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  • PC News

    by Published on March 23rd, 2011 12:58
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. PC News,
    8. Sega Dreamcast News

    Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii, Wiz, GP2X, Dingoo, PC, Linux and PSP

    OpenBOR
    ----------------------
    OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.

    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.
    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Heres whats new:
    r3288 | sumolx | 2011-03-23 01:05:37 -0400 (Wed, 23 Mar 2011) | 1 line
    Changed paths:
    M /engine/build.sh
    M /engine/resources/Info.plist
    M /engine/resources/meta.xml
    M /engine/version.h
    Darwin port is now a mandatory port for the server to build.

    Download Here

    ...
    by Published on March 23rd, 2011 09:40
    1. Categories:
    2. PS3 News,
    3. Nintendo 3DS News,
    4. PC News,
    5. Xbox 360 News,
    6. Playstation Vita News
    Article Preview

    An internet snooper could have stumbled upon more domain names pointing to preparations for Grand Theft Auto V.

    The GTAForums user known as "Rpg_" brought a whole host of new URLs apparently registered by Rockstar.




    Just like the web addresses found towards the end of last month, many featuring on this long list of new brands have more than a GTA feel to them. Others could be related to absolutely anything.

    As always these are just potential clues adding to growing rumour and speculation, but they're definitely worth a look:

    babehardcore.com
    baitman.com
    bicyclecommuter.com
    boobstop.com
    californiahomesbyowner.com
    carolinabrokers.com
    cookinganything.com
    couchparty.com
    drcarlton.com
    edrugs.com
    famouszone.com
    f*ckyew.com
    getamexican.com
    indepthappraising.com
    justcanoe.com
    loadoffmymind.com
    pregnantandalone.com
    majorflava.com
    myrtlebeachattorney.com
    outrageouslife.com
    sexomy.com
    stacysmail.com
    thebetter.com
    themaniacs.com
    thetangible.com
    thewhitefox.com
    westernescapes.com
    whattheysay.com

    A Tweet by actor and comedian Gilbert Gottfried outed GTA V on Monday. It could have been a hoax or mistake but the fact that it was quickly taken down raises suspicions.

    [ Source: GTAForums ]

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 22nd, 2011 22:53
    1. Categories:
    2. PC News

    Grand Theft Auto was once known by the provisional title Race'n'Chase and was planned for release on SEGA Saturn and "Ultra 64" (Nintendo 64).
    Race'n'Chase would pack a mode whereby players could be cops and chase chase criminals, hurriedly consulting an accompanying printed map while street names were barked over the radio.
    That's according to the original design documents, which have been uploaded to Flickr by Mike Dailly - part of the original DMA GTA team.
    "The aim of Race'n'Chase is to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method," the design document pledged.
    "Players will be able to drive cars and possibly other vehicles such as boats, helicopters, or lorries. Cars can be stolen, raced, collided, crashed (ramraiding?) and have to be navigated about a large map. It will also be possible for players to get our of their car to steal another one. This will mean controlling a vulnerable pedestrian for a short time. Trying to steal a car may result in the alarm being set off which will, of course, attract the police."
    Back then there were to be multiple modes: Cannonball Run (a straight race with the option of bots); Demolition Derby (free-roaming smash-'em-up where the last man standing wins, although an alternative version where players would be reincarnated and their successful smashes totted was also mentioned); Bank Robbery (rob a bank and race to a safe point while hotly pursued by police) and Bank Robbery (Cop), where the roles are reversed.
    The document promised that "when enough crimes have been completed, the player can move on to a different city". However, "the robber's game is up when he gets killed or is captured by the police".
    DMA talked of a "very, very large - multiple screens" playing world, and of how rubbish PCs could reduce detail, making the cityscape look "something like the original Sim City". Those who wanted to run the flashy SVGA mode would need "a very fast processor (e.g. Pentium)".
    But be careful, there are pedestrians, and they're "wandering about all of the time". "They can be run over by cars," the document grimly pointed out - pedestrians such as "school children and lollipop lady" and "dogs".
    In total, Grand Theft Auto would require code space of 1MB and sound space of 1MB.
    Grand Theft Auto was eventually released for PC and PlayStation in 1997 - a delay of over a year, according to the design documents.
    The start date was to be 4th April 1995 and the game design completed by 31st May 1995. The first milestone, the engine, would be reached by 3rd July 1995; the second milestone, "Look & Feel", by 2nd October 1995; the third milestone, "1st Play", by 3rd January 1996; and the fourth milestone, Alpha, by 1st April 1996.
    The end of the project was scheduled for 1st July 1996.
    And the rest, they say, is history.
    http://www.eurogamer.net/articles/20...to-design-docs
    ...
    by Published on March 22nd, 2011 22:25
    1. Categories:
    2. PS3 News,
    3. Nintendo DS News,
    4. Nintendo Wii News,
    5. GP2X News,
    6. PC News

    ThatotherDev a Coder who has released homebrew for the PS3, Nintendo Wii, Nintendo DS and Windows has posted this news:

    There is a lot of stuff I want to work on. Regardless of whether or not its mentioned here let me know if there is a specific project of mine that you would like to see me focus more on or something you would like to see done with any specific project.

    So I sent in my submission to the competition. I ended up just shortening the title to Winter’s End. I’m not really sure how I feel about it. I think it turned out really nicely except its not really a game. But anyways it should be posted in the next few days so you can try it for yourself then. I’m not going to bother trying to rush in an updated in the next few hours before the competition closes but I might go back and update it eventually.

    There is a simple 2D platformer that I’ve been meaning to make (primarily for GP2X, Wii). I could probably put it together in one or two days.

    I’m considering to at least try to do some software 3D stuff on GP2X… Ray casting and/or polygonal.

    I was thinking of also updating the GP2X version of Revolt Of The Binary Couriers to fix up some things and bring it more inline with the Wii version (which got an update ages ago). But its such a mess that I would really prefer to just start fresh. In which case would anybody be at all interested in there being a third entry in the Pineapple Apocalypse RPG series? It would obviously be for GP2X, Wii, PC and depending on the state of the PSL1GHT SDL port potentially also PS3. There is a lot of new stuff I would like to add. Maybe this time I might actually include some kind of narrative or goal…

    I want to port the GP2X version of Cascade Beneath to Wii.

    I would like to do a sequel to Swing Ball with polygonal graphics and maybe a mode with 3D gameplay. It would be primarily for Wii.

    I want to remake Time Frack and Time Frack 2D. I like the idea of them and it bothers me that I abandoned them both in such incomplete and buggy stages of development. Time Frack 2D would at a minimum be on both GP2X and Wii (with a lazy port of the Wii version to PC). I don’t know what platform the non 2D version would be for. Maybe PC/PS3?

    There is also the unannounced new game that I’ve already begun working on for the upcoming Nintendomax competition.

    I would like to do something for DS/DSi and Wii for the GBAtemp competition. I seem to remember reading somewhere that it was alright to submit the same game to both it and the Nintendbomax competition but I would prefer to do something unique to each. Maybe I could do the new Swingball or Time Frack 2D game for it.

    Then there is PS3. I’m going to finally try out PSL1GHT (most likely using the newly released Devkit Pro addon) in a few days. I’ll probably just put together a simple hello world style program with some pretty graphics to familiarize myself with using it.

    I want to do a quick PSL1GHT remake/update of the PS3 version of Maze Generator, Cubicle Shooter, Dont Get Crushed, Cascade Beneath, Neo Tanks, Neo Race, and The Untitled Project.

    I want to completely restart on making The World Drowns from scratch and write a series of tutorials showing how it was made and how to develop for PS3.

    Depending on how well SDL works on it I would also like to quickly port all of my Wii SDL games to PS3 (its a reasonably long list).

    On the subject of SDL games I would like to do some more Tick Tock stuff. A boat racing game, a stealth action game, a zombie shooter (a lot like They Do Not Die) and eventually a moddable open world game.

    More... ...
    by Published on March 21st, 2011 21:20
    1. Categories:
    2. PC News,
    3. Xbox 360 News,
    4. Windows Phone
    Article Preview


    A leaked internal Microsoft video allegedly provides some hints as to what the company's Windows Gaming eXperience (WGX) team is attempting to do. The video, dug up by ZDnet, showcases what appears to be several concepts that could cross between Windows, Xbox and mobile platforms. The video is PC-focused, but features Microsoft's Avatars moving around screens using Kinect functionality, while interacting with social games and media, along with the Avatar Marketplace.

    A now-removed LinkedIn job posting reportedly described the function of the WGX Team as creating a "new world-class gaming platform" to define "the next generation of Windows and Web gaming to 300 million potential customers."

    According to ZDnet, the video was dated May 2010 -- in this world of corporate ADD and division restructuring, take nothing of what you see in the clip as the gospel of Windows future according to Microsoft. Just remember how that whole Kinect object scanning videoturned out, or didn't turn out ...

    http://www.joystiq.com/2011/03/21/le...platform-plan/
    ...
    by Published on March 21st, 2011 18:43
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    PCs aren't just a bit more powerful than PS3 and Xbox 360 - they're up to 10 times more powerful. So why aren't PC games 10 times their console equivalents? Because of Windows' meddling DirectX API (application programming interface), that's why.
    "It's funny. We often have at least 10 times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look 10 times as good," scoffed AMD graphics card mouthpiece Richard Huddy to Bit-Tech.
    "To a significant extent that's because, one way or another and for good reasons and bad - mostly good - DirectX is getting in the way."
    Huddy added: "I certainly hear this ['make the API go away'] in my conversations with games developers."
    DirectX is made by Microsoft. To run a game on Windows - the most popular PC operating system around - you need to use DirectX. In simple terms, it's DirectX that controls what your graphics card can do.
    On console that's not the case: developers there can program "direct-to-metal", as Huddy calls it.
    "By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all," Huddy went on to say.
    "If we drop the API, then people really can render everything they can imagine, not what they can see – and we'll probably see more visual innovation in that kind of situation."
    What sort of nut-case developer would want to program "direct-to-metal" on PC, you ask? Crysis maker Crytek; "Yes, that would appeal to us,' the developer said.
    The Xbox 360 supports DirectX 9.0c. The PS3 doesn't use DirectX, what with it being a Microsoft technology. The most current version of DirectX is 11.
    http://www.eurogamer.net/articles/20...horsepower-amd
    ...
    by Published on March 21st, 2011 18:35
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News

    THQ's first person shooter Homefront has defied a mixed critical response by debuting at number one in the UK sales chart.
    The Xbox 360 version was by far the most popular of the three SKUs, accounting for 70 per cent of sales - compared to 26 per cent on the PlayStation 3 and 4 per cent on the PC. Homefront on Xbox 360 has already sold 82 per cent of the lifetime total of developer Kaos' last title, 2008's Frontlines: Fuel of War.
    Officially Dragon Age II is the second-biggest seller of the week, with a fall in sales of 68 per cent. But if sales of Pokémon White and Black were combined they would have been enough to push Nintendo's portable release into second place.
    PC exclusive Total War: Shogun 2 debuted at number four, although unlike the other new releases it was launched on the Tuesday rather than Friday. Nevertheless the game made almost 80 per cent of its retail boxed sales in the first 24 hours.
    Outside the top 10, Take-Two's well-reviewed tennis title - Top Spin 4 - entered the charts at number 13. Here sales across the two HD console formats was much more even, at 51 per cent for the Xbox 360 and 45 per cent for the PlayStation 3 (plus 4 per cent for the Wii).
    In what was a busy week for new releases there was no sign of Capcom's Okamiden in the all formats top 40. Even in the Nintendo DS top 40 the game only managed to debut at number 10.
    Sega's Yakuza 4 did enter the all formats charts at number 25 though, and like Top Spin 4, just one place below that achieved but its previous iteration.


    http://www.gamesindustry.biz/article...t-in-uk-charts ...
    by Published on March 21st, 2011 18:31
    1. Categories:
    2. PC News

    Blizzard co-founder and vice president of product development Frank Pearce has told press that he feels Diablo III is likely to cannibalise World of Warcraft's audience well before new MMO 'Titan' hits the scene.
    Speaking in an interview with Gamasutra, Pearce spoke about the likelihood of WoW players leaving to play Diablo, but pointed out that if the game is going to lose players to anybody, it may as well be another Blizzard product.
    "It's hard to say," said Pearce when asked about Titan and WoW running concurrently. "I think even a shorter-term concern is whether or not we might see cannibalization of WoW players from Diablo III when we launch it, because it's a similar type of experience. Not exactly similar, but it's that RPG feel.
    "For us, I think it's really important that we recognise that somewhere, sometime it's likely that someone is going to cannibalise World of Warcraft players, so it's better we cannibalise them ourselves than let someone else do that, because if we cannibalise them ourselves, they're still a Blizzard customer."
    However, Pearce doesn't see the current level of player engagement as a plateau - there is, he believes, still room for another big game or two in the market.
    "Whether it's a Blizzard game or another great MMO, I think there's plenty of space in the market for great MMOs to share customers," Pearce claims.
    "We have players that burn through content in weeks or months that takes us two years to create. There are so many people looking to play these experiences so passionately, so many hours a week, I think there's plenty of space for the industry to grow."
    http://www.gamesindustry.biz/article...annibalise-wow

    ...
    by Published on March 21st, 2011 18:30
    1. Categories:
    2. PC News

    Hardware manufacturer NVIDIA has told GamesIndustry.biz that it believes while the console platforms do have an advantage in terms of stability, the resulting disadvantage is that the hardware is static - and the gap to mobile and PC is closing.
    That's according to the company's senior corporate and Tegra PR manager Bea Longworth, speaking in an interview published today.
    "Already mobile gaming is hot on the heels of what you would expect from console-class gaming," she said. "We were demonstrating an Xbox 360 game running on our quad-core Project Kal-El technology demonstration at MWC.
    "The gap is definitely closing, and that has always been the Achilles' heel of the console - its greatest strength is it's a stable platform, it's very much plug and play, you don't have to fiddle around with the hardware and have all the hassle that you might get from the PC.
    "But that's also its biggest disadvantage, the fact that they are static from one generation to another, and also that the technology can't improve. Whereas with other platforms like the PC and now mobile gaming, they will be constantly moving ahead.
    "So it will be really, really interesting to see what console technology has to do in order to differentiate itself and stay ahead when it has to compete with a very mass-market mobile format instead of digging in its heels."
    The company has been working hard to establish its technology in the mobile space, and while Apple uses its own chipsets, NVIDIA's confident its supply to the Android market can help it compete in the future.
    "It already is extremely important to us, but in terms of the proportion of the business dedicated to that particular sector, it's definitely going to become one of our most important businesses in the future," she explained.
    "We've been pretty open, over the last two or three years, that we have that expectation. And obviously mobile is currently the fastest-growing and the most exciting area of computing and technology, so it makes a lot of sense for us to be there at the forefront.
    "So yes, we're definitely extremely committed to our mobile business and we're really excited to be able to start introducing devices from major manufacturers like LG and Samsung and Motorola based on our technology."

    http://www.gamesindustry.biz/article...ble-but-static
    ...
    by Published on March 20th, 2011 21:46
    1. Categories:
    2. PC News

    News via :: AEP

    REminiscence is a cross-platform virtual machine (using SDL) for the game Flashback.


    Quote:
    release 0.2.1 (2011/03/15)
    - added missing music playback to PC SEQ cutscenes
    - fixed some palette and sprite issues with Amiga data

    release 0.2.0 (2011/03/11)
    - added support for PC CD SEQ cutscenes
    - added support for Amiga data files (experimental)
    - fixed minor sound glitches ...
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