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  • Shrygue

    by Published on February 9th, 2010 18:44

    via IGN


    The mystery surrounding those two final Resident Evil 5 Gold Edition Mercenaries Reunion characters has been solved courtesy of Japan's Weekly Famitsu magazine. In its latest issue, the magazine reports that Rebecca Chambers and Barry Burton will make it into the revamped Mercenaries mode as new playable characters.

    This is the last bit of information before Gold Edition hits the Japanese PS3 next week under the name Resident Evil 5 Alternative Edition. Worldwide, the game is coming to PS3 and Xbox 360. All the content, including the Mercenaries Reunion characters, will be made available to current RE5 owners via paid downloads.

    In addition to the new character reveal, Famitsu also printed the first review of Gold Edition. The magazine's four reviewers awarded the game a high 10, 9, 9 and 9 (each score is out of 10). The new Lost in Nightmares episode earned praise for its strong puzzle element which hakens back to the classic Resident Evil. While the new episodes are short, they have "random elements" and score attack opportunities.

    Sounds like a worthy update both for new buyers who go with the disc version and for current owners who go for the downloads. ...
    by Published on February 9th, 2010 18:41

    via Computer and Video Games


    Someone must be buying the endless stream of Sackboy costumes for LittleBigPlanet, because Media Molecule's still churning them out, this week releasing new costumes to mark Valentines Day and Chinese New Year.

    The valentines 'Lurve Pack', contains four new love-themed Sackboy costumes and 15 new stickers, so you can spend Valentines Day making a level of love for your missus as an excuse to stay in the warm playing PS3, instead of taking her for an expensive meal. The DLC only costs $2.99 (usually around £2).

    The Chinese New Year costume pack gives you two new suits for free. They'll be on the PS Store from this Thursday but get cracking because they'll both disappear on Feb 25. Pics are over on the PS Blog.

    In case you missed the news, MM breathed new life into the game's single-player venture with the huge Pirates of the Caribbean update, which added all new water mechanics. ...
    by Published on February 9th, 2010 18:39

    via Eurogamer


    An Australian man convicted of videogame piracy has been ordered to pay Nintendo AU$1.5 million in compensation.

    James Burt was accused of uploading New Super Mario Bros. Wii to the internet. According to Nintendo, "sophisticated technological forensics" were used to track him down as the source. A Federal Court search order was then obtained for Burt's home and the authorities seized some of his property.

    "The legal proceeding resulted in a settlement in which the individual will pay to Nintendo the sum of $1.5 Million dollars by way of damages to compensate Nintendo for the loss of sales revenue caused by the individual's actions," the company said in a statement.
    That's equivalent to nearly £840,000. Oof. ...
    by Published on February 8th, 2010 19:24

    via Computer and Video Games


    PSM3 magazine has given Quantic Dream's curious psycho thriller a healthy 88 percent score (and that's 18 percent more than it gave Final Fantasy XIII).

    "The narrative takes precedence over everything else," says PSM3. "It's essentially a nine-hour film that you nudge along by following on-screen button prompts, although you feel more connected with the action than this might suggest."

    It goes on: "The only reason you won't like Heavy Rain is how little it feels like a 'game'. At least in the traditional sense. The only bit that feels distinctively gamey is when you're using Jayden's futuristic visor to track down clues at crime scenes ... Think the detective scenes in Batman: Arkham Asylum, but much more detailed and involving."

    PSM3 says the game delivers its branching story though, and this makes for inevitable replay value. "As soon as you finish the game, we guarantee you'll immediately start a new game to explore the scenes you almost certainly missed, or alternate dialogue."
    88's a good score. Not quite the revolution you may have hoped but we're playing it now and we like it too.

    The news comes after Official PlayStation Magazine's Heavy Rain review rewarded the game with a 9/10, whilst GamesMaster gave it an equally impressive 91 per cent. ...
    by Published on February 8th, 2010 19:20

    via Joystiq


    It looks like that entire game's worth of removed content might be making it into Final Fantasy XIII after all. GameStop has posted the box art for the Xbox 360 version of the game and, more importantly, it has also posted the art for the back of the box. As you can see above, the box mentions that Final Fantasy XIII will support downloadable content after all, though there is no mention of what the DLC actually is. It's worth noting that the content could be something as simple as Avatar outfits or accessories, though it would certainly make sense for Square Enix to supply its most well-known franchise with post-launch DLC.

    The news comes after producer Yoshinori Kitase was rumored to have stated that no DLC had been planned for the game, though he noted it was still "possible." Final Fantasy Union, however, notes that Kitase apparently confirmed DLC during a recent interview with the Dutch Official Playstation Magazine. The box art certainly seems to confirm that, though we've reached out to Square for clarification. As of this writing, GameStop has yet to post the art for the back of the PS3 version, so it's unclear if both platforms will support said content. ...
    by Published on February 8th, 2010 19:18

    via 1up


    Now that Sega has finally announced the real Sonic the Hedgehog 4, I thought it would be nice to talk about the fake one that has been floating around for over a decade now.

    As you can see in the photo to the right, Sonic the Hedgehog 4 was made for the Super Nintendo. Blasphemous, I know! As you might imagine, this was in no way an official product, and was sold mostly in black markets and in regions where piracy wasn't really an issue.

    The game itself is a rather extensive hack of Sunsoft's Speedy Gonzales: Los Gatos Bandidos, a game that already shares more than a passing resemblance to Sonic (as any Speedy Gonzales game should, really). The hack was done in 1996 by a Peruvian outfit calling themselves Twin Eagle Group, which did quite a few similar hacks for the system. Its softography shows, among others, Flubber, Street Fighter 2 Vs. X-Men, Men in Black and The Man in the Iron Mask.

    The hack is ultimately kind of sloppy, with quite a few weird mistakes and a strange soundtrack, but it's passable for what it is. I've certainly seen worse. Gameplay is below, do try and enjoy. Note that Sonic is rescuing little Marios stuck in cages, I always liked that touch.


    ...
    by Published on February 8th, 2010 19:13

    via Computer and Video Games


    Rebellion's multiplayer Aliens vs Predator demo was downloaded 14,000 times on Xbox Live over the weekend - but the developer has told PS3 fans it is "really sorry" for a bug that left them unable to use the game's matchmaking system.

    Rebellion released released an Aliens vs Predator demo patch patch on Friday to fix the matchmaking error on the PC version of the game - and told CVG today that it is working "as fast as possible" with Sony to patch the PS3 version.

    However, the demo has really shone on Xbox Live, where it is carrying an impressive user rating.

    Senior Producer Dave Brickley told CVG today:

    "Just looking at how the demo's been rated on Xbox Live tells its own story - 14,000 downloads in a few days and an approval rating of 4.5/5, we're absolutely delighted with the response.

    "Someone described it as being an Avatar day - people's perceptions were turned upside down but having had time to get to grips with the combat system and the three species the comments are almost humbling, they see what we've done is deliver something genuinely new and fresh, a real reason to stop playing what they are currently, and we just can't have asked for more than that - and they've only seen one mode.

    "The way we went about it I think raised eyebrows - lack of the tutorial which you get with the single player meant it's initially a daunting prospect but we released a video which explains all the intricacies and that's helped people evangelise the system and in fact even help others learn it as they've returned to give it another go.

    "The most gratifying aspect is seeing people totally get into the species themselves and just get lost in the experience, even working together as teams even though it's not a team mode that's on offer."
    Discussing the PS3 problem, Brickley added:

    "The one unforeseen issue was the matchmaking on PS3, that really came out of left field and we've still got Sony engineers helping us look into what is at fault. I understand why people question how it wasn't spotted sooner but we just can't replicate that kind of scale in normal testing.

    "Had we left Create and Browse Games in there as with the full game the problem wouldn't have been so serious. Bottom line is we're really sorry to all those PS3 owners and are working as fast as possible to find a solution which will help them enjoy the demo too."
    ...
    by Published on February 8th, 2010 19:13

    via Computer and Video Games


    Rebellion's multiplayer Aliens vs Predator demo was downloaded 14,000 times on Xbox Live over the weekend - but the developer has told PS3 fans it is "really sorry" for a bug that left them unable to use the game's matchmaking system.

    Rebellion released released an Aliens vs Predator demo patch patch on Friday to fix the matchmaking error on the PC version of the game - and told CVG today that it is working "as fast as possible" with Sony to patch the PS3 version.

    However, the demo has really shone on Xbox Live, where it is carrying an impressive user rating.

    Senior Producer Dave Brickley told CVG today:

    "Just looking at how the demo's been rated on Xbox Live tells its own story - 14,000 downloads in a few days and an approval rating of 4.5/5, we're absolutely delighted with the response.

    "Someone described it as being an Avatar day - people's perceptions were turned upside down but having had time to get to grips with the combat system and the three species the comments are almost humbling, they see what we've done is deliver something genuinely new and fresh, a real reason to stop playing what they are currently, and we just can't have asked for more than that - and they've only seen one mode.

    "The way we went about it I think raised eyebrows - lack of the tutorial which you get with the single player meant it's initially a daunting prospect but we released a video which explains all the intricacies and that's helped people evangelise the system and in fact even help others learn it as they've returned to give it another go.

    "The most gratifying aspect is seeing people totally get into the species themselves and just get lost in the experience, even working together as teams even though it's not a team mode that's on offer."
    Discussing the PS3 problem, Brickley added:

    "The one unforeseen issue was the matchmaking on PS3, that really came out of left field and we've still got Sony engineers helping us look into what is at fault. I understand why people question how it wasn't spotted sooner but we just can't replicate that kind of scale in normal testing.

    "Had we left Create and Browse Games in there as with the full game the problem wouldn't have been so serious. Bottom line is we're really sorry to all those PS3 owners and are working as fast as possible to find a solution which will help them enjoy the demo too."
    ...
    by Published on February 8th, 2010 19:11

    via Eurogamer


    Bungie's organising a send-off for Halo 2 a day before Microsoft shuts off Xbox Live support for Xbox 1 games.

    On 14th April, those of you with all of the Halo 2 maps released so far will be treated to "one last hoorah".

    "We're all saddened at the realisation that an era is coming to an end but looking back, we're incredibly fortunate to have had such a great run and such strong support from our fans," a statement on Bungie's website read.

    "Halo 2 has been at or near the top of the Xbox live charts for original games since it launched over five years ago. We're extremely thankful to everyone who has played, enjoyed and supported Halo 2 over Xbox Live. We've had some great fun together, including far too many humpday losses to even recount.

    "That said," the developer added, "mark your calendars now - on April 14th let's all rally to go online for one last hoorah. One final farewell and one final opportunity for all of you to kick our asses at Halo 2."
    Frustratingly, anyone without the full compliment of Halo 2 maps - including DLC - will be unable to play. And that DLC can no longer be downloaded from Xbox Live, making the retail-released map disk the only option should you be able to find it.

    Bungie's aware of this and trying to find a solution.

    "On it. Not sure what, if any, solution we can work out, but we definitely can't adjust the playlists over the weekend. Sit tight," wrote the developer on its forum.
    Halo 2 was released in 2004 and earned 9/10 on Eurogamer - one whole point better than its predecessor. ...
    by Published on February 5th, 2010 23:53

    On Kotaku, some readers there have found it the Sonic 4 will heading to the iPhone. Here's a quote from one of them with an image as well:




    It's iphone. We figured this out in the comments of the first Sonic 4 article because it was hidden on the website as an image called "promo" or something and then was pulled down.

    *types sonic into the smart bar thing*

    "http://www2.sega.com/sonic4/assets/promo1.png"

    Yeah, that was the original images location. This is what it looked like.

    So there you have, it's set for the iPhone. Note that old Sega has either pulled the image from the site or changed the url as the link doesn't point to it anymore. Anyway, thoughts anyone? ...
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