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  • PC News

    by Published on March 16th, 2011 21:52
    1. Categories:
    2. PS3 News,
    3. Nintendo Wii News,
    4. PC News,
    5. Xbox 360 News,
    6. Joypad News

    With motion controllers now commonplace, many have speculated that being able to play games using only the power of thought is the next boundary for developers to break down. Indeed, a few primitive prototypes are already out there.
    However, according to the man responsible for creating the PlayStation Move peripheral, this sort of space-age tech is not something that Sony is currently interested in chasing.
    "That's where it always ends up because the final end everyone thinks of, the ultimate end is the brain experience," said Sony R&D's special project manager Dr. Richard Marks when asked by Gamasutra what the next technological paradigm shift for the industry might be.
    "But I think the brain interface thing is too far. Actually I think the body should stay connected. Like having your, you know, adrenaline pumping.
    "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that.
    "Some people just say, 'If I could just get rid of all those human body problems...' I don't agree with that. I like it when it's connected. So I'd rather get more information about what they're doing. A lot of expression comes through what you do with your hands and your body, so."
    Elsewhere in the interview, Marks also delivered his verdict on Microsoft's competing Kinect system. He explained how he was a big fan of camera control in general but only for "a fairly narrow set of experiences".
    "It's really good for dancing. There's no way you could argue that. It's great for dancing," he argued.
    "But it's not so good for maybe first person shooters or an RTS. Those kinds of things just don't really make as much sense for that by itself. So I think that it's a good tool, again, but it doesn't solve all the problems of video games by any stretch."
    Marks added that he was impressed by how well Kinect had integrated voice recognition but insisted the technology still had a long way to go.
    "I think that actually [Kinect] does better in that area than I expected it to do. I tried Kinect on the voice networks, it's better than I expected. But it's tough, it's still very stiff. You have to speak the way it wants you to speak. And you have to kind of modify yourself to match it. You watch Star Trek and they just talk to the computers whenever they want, as if it's just another person.
    "We're still quite a ways away from it knowing whether you're talking to it or to another person in the room. And not having to really treat it so stiffly, I guess. I think that's not quite there yet. But I think it's good, I think it's a good vector. There's a lot of powerful information that can come out of voice."
    http://www.eurogamer.net/articles/20...nwave-controls
    ...
    by Published on March 16th, 2011 00:24
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    REminiscence is a cross-platform virtual machine (using SDL) for the game Flashback.


    Quote:
    release 0.2.1 (2011/03/15)
    - added missing music playback to PC SEQ cutscenes
    - fixed some palette and sprite issues with Amiga data

    release 0.2.0 (2011/03/11)
    - added support for PC CD SEQ cutscenes
    - added support for Amiga data files (experimental)
    - fixed minor sound glitches ...
    by Published on March 16th, 2011 00:05
    1. Categories:
    2. PC News
    Article Preview


    Google has released an early WebM plug-in for Microsoft's latest and greatest browser, IE9 -- stepping in to fill a gap that Microsoft itself refused to fill. You may remember the firm's decision to not build in support for the new standard natively, but that it was "all in" with HTML5, WebM's close cousin. Billed as a "technology preview" at this stage of the game, the add-on will enable users to play all WebM video content just like the good Internet overlords intended them to, despite the fact that an additional download is needed. Microsoft said that it would allow for support and it appears to be following up on its word, regardless of other harsher comments made separately. Isn't it good to see big companies getting along? Now if only these same niceties played out in the mobile landscape, then we'd really be getting somewhere.
    http://www.engadget.com/2011/03/15/i...w-plug-in-fro/
    ...
    by Published on March 16th, 2011 00:02
    1. Categories:
    2. PC News

    The new Linux 2.6.38 kernel is now out, and it's got a long list of performance improvements that should make Linux a whole lot faster. The kernel includes support for Transparent Huge Pages, Transmit Packet Steering (XPS), automatic process grouping, and a new RCU (Read/Copy/Update)-based path name lookup. '"This patch series was both controversial and experimental when it went in, but we're very hopeful of seeing speedups," James Bottomley, distinguished engineer at Novell said. "Just to set expectations correctly, the dcache/path lookup improvements really only impact workloads with large metadata modifications, so the big iron workloads (like databases) will likely see no change. However, stuff that critically involves metadata, like running a mail server (the postmark benchmark) should improve quite a bit."'http://linux.slashdot.org/story/11/0...-2638-Released ...
    by Published on March 15th, 2011 22:56
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. Nintendo DS News,
    5. Nintendo Wii News,
    6. PC News,
    7. Xbox 360 News
    Article Preview

    Call of Duty director Keith Arem has told GamesIndustry.biz that the team creating games for the billion dollar franchise know their content will cause controversy, but once they commit to levels such as the infamous No Russian scene, they have to follow it through.
    Arem, who has worked on all the Modern Warfare games and the latest Black Ops, said that during the development process the team can become "desensitised" to the subject matter, and need to remind themselves of the impact it can have on those seeing it for the first time.
    "Going in on those decisions everyone's going to be aware that there is going to be some sort of controversy behind that. And I think in the end what's creatively best for the project and what's going to tell the story and what's really going to give the team the satisfaction of enjoying what they're working on is really the primary focus," he said.
    Some of the actors were very tearful saying the lines because it was a pretty emotionally charged scene
    Keith Arem, director, Call of Duty: Modern Warfare 2

    "So when we decide to execute on an idea that's been approved both by the developer and the publisher we're pretty committed going in. So knowing that we're going to be dealing with that some times we sort of have to be very careful in announcing that. We knew that the No Russian level was going to be extremely controversial and obviously what happened in Russia and a lot of other areas was a sign of that."
    The No Russian scene puts players alongside ultranationalist terrorists murdering innocent civilians, leaving them with two simple options to progress - watch the unfolding carnage or blend in with the protagonists and open fire.
    The level proved divisive on release, and caused controversy in the mainstream press for its levels of violence. It was also blamed for a terrorist attack on Moscow airport in January this year. Activision had already removed the scenario from the Russian PC version of the game.
    The "brutal" content is something Infinity Ward was well aware of, and Arem admits that it's important to anticipate player reaction to such violent content.
    "When you see it actually come together and you hear all the voices and you see what the team bought to that, it's very brutal. It's a difficult experience for anyone to go through.
    "At the same time, creatively, when those decision are unanimous between the team we try to make them as engaging as possible. Unfortunately we're pretty much committed once we make that decision because the development cycle is so far in advance of the release of the game.
    "Sometimes we become desensitised to the fact that this is going to be so controversial and when it comes out we have to remind ourselves that people are seeing this for the first time and they're also taking in the complete experience for the first time as opposed to seeing it in the various stages of production."
    Arem, who is currently working on THQ's latest Saint's Row game, praised the actors taking on the roles of the terrorists in Modern Warfare 2, and revealed that for some the scene caused very real human responses.
    Director Arem says he couldn't bring himself to shoot civilians the first time he played the game.

    "Sometimes they bring something to the performance that is actually even more tragic or more powerful than anything that we would have actually envisioned. By them bringing that to life, it really engages the player emotionally," he said.
    "It's a difficult moral question for the player and directing the actors and hearing what the actors are saying in Russian is actually almost worse than seeing the action on screen, because these families [in game] are separated, fathers telling their wives to take the children and everything will be okay, and knowing that it's not... it was a difficult thing to work with a lot of the actors.
    "Some of the actors were very tearful saying the lines because it was a pretty emotionally charged scene."
    And Arem confessed that once the final game was complete, he himself found the level hard to play and couldn't bring himself to pull the trigger on the innocent civilians.
    "The first time I played it - when the team brought the idea to me I actually raised the point of how controversial this was going to be - and then playing through the game the first time, and actually seeing it put together, at least for me, I didn't engage any of the civilians.
    "I was hanging back although I was forced through this level and to go through the experience."

    http://www.gamesindustry.biz/article...-controversial
    ...
    by Published on March 15th, 2011 22:44
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    Blizzard could potentially release its next next super-hit on console as well as PC, the firm has told MCV.
    CEO Mike Morhaime said the firm has been conducting ongoing exploration into the viability of Diablo on console.

    The third game in the franchise was announced in 2008 but was only confirmed for PC. Speculation has been rife since that it will also be released for 360 and PS3.
    The 'Diablo on console' rumour had new life breathed into it last month when Blizzard posted an ad its website, looking for a senior producer with top level console experience
    http://www.develop-online.net/news/3...o-for-consoles
    ...
    by Published on March 14th, 2011 18:27
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News

    Electronic Arts has taken top spot on the UK retail chart with Dragon Age II, but also holds three other top ten places with Fight Night Champion holding third, FIFA eighth and Bulletstorm sixth.
    Pokemon Black and White's figures were split across the two SKUs in UKIE and ChartTrack's data, with White taking second and Black in fourth. THQ's Wii accessory title, U-Draw Studio was another new entry at ten.
    Perennials Just Dance 2 and Call of Duty: Black Ops are in fifth and ninth respectively, with PS3 exclusive shooter Killzone 3 slipping to seventh from last weeks fifth, having spent only one week at number one.
    The chart again showed a definite bias to Xbox 360, as Dragon Age II sales showed a 57 per cent slant twoards the system and Bulletstorm showed a 74 to 23 per cent 360 favour, with the remaining three per cent of sales on PC.
    Leisure software charts compiled by Chart Track, (C)2010 UKIE Ltd.


    http://www.gamesindustry.biz/article...-second-fourth
    [/B]

    ...
    by Published on March 13th, 2011 21:58
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    DoomRL is a Rogue-like clone of the Doom series for various platforms.


    Quote:
    v.0.9.9.2
    [add] -- TR#---: Asynchronous animation system!
    [add] -- TR#---: Assemblies! Play around with different combinations of mods to create new equipment!
    [add] -- TR#---: Hell Armory revisited! Now with a special prize!
    [add] -- TR#---: Lava Pits now have a guardian and special reward!
    [add] -- TR#---: The Vaults are now openable!
    [add] -- TR#---: New powerful configuration system!
    [add] -- TR#---: advanced error recovery mechanism (error.log and recovery)
    [add] -- TR#---: Command line switch -config filename.lua
    [add] -- TR#---: JC level and Unholy Cathedral MIDI track added (by Simon Volpert)
    [add] -- TR#---: 15 new medals (most of them hidden) and 20 new badges!
    [add] -- TR#---: alternative reward for Cathedral... sometimes...
    [add] -- TR#---: two new options for Config -- IntuitionColor and IntuitionChar
    [add] -- TR#---: Single monster level type added! (Xander)
    [add] -- TR#---: 3 more exciting exotics and 2 unique items!
    [add] -- TR#---: the ultimate ending...
    [add] -- TR#---: new more powerful Lua API
    [mod] -- TR#---: Finesse works now on melee attacks
    [mod] -- TR#---: Ao100 badges rebalanced -- Platinum requires UV and Diamond requires N!
    [mod] -- TR#---: more arena-type level layouts
    [mod] -- TR#---: only wider mazes will generate now
    [mod] -- TR#152: durability of armor is no longer limited to 255
    [mod] -- TR#165: finished special levels are also marked blue
    [mod] -- TR#153: more varied death reasons
    [mod] -- TR#164: Proper demon melee sound
    [mod] -- TR#117: Uniques can now be fully soundbinded
    [mod] -- TR#173: You can now change colors of tiles in colors.lua
    [fix] -- TR#---: Conqueror/Explorer fix
    [fix] -- TR#---: Typos and grammar fixed (Tavana)
    [fix] -- TR#147: Berserker damage reduction bug fixed
    [fix] -- TR#118: Shotgun unique sounds fixed
    [fix] -- TR#166: Nightmare! may now be autochosen
    [fix] -- TR#117: "CENTER" can be used in ini-file (by default means wait)
    [fix] -- TR#---: on challenge info fixed
    [fix] -- TR#148: item generation glitch fixed
    [fix] -- TR#---: blood eating walls in vaults fixed
    [fix] -- TR#167: enemy telefrag bug fixed
    [fix] -- TR#149: sniper mod fixed
    [fix] -- TR#160: N! mortuary AA multispawn fixed
    [fix] -- TR#155: unique mods on AoI fixed ...
    by Published on March 13th, 2011 21:53
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    "StepMania is capable of playing many game types. Currently, it supports games similar to Dance Dance Revolution, Pump It Up, EZ 2 Dancer, and Para Para Paradise. In the future, it will support games similar to BeatMania, Guitar Freaks, DrumMania, and more.

    The games played by StepMania are rhythm games. Notes scroll up from the bottom of the screen, and the player must hit the corresponding button on the controller in time to the. All games can be played using the keyboard, but the real fun comes when using specially designed controllers, like a dance pad or hand sensors." Quoted from the homepage. StepMania is available for Windows, Mac OS X and Linux.


    Quote:
    Changes:
    - experimental JSON song export (see F3 debug menu) for use with StepMania Micro
    - "Launch Now" button now standard on SM download pages - uses SM4´s in-game download
    - in-editor song upload removed in favor of improvements to stepmania share upload
    - minor bug fixes ...
    by Published on March 13th, 2011 21:51
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.


    Quote:
    SVN - up to r2334

    Update: translations
    Added: game: quick info: penalty cost
    Added: game: plural descriptions for artifacts
    Added: android: latest changes
    Fixed: game: CampFire gold value
    Fixed: game: invalid game focus for load game type
    Fixed: game: gameover loss condition
    Fixed: game: hotkey hero move ...
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