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  • Shrygue

    by Published on October 30th, 2007 18:50

    via Engadget




    While we're already fairly well acquainted with most of the Rock Band kit, the much-need Xbox 360 USB hub has so far been kept under wraps, leaving the amount of clutter soon to be occupying many a living room entirely up to the imagination. The folks at 1Up have now changed that situation, however, posting a slew of pictures of what they say is the finalized four-port USB hub.

    As you can see above, it's a powered-hub, meaning you'll have yet another cable snaking its way to your power outlet and, for those curious, it's apparently made by a company called ViPowER. If that shot above isn't enough to whet your appetite, you can find plenty more by hitting up the read link below. ...
    by Published on October 30th, 2007 18:43

    via Computer and Video Games


    EA has uploaded the first download content for Tiger Woods PGA Tour 08 in the form of one new course - the Doral Golf Course.

    For 400 Microsoft points (that's £3.40 in real money) you get 18 holes on one of the toughest courses in the world, for you to master.

    That's a bit steep, but let's hope they don't go the way of Guitar Hero II (500 MS Points for three lousy songs) and start charging £3.40 for a new FIFA stadium. ...
    by Published on October 30th, 2007 18:41

    via IGN


    Virtua Fighter 5 has shipped to North American retailers for the Xbox 360, publisher Sega said today.

    The latest installment in the arcade fighting series comes to the 360 with an all-new online two-player VS. mode over Xbox Live.

    "This is the moment Virtua Fighter fans have been waiting for - online head-to-head fighting for Virtua Fighter 5," said Rick Naylor, director of marketing at Sega of America. "The introduction of online play opens up the Virtua Fighter competition arena to a global scale, enabling players to compete and challenge anyone, anywhere, anytime, using Xbox Live."

    Players can select one of the 17 characters and customize a character in the game's Quest mode, opening up costume changes and a range of unlockable and earnable items.

    Virtua Fighter 5 is based on the latest arcade version update and features both analog stick and D-pad control, as well as vibration support. The DOJO mode also has added features including leaderboards, training move settings, improved throw-escape training, and the option to change your opponent's position and recovery type. ...
    by Published on October 30th, 2007 18:40

    via IGN


    Naruto: Rise of a Ninja has shipped to North American retailers for the Xbox 360, publisher Ubisoft announced today.

    Based on the popular anime series from VIZ Media, the title is the first original Naruto game developed for North America and combines free-roaming action/adventure and head-to-head fighting.

    Uzumaki Naruto is a ninja-in-training learning the art of ninjutsu with his classmates Sakura and Sasuke. The trio study under the instruction of their teacher, Kakashi, who helps the group face challenges.

    In addition to a single-player campaign mode, Naruto: Rise of a Ninja also includes an Xbox Live multiplayer battle mode. ...
    by Published on October 30th, 2007 18:39

    via Games Industry


    Frontier boss David Braben has urged publishers to remember that taking a chance on an unproven game can often lead to incredible financial rewards.

    Using The Sims, Roller-coaster Tycoon and Grand Theft Auto as examples, he stated that rather than predicting sales with comfortable definitions of games, trusting developers with unique or experimental ideas can see a much larger payback.

    "You justify it because the prize is huge," said Braben in an exclusive interview published on GamesIndustry.biz today.

    "Roller-coaster Tycoon initially didn't sell well but gradually grew into a huge seller. But there was mass scepticism within the industry. EA almost didn't publish The Sims. They thought they'd humour Will Wright because he's done good stuff in the past and it ended up as the world's number one seller.

    "These things would not get embraced by big business. In terms of return on investment you've got to be able to forecast, usually based on an existing title," he said.

    "Whereas, with something that's got a unique element it's much, much harder to do. What it takes is the unusual publishers, someone like LucasArts, who were happy to go with Thrilleville – a new IP, a new approach – I take my hat off to them," he added.

    Frontier is currently working on The Outsider for PS3, Xbox 360 and PC, with a publisher expected to be announced shortly.

    The full interview, where Braben shares his views on the recent acquisition of Bizarre Creations and Bungie going it alone, along with the effect these have on his own business, can be read here. ...
    by Published on October 30th, 2007 18:25

    via Computer and Video Games


    The wait for Final Fantasy Crystal Chronicles: Ring of Fates for DS to hit British stores loaded with easy to read English text will go on until spring next year. Soz.

    A full review of the Japanese version, which is already out, can be found here. Yes, it's brilliant, but unless you can ready crazy symbols like a ninja, you'll just have to wait.

    Fans will remember the first game in the Crystal Chronicles line (released on GameCube) for its unique four-player co-op gameplay that used the GBA as a controller. The new DS quest sticks to the same co-op theme, only this time you won't have one player lumbered with carrying that bloody crystal.

    Random battle encounters are also out the window here, and all bouts are fought in real time making for what Square says is "the most accessible Final Fantasy ever". ...
    by Published on October 30th, 2007 18:18

    Sony have today released firmware version 3.72 for the PSP. The changelog from 3.71 is shown below as follows:


    Network
    • Support for PLAYSTATION Network titles have been expanded.
    • Support has been added for [Remote Start]* of the PS3 system under [Remote Play].
    *To use this feature, the PS3 system software must be version 2.00 or later. For detailed information about [Remote Start], visit the PS3 Help & Support section at eu.playstation.com and select Connecting to other devices in the General Guides area.

    Looks like version 2.00 for Playstation 3 will be here with us very soon. ...
    by Published on October 30th, 2007 18:11

    via Eurogamer


    Microsoft has confirmed that Mutant Storm Empire will be released on Xbox Live Arcade tomorrow, priced 800 Microsoft points (GBP 6.80 / EUR 9.30), and has also highlighted some of the other XBLA titles due out in "the coming weeks".

    First up on the alphabetical list is N+, from Slick Entertainment and Metanet, in which players control a tiny acrobatic ninja through tons of levels of puzzly platforming.

    It will soon be joined by THQ's recently unveiled Screwjumper and SpongeBob SquarePants: Underpants Slam. The latter is in a very small minority of kids-focused XBLA titles, but the addition of Activision's Shrek-N-Roll puzzle game to the line-up potentially gives it a naptime companion.

    Elsewhere, Sierra Online's Switchball, a physics puzzler about directing a ball along a course suspended in midair, brushes up against Chair Entertainment's Unreal Engine 3-powered Undertow, while InterServ's Word Puzzle - yes, pen and paper word-search brought to digital life - rounds out the list of seven games set to join XBLA soon.

    Look out for our Mutant Storm Empire review very soon. ...
    by Published on October 30th, 2007 18:09

    via Eurogamer


    Microsoft has issued a statement saying that IPTV functionality will not be included in the fall 360 firmware update.

    It has also suggested that we might not even see it this year, as was originally promised by Bill Gates at the CES show earlier in 2007. Apparently the fancy new technology will only be given to service providers by Christmas, landing the final release-ball in their court.

    "Internet Protocol Television (IPTV) features will only be available from the Xbox 360 through a service provider who has deployed Xbox 360 with Microsoft Mediaroom (IPTV) services," MS told Gamespot in a statement.

    "Xbox 360 with Microsoft Mediaroom (IPTV), will be available to service providers by the end of the year. Microsoft's IPTV service providers will ultimately determine the timing of Xbox 360 with Microsoft Mediaroom deployments."

    Rumours that IPTV would be included in the looming firmware spiralled from a customer whose console was exposed to the new features while being serviced. Whoops. Apparently it allows on-screen chat while watching telly, recorded shows or on-demand movies.

    "This was an isolated incident where these features were inadvertently exposed while the customer's console was being serviced and is unrelated to the fall update," continued the statement.

    We are currently waiting to hear back from Microsoft about what exactly will be in the update and when we can expect it to be released on Live. ...
    by Published on October 29th, 2007 18:28

    via Computer and Video Games


    Following a swift withdrawal by film studios Fox and Universal, Microsoft is already in talks with other distribution projects to continue development of the Halo film, says Peter Jackson's representative Ken Kamins.

    Prep work on the Halo film continues, Kamins tells Variety, mostly thanks to the involvement of exec producers Jackson and Walsh. Most of the pre-production is being done at their visual effects studios in New Zealand, Weta Digital and Weta Workshop, so there will be no stalling.

    Both of the studios who backed the flick abruptly pulled out. Rumours say the studios were concerned over a budget rising above $135 million, but Kamins says disputes came after Fox and Universal tried to lower Microsoft's profit margines.

    "What happened was this: Universal, on behalf of both studios, asked for a meeting with the filmmakers just prior to the due date of a significant payment," says Kamins.

    "Basically, they said that in order to move forward with the film, the filmmakers had to significantly reduce their deals. They waited until the last minute to have this conversation. Peter and Fran, after speaking with their producing partners and with Microsoft and Bungie, respectfully declined."

    Speculation also centred around the Halo film's newcomer director Neill Blomkamp, who's already filmed several Halo 3 shorts.

    "Everybody is supremely confident in Neal," Kamins said. "Part of what excited Peter and Fran was Neal's vision. We're very confident this film will move forward with the creative partners intact, who will take the film to production."

    The Halo shorts looked bloody great to us, and who knows; maybe they'll help the Microsoft's flick actually come to life this time. It'd be a shame to waste those real life Warthogs. ...
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