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Published on December 16th, 2012 20:19
End of year lists are ten a penny. Top 20 this. Best 5 that. This is the only list you need.
With 2012 such a transformative year for games Michael French, Chris Dring, Ben Parfitt and James Batchelor pick the seven games that exemplify the biggest changes in the market...
Borderlands 2 and the so-called death of retail
Is retail dying? It’s difficult to ignore the hard facts and figures. Sales of physical video games are almost 30 per cent down this year. GAME had to close half of its stores. Big brands such as Halo and Call of Duty failed to match their predecessors at Day One. Even new hardware Wii U and Vita were greeted with indifference from some.
The reasons for these difficulties have been discussed at length in MCV this year; the rise of the digital games market, the on-going economic storm, the end of the console cycle.
But if you were to focus on the handful of games that managed to buck the trend you can see that in fact the retail market isn’t necessarily dying. It’s just lacking content, imagination… and risk.
Borderlands 2 is a shining example. The game was the sequel to the moderately successful 2009 shooter that, at the time, was quite unlike anything we’ve seen before, with its mix of RPG and shooting gameplay with cel-shaded visuals.
2K Games backed the sequel with a big marketing campaign, developer Gearbox delivered on the quality, and fans flocked to the stores. It may be a cel-shaded shooting/RPG hybrid – a pitch that won’t excite many publishers – but it is this year’s fifth fastest selling game.
There are other examples of retail’s still significant power, too. FIFA 13 comfortably outmatched the sales performance of its predecessors, and remains one of the highest rated sports games on Metacritic. Mass Effect 3 beat its forebears despite not being stocked in GAME. Meanwhile Assassin’s Creed III’s debut was a personal sales best for Ubisoft. And one of the very few core new IPs that anyone dared to release this year, Bethesda’s excellent Dishonored, also beat its sales expectations.
These games were backed with marketing and were excellent in quality, and as a result they sold admirably. The titles this year that disappointed (such as Resident Evil 6 and Medal of Honor: Warfighter for instance) either lacked publisher backing or received mixed reviews.
There’s no denying that video games stores had a difficult 2012. Yet there is clear evidence that the High Street can still be a great place to sell video games in 2013, if the support and quality is right.
And with some fantastic looking big-budget boxed games due next year – such as BioShock, GTA, The Last of Us and Watch Dogs – there’s reasons to believe that next year may not be quite so depressing. CD
Double Fine Adventure and the rise of Kickstarter
One of the year’s most defining games doesn’t actually exist yet.
No one will have missed the insatiable rise of games funded via Kickstarter this year. The crowdfunding site has drawn an indelible line under the crucial issue of funding for games, allowing gamers, fans and the media to promote and fund worthy projects.
Double Fine’s new title codenamed ‘Reds’ was the watershed moment, raising $3.3m. The San Francisco studio, headed by famed games designer Tim Schafer, used the service to fund its next adventure title – a genre publishers have lost interest in.
The fan-backed model wasn’t new in 2012, but Double Fine passing its multi-million milestone pushed it into mainstream recognition.
The success of this defined launch strategies for many indies. Kickstarter boomed in Double Fine’s wake, with many using it to get their off-beat projects started. Seven of Kickstarter’s biggest projects ever were from games funds raised this year including launches by InXile (its Wasteland sequel raised $2.9m), Oculus Rift (3D games headset, $2.4m), Obsidian’s Project Eternity ($3.9m) and Ouya (the Android games console, $8.5m).
Kickstarter even launched a UK arm so projects could be launched in Pounds Sterling. Famed designers like Peter Molyneux and David Braben plus a wave of up-and-coming Brit indies leapt at the chance to make dreams (such as Braben’s Elite sequel) a reality.
Crowdfunding, however, is not a magic bullet. And its long-term power is still to be proven. Backing a title can be interpreted as either seed funding cash that you’ll never see back or pre-ordering. Smaller, underexposed indies have grumbled when heavyweights like Schafer and Braben – already rich through their previous projects – have opted to take gamers’ cash rather than bankroll their own games.
Plus: none of those high-profile projects have emerged yet. Crowdfunding is a powerful marketing tool, giving a chance to games that wouldn’t have appeared through traditional means, yet it’s no guarantee of actual delivery.
Even Double Fine, which first promised a completed game within 2012, pushed launch to mid-2013. The money is being spent on building a game engine first.
So, one of 2012’s most defining games doesn’t actually exist yet. But its influence is undeniable.MF
Nintendo Land and the arrival of new hardware
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This generation
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