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  • Shrygue

    by Published on March 23rd, 2009 20:46

    via Computer and Video Games


    Everyone and their dog familiar with the Pokémon Game Boy games wants a monster-catching MMO - or at the very least a proper home console instalment on Wii.

    It's disappointing to hear then that the proper 3D Pokémon we've been fantasising over since the N64 days, is still not even a dream in its creators' heads, according to an interview conducted by What They Play.

    "At this point, we're not thinking of going in that direction," game director Junichi Masuda, accompanied by designer Takechi Kawachimaru, replied when asked of the series' potential Wii and MMO future.

    "Trading is a core concept of Pokémon. So when you're trading, you meet with a friend and decide which one you want and which one they want. I would like to emphasize real-world communication. You don't see each other online," Masuda added.

    Brilliant. As for the next, 300th instalment in the handheld line, the Pokémon man says it may take advantage of the DSi's new features: "If we think there's something interesting and fun for the players that we can do with the camera, then we'll definitely consider applying that new technology to the future Pokémon games," he said.

    "You can take a picture and draw on it, and that's fun, but we have to make it much more fun for the player if we want to put it in our games."

    If we have to wait any longer, we're going to make a 3D Pokémon. ...
    by Published on March 23rd, 2009 20:37

    via Eurogamer


    LittleBigPlanet has nearly two million online users, Sony America said on Friday, and between them they have uploaded nearly 650,000 levels.

    In a press release (thanks vg247) celebrating LittleBigPlanet's recent AIAS and BAFTA wins, SCEA said that there were more than 646,135 levels, 1,934,700 total users, and an average of 35,373 levels uploaded each week. The data is from 11th March.

    Sony is presumably hoping that renewed awards chatter and signs of a thriving community will entice a few more people to give the game a go - especially as it has now slipped out of the UK All-Formats Top 40, and with some online retailers marking it down to around 15 quid in the UK.

    Sony also recently confirmed that LittleBigPlanet is coming to PSP. ...
    by Published on March 23rd, 2009 20:28

    via Games Industry


    GameStop's senior vice president of merchandising, Bob McKenzie, has praised Nintendo's pricing of the DSi.

    Speaking to Gamastura, Mckenzie explained how the USD 179 price point still represents value, despite being USD 30 more than the DS Lite.

    "I think they've got the value there," he said. "It's great; I think it's priced right. They've done a good job. Seeing the demo of that thing really makes you realise how much different it is from the original DS Lite."

    Mckenzie commented on the handheld's redesign, including its loss of the GameBoy Advance cartridge port.

    "Having the DSi losing the ability to play your GBA games on it - I don't think that the consumer is really going to look at that as a negative," he explained, saying that demand for the older titles had "definitely tapered off".

    "We saw a similar thing with the launch of the PlayStation 3, obviously," he added. "Initially that launched with backwards compatibility, and then some of the variations of the different size configurations weren't backwards compatible."

    "The further you get from that launch, I think, the less impactful it is to the consumer, because they feel they've upgraded their library over time."
    ...
    by Published on March 20th, 2009 21:39

    via Joystiq


    Develop reports that at a secret Nintendo developer conference this week, the company outlined a strategy to encourage developers to create short applications for the DSi's new DSiWare download service. Unnamed developer told Develop that Nintendo wants DSiWare developers to consider both short games and non-game apps, rather than the games-only selection found on WiiWare. The emphasis on small utilities and extremely brief games does call to mind a certain other device.

    One dev said that "Given the advanced functions in the DSi, such as the microphone and camera, the company told us that there are a variety of opportunities for a variety of apps, both in a games sense and a non-games sense, that we could offer."

    Nintendo of Japan already has a few non-game apps on the DSi Shop, including Nintendo-themed calculators, two clocks, and a travel guide. The rest of the service consists of small games, many of which are miniature versions of existing DS games. It seems that Nintendo's western branches have the same kind of thing in mind for third-party DSiWare offerings. We'll most likely find out next week, when Nintendo will present two talks at GDC: one about the DSi's design, and the other from Satoru Iwata called "Discovering New Development Opportunities." ...
    by Published on March 20th, 2009 21:03

    via Computer and Video Games


    Grand Theft Auto IV's Xbox 360-exclusive DLC, The Lost & Damned, "would have outsold Killzone 2" in the shops if it was a traditional retail product, Microsoft has boasted.

    Xbox 360 product management director Aaron Greenberg claimed that the Xbox Live-only GTA episode is now "the most successful game add-on content we've ever launched."

    He added, "If that content was sold at retail, it would be one of the best sellers across all platforms. It would have outsold Killzone 2."

    Analysts have put sales figures for the DLC at above one million. Killzone sold 323,000 units in February - but that's limited to North American sales.

    "It's another example of a great way to leverage Live to provide content that's very timely. You could never really deliver that kind of experience at retail," Greenberg added.

    "When people get [their games] in the Spotlight channel, it's in the millions of people who are clicking and looking and downloading. With our community being over 17 million, the scale when we get into some of those featured items is pretty big."

    In the same interview with Gamasutra, Greenberg claims that the PlayStation business is "haemorrhaging" at retail, partly because PS2 owners are migrating to Xbox 360 instead of PlayStation 3, he claims. Not that he'd say it's doing brilliantly, anyway. ...
    by Published on March 20th, 2009 20:51

    via Computer and Video Games


    Just when we thought the Midnight Club: Los Angeles South Central release was done and dusted, there's been another twist. The 360 DLC pack has been delayed at the last minute due to an "unforeseen bug".

    "The Xbox 360 version of Midnight Club: Los Angeles South Central, set to release on Xbox Live and PlayStation Network today, has not yet gone live on Xbox Live due to an unforeseen bug in the title update," reads a Rockstar statement.

    "We are currently working as quickly as we can to resolve this issue, and we will notify everyone as soon as the DLC is made available. Thank you for understanding and your patience. Please note that this issue does not affect the DLC on the PlayStation Network - it is currently live and available for download."

    Here we go again. More details on South Central here. And probably another Midnight Club story next week. ...
    by Published on March 20th, 2009 20:49

    via Eurogamer


    The downloadable version of SOCOM: Confrontation launched on the European PlayStation Store yesterday, along with PowerUp Forever, the PSone's Silent Hill and downloadable content for Call of Duty: World at War and Midnight Club: Los Angeles.

    SOCOM, then, costs GBP 19.99 or EUR 29.99 depending on the ground under your feet, although whether you'll feel like paying that is another matter. PowerUp Forever is somewhat cheaper at GBP 6.29 / EUR 7.99 and took a bow on Xbox Live Arcade late last year. Silent Hill, of course, requires no introduction, although you might like to know it's GBP 3.99 / EUR 4.99.

    The Call of Duty: World at War map pack - reviewed later today - is GBP 7.99 / EUR 9.99, which is also what you will have to pay for the premium version of Midnight Club: Los Angeles' South Central add-on - although you can download the map extension for free.

    Elsewhere there's the Street Fighter IV Shadaloo Pack for GBP 3.19 / EUR 3.99, featuring alternative costumes for the bosses - M. Bison, Balrog, Vega, Sagat and Seth - and yet another LittleBigPlanet costume pack, this time allowing you to dress up as a Helghast trooper for GBP 2.39 / EUR 2.99.

    Elsewhere elsewhere, Sony is starting to seriously fill out the PSP end of the shop with downloadable games formerly sold on UMD, with all of the following arriving at GBP 14.99 / EUR 19.99: SOCOM: Fireteam Bravo, Twisted Metal Head-On, Splinter Cell Essentials, Everybody's Golf and Ratchet & Clank: Size Matters.

    There's also the option to buy Spinout (GBP 7.99 / EUR 9.99) and Resistance: Retribution, which is also available on UMD today. And, once again, we're forced to point out that the RRP-hugging GBP 24.99 / EUR 39.99 Sony wants for the download is a bit stiff next to the 18 quid you can find it for on Amazon or Play.

    Finally, there's lots of gunk for Rock Band and Guitar Hero, which we got bored of reporting ages ago. Sorry. ...
    by Published on March 20th, 2009 20:44

    via Eurogamer


    Idol Minds has released a patch enabling PAIN players to battle against each other online.

    It's free, according to the US PlayStation blog, and supports both voice and text chat.

    Idol Minds also tells us the premium Smack Pack DLC will arrive soon. This adds Darts and Fortress game modes playable in any of the existing areas: Movie Studio, Amusement Park, Downtown. Props will change depending on the level chosen.

    Darts is darts, but with multiple bullseyes and obstacles to avoid. Earn big points by grabbing other players or bombs en route to the board.

    Fortress can be played by four people, each occupying a floating fortress guarded by pre-picked defences. These can be as ludicrous as flying toasters, and need to intercept destructive missiles lobbed by others. Causing destruction increases points while taking damage decreases points. Players with scores reduced to zero are eliminated.

    There is no exact date or price for the Smack Pack yet.

    PAIN launched on PSN exactly a year ago today, and was the most popular downloadable game on PS3 last year. ...
    by Published on March 20th, 2009 20:41

    via Gamedaily


    The PS3's current price has been a subject of constant debate among industry analysts. Rumors of price cuts have been flying fast and wild of late, many of which see a price drop in the next month or two. Speaking to GameDaily BIZ in an interview, SCEA's Senior VP of Marketing Peter Dille sees not a high price in the PS3, but high value.

    "I think it's already well publicized that we have a very clear objective from our parent, Sony Corp., that we're to focus on a profit objective, and with those marching orders it limits the playbook when it comes to pricing and promotion," expressed Dille. "Our competition had a very aggressive pricing strategy, but they also were packing two, three, four games in with the unit weekend to weekend with different retailers, and that cost a lot of money. So we had a profit goal and they had a market share goal. We've had a very successful year; we had record revenues across our three platforms last year, and our PS3 business was up 40 percent, notwithstanding the tough climate. So we've really focused on changing the conversation away from price and trying to communicate the value inherent in the PS3."

    "I think when people start doing the apples-to-apples comparison, and see what PS3 can do, and see the value of Blu-ray, and what free online and free wi-fi with a hard drive in every box really means, it resonates," he added. "I think people are gravitating to it and we've got a lot of momentum with the launch of Killzone 2 – we're seeing a nice upsurge in our business. What we set out to do at Destination PlayStation (DPS) was to articulate our plans and lay out the road map, communicating our great software lineup. Some people probably were coming into DPS skeptical about what our plans really were, and I would venture to say that certainly all the retail partners I met with and all the publishing partners were really fired up about the year ahead for PS3.

    "We also have to work hard to gain our consumers' trust and make them comfortable that when they buy a PS3, it's going to stand the test of time. The fact of the matter is we're the only console manufacturer that's ever launched a product that's had a 10-year life-cycle. And we've done that now not once, but twice. One of the great things about the PS3 is that if you buy it today you can be confident it's going to be the centerpiece of your entertainment for the next 10 years. Economically, that's a great value."

    "Yes, in tough times people think twice about discretionary spending, but we also know people spend for value. They are looking for things that will last before they spend the money. We believe that plays right into our strengths," he noted.
    ...
    by Published on March 20th, 2009 20:37

    via Kotaku


    According to MTV Multiplayer, the PlayStation Network Bandwidth Fee Sony charges for content downloads could have publishers thinking twice about what downloadable content they offer on the PlayStation 3.

    The PlayStation Network Bandwidth Fee, instituted on October 1st of last year, charges game publishers 16 cents per gigabyte of free and paid content download via the PlayStation Network, which presumably helps Sony cover the cost of the bandwidth. The fee only covers the first 60 days of downloads for free content, while paid content accrues fees until the content is removed from the service.

    While 16 cents may not sound like much, as MTV Multiplayer points out, a one gigabyte demo downloaded one million times equals an additional $160,000 a publisher has to pay Sony, on top of licensing fees to get their games on the PlayStation 3 in the first place. Needless to say, publishers aren't too happy about the fee.

    "It definitely makes us think about how we view the distribution of content related to our games when it is free for us to do it on the web, on Xbox Live, or any other way - including broadcast - than on Sony's platform," one publishing source said. "It's a new thing we have to budget. It's not cool. It sucks."

    The whole story has been uncovered by the folks over at MTV Multiplayer, whose request for comment from Sony on the policy were declined, garnering only an assurance from Sony Computer Entertainment America spokesman Patrick Seybold that the quality of content on the PlayStation Network wouldn't be affected.

    "Of course we work closely with (publishers) to bring their amazing content to our growing audience, and we are focused on ensuring we, and our publishing partners, have a viable platform for digital distribution. We foresee no change in the high quality or quantity of demos and games available on PSN."

    So is this the cost of the PlayStation 3 maintaining free online as opposed to the Xbox 360's subscription fees, or a result of Sony's overall financial problems? As of right now there's no way to tell. All we can do, as MTV Multiplayer suggests, is keep an eye on what DLC shows up on the PlayStation Network, and hope publishers don't start holding things back in response to the unpopular new policy. ...
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