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  • Wii U News

    by Published on June 17th, 2012 15:46
    1. Categories:
    2. Wii U News

    Online retailer Amazon will not honour customer pre-orders for the Wii U, which it listed yesterday for £199.Amazon explained in an email to customers that the listing was posted "in error". All orders for the console have now been cancelled.The Black-coloured Wii U variant has disappeared entirely from the shop's website."Hello," the email (posted to NeoGAF) began."We're writing to you regarding your order for the Nintendo Wii U console. Your order has been cancelled as this product was listed on Amazon.co.uk in error. Please accept our apologies for any inconvenience caused."You will not be charged for your order."If you're interested in ordering the Nintendo Wii U console when it becomes available, you can sign up to receive an email here: http://www.amazon.co.uk/dp/B004Y59P3A"We hope to see you again soon."Warmest regards,"Customer Service Department."Rival retailer ShopTo recently guessed the Wii U price as £280. That offer remains still available to pre-order.

    http://www.eurogamer.net/articles/20...i-u-pre-orders
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    by Published on June 17th, 2012 15:44
    1. Categories:
    2. Wii U News

    Nintendo has hit back at concern over the power of the Wii U.In an interview with the Globe and Mail, US president Reggie Fils-Aime reiteratedNintendo's line about its first high definition console not being about power, but took issue with the suggestion that the Wii U will appear dated when the PlayStation 4 and next Xbox launch - reportedly next year.At E3 Sony Worldwide Studios boss toldEurogamer he considered the Wii U to be its own generation - and not a competitor to the inevitable PlayStation 4."Three comments," the combative Fils-Aime began. "First, it's not about power. If it was about power, then the GameCube would have been the number one system in its generation and the Wii wouldn't have been the number one system in this last generation. It is not about power. It is about fun, it is about the experience."Second. Our competitors can say what they want about some super long cycle, but let's see what their behaviours are."Thirdly, the way development works is that the longer developers work with a system, the better they can tune performance. Case in point: Look at the very first GameCube games, and compare them to a game like Resident Evil 4. It was graphically beautiful, and demonstrably more advanced than the first GameCube games."The same was true for Wii. A great example is Super Mario Galaxy 2. The graphics are just beautiful. And look at the motion control we were able to achieve in The Legend of Zelda: Skyward Sword."
    Imagine what we'll see two years from now when developers have been working with Wii U longer and learn how to push everything out of the system.

    He added: "The longer developers work on a system the more they tune it, the more they push the system, the more they learn tricks to really optimise performance. I share this because what you see here at E3 are games that represent a relatively short amount of development time. Imagine what we'll see two years from now when developers have been working with Wii U longer and learn how to push everything out of the system."Our competitors will do what they want. From our perspective, this is the right time to launch a new piece of hardware. And, the fun, the capabilities, and the experiences that we're offering today with a second screen are demonstrably better than what can be done today on other platforms."Fils-Aime's comments tally with those of developers Eurogamer has spoken to anonymously ahead of the Wii U's launch. We've been told Wii U versions of multiplatform games will at best look as good as their PlayStation 3 and Xbox 360 counterparts, but games built from the ground up for Wii U will show it to be graphically capable.Meanwhile, Fils-Aime took issue with the suggestion that Nintendo lost its hardcore gaming audience with the casual-focused Wii U."You know, I really chafe at that comment," he said. "Define the hardcore. I know people who are playing Smash Bros. Brawl competitively today. They're playing hours on that game. People are playing hours on New Super Mario Bros."What I'll tell you is that with the Wii we did not have the benefit of multiplatform games from key publishers. I didn't have The Elder Scrolls V: Skyrim. I didn't have the best of the Call of Duty games. That's what I missed."With the Wii U, he said, Nintendo will get multiplatform games from key publishers."With the Wii U's graphics capability, processing power, and HD-output, we'll get those games. That's a huge competitive advantage versus where we were with the Wii."But how will Nintendo do this?"Well, the proposition for a third-party publisher or independent developer is pretty simple," Fils-Aime explained. "We need to show them that the install base is there for them to sell a quantity of games that represents a profitable proposition."What we're sharing with these publishers and developers is how first-party games will drive an install base, and how, from a marketing standpoint, we'll reach the type of consumers that they want to create content for."Then we have to deliver on it. What will help us are games like Batman: Arkham City - Armored Edition, Assassin's Creed 3, Mass Effect 3 and Zombi U."

    http://www.eurogamer.net/articles/20...-power-concern
    ...
    by Published on June 17th, 2012 15:39
    1. Categories:
    2. Wii U News
    Article Preview

    Closely following its much-hyped re-unveiling at E3, the doors to a hands-on session with Nintendo's new Wii U were drawn open for a three-day spell at a recent London event. Naturally, we jumped at the chance to get up close and personal with the mysterious new hardware after an unconvincing debut at the firm's E3 press conference.
    Precise details on its exact specs remain scarce, as always; the Big N's policy of guarding this information means we're unlikely to know much more than the fact it uses a tri-core IBM CPU paired with an updated derivative of an AMD graphics card. Rumours of RAM in excess of 1GB are at large too, but are still unconfirmed - that is, until we can prise a unit open of our own at some point in the future.
    Until then, that ambiguity keeps things interesting. The Kyoto company's determination to steer our focus away from these technological facets and towards the magic of its software has no doubt amplified its mainstream presence.
    However, it's clear that there's still much for Nintendo to prove in the realm of HD gaming. In this generation alone we've seen an unprecedented number of high-profile developers rise and fall based on their ability to adapt to current console architecture. At the risk of unweaving the rainbow that arcs over its Mushroom Kingdom, it's worth giving credit where credit's due and seeing where Nintendo stands at the minute in purely technical terms - from the hardware to the new rendering techniques it is using in its games.
    Before we start, it bears mention that the company's "innovation first" tack holds true for coverage at events such as these where, no doubt to the dismay of pixel-counters everywhere, direct HDMI video feeds weren't made available on the day. We were also forbidden from snapping pictures of the HDTV frame dead-on during play - all footage had to be shot from an angle, and always keeping a player with a controller to hand in focus.
    "Rayman Legends stood out as one of the most impressive Wii U titles at the event - a worthy sequel, with some great tablet-based concepts."


    Rayman Legends provides some of the most inventive uses of the Wii U's GamePad, with one player tapping at the touch-screen to manipulate the level, and the other platforming through it with the leading man himself. This plays out especially well due to the exceptional levels of latency the controller operates with.

    The GamePad And The Game

    Fortunately, there's plenty to say based on our direct experiences with the console. The first thing we pick up on are the dimensions of the Wii U console; an essentially more curvaceous Wii with an extra 50 per cent added to its length, and two large vents to its side.
    Besides the addition of an HDMI port to its rear, there are very few surprises in terms of connectivity; the standard AV, power and sensor bar connectors stand strong, although the power block remains out of sight. Ideally this would account for the extra mass added to the unit, making it an all-in-one piece of kit, but it's more likely that these early demonstrations have them hidden under the kiosk.

    http://www.eurogamer.net/articles/di...-on-with-wii-u
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    by Published on June 17th, 2012 15:16
    1. Categories:
    2. Wii U News
    Article Preview

    Take-Two CEO Strauss Zelnick said he was "skeptical" of the Wii U in a recent interview with Gamasutra. He noted that Take-Two hasn't announced any games for the platform.

    Zelnick talked about the strategy he believes a company like Take-Two should follow. In regards to new console launches, he said that "if you get it right, it's a terrific time to launch a new IP." He also spoke against annualizing non-sports games, so as not to risk "burning out the consumer," which echoed statements he made in late 2009.

    "Some of our competitors have had this trajectory where they extract a lot of value and the IP goes away. We're trying really hard to build permanent IP. And if you have to rest the title for a few years, over time you'll extract more value," he said. "We're not trying to create something good and market the hell out of it. We're trying to delight customers with something great – and market hell out of it."

    http://www.joystiq.com/2012/06/16/ta...xt-generation/
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    by Published on June 14th, 2012 23:22
    1. Categories:
    2. Wii U News

    Satoru Iwata admits that Nintendo almost did away with the touchscreen controller for Wii U

    Nintendo

    www.nintendo-europe.com

    Nintendo almost dropped the touchscreen GamePad for the upcoming Wii U console due to cost issues. Nintendo president Satoru Iwata told the UK Telegraphthat Nintendo struggled with the touchscreen to keep the system's overall price down to a manageable level.
    "Sometime during that final discussion we almost gave up on the idea of the additional screen," Iwata said. "This was due to our concern over the expected high cost, it may not have been feasible to create this and sell it at a reasonable price point for the consumers."
    He noted that Nintendo's competitors have already begun putting forth similar tablet concepts with Sony PlayStation Vita integration and Microsoft's Xbox SmartGlass.
    "It's quicker than before. After our showing of motion control, it took three years for other companies to follow suit. But this time it's just one year after our proposal, even before we've released the actual product. I think that proves the great potential of what we showed last year," he said.
    "However, I have to point out that there are essential differences between what we are doing and what other companies are doing. The main difference is that anyone who has a Wii U will be able to enjoy the two screen experience, while the other companies are saying its optional, but only if you have this device or that device."
    Iwata also remarked to the Telegraph that he's not worried about the Wii being outclassed by the rumored Microsoft Durango or Sony PlayStation Orbis consoles.
    "My impression is that the things that happened with Wii v 360 or Wii v PS3 won't happen again," he said. "If they decide to increase the spec numbers, will the consumers be able to realise the difference enough so that they can understand it's much superior to today's machine?"
    http://www.gamesindustry.biz/article...blet-over-cost
    ...
    by Published on June 14th, 2012 22:53
    1. Categories:
    2. Wii U News

    But console giant would work with developers 'in an unprecedented way' if they offer unique Wii U titles

    Nintendo will not look to acquire third party developers to expand its portfolio of exclusive games, CEO Saturo Iwata has said.
    As reported by Gamasutra, Iwata said that whilst Nintendo was looking to work with third-party developers to help reduce their development risks, it would not compete with Microsoft and Sony to do so.

    He added that the console giant likely would partner with a studio or publisher in “an unprecedented way” if they came up with a unique use for Wii U functionality.
    "While Nintendo is not entirely opposed to exploring that option, I don't think it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights," said Iwata.
    "If a third-party developer or publisher has come up with an idea of a potentially very unique use of the Wii U functionality with such a device, there is a high possibility that Nintendo will be a partner with that third-party in an unprecedented manner."

    http://www.develop-online.net/news/4...games-says-CEO
    ...
    by Published on June 13th, 2012 23:35
    1. Categories:
    2. Wii U News
    Article Preview

    Contrary to what we'd heard, it seems as if you and your friends won't be able to enjoy some of that dual GamePad play on Nintendo's upcoming Wii U -- at least not until some time after the novel gaming console launches later "this holiday." During an interview with Gamasutra, Reggie Fils-Aime (Nintendo of America President) said, "Games need to be built that can take advantage of the two GamePad controllers" and that "it's going to be well after launch for those game experiences to come to life." According to Fils-Aine, developers will have to first place all their focus on "asymetric gameplay," before eventually adding support for two GamePads on their titles. Notably, the revelation comes shortly after he himself confirmed the Wii U GamePad won't be featuring any multi-touch capabilities. Not all is lost, however, you'll just have to wait it out a little longer than expected, or make due with one of those Wii remotes you have laying around in the meantime.

    http://www.engadget.com/2012/06/13/n...-after-launch/
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    by Published on June 13th, 2012 22:56
    1. Categories:
    2. Console Hardware News,
    3. Wii U News
    Article Preview

    Amazon UK have today gone out on a limb and put up a preorder price of £199 for the WiiU, the newest of Nintendo`s consoles that is due to be released before this Christmas, the price of £199 is much lower than other prices from shops like Shopto who put a price of an RRP of £279.99 only a few days ago.

    Heres some details about the WiiU:

    Discover a wealth of exciting new ways to enjoy home entertainment with Wii U, Nintendo's next home console. With a revolutionary new touch screen controller, precision motion controls, and full HD graphics, a whole new world of play styles and gaming possibilities is on the horizon. The time is coming to truly expand your idea about what a game console is - and can be. The system launches in 2012 and includes the new Wii U console and amazing new controller.

    A New Wii Console Experience

    According to Nintendo President Satoru Iwata, "Wii U redefines the structure of home entertainment by fundamentally changing how the TV, the game console and the Internet function and interact together", he continues, "The experience enabled by Wii U and its new controller takes players deeper into their games, while reaching out wider than ever before to be inviting to all kinds of gamers".
    A new Wii console experience that fundamentally changes how the TV, game console and the Internet function and interact together.
    View larger.

    A unique new controller packed with advanced features.
    View larger.

    An exciting roster of new games and software available at launch, as well as backwards compatibility to all Wii games.
    View larger.

    Wii U combines motion-sensing gameplay with the ability to support full HD graphics. Each Wii U console will be paired with a new groundbreaking controller, with its 6.2-inch wide screen. Previously, video games played on home consoles have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. The Wii U controller enhances that experience with different viewpoints available in-game and in differing games/game situations. Also, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience. Examples of this new functionality include:
    Within Single Player Games:
    • While in-game the new controller can display information on its screen that does not appear on the TV
    • The information and viewpoint can also change in the new controller based on the orientation of its gyroscope

    Within Multiplayer Games:
    • The player using the new controller can have a different experience than those looking at the TV creating a wider variety of competitive and cooperative opportunities

    The New Controller

    In addition to its 6.2-inch screen, the new controller also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers. Adding these features to the Classic Controller button scheme -- two analogue Circle Pads, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons -- will enable a breadth of gameplay experiences while appealing to both casual and dedicated video game players. The Wii U system can also use up to four additional Wii Remote or Wii Remote Plus controllers and is backward compatible to all Wii games and all Wii accessories. The Wii console has sold more than 86 million units globally and greatly expanded the overall audience for video games. Wii U aims to expand that audience even further.

    The Wii U Release Software Lineup

    Wii U will feature a wide variety of exciting first and third party games and software at the time of system launch. Just a few of those players can expect include:

    • New Super Mario Bros. Mii
    • Darksiders II
    • DiRT
    • Aliens Colonial Marines
    • Tom Clancy's Ghost Recon Online
    • Metro Last Light
    • Tekken
    • Ninja Gaiden 3: Razor's Edge (working title)
    • And Nintendo Mii-based software yet to be confirmed

    Technical Specifications

    • Console Size - Approximately 1.8-inches tall, 6.8-inches wide and 10.5-inches long.
    • New Controller - The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button controls, including two analogue circle pads. This combination removes the traditional barriers between games, players and the TV by creating a second window into the video game world. The rechargeable controller includes a power button, home button, +control pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip and a stylus.
    • Other Controls - Up to four Wii Remote (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii controllers and input devices, including the Nunchuk controller, Classic Controller and Wii Balance Board.
    • Media - A single self-loading media bay will play 12-centimetre proprietary high-density optical discs for the new console, as well as 12-centimetre
    ...
    by Published on June 13th, 2012 22:48
    1. Categories:
    2. Wii U News
    Article Preview

    During a recent analyst Q&A session, company president Satoru Iwata responded to questions pertaining to Nintendo’s software strategy for Wii U. He first noted that what the company showed at this year’s E3 are launch and launch window games, defining this window as “titles that will be released early next year or not long after the hardware launch.”
    But what about after launch? Apparently, plans are already in the works - and Iwata seems to suggest we’ll be seeing some new properties to complement the usual suspects. “We do have ideas of what kind of software we will be releasing after those two periods, and Mr. Miyamoto as well as I are both directly involved in the development process,” Iwata said. “Those include both our traditional franchises and of course new propositions as well.”
    We already know Mario and Link are heading to Wii U... but what are these new propositions?
    As for why the company is keeping mum on its future software prospects, Iwata explained that competition (and copy cats) play a huge role in that decision. “Because we are now in the era when similar proposals can be made by the others just one year after we introduced a brand-new hardware system proposal, please understand that we really can’t say much about what else we are planning,” he said.
    I suppose we’ll just have to wait to find out what the company has up its sleeves… but it’s a safe bet that Retro’s secret project somehow factors in.

    http://uk.ign.com/articles/2012/06/1...oftware-lineup
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    by Published on June 13th, 2012 22:46
    1. Categories:
    2. Wii U News

    n a recent analyst Q&A session, Nintendo president Satoru Iwata responded to questions about Wii U’s hardware, specifically how it fares from a power standpoint compared to systems like the Xbox 360 and PlayStation 3. Iwata responded by reminding the audience that the Wii U’s hardware is still relatively new. As such, it's only natural that developers haven’t yet realized its full potential as they have with consoles they’ve been working with for more than half a decade.
    “While existing platforms have engines that development teams have tuned and optimized for six to seven years after their respective launches, the Wii U is a new platform that has slightly different architecture and, since development teams have only just begun development on software for it, they are only at the halfway point to utilizing its full potential,” Iwata said.

    http://uk.ign.com/articles/2012/06/1...hardware-power
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