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  • Shrygue

    by Published on September 13th, 2007 18:27

    via Games Industry


    Lazard Capital Markets analyst Colin Sebastian is predicting that sales of Halo 3 could reach USD 200 million in "one of the largest and most successful product launches in digital entertainment."

    Sebastian based his prediction upon "conversations with Xbox management as well as our own industry checks," with "significant preorders and broad consumer anticipation" of the Xbox 360 title. More than one million copies of the game have been pre-ordered.

    "In addition, we expect Halo 3 to drive increasing Xbox 360 hardware sell-through, supported by the August price cuts," said Sebastian. "We note that incremental retail foot traffic resulting from the Halo 3 launch benefits video game specialty retailer GameStop."

    As for competing consoles, Sebastian expects PS2 software prices to decrease, possibly accompanied by a hardware price drop. Even if Sony drops the price of the PS3 during the holidays, he expects the price of the 360 to hold steady, although he does not "rule out the possibility of other promotional activities into the holiday period as Microsoft seeks to take full advantage of Halo 3 momentum."

    Microsoft has already stated that they expect Halo 3 to break the record set by its predecessor, Halo 2, which itself surpassed the film Pirates of the Caribbean: Dead Man's Chest as the highest grossing entertainment launch. ...
    by Published on September 13th, 2007 18:23

    via Games Industry


    Sony's Jamie MacDonald has told GamesIndustry.biz that the release of PS3 social networking service Home will be a low key affair, following an invite only public beta.

    Home may have a profile similar to the biggest blockbuster games, but Sony is opting for a soft launch as it gradually rolls out the 3D user community for the PlayStation 3.

    "One of the challenges that we have is to get over the mentality of Home being your typical product launch," said MacDonald, speaking in an exclusive interview published today.

    "In the past we'd make a game, put it on a disc and launch it in the shops. But this is so different.

    "It's a constantly evolving thing. Week by week and month by month it evolves. There isn't going to be this 'big bang' launch. That's how you do it in the Web 2.0 world, if you're familiar with the launch of Gmail or something like that," detailed MacDonald.

    Home is central to Sony's network initiatives, with it initially acting as 3D community for like-minded PS3 users, bringing together multiple online services for the PlayStation 3.

    The free service will launch from the PS3's Cross Media Bar, allowing users to interact, communicate, play online games, shop and build their own customised spaces.

    But more than a first-party initiative, Home will open up to offer third-party partners space to conduct business, advertising and services in a controlled environment.

    Although no definite date has been set, when unveiling the service at GDC earlier this year Sony pencilled in an autumn release.

    "It's already out there in a closed beta and we're going to an open beta in the next couple of months and then it will be available on the Cross Media Bar soon after," said MacDonald, vice president of SCE worldwide studios.

    When the beta does go public shortly, it's likely to be by invite only.

    "At the moment the closed beta is employees, trusted third-parties and people like that. An open beta will be a wider audience but it won't be open to everybody.

    "We haven't worked out the exact way of doing it but it will be invites to people to ask if they want to be part of it, and then depending on what the response is, we'll have to have some way of deciding who can and who can't take part," said MacDonald.

    The full interview with Jamie MacDonald, where he discusses the challenges of creating Home, can be read here. ...
    by Published on September 13th, 2007 18:11

    via Games Industry


    SCEE has been recognised by the European Imaging and Sound Association, with the PS3 receiving an award for home entertainment.

    "To receive an EISA Award is a very high honor in the electronics industry and therefore to receive one for a product that is usually thought of as simply a games machine, truly highlights the versatility and quality of PS3," said SCEE president David Reeves.

    "We firmly believe that PlayStation 3 has the capabilities to sit at the heart of the living room and very much belongs there. This award highlights that claim."

    The EISA has a membership comprised of nearly 50 audio, mobile electronics, video, and photo magazines spread throughout 19 countries. A judging panel consisting of journalists and independent technical experts selected the award winners. ...
    by Published on September 12th, 2007 20:56

    via Eurogamer


    Tony Hawk has finally finished work on the demo for his ninth game, and released it today on Xbox Live [it's possible you've misunderstood - Ed].

    It drops in at just over a gigabyte, and will let you skate around a small portion of the Proving Ground world.

    Things you might like to try out on your adventures are the new Nail the Grab controls, where clicking the analogue sticks lets you control your hands when your board is airborne - or maybe you want to cut your own skating video with the new capturing and editing controls.

    But there's lots more than that to come. You'll be able to modify your own indoor skate park in a great big garage, then invite your friends over for a cup of tea, for example. Or mess around with the scenery of the world to make your own organic skate-rink.

    Plus it's all much bigger than last time around, and developer Neversoft is promising some bizarre music-synchronising video editing system (a bit like Guitar Hero note-matching) in the final box.

    Proving Ground has also managed to not only retain the back-to-basics feel of Tony Hawk's Project 8, but improve on it with a grittier, more urban feel.

    John Walker of writing fame went to see the game very recently, and came out with a large smile on his face. With hot competition from EA and Skate, now looks like the perfect time for Tony Hawk's to pull off a real tour de force.

    Tony Hawk's Proving Ground is due out on PS3, Xbox 360, PS2 and Wii on 9th October ...
    by Published on September 12th, 2007 20:48

    via Eurogamer


    EA has confirmed that the demo for FIFA 08 will go live on 360 and PS3 tomorrow.

    It'll give you a chance to try out what the publisher is calling its most coherent football game to date. There's the new skill system to try out, the opportunity to play as just one member of the team and not mess it up, plus the usual better graphics, physics, and all that malarkey.

    EA is also offering much more in the way of online support this time around. Following a post-release update you'll be able to play five against five, for instance, where you each control your player of choice on either side. The ultimate goal is to have 11 versus 11, although we're not sure who would really want to be centre-back or the goalie.

    Interactive Leagues are back, too, so you and your chums can help your favourite team to victory, plus lots of other knick knacks. Sprint your way over to our first impressions of FIFA 08 for a closer look.

    FIFA 08 is coming out on PC, PS3, 360, PS2, PSP, Wii and DS on 28th September. Look out for our thoughts soon. ...
    by Published on September 12th, 2007 20:46

    via Eurogamer


    Gran Turismo 5 Prologue's price is still to be decided, Sony said today, following a report on Dutch website Fok! which claimed the Blu-Ray edition would cost EUR 45.

    In addition, Sony was also unable to narrow a date down for Polyphony's eagerly awaited PS3 sequel. Current expectations are that both the PSN and Blu-Ray versions will be available before the end of 2007.

    GT5 Prologue is a demo version of what to expect when the full Gran Turismo 5 is released. It will feature more than 40 (incredibly shiny) cars, and tracks including the Eiger Nordwand course, the London City Track, and Suzuka. You can either race these the right way around, reverse them, or try alternative routes.

    But perhaps the most exciting feature will be the ability to face-off against up to 15 others over the PlayStation Network, complete with global online rankings. ...
    by Published on September 12th, 2007 20:45

    via Eurogamer


    Sony Europe has told us this morning that the Blast Factor: Advanced Research add-on will be available sometime in October - not 20th September as ThreeSpeech suggests.

    The expansion will revamp the visuals and audio of the PlayStation Network game, as well as add new bosses, enemies, specimens and special powers. There will be a monthly online high score table, too, and a practice mode so you won't look silly when your friends come round and watch.

    Advanced Research was released in August in the US for USD 4.99. But unfortunately there's no word on what it will cost here.

    The original Blast Factor game appeared here earlier this year, and impressed us with its tactical blast-'em-up action. Hopefully these new additions can turn it into a solid and positive recommendation. ...
    by Published on September 12th, 2007 20:44

    via Eurogamer


    Ratchet & Clank Future: Tools of Destruction will be released in the US on 23rd October and in Europe this November, Insomniac's Ryan Schneider told Eurogamer today.

    Separately, the game's product manager confirmed that a demo of the game will be released on PlayStation Network in the US and Europe on 4th October.

    Although it's about the 78th game in the series, Tools of Destruction is something of an origins tale, which sees the popular PS2 heroes taking over Emperor Percival Tachyon's ship and journeying around the galaxy for their first PS3 adventure.

    We'll be bringing you impressions of the latest builds and more details from the development team in the Ratchet & Clank Future. ...
    by Published on September 12th, 2007 20:43

    via Eurogamer


    Sony has rolled down our news hill and sung confirmation that LocoRoco Cocoreccho will be available next Thursday on the PlayStation Network.

    It's the one that's an interactive screensaver rather than a fully-fledged game, remember - and will cost GBP 1.99 (EUR 2.92) to download.

    So when you sit there not doing anything for a little while, your not-a-game will start - maybe you were looking out of the window at a passing squirrel or a talking hedgehog.

    The idea is to wake up the LocoRoco using a little butterfly, then guide them around the map by titling scenery using the Sixaxis controller. See, it is used for something.

    All-in-all we're told there will be more than 200 singing blobs to play around with, as well as baddies to stop you getting to the end of the level in one piece. ...
    by Published on September 12th, 2007 20:41

    via Eurogamer


    Sony has told us that Europe won't have to wait much longer than America for God of War on PSP.

    The game is due out over there on 4th March, and apparently will follow here shortly after.

    "God of War: Chains of Olympus is on-track to be released in PAL territories soon after its US release, during early 2008," a spokesperson for Sony told us.

    Ready at Dawn is creating the handheld game, under close supervision from the critically acclaimed PS2 God of War team. ...
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