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  • Shrygue

    by Published on February 18th, 2009 20:25

    via Eurogamer


    EA will release a Wii version of Dead Space this autumn; one that has been specially built and has a whole new scary story to unravel.

    The game, subtitled Extraction, will be a prequel to Dead Space from last year, and be developed by the same EA studio.

    We're promised top notch FPS motion-sensing controls as well as co-operative multiplayer.

    Story-wise, we'll be introduced to a woman who becomes a mining colony's only hope for survival once a mysterious contagion spreads across the ship. We're told there will be plenty more weapons, enemies, characters and puzzles to uncover along the way.

    Dead Space was released last October on PC, Xbox 360 and PS3, and divided opinion. Whereas we saw the spooky shooter as nothing revolutionary, rather a lot of you disagreed. ...
    by Published on February 18th, 2009 19:24

    via IGN


    After months of waiting, Nintendo of America finally revealed the details we've been anticipating. On April 5th, the Nintendo DSi system will be released in North America for $169.99. The North American version will be available in two colors: black and blue.

    The system has been available in black since the Japanese launch in October 2008; the blue system will be unique to the US launch.

    The Nintendo DSi system is an enhanced handheld that features two cameras, an SD card slot, built-in 256 megabytes of rewriteable storage, the ability to play music files, and new online connectivity with download functions.

    Another feature mentioned in Nintendo's announcement is the Nintendo DSi system's ability to not just play Nintendo DS games as well as downloaded DSiWare titles, but also the ability to play Nintendo DSi-native games purchased at retail. Nintendo has yet to release a DSi-native game on cartridge in Japan.

    Earlier this month we played with the US version of the Nintendo DSi, which you can read all about by heading to our extensive hands-on with the unit. ...
    by Published on February 18th, 2009 19:17

    via Eurogamer


    Robot Entertainment, a new Texan game developer created by many of the original founders of Ensemble Studios, has confirmed that it is working on downloadable content for Halo Wars.

    The newly minted company, headed up by Ensemble founder Tony Goodman, will also "support online gaming and community for both Age of Empires and Halo Wars", according to its press release.

    "Additionally, Robot is developing its own original IP." This has led to speculation that an unannounced, former Ensemble project has made the transition as well, although there's nothing to suggest that in Robot's press release.

    "The video game industry is in a state of upheaval," Goodman said, "not just games, but the entire landscape. Everything is changing: where we buy games, how we buy games, how much we pay, how long we play, who we play them with.

    "As a fast-moving independent team of game developers, industry leaders and market experts, Robot Entertainment is ideally positioned to play a transformative role in the industry's future."

    The news that Robot will support Halo Wars expands on comments made by Microsoft-based producer Jason Pace in an interview with Eurogamer last month.

    "Ensemble is, as I'm sure you know, forming a new company, and they will be helping us support the title moving forward, so: bug patches, any kind of fixes - we'll have all those folks available to work on it," he said, so we can probably also expect our old euphemistic friends the 'title updates' to venture forth from Robot as well.

    In the aftermath of Ensemble's closure, announced last September, Microsoft quickly added that it still owned the Age of Empires IP, traditionally developed by Ensemble. Whether Robot's involvement with that goes beyond "online gaming and community" support remains to be seen. ...
    by Published on February 18th, 2009 19:17

    via Eurogamer


    Robot Entertainment, a new Texan game developer created by many of the original founders of Ensemble Studios, has confirmed that it is working on downloadable content for Halo Wars.

    The newly minted company, headed up by Ensemble founder Tony Goodman, will also "support online gaming and community for both Age of Empires and Halo Wars", according to its press release.

    "Additionally, Robot is developing its own original IP." This has led to speculation that an unannounced, former Ensemble project has made the transition as well, although there's nothing to suggest that in Robot's press release.

    "The video game industry is in a state of upheaval," Goodman said, "not just games, but the entire landscape. Everything is changing: where we buy games, how we buy games, how much we pay, how long we play, who we play them with.

    "As a fast-moving independent team of game developers, industry leaders and market experts, Robot Entertainment is ideally positioned to play a transformative role in the industry's future."

    The news that Robot will support Halo Wars expands on comments made by Microsoft-based producer Jason Pace in an interview with Eurogamer last month.

    "Ensemble is, as I'm sure you know, forming a new company, and they will be helping us support the title moving forward, so: bug patches, any kind of fixes - we'll have all those folks available to work on it," he said, so we can probably also expect our old euphemistic friends the 'title updates' to venture forth from Robot as well.

    In the aftermath of Ensemble's closure, announced last September, Microsoft quickly added that it still owned the Age of Empires IP, traditionally developed by Ensemble. Whether Robot's involvement with that goes beyond "online gaming and community" support remains to be seen. ...
    by Published on February 18th, 2009 19:15

    via Games Industry


    Microsoft is investigating a serious system design flaw in its Xbox Live accounts system which is leaving some active Xbox 360 gamers with no choice but to start afresh with new Gamertags, deleting any achievements they may have accumulated in the past four years.

    The problem stems from the Windows Live ID email address that's required to set up a Gold membership, and specifically those which are automatically set to expire after a period of inactivity, such as Hotmail.

    If a user allows their Windows Live ID email to expire - perhaps because they use an alternative such as Gmail on a day-to-day basis - the email account is deleted, along with any Gamertag that may be associated with it, even if the user has set up additional non-Hotmail addresses in the meantime.

    A Microsoft customer services representative confirmed the problem, apologising and adding: "The only alternative is to set up a new Gamertag with your preferred email address."

    She added that there was no way around the problem, and that any achievement points gained were non-transferable, and would therefore be lost - despite any user affected still having an accurate, up-to-date profile existing on their own Xbox 360 hard drive.

    GamesIndustry.biz has confirmed the problem exists with a relatively small percentage of users, and while the issue does not prevent gamers from playing offline with a Silver membership, it will prevent them from upgrading at any time to Gold status, effectively blocking any ongoing online multiplayer activity - one of the facets which made the service so popular in the first place.

    Downloads from the Live Marketplace appear unaffected by the issue, which can be diagnosed via a '8015d080' error code when any new subscription attempt is made.

    UPDATE: Microsoft issued this statement in response to a request for comment on the problem: "We are investigating this issue and don't have any further comment to make right now. Any consumer with any issues regarding their Xbox 360 or Xbox Live account should visit xbox.com/support or call their country's customer support number." ...
    by Published on February 18th, 2009 19:15

    via Games Industry


    Microsoft is investigating a serious system design flaw in its Xbox Live accounts system which is leaving some active Xbox 360 gamers with no choice but to start afresh with new Gamertags, deleting any achievements they may have accumulated in the past four years.

    The problem stems from the Windows Live ID email address that's required to set up a Gold membership, and specifically those which are automatically set to expire after a period of inactivity, such as Hotmail.

    If a user allows their Windows Live ID email to expire - perhaps because they use an alternative such as Gmail on a day-to-day basis - the email account is deleted, along with any Gamertag that may be associated with it, even if the user has set up additional non-Hotmail addresses in the meantime.

    A Microsoft customer services representative confirmed the problem, apologising and adding: "The only alternative is to set up a new Gamertag with your preferred email address."

    She added that there was no way around the problem, and that any achievement points gained were non-transferable, and would therefore be lost - despite any user affected still having an accurate, up-to-date profile existing on their own Xbox 360 hard drive.

    GamesIndustry.biz has confirmed the problem exists with a relatively small percentage of users, and while the issue does not prevent gamers from playing offline with a Silver membership, it will prevent them from upgrading at any time to Gold status, effectively blocking any ongoing online multiplayer activity - one of the facets which made the service so popular in the first place.

    Downloads from the Live Marketplace appear unaffected by the issue, which can be diagnosed via a '8015d080' error code when any new subscription attempt is made.

    UPDATE: Microsoft issued this statement in response to a request for comment on the problem: "We are investigating this issue and don't have any further comment to make right now. Any consumer with any issues regarding their Xbox 360 or Xbox Live account should visit xbox.com/support or call their country's customer support number." ...
    by Published on February 17th, 2009 23:45

    via Gizmodo US




    HTC and Google are getting closer to perfection with the new Android G2, the HTC Magic. Nice finish, great form factor. Check out our video, including the obligatory comparison with Apple's iPhone, and hands-on impressions:

    The bad news first: Apart from my gripes about the user interface—which are still there—there is one but. A big BUT, bigger than Ramona's, the planetary lady with accidental moustache who serves the bocadillos down at one of the fair's restaurants: The software keyboard. On this first touch, the keyboard felt cramped, probably a result of the screen size, which is smaller than the iPhone's—which is the obvious soft keyboard reference, since it was the first one to implement a finger-touch software keyboard.

    In addition to that, there's an additional user interface problem, this time having to do with perception: Instead of popping up above your finger—like in the iPhone so you can clearly see what you pressed—the keys appear on the sides. They flash quickly as you press them, and I found it extremely distracting. They said that they put them on the sides not to obstruct the view, but knowing the over-the-key implementation in the iPhone's software keyboard, it doesn't make much sense. Furthermore, when you are typing with one finger only—like I often do—you will be obstructing the view of the flashing key with your finger. The reason: When you type on the right side of the keyboard, the flashing keys appear on the left. When you click on the right, they pop out on the left.

    Other than this, the rest is great. There's a new Google Mail feature to delete or classify mail in bulk, as well as a faster camera, which now can take video—which obviously means you can play back video as well. The rest of the interface and features is what you already have in the Android G1. However, what really steals the show here is the hardware itself.

    HTC has got a very smooth phone, which feels great on your hands and in your pants' pockets. While it's sightly thicker than the iPhone, the narrower, rounded body, and weight makes it feel the same size. For sure, a lot less bulky than the G1, which looks like a brick next to this. And as you have seen in the shots, the final HTC Magic is quite pretty. Have no doubt: This thing alone will make many consumers put up with the less-than-ideal software keyboard.

    Overall, the first feeling is that we got a potential winner here. If they can manage to make the software keyboard better, Apple will definitely have a formidable enemy in the Android G2. ...
    by Published on February 17th, 2009 22:17

    via Computer and Video Games


    Those of you who have experienced issues with your Xbox 360s will probably be happy to know that Microsoft's been working hard to improve its console repair service.

    "We've improved that [repair] process," said Xbox group product manager Aaron Greenberg, when questioned by Edge about 360s refurbished by Microsoft going on to fail multiple times after being repaired.

    He also said that 360s sent in for repair are often fitted with the most up to date technology.

    "...What we do in general, the way that it works, is that they will fix it with the latest [hardware] improvements that we've applied [to current Xbox 360s]. Obviously we're continuously improving the technology inside the box, not to get too technical. So they'll apply that when they make the increments to your system."

    The exec also reckons that improvements to the console's design process should mean the company can finally put the Red Ring of Death issue to bed.

    "What it comes down to is isolating and figuring out the issue, fixing the issue, and the more that we can fix the issue, and know it's fixed, then we're good going forward. We've put the worst behind us on this, but we know there are a few lagging systems, and so we want to take those and make it right."

    It's just as well the console has had such a great game library since launch, otherwise... ...
    by Published on February 17th, 2009 22:17

    via Computer and Video Games


    Those of you who have experienced issues with your Xbox 360s will probably be happy to know that Microsoft's been working hard to improve its console repair service.

    "We've improved that [repair] process," said Xbox group product manager Aaron Greenberg, when questioned by Edge about 360s refurbished by Microsoft going on to fail multiple times after being repaired.

    He also said that 360s sent in for repair are often fitted with the most up to date technology.

    "...What we do in general, the way that it works, is that they will fix it with the latest [hardware] improvements that we've applied [to current Xbox 360s]. Obviously we're continuously improving the technology inside the box, not to get too technical. So they'll apply that when they make the increments to your system."

    The exec also reckons that improvements to the console's design process should mean the company can finally put the Red Ring of Death issue to bed.

    "What it comes down to is isolating and figuring out the issue, fixing the issue, and the more that we can fix the issue, and know it's fixed, then we're good going forward. We've put the worst behind us on this, but we know there are a few lagging systems, and so we want to take those and make it right."

    It's just as well the console has had such a great game library since launch, otherwise... ...
    by Published on February 17th, 2009 21:53

    via Eurogamer


    A new range of GTA IV avatar clothing has appeared on Xbox Live to celebrate the release of The Lost and Damned.

    Gentlemen can dress up in a rocker jacket and pixie boots, plus grunge pants or metal combats and a top hat. Then why not finish off your look with a lovely ring in the shape of a skull.

    For the ladies there's a punk t-shirt, sixties boots, leopard print leggings, biker jacket and a skull wrist band. In addition, feather earrings and biker gloves are available to all.

    All the items can be downloaded now for no money at all. The Lost and Damned DLC, however, will cost you 1600 Microsoft Points (GBP 13.60 / EUR 19.20). Find out why it's worth the money by reading our review. ...
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