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  • Nintendo Wii News

    by Published on February 12th, 2011 11:30
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Wii News,
    4. GBA News,
    5. Nintendo Gamecube News

    Drunkencoders have posted that their prize pool for their Nintendo DS, GBA. Wii and Gamecube coding competition is now at 400 dollars
    Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations. Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).
    Heres what they posted:

    For those that have not noticed the Prize pool for the Winter Game Programming competition has reached $400!
    2010 – 2011 Winter programming competition

    Get working on those entries ...
    by Published on February 11th, 2011 20:43
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Dolphin Team have released a new version
    of the Gamecube and Wii Emulator for Windows, heres whats new


    Changelog for r7128

    Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
    Download Here --> http://www.dolphin-emulator.com/download.html ...
    by Published on February 11th, 2011 19:25
    1. Categories:
    2. Nintendo Wii News,
    3. Xbox 360 News
    Article Preview


    It's not the first time that a Kinect hack has incorporated a Wiimote, but this demonstration from YouTube user Kick755 is certainly one of the more impressive examples to date -- even if it's still not quite ready to fully replace a controller. As with similar hacks, this one relies on the FAAST emulator for the Kinect end of the equation and GlovePIE for the Wiimote, but it has one notable feature that the others lack: the ability to quite literally stomp on your enemies in Dead Space 2. See for yourself after the break.

    ...
    by Published on February 11th, 2011 18:59
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. Nintendo DS News,
    5. Nintendo Wii News,
    6. PC News,
    7. Xbox 360 News

    As the dust settles on Activision's decision to put an end to its world-famous peripheral-based music franchise Guitar Hero and the difficult work of sacking those who helped create it begins, one question remains: where did it all go wrong?
    Only three years ago Guitar Hero shot through the $1 billion revenue mark – in the US alone.
    Now, in what can only be described as a spectacular fall from grace, Guitar Hero is no more. Why? Why did Guitar Hero die?
    To accuse Activision of milking the franchise dry with multiple games launched too close together may be an obvious start, but according to leading industry analysts it's a perfectly valid one.
    "By 2007 Guitar Hero was available for most platforms and Activision continued to stripmine the franchise," M2 Research analyst Billy Pidgeon told Eurogamer.
    "It is relatively easy to prepare iterative versions of a music and rhythm game once the formula has been set, and this dynamic facilitated the brand's over-exposure. In 2009 Activision released five separate SKUs of Guitar Hero and the brand essentially lost its relevance."
    A damning verdict indeed – but it is one shared by many who are trying to make sense of Guitar Hero's demise.
    "Guitar Hero was a victim of its success," said Wedbush Securities' Michael Pachter. "The game was incredibly well-conceived, the peripherals were great, and the music offering was deep and broad. All of those factors led to unprecedented success, and each contributed to its demise."
    For Pachter, the fact gamers could play new Guitar Hero games with the peripherals they already owned proved to be the killer blow.
    "Once people bought the band kit, for example, they didn't feel compelled to upgrade, as the one they bought was high quality and did the job well," he said. "Once people bought a game, they had 60 - 80 songs to master, and few mastered all of the songs offered.
    "Thus, when a new version was released, most consumers did not feel the need to buy it, since they still had 40 – 50 songs remaining to play from last year's version."
    One analyst who cast's Activision's role in a brighter light is EEDAR's Jesse Divnich. For him, "nothing went wrong with Guitar Hero" and there was nothing Activision could have done to prevent its decline.
    "Much like most entertainment products, consumers tend to get their fill quickly. There is a reason why most successful movies rarely go past their third-iteration.
    "When the first Guitar Hero was sold, the time clock of its success and ultimate demise started and there wasn't a single strategy Activision could have implemented to hinder it. If Activision hadn't flooded the market, someone else would have, and the state of the music genre in 2011 would have been unchanged.
    "There is absolutely nothing Activision nor anyone could have done to save the music genre. We should remember Guitar Hero for what it was, not where it's at now."
    Gaming Insights director Nick Williams is more pragmatic – Guitar Hero died because gamers stopped buying it. "Activision's decision to cancel Guitar Hero and DJ Hero is probably a surprise to many gamers, but the momentum shift away from music games has been in the works for a few years now," he said.
    "Trended data from Ipsos OTX's GamePlan Insights tracking study support the idea that music related games are becoming increasingly risky investments. The percentage of active gamers who like to play music games 'a lot' has dropped steadily over the last two years (from 38 per cent in Q1 2009 to 28 per cent in Q1 2011), which corresponds to measurable decreases in purchase interest for each new Guitar Hero release.
    "During the same time, the incidence of active gamers who like to play shooter games 'a lot' has increased from 40 per cent to 47 per cent, with Call of Duty leading the charge."
    With the axe ready to fall on DJ Hero developer Freestyle Games and the promise of 500 job cuts across Activision's gargantuan network already biting, Guitar Hero's death feels final.
    But, like with the best superheroes, dead doesn't always mean dead.
    "I wouldn't classify Guitar Hero as 'dead', but rather hibernating'," Divnich said. "It may take three to five years, and likely a whole new generation of consoles, but I see a possibility of a short revival in the future."
    Pidgeon agrees. "It is possible that Guitar Hero will return, but a re-launch would have to be managed on a far smaller scale. Production costs would have to be minimized to enable profits on unit sales in the hundreds of thousands rather than in the millions."
    Pachter's conclusion? "The franchise can support sales at the $200 million level annually, so it will still generate profits, but with license fees and manufacturing costs, margins are not that great, and certainly not enough to keep 200 - 250 people employed working on a new version each year."
    Hero developers across the world no doubt know that better than most.
    http://www.eurogamer.net/articles/20...itar-hero-died
    ...
    by Published on February 11th, 2011 18:33
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News,
    9. Apple iPad,
    10. Apple iPhone

    Rockstar's Red Dead Redemption has taken five Interactive Achievement Awards at the DICE Summit, awarded by the Academy of Interactive Arts and Sciences in Las Vegas today.
    The open-world game was honoured for art direction, gameplay engineering, character performance, game direction, and action game awards
    Quantic Dreams' Heavy Rain took visual engineering, original music and innovation awards, BioWare's Mass Effect 2 grabbed story and RPG gongs and Playdead's Limbo was awarded in sound and adventure categories. CityVille and Angry Birds were given social and casual game gongs.
    The Pioneer Award went to Bill Budge, creator of Pinball Construction Set, while BioWare founders Greg Zeschuk and Ray Muzyka were inducted into the AIAS Hall of Fame. EA veteran Bing Gordon was honoured with the Lifetime Achievement Award.

    The full list of winners follow:
    • Outstanding Achievement in Animation: God of War III
    • Outstanding Achievement in Art Direction: Red Dead Redemption
    • Outstanding Achievement in Visual Engineering: Heavy Rain
    • Outstanding Achievement in Gameplay Engineering: Red Dead Redemption
    • Outstanding Character Performance: Red Dead Redemption
    • Family Game of the Year: Dance Central
    • Racing Game of the Year: Need for Speed: Hot Pursuit
    • Outstanding Achievement in Story: Mass Effect 2
    • Role Playing / MMO Game of the Year: Mass Effect 2
    • Outstanding Innovation in Gaming: Heavy Rain
    • Outstanding Achievement in Original Music: Heavy Rain
    • Outstanding Achievement in Soundtrack: Rock Band 3
    • Outstanding Achievement in Sound Design: Limbo
    • Adventure Game of the Year: Limbo
    • Outstanding Achievement in Online Gameplay: Starcraft II: Wings of Liberty
    • Action Game of the Year: Red Dead Redemption
    • Sports Game of the Year: FIFA 2011
    • Fighting Game of the Year: Super Street Fighter IV
    • Strategy/Simulation Game of the Year: Starcraft II: Wings of Liberty
    • Portable Game of the Year: God of War: Ghost of Sparta
    • Casual Game of the Year: Angry Birds HD
    • Social Game of the Year: CityVille
    • Lifetime Achievement Award: Bing Gordon:
    • Outstanding Achievement in Game Direction: Red Dead Redemption
    • Game of the Year: Mass Effect 2
    • Pioneer Award: Bill Budge
    http://www.gamesindustry.biz/article...-5-aias-awards
    ...
    by Published on February 11th, 2011 13:56
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    3. PSP News,
    4. PS3 News,
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    10. Sega Dreamcast News,
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    12. DCEmu Reviews,
    13. DCEmu Games Reviews
    Article Preview

    Play-Asia.com Lucky Lunar New Year Sale 2011 - 10,000 discounts and lots of chances to win fabulous prices.


    Say good bye to the tiger and welcome the rabbit in 2011. Happy Chinese New Year everyone, those of you living in China or near large China towns can hear the fire crackers and see lion dances.

    This is the single most important holiday period for the Chinese communities, it follows the Lunar Calendar and it almost always comes around a month after the western New Year. Families gather together for feasts, children get red pockets (with money inside) and everybody gets new clothes in joyous, vibrant colors.

    Coming after the lively and adventurous tiger, the rabbit represents relaxation and recreation. It's time to blow some steam off, cool down and explore new directions. If there is this game in your wish list that you wanted to try, now is the time to grab it, it's likely to be available at a friendlier price, too. To spread the festive spirit around, like the past years, Play-Asia.com holds a lucky new year sale with bargain products that includes blockbusters, games of the season and many wonderful deals.

    To top everything off we have our lucky draw! We give consoles, games and lots of store credits so head to the Sale Site and start looking.

    Come catch the bunny:

    We've let loose the bunnies and they will show you to the bargain items and the lucky draw. The bunnies hop on the product pages of all bargain items, just snatch them and make your purchase and you automatically join the lucky draw.

    The more you buy, the more you save, and the better chance you have in winning that powerful console!

    For items that gets restocked regularly, you just need to check in regularly to see if the bunny comes back. Yet, for limited editions, such as first print CDs and games, once its sold out, the bunny never returns, so make up your mind quick when you want to grab something super special.

    Prizes:

    ...
    by Published on February 10th, 2011 18:21
    1. Categories:
    2. Nintendo Wii News

    News via Nmax

    Owen offers us his version 1.45a 3D rail shooter for the Nintendo Wii, " Newo Shooter . "


    Version 1.45 - February 01 2011

    * added 4 new levels (tunnel, green planet, water world and dark city)
    * added extra effects (stardust, landing lights, warp speed, fog )
    * added warp to next level effect at the end of each level
    * added level select, solar system menu (use dpad to switch between the 6 levels)
    * added barrel roll animation when player moves left or right
    * added new type of ground, sun, and more random clouds
    * added bigger targeting cursor, bigger enemy box, all enemies are now purple
    * added score counter, level start overlay
    * tweaked the graphics, faded more colors, added black lines to everything
    * lots of bug fixes
    http://wiibrew.org/wiki/User:Owen/Newo_Shooter

    Download Here
    ...
    by Published on February 10th, 2011 13:31
    1. Categories:
    2. PS3 News,
    3. PS2 News,
    4. Nintendo Wii News,
    5. Xbox 360 News,
    6. DCEmu Games Reviews
    Article Preview


    Eurogamer has reported that Activision has axed the Guitar Hero series and will be laying off a lot of employees including developers working on DJ Hero. It seems that the music genre doesn't have the same mass appeal as it did years ago and the fad is dying.
    UPDATE: Reports are coming in that layoffs have also hit the Activision-owned developer Vicarious Visions. Developer Manveer Heir tweeted this evening to say, "Ugh sorry to hear about the Vicarious Visions layoffs today after Guitar Hero canceled. Shitty. Sounds like Freestyle (DJ Hero) got hit too."

    ORIGINAL STORY: Activision has hit DJ Hero developer Freestyle Games with severe layoffs and axed the Guitar Hero series, Eurogamer understands.

    United Front's open world game True Crime has been cancelled, sources have told Eurogamer.

    An announcement is expected tonight ahead of the publication of Activision's financial results.

    In December last year Activision Publishing CEO Eric Hirshberg said Guitar Hero, and the music genre, had a future following dismal sales of Warriors of Rock.

    "It's no secret that not just Guitar Hero, but also Rock Band, and the music category in general, do not have the same mass appeal today that they did a few years ago," he said.

    "That said, I think that we would be foolish to not try and build on the strength of the Guitar Hero brand, because as you said, it's a pretty strong brand with great recognition and great likeability, and there's a lot to work with there.

    "I think the road to rejuvenating that category goes through innovation," he continued. "The premise of Guitar Hero - that everyone has an inner rock star - it's something that we've all done forever. Some version of singing into a hairbrush, or holding a tennis racket like a guitar, or singing karaoke, or singing into the bathroom mirror - we all do that.

    "I think a lot of video game genres that have had tremendous staying power have a fantasy-fulfillment element at their core, whether it's driving the fast car, or participating in professional sports, or going into battle. People don't get to do this in everyday lives.

    "So I think the core premise and the core insight at the heart of the Guitar Hero franchise is still very relevant. I just think we need to escalate the experience for people and innovate. I think the genre is still fairly new, and so I think it's probably time for us to really look at what the next level looks like for that genre."

    The publisher had confirmed the return of the franchise in 2011.
    Do you think there was too many versions of the franchise that it killed itself? Or was it bound to happen? Let us know what you think.

    Source: Eurogamer ...
    by Published on February 10th, 2011 08:14
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    Roto over at Hackmii has released a new version of the exploit for the game Lego Star Wars the complete saga, its now compatible with the Japanese version.

    Heres more details:
    [UPDATE: New version, now properly supporting JPN region, with thanks to "Nekokabu" and "airline38"!]

    Prerequisites

    1. SD card (not SHDC) formatted as FAT16 or FAT32
    2. Some possibility to copy the savegame from the PC to the SD card (i.e. card reader)
    3. Lego Star Wars (you have to boot it at least once before)
    4. Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended

    Howto

    1. (OPTIONAL) If you have an existing "Lego Star Wars" savegame. MOVE it to another SD CARD.
    2. Copy the "private" directory from the Return of the Jodi download to the root of your SD card.
    3. Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
    4. Put your SD card in your Wii and turn it on.
    5. Go into Wii Options -> Data Management -> Save Data -> Wii.
    6. Go to SD card and select the "Return of the Jodi" savegame that corresponds to your game region.
    7. NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a ". More info at #wiihelp on EFnet.
    8. Copy the savegame to the Wii.
    9. Boot Lego Star Wars.
    10. Load the saved game you just copied to the Wii.
    http://hackmii.com/2011/02/return-of-the-jodi/

    Download Here
    ...
    by Published on February 9th, 2011 21:27
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News

    Do you have $30, some empty space on your shelves and some time to kill? For a limited time, Amazon's offering a buy one, get one half-off deal on over 200 games for 360, PS3, Wii, DS and PSP -- all of which are already priced at $19.99 or below. Check out a handful of the eligible titles below.

    Buy One, Get One Half-Off (partial list)


    • Dead Space Platinum Edition (360) -- $19.96
    • Mass Effect 2 (360) -- $19.96
    • Dante's Inferno (PS3/360) -- $19.99
    • Fallout 3 (PS3/360) -- $19.99
    • Lego Star Wars: The Complete Saga (Wii) -- $15.96
    • Metal Gear Solid 4 (PS3) -- $19.16
    • Borderlands (PS3/360) -- $19.99
    • BioShock 2 (PS3/360) -- $18.68
    • Halo 3: ODST (360) -- $18.99
    • Plants vs. Zombies (DS) -- $19.82
    • Darksiders (PS3/360) -- $19.83
    http://www.joystiq.com/2011/02/09/am...-for-20-games/
    http://www.amazon.com/gp/feature.htm...57431&plpage=1
    ...
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