• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Shrygue

    by Published on February 16th, 2009 18:18

    via IGN


    Nintendo and The Pokemon Company wasted little time in setting a Japanese date for the new Pokemon Mystery Dungeon game. Across the great pond (or the great plain -- if you're in Europe somewhere), Pokemon Mystery Dungeon: Explorers of the Sky is now scheduled to hit the DS on April 18.

    This followup to Explorers of Time and Explorers of Darkness promises new characters and episodes along with more robust online features over its predecessors. Today, Pokemon detailed a new type of episode that players will encounter in the game. Referred to as "special episodes," these put you in control of a separate character in a story that's set apart from the main character. New special episodes become accessible from the main title screen as you progress through the game.

    We've updated our media section with official Japanese box art (featuring newcomer Shaymin) and screens of two of the special episodes, whose Japanese names can be translated (unofficially) as "In the Dark Future" and "Genius Igglypuff." Check out the shots while waiting for some sort of confirmation about an American release. ...
    by Published on February 16th, 2009 18:16

    via Computer and Video Games


    Sega's screenshot man must have working the weekend because he's pumped out 28 new pics for Madworld.

    You can read our recent hands-on with the game here, which we think is shaping up to be a brilliant breath of fresh air for Wii fans.


    Screenshots here ...
    by Published on February 16th, 2009 18:14

    via Computer and Video Games


    Metal Gear Solid 4, one of the PS3's best exclusives, will cost you not a penny more than £24.99 as of March 5, Konami has confirmed. And if you look hard enough, you'll probably get it cheaper.

    "Konami Digital Entertainment has announced that its heralded PlayStation 3 epic Metal Gear Solid 4: Guns of the Patriots will be released as part of the budget Platinum range from March 5th in (((insert country)))," says the slightly unfinished press release.

    It doesn't specify how many copies of the game have been sold worldwide so far, but Konami does confirm that Snake's latest outing pushed total sales for the Metal Gear series above to 26.5 million units mark.

    Pat on the back for Kojima, then. And if you haven't bought MGS 4 yet, you bloody should. It's brilliant. ...
    by Published on February 16th, 2009 18:09

    via Eurogamer


    Namco Bandai's Keita Takahashi had admitted that even he has no bloody idea what Noby Noby Boy is all about, or why he made it.

    Writing on the PlayStation Blog, Takahashi reiterated how it works: the player controls Boy, stretching him with the analogue sticks, with the final measurement being uploaded to a persistent character called Girl.

    Girl's length is also supplemented by the Boy-stretching antics of other players around the world, and when she hits certain milestones new levels are unlocked for everyone.

    "How come it's hard to explain, you ask? It's because I wanted to make a game that cannot be expressed by words in the first place," wrote Takahashi.

    "By making an undefined and ambitious game, I want the player's reaction to be something like, 'I don't know why, but it's somehow interesting. I can't stop playing.' In that way, I would feel I have succeeded at creating what I wanted, that is, creating something that's not easily describable. Anyway, it's been a fun experience working on Noby Noby Boy.

    "One big question most people have asked is, 'Why did you want to make such a game?' Seriously, I don't know. When I figure it out, I'll share it on this blog," he added, before adding slightly more after a video:

    "As I mentioned earlier, this game is indescribable, and some people may say, 'This isn't a game!' But, what is a game? Should there be a definition for a game? That's the way I feel."

    Noby Noby Boy is due out via PlayStation Network on 19th February and is expected to cost less than USD 10.

    We'll have our review of the game (or however you care to describe it) in the next couple of days, so look out for that if you can't make your mind up. In the meantime, check out the Noby Noby Boy gamepage for screenshots and video. ...
    by Published on February 16th, 2009 18:07

    via Eurogamer


    Rockstar development chief Jeronimo Barrera believes Grand Theft Auto IV: The Lost and Damned packs a full game's worth of content and sets a new benchmark for downloads.

    "There's nothing ever been out like it," Barrera told Larry "Major Nelson" Hryb podcast in the first of a two-part podcast interview (thanks, VG247).

    "We've done a full game in my opinion, in terms of the production quality and the new gameplay mechanics. We've literally reached the maximum memory size that we can do for DLC with Microsoft.

    "You're going to get a lot of game," he added, offering only "hours and hours" as a gameplay estimate.

    Grand Theft Auto IV: The Lost and Damned launches exclusively on Xbox 360 tomorrow for 1600 Microsoft Points (GBP 13.60 / EUR 19.20).

    Players will become biker-gang boss Johnny Klebitz, whose story plays out separately to Niko Bellic's. The idea is that Liberty City houses all sorts of stories. And that, explained Barrera, is what sets The Lost and Damned apart.

    "I find a lot of the time the stuff you can download to be more of an appendage to a game in terms of, you know, a new area opens up, or you can travel to another island, or something like that," he said.

    "You know, it's cool, and it keep fans coming back, but [there's] nothing that's crossed story arcs and that's what we're trying to do, to push this, to deliver a new experience, and I think we've hit it right out of the ballpark."
    ...
    by Published on February 16th, 2009 18:07

    via Eurogamer


    Rockstar development chief Jeronimo Barrera believes Grand Theft Auto IV: The Lost and Damned packs a full game's worth of content and sets a new benchmark for downloads.

    "There's nothing ever been out like it," Barrera told Larry "Major Nelson" Hryb podcast in the first of a two-part podcast interview (thanks, VG247).

    "We've done a full game in my opinion, in terms of the production quality and the new gameplay mechanics. We've literally reached the maximum memory size that we can do for DLC with Microsoft.

    "You're going to get a lot of game," he added, offering only "hours and hours" as a gameplay estimate.

    Grand Theft Auto IV: The Lost and Damned launches exclusively on Xbox 360 tomorrow for 1600 Microsoft Points (GBP 13.60 / EUR 19.20).

    Players will become biker-gang boss Johnny Klebitz, whose story plays out separately to Niko Bellic's. The idea is that Liberty City houses all sorts of stories. And that, explained Barrera, is what sets The Lost and Damned apart.

    "I find a lot of the time the stuff you can download to be more of an appendage to a game in terms of, you know, a new area opens up, or you can travel to another island, or something like that," he said.

    "You know, it's cool, and it keep fans coming back, but [there's] nothing that's crossed story arcs and that's what we're trying to do, to push this, to deliver a new experience, and I think we've hit it right out of the ballpark."
    ...
    by Published on February 16th, 2009 18:05

    via Games Industry


    Chris Lewis, VP for Microsoft's Interactive Entertainment Business in the EMEA region, has told GamesIndustry.biz that he's very clear on exactly who has the console lead between Sony and Microsoft in Europe - and he says that the third party numbers prove it.

    According to data from GfK Chart-Track, says Lewis, the Xbox 360 is ahead by "approximately 1 million units" across Europe, the Middle East and Africa - a common grouping of territories, although Sony tends to talk about PAL regions instead, which also includes Australia and New Zealand.

    But regardless of that, and the recent confusion surrounding the next-gen console leadership - after Nintendo - he's definite that Microsoft is beating Sony in the UK and mainland Europe.

    "There has been some confusion, but I'm not confused," he said. "Let me say we're confident that we talk about numbers that are meaningful customer numbers, whether they be GfK- or Chart-Track-generated, or otherwise, but they are numbers about shipments into the market, numbers that represent our performance in Europe, the Middle East and Africa - they're not PAL territories in totality, so the numbers I talk about don't include Australia and New Zealand for instance.

    "But certainly across the territories that I'm responsible for, all of the data points that I've referenced I'm very confident about. It's really based on legitimate external data sources as much as anything - because it's always easy to talk about your own internal numbers, and we try to encourage people to use some of the analyst data, but also the likes of GfK and Chart-Track - very clearly customer and consumer data points, not necessarily manufacturing data points."

    And on the UK and mainland Europe, specifically, he left no room for confusion: "If you look right across my area of responsibility, every data point that I've got, which I trust - and data points we've always used - put us approximately 1 million units ahead in the aggregate."

    However, he was quick to play down the any suggestion of arrogance, noting that the company was "highly respectful" of its hardware competitors, and stating his belief that the feeling was mutual.

    "It's not about us necessarily fixating on Sony - we like a target to run at, and a barometer of success, and we see Sony most closely aligned to our own platform," he explained. "Therefore we intend to measure our success in some way versus what they've doing."

    The second part of the GamesIndustry.biz interview with Chris Lewis, in which he also talks about Microsoft's view on European currency fluctuations and whether or not price changes are planned as a result, is now live. ...
    by Published on February 16th, 2009 18:05

    via Games Industry


    Chris Lewis, VP for Microsoft's Interactive Entertainment Business in the EMEA region, has told GamesIndustry.biz that he's very clear on exactly who has the console lead between Sony and Microsoft in Europe - and he says that the third party numbers prove it.

    According to data from GfK Chart-Track, says Lewis, the Xbox 360 is ahead by "approximately 1 million units" across Europe, the Middle East and Africa - a common grouping of territories, although Sony tends to talk about PAL regions instead, which also includes Australia and New Zealand.

    But regardless of that, and the recent confusion surrounding the next-gen console leadership - after Nintendo - he's definite that Microsoft is beating Sony in the UK and mainland Europe.

    "There has been some confusion, but I'm not confused," he said. "Let me say we're confident that we talk about numbers that are meaningful customer numbers, whether they be GfK- or Chart-Track-generated, or otherwise, but they are numbers about shipments into the market, numbers that represent our performance in Europe, the Middle East and Africa - they're not PAL territories in totality, so the numbers I talk about don't include Australia and New Zealand for instance.

    "But certainly across the territories that I'm responsible for, all of the data points that I've referenced I'm very confident about. It's really based on legitimate external data sources as much as anything - because it's always easy to talk about your own internal numbers, and we try to encourage people to use some of the analyst data, but also the likes of GfK and Chart-Track - very clearly customer and consumer data points, not necessarily manufacturing data points."

    And on the UK and mainland Europe, specifically, he left no room for confusion: "If you look right across my area of responsibility, every data point that I've got, which I trust - and data points we've always used - put us approximately 1 million units ahead in the aggregate."

    However, he was quick to play down the any suggestion of arrogance, noting that the company was "highly respectful" of its hardware competitors, and stating his belief that the feeling was mutual.

    "It's not about us necessarily fixating on Sony - we like a target to run at, and a barometer of success, and we see Sony most closely aligned to our own platform," he explained. "Therefore we intend to measure our success in some way versus what they've doing."

    The second part of the GamesIndustry.biz interview with Chris Lewis, in which he also talks about Microsoft's view on European currency fluctuations and whether or not price changes are planned as a result, is now live. ...
    by Published on February 13th, 2009 23:07

    Right then, here's the latest console sales figures below:


    Nintendo DSi: 49,529
    Playstation Portable: 34,969
    Nintendo Wii: 20,412
    Playstation 3: 16,082
    Nintendo DS Lite: 12,484
    Xbox 360: 8,311
    Playstation 2: 5,089


    I don't think I posted last weeks' info but in any case, today's global enomic woes certainly aren't helping sales at any rate. Figures from Media Create. ...
    by Published on February 13th, 2009 22:59

    via Eurogamer


    The producer of Resident Evil 5 has insisted that no changes were made to the horror game after accusations of racism were levelled at Capcom for its portrayal of black Africans in a trailer.

    Speaking in an interview with Eurogamer TV earlier this month, Masachika Kawata said: "I don't recall modifying the game in any way after the controversy of racism." Kawata-san reiterated that the team had been taken aback by the reaction, adding: "Actually it was a little bit of a surprise for us as obviously the game is set in Africa and so depicting native Africans was a natural thing to do."

    With the game exactly a month away from release, the producer, who was answering through a Capcom translator, argued that criticisms had faded after more of the game was revealed to the public.

    "One thing I remember is that after the introduction of the character Sheva, who is half-African, half-European, everything died down and we're quite happy with that," he said.

    The row erupted following the release of the E3 2007 trailer, which prompted fierce debate about the implications of the imagery Capcom had used. Newsweek's N'Gai Croal brought widespread attention to the issue during an interview last year, which prompted Capcom to speak out in defence of its title.

    You can watch the full interview with Masachika Kawata over on Eurogamer TV. And you can read our own take on whether the final game is likely to put to bed, or inflame further, the controversy.

    Resident Evil 5 hits PlayStation 3 and Xbox 360 on 13th March. ...
  • Search DCEmu

  • Advert 3