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  • Xbox 360 News

    by Published on August 22nd, 2012 11:51
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    2. Xbox 360 News
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    Just in time for the upcoming holiday rush, Microsoft has posted news of a new accessory pack, which will wrap up almost everything you need to accompany a new Xbox 360 into one $79.99 kit. The Xbox 360 Essentials pack will include a wireless controller, a media remote, an HDMI cable, and a three-month Xbox Live Gold membership.

    Microsoft says you can save a full $55 by buying these items in the pack rather than separately, which does make us wonder where exactly they're shopping. But if you're giving a 360 this year (or know someone who's getting one and could use some extra gear), this might make a nice package under the celebratory symbol of your respective holiday.

    http://www.joystiq.com/2012/08/22/xb...ber-for-79-99/
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    by Published on August 22nd, 2012 11:08
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    2. Xbox 360 News
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    Companies are no strangers to superlatives where new kit is concerned and Mad Catz is definitely no exception. With the release of its newest flagship, the Tritton Warhead 7.1, the outfit's claiming a novelty in the Xbox 360 space, labeling these cans as the "first... to deliver two-way communication" without the need for wires or controller adapters. Made specifically for Microsoft's green X gaming platform, the pair of 50mm drivers pump out Dolby 7.1 virtual surround sound over a 5.8GHz channel for up to 33ft of interference-free smack talk. The headset also offers gamers the ability to monitor their in-ear voice levels (SVM), control the volume of other players, as well as select EQ presets for a variety of media playback. And just so you never have to press pause to keep the friendly banter (read: cusses) flowing, the company's bundled in a dock and pair of of Li-ion batteries for "hot-swappable" recharging. These over-ears are available now for a cool $299 at BestBuy and the company's own site, so if you take your first-person action seriously, prepare to part with a few Benjamins. Official presser after the break.

    http://www.engadget.com/2012/08/22/t...-now-shipping/
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    by Published on August 22nd, 2012 00:55
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    2. Xbox 360 News
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    Microsoft is working on another update for the Xbox 360 dashboard, which means some lucky individuals will be able to get a sneaky peek thanks to the company's closed beta. Our tipsters have told us it's adding a further 500,000 slots for users on a first come, first served basis for this year's annual refresh -- expected to include Internet Explorer, Pins, and Smartglass amongst others. If you're interested in getting involved, we suggest sprinting on down to the source link to try and beat the rush.

    http://www.engadget.com/2012/08/21/p...00-more-slots/
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    by Published on August 20th, 2012 22:45
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    2. Xbox 360 News
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    Electronic Arts made over $39 million in just three months off FIFA 12's Ultimate Team DLC last year – a 69 percent increase from the same period the year before – but it also created a lot of headaches for consumers (and us) with what came to be known as the "FIFA hack."

    "We learned a lot from the experience. A lot of companies are suffering from this right now. There's a lot of sophisticated hacking happening in the gaming industry and it's a continuous battle," EA Games president Frank Gibeau told us during Gamescom. "We take it very seriously, put a lot of resources on it. The learning from the FIFA example last year has been incorporated this year. There's some incremental and additional things. I don't want to get too detailed because I don't want to tip our hand. Rest assured, we take it very seriously."

    Gibeau said that EA did hire someone from Microsoft to add layers of security precautions and other anti-hack methods inside the publisher's products.

    "You're never going to win this battle," said Gibeau, recognizing the company can only go so far. "The moment you declare victory, somebody will walk in and show you didn't. So you have to continuously stay on top of it and, most importantly, keep account integrity the first and foremost issue."

    So, should consumers feel more confident this year that they won't be hacked?

    "I hope that they do, and I think our performance will have to make them feel that way." He concluded, "We can promise it, but we have to actually show it."

    http://www.joystiq.com/2012/08/20/ea...r-fifa-hack-s/
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    by Published on August 19th, 2012 21:21
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    2. Xbox 360 News
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    As of August 15, Xbox Live Indie Game CastleMiner Z, which is priced at 80 MS Points ($1), has exceeded sales of 900,000 – making it the most successful XBLIG to date, developer DigitalDNA Games claims.

    "Based on the positions in the daily best selling lists it may very well be the best selling XBLIG of all time, but I won't feel fully comfortable saying that until we have reached the top of the xbox.com best selling list, which I project should happen when we round out 1M units sales in the next 4-6 weeks, becoming the first XBLIG to do so," DigitalDNA Games' Thomas Steinke told Joystiq. Still, CastleMiner Z has been at the top of Major Nelson's XBLIG list since launching back in November. And CastleMiner Z is always at the top ofthe daily best-selling area of xbox.com.

    Steinke only had nice things to say about Microsoft, saying that creating XBLIG games has been "an unbelievable and life changing experience," though he does wish they paid more attention to the XBLIG channel. "We have really wanted to make an XBLA title for a long time, you would think when you have a developer that has moved millions of units on XBLIG that it would get some attention from them, however that hasn't been the case for us."

    Joystiq has contacted Microsoft to confirm DigitalDNA's claims; however, the company typically does not disclose XBLIG sales data to the public.

    http://www.joystiq.com/2012/08/18/ca...-selling-xbli/
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    by Published on August 18th, 2012 18:33
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    2. Xbox 360 News

    Future says its Official Xbox Magazine website has increased its traffic by 220 per cent year-on-year.
    According to ComScore data, the site scored 504,068 global visitors last month, making it ‘the biggest dedicated Xbox content site in the UK.’
    It follows a refresh of the website last year. OXM’s editor Jon Hicks has hailed the editorial team for driving the improved results.
    Hicks told MCV: “It’s down to the new site design, our popular combination of Xbox-specific news and features, and some outstanding work and dedication from online editor Edwin Evans-Thirlwell supported by the rest of
    the team.”

    OXM’s statement of strength comes ahead of the launch of a new rival Xbox site, Outside Xbox, which is being run by former OXM writer Mike Channell.

    http://www.mcvuk.com/news/read/oxm-h...rebles/0101458
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    by Published on August 16th, 2012 22:46
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    2. Xbox 360 News

    The retail chain is looking to make DLC purchasers easier for consumers

    GameStop

    gamestop.com


    Gamestop is ready to launch a new system that allows consumers to purchase and download downloadable content (DLC) for Xbox 360 titles in store. Currently, when a user buys DLC, they received a code that can be redeemed on their home consoles. GameStop president Tony Bartel told Wired that the new system would bypass that step.
    "There was a lot of friction about putting in a [25-digit] code… with a controller," Bartel told Wired.
    The system will send an email after users purchase the content in store. By using their smartphone and clicking on that link, users can begin the download process on their consoles. The new system is GameStop-exclusive and while it only works with Xbox 360 content, Bartel sees it moving to other platforms in the future.
    "It's GameStop-specific, and it works with any code," he says of the system. "We can take any of our partners and put them on our platform."


    http://www.gamesindustry.biz/article...d-dlc-in-store


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    by Published on August 16th, 2012 22:32
    1. Categories:
    2. Xbox 360 News

    PS4 and Xbox 720 do not exist. Got that?
    Just because the president of EA Labels Frank Gibeau says he’s seen them, that doesn’t mean they’re real.
    "I've seen both of them", he told a Gamescom audience, as reported by GameSpot. "Ten years ago we used to measure our market in terms of 200 million people. Now we are at a billion people playing games and we have a straight line view on two billion.”
    But that doesn’t mean they’re real. We think Frank Gibeau is real. But PS4 and Xbox 720 are not real. The developers working on launch games for them are not real. Microsoft and Sony’s hardware developers are not real.
    The component manufacturers making the innards ARE real, but the components they are making are NOT. Unless they are currently on the market or installed in existing machines. Then they’re real. But the ones being made for the new consoles aren’t. They’re not real. Understood?
    Even when Microsoft talks about the New Xbox, that doesn’t mean it’s real.
    PS4 and Xbox 720 are not real until Sony and Microsoft say they’re real, OK? And with new games and new IP being announced for PS3 by Sony on Tuesday, PS4 won’t be real for some time yet.
    As far as MCV understands, Xbox 720 won’t be real until some time in Q2 of 2013. Probably around E3.
    To be clear, we are currently in a state of unrealness. This unrealness will in an instant transform into realness when an official press statement confirming the real existence of new consoles arrives in your inbox. That won’t happen yet as neither PS4 or Xbox 720 are real.
    UPDATE: MCV contacted EA to confirm a couple of points in this story. When asked if Frank Gibeau is real we were told "Frank is definitely real and a great person". So, that's that cleared up. However, when probed on the fictional PS4 and Xbox 720 we were told that EA had no comment. Perhaps it's corporate policy to not comment on fictional devices? The truth is, we're not sure what its policy on fictional devices is. Not that PS4 and Xbox 720 are real, of course.

    http://www.mcvuk.com/news/read/ea-s-...ox-720/0101380
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    by Published on August 15th, 2012 23:54
    1. Categories:
    2. Xbox 360 News
    Article Preview

    Microsoft has revealed the full contents of the Halo 4 Limited Edition, as well as a DLC Pass for multiplayer maps.
    Available for £69.99, the Halo 4 Limited Edition includes:
    • Halo 4: Forward Unto Dawn Special Edition - An extended 90-minute version of the live-action digital series that will bring the "Halo" universe to life as you've never seen it, providing an enthralling backstory leading up to the events of Halo 4
    • Bonus in-fiction content expanding the characters and stories of Halo 4: Forward Unto Dawn
    • Special Featurette: Bringing Gaming into Reality
    • Making of Halo 4: Forward Unto Dawn
    • War Games Map Pack Access - Access to nine maps - three future competitive multiplayer map packs, each including three locations, otherwise available for download post-launch on Xbox Live
    • Early access to six Specialisations, to achieve higher ranks in your Spartan career
    • UNSC Infinity Briefing Packet - Includes an armour customisation schematic, a blueprint of the massive ship itself, and insight into what it means to be one of humanity's finest warriors: the Spartan-IVs.
    • Spartan-IV Recruit In-Game Armour
    • Spartan-IV Prime In-Game Armour Skin
    • Assault Rifle Prime In-Game Weapon Skin
    • Prime In-Game Emblem
    • Xbox Live Avatar "Recruit" Armour
    • Cryo-Tube Xbox Live Avatar Prop

    A Halo 4 War Games Map Pass will also be available as a standalone option from November 6 priced at 2000 Microsoft Points (£17.13), representing a discount of more than 15 per cent versus purchasing the add-ons individually, according to Microsoft. It'll also include three in-game exclusives - the Spartan-IV Scanner and Strider helmets, and the Falcon in-game emblem.

    http://www.computerandvideogames.com...pass-revealed/
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    by Published on August 15th, 2012 23:14
    1. Categories:
    2. Xbox 360 News

    Resident Evil is going through an identity crisis.
    Resident Evil 4 remains the series’ critical high point. Atmospheric and creepy, it was Capcom at its finest and was worshiped by critics (Metacritic score: 96) and fans alike. Resident Evil 5, on the other hand, played down the horror in favour of action set-pieces and co-op gameplay. Still very good, but not exactly what fans had come to expect (its Metacritic was 84).
    So what exactly is Resident Evil 6? A survival horror? An action shooter? Or something new entirely?
    Well, actually, it is all three.

    RESIDENT CARE

    “When we looked at Resident Evil 5, we reached a great number of sales but there were comments from fans that said it was too action based, they wanted a return to the old Resident Evil,” says Michael Pattison, Capcom’s SVP marketing North America and Europe.
    “I think the developer took a lot of that to heart. When we went into the RE6 planning, we did a very deep post-mortem on RE5. We obviously want Resident Evil to reach the maximum number of consumers, but we’re never going to take out the heart of Resident Evil.
    “It’s important that we retain that fan base because they are the core of the sales. They define what that product is. We look to just tick as many boxes as possible and I sat down with a checklist from a marketing perspective on where we should go and the developers came back with exact same list. They’ve almost over-delivered in that respect where you’ve got the three different storylines each offering something unique to different types of fans and newcomers to the franchise.”
    Resident Evil 6 launches on October 2nd and features three separate (although interlinking) stories. The first, featuring Leon S Kennedy of Resident Evil 2 and 4, is the traditional survival horror that fans have been calling out for. Chris Redfield’s story (of Resident Evil, RE:?Code Veronica and RE5) is more action packed, with lots of hiding behind cover and shooting. Meanwhile a third storyline, starring new hero Jake Muller, is something entirely different, with intense chases, dramatic set-pieces (akin to Uncharted) and melee-based combat.
    And then there’s various multiplayer options, a Mercenaries mode, the chance to play as the monsters and a fourth story – starring femme fatale Ada Wong – that can be unlocked when the game is finished. It is probably the biggest and most ambitious shooter out this Christmas.
    “It’s a way to try to satisfy everyone,” adds Pattison. “You can be concerned sometimes when you go out to try and satisfy everyone that you end up satisfying no one. But I truly believe that we’re going to satisfy the largest audience than we ever have with this franchise.”
    Retail clearly agrees. Last week MCV asked our Retail Advisory Board to pick their top games for Q4, and aside from the obvious Call of Duty and FIFA, Resident Evil 6 was the only game to be picked by every respondent – High Street specialists, online retailers and supermarkets. And these are the companies that will play a crucial role in how big Resident Evil 6 becomes.
    Pattison adds: “The environment is tough, particularly at retail. I think we’re in an interesting phase between retail and digital. I don’t think the world is ready for complete download takeover. We absolutely still need retail. And looking at the line-ups, not just from Capcom, there’s some bloody good games coming. You can’t all be doom and gloom.”

    HORROR SHOW

    The reveal of Resident Evil 6 was notable for being unlike anything that Capcom has done before. Rather than revealed on stage at E3 or Gamescom, the game was first teased with a viral campaign before a trailer – depicting an almost finished game – was shown to the public in January. Capcom even announced a released date. This was more akin to an Assassin’s Creed or Call of Duty announcement.
    “Historically we’ve been wedded to physical events,” says Pattison. “We’ve got a lot of good marketers at Capcom who understand social media and can use those tools to reach a large audience. It took a while to convince our Japanese colleagues that we didn’t need somebody on stage, standing up in front of all the press making an announcement, that we could actually do this via YouTube and via the social networks and spend some money around it.
    “Recently, we’ve seen that people are trending more towards fewer, bigger hits rather than long campaigns. That’s something we really took on board with RE6, to have something engaging to say and we want to do that every time we say something about the product.”
    In fact, Pattison feels that long-running campaigns can be off-putting. “If you’re just on repeat, showing the same things all the time, people get weary, particularly if it’s a long protracted campaign. People have shorter attention spans these days so you’ve got to go in hard and have something exciting to say.”

    MOVIE MAGIC

    It is a big year for Resident Evil. RE6 is the third new Resident Evil game out this year ...
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