerous competitors, and EEDAR believes one of the biggest reasons for Nintendo’s success in the handheld market is their ability to remove opportunity gaps for competitors to enter. Nintendo’s transition from the GBA to the DS, a year earlier than anticipated, was a brilliant strategy to remove any upper hand the Sony PSP could have by being first to market."
    New hardware will also help Nintendo fend off the piracy market, and entice publishers back to handheld gaming, said Divnich.

    "Piracy continues to be an issue, not just for Nintendo, but for its third-party publishers as well. Whilst the release of the DSi has slowed down piracy, that slow down will only be temporary as hackers have already managed to bypass the new security systems built into the hardware."

    He added: "Many publishers including Sega, Capcom, and now Ubisoft have all expressed that they may be reducing their exposure to Nintendo’s consoles, which will likely lead to heavy declines in both hardware and software sales for the Nintendo DS."
    Earlier this week French publisher Ubisoft said that it was concentrating on the Xbox 360 and PlayStation 3 formats in 2010, following poor sales of DS software in 2009.

    "The considerable contraction in the DS market during the year particularly affected Ubisoft, leading to a €160 million, or almost 50 per cent, year-on-year drop in the Company’s casual segment sales," admitted CEO Yves Guillemot.
    ...
    by Published on January 13th, 2010 17:37

    via IGN


    Speaking on the Nintendo Weekly show (via Youtube), President and COO Reggie Fils-Aime stated the company will be taking its time with the upcoming Zelda title for Wii, and that it won't see a release until its perfect.

    "Right now, it's still in development. But the key message that Mr. Miyamoto and Mr. Aonuma is telling us is that it really has to be perfect when it launches," he said. "That really is what the Zelda fan is expecting."

    "So for all of those Zelda fans out there right now, I would say enjoy The Legend of Zelda: Spirit Tracks, and know that the Zelda title for Wii is going to come out when it's perfect," he said.
    Fils-Aime's comment doesn't exactly mesh with an earlier report saying the new title would ship in 2010.

    Last week, Nintendo CEO Satoru Iwata was quoted by Asahi Shimbun Daily in Japan as saying the next Zelda for Wii will ship before the end of this year. Nintendo Japan has yet to officially make an announcement on its release date, however. ...
    by Published on January 13th, 2010 17:27

    via The Guardian


    There are few things in life more satisfying than finishing a long, difficult book. The payoff, both in reaching the conclusion of the narrative, and the sense of accomplishment at having fulfilled such a large commitment, can be immense. It would be remiss of me to brag about the heavyweight titles I've ticked off over the past few years, but my most recent undertaking was probably one of the most rewarding things I did all last year. Especially as it was mostly about whales.

    And so, it was once the case with video games. Particularly before the advent of 'saving', the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments.

    Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs.

    Whereas once the only reason I wouldn't complete a game would be because it was too hard, now small piles of games lie scattered around my television unloved. They will never be finished. Bioshock. Assassin's Creed. Super Mario Galaxy. I even lost interest in Dragon Age, which captivated my imagination for a good three to four weeks. What incentive is there? The fact that I have more games available to me, and more of a higher quality, than I did as a child is certainly a mitigating factor. But is it just me that doesn't care whether or not I 'complete' a game anymore?

    Taking Modern Warfare 2 as an example, what does it even mean to 'finish' the game? To complete the narrative 'For the Record' campaign? How about to complete it on the hardest setting? Or perhaps it should be to get 100% in all the different game modes? But then what about Prestige mode, and all that entails?

    Remember some of the classic game endings from the days of gaming yore on this list. How many releases from the current generation of consoles would make it on there? Are endings something today's gamers care about?

    Games have become so huge, that even story-led titles need scores of subplots and diversions to keep things interesting. It seems nowadays developers are stuck between a rock and a hard place - make a single, satisfying narrative and the game will be accused of being too short. Make something sprawling and huge, and any sense of momentum of the primary narrative is completely lost.

    The cutscenes that rewarded finishing Fallout 3 and GTA 4 - two games I did actually manage to complete - were scant reward for the hours of time invested. The satisfaction felt paled in comparison to that with the games of my childhood. Has the great ending been consigned to gaming history's dustbin?
    ...
    by Published on January 13th, 2010 17:23

    via Games Industry


    Research carried out by the NPD Group has shown that physical format game sales and rentals accounted for 90 per cent of console game acquisitions during the third quarter of 2009.

    They also counted for 79 per cent of games obtained for all other platforms, including handheld, PC, Mac and mobile.

    The research took into account both new and used game sales and add-ons, as well as game rentals.

    NPD also noted that the majority of dual format purchasers - ie, those who bought their games in both the digital and physical formats - are notably younger than other groups of buyers with 70 per cent falling into the 'under 35' bracket.

    These dual format purchasers represented just 19 per cent of all buyers, but provided 40 per cent of sales volume.

    For digital-only buyers, the percentage of under 35s fell to 46.

    "While physical retail product remains the driving force behind industry sales, the role of digital distribution in the games ecosystem continues to climb," said Anita Frazier, industry analyst for the NPD Group.

    "Publishers and retailers must keep an eye on the current state of the marketplace and must map ahead for future strategies."
    The report also touched upon the issue of piracy, discovering that 4 per cent of gamers questioned indicated they downloaded files from P2P networks - a figure that would represent just over 6 million consumers.

    PC and Mac software was by far the most pirated, accounting for 72 per cent of illicit downloads. ...
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