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  • Wii U News

    by Published on January 31st, 2012 19:49
    1. Categories:
    2. Wii U News

    Nintendo is happy to avoid getting bogged down in an expensive tech race against its rivals with the Wii U, so says CEO Satoru Iwata.Speaking during an investor Q&A last week, Iwata suggested that, although its new console will offer some titles featuring high-end visuals, the company plans to compete in other areas instead."As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons," he said.Iwata added that Nintendo has always adopted a 'size isn't everything' approach to software development, and that will continue with the Wii U."Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop."It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion."When you look at Nintendo's software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well."He offered Nintendo's quirky Rhythm Heaven series as an example, insisting that, "if we had adopted rich photo-realistic graphics, it would have lost much of its appeal.""It is not necessary for us to deploy a huge number of people in order to develop such games," he continued, stating that, more than ever, Nintendo is bringing in third parties when it does need to develop more graphically complex titles."When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop."What's important here is not to narrow down what we can do," he added. "Rather, we have to create the dynamic range of appeals that the consumers can appreciate."Iwata pointed to The Legend of Zelda series as one franchise that will certainly benefit from the the Wii U's additional horsepower."As I mentioned, it is true that, in some software areas, we need to be engaged in the power games," he reaffirmed."Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources."As confirmed last week, the Wii U will be on shelves before the end of the year. Neither Microsoft or Sony has made any official comment as to when their new systems will hit the market.

    http://www.eurogamer.net/articles/20...ace-with-wii-u
    ...
    by Published on January 31st, 2012 16:06
    1. Categories:
    2. Wii U News

    Wii U firm wants to end online conservatism; Bid to make DLC transactions easy as possible

    Nintendo knows it must take a “bold attempt” in establishing a robust online ecosystem for Wii U, and simplifying DLC shopping is key to that plan, the company’s president has said.
    Satoru Iwata believes Nintendo has struggled to establish its digital games business because online transactions “are not simple enough” for the typical Wii customer.

    “It is said that with each extra step [in purchasing DLC], the number of consumers drops by one-tenth,” Iwata told investors in a Tokyo financial briefing last week.
    “Our challenge is how to improve such steps one by one.”
    A key solution exists in the Wii U tablet itself: Near Field Communication technology has been added, and Nintendo is looking at how customers can make purchases with the swipe of a credit or store card onto the controller.



    “If we can provide a system in which consumers can use such e-money, they will far more easily be able to make payments than by entering credit card numbers or purchasing the Nintendo Prepaid Cards at stores,” Iwata said.
    The Nintendo chief said he was mindful of ensuring that online transactions are simple and swift, yet not made by accident.
    He said his overall idea is to establish “a solid system in which consumers will make payments at their will and with a minimal amount of effort”.
    Wii U launches in key territories worldwide this year. The final release dates have yet to be disclosed.
    In his meeting with investors, Iwata reflected on the view that Nintendo is too precautious with its online services.
    “To the views that Nintendo is cautious, conservative, or even negative about business on a network, our answer is, in short, that we will make a bold attempt when the time is ripe.
    “Unless the timing is right, we will lose the consumers who do not have an Internet connection.
    “We have not gone so far yet because our developers have a belief that our products should be available to as many people as possible.”

    http://www.develop-online.net/news/3...gital-shopping
    ...
    by Published on January 31st, 2012 09:16
    1. Categories:
    2. Wii U News

    Nintendo president Satoru Iwata has said that the company is using external studios to make games for Wii U which would previously have been developed externally.
    Speaking to investors following last week's disappointing financial results, Iwata moved to allay shareholder fears about the impact Wii U's processing power could have on Nintendo's development budgets. In addition to using the services of external developers,Iwata was keen to point out that not every Wii U game would take full advantage of its processing grunt.
    "Looking at the software for home console systems, there are certainly titles for which very rich graphics must be reproduced on HD display and which demand that a large number of developers spend a very long time to develop," he said. "But we do not think that any and all software must be created in that fashion.
    "When you look at Nintendo's software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well.
    "When we need massive power and have a lack of internal resources, we collaborate with outside resources. We are increasing the frequency of working with outside developers where [Shigeru] Miyamoto and our internal developers alone used to develop."
    Iwata goes on to stress that Wii U will be far more than just the Wii upgraded to reach technical parity with PS3 and Xbox 360, saying the new console would "not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons."
    Which sounds very much like Nintendo is hedging its bets: Wii U will be capable of throwing HD graphics around at speed, but the company won't force it on developers and we shouldn't expect every firstparty title to show the system at its technical peak. This will help ensure the continued flow of quality software, the lack of which Iwata gives as partial justification for 3DS's early struggles and something he has vowed to remedy in the coming year. There are, of course, exceptions.
    "It is true that, in some software areas, we need to be engaged in the power games," he said. "Take the Legend Of Zelda franchise, for example. The fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U.
    "When it is necessary, we do not hesitate to roll out our resources."

    http://www.edge-online.com/news/nint...dparties-wii-u
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    by Published on January 30th, 2012 20:52
    1. Categories:
    2. Nintendo 3DS News,
    3. Wii U News

    Says it's not in the business of selling half-finished product 'like social games'.
    Nintendo has been facing tough questions after disappointing financials and the failure of its 3DS launch.
    But it's not about to change its fundamentals. To that end, Nintendo president Satoru Iwata insists that his company will not publish games unfinished and requiring further purchases to enjoy in full.
    In announcing the Wii U’s digital distribution service, called the Nintendo Network, Iwata suggested it was inaccurate to compare the firm's online policy to “the ones used for social games”.
    “Nintendo, as a software maker, does not plan to [run a business] where our consumers cannot know in advance which [product] will appear as the result of their payment,” Iwata said.
    “As a software maker, Nintendo believes that its packaged software should be sold to our consumers in a form so that the consumers will know in advance that they can enjoy playing the software they purchased just as it is.”

    http://www.mobile-ent.biz/news/read/...sort-of/016855
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    by Published on January 29th, 2012 22:04
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo's third quarter financial briefing just spilled the beans on the recently spied Nintendo Network, causing Nintendo fans everywhere to collectively sigh, "It's about time." Company head honcho Satoru Iwata says the network will offer "competitions and communication among users, as well as the sales of digital content," and in the case of the Wii U, will introduce personal user accounts. Iwata stopped just short of confirming that the Nintendo Network will end the company's policy of tying downloaded titles to Nintendo hardware, rather than individual users, but mentioned that it packed an infrastructure that supports not only add-on content, but fully downloadable retail games as well.

    "This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said, "We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it." Iwata pointed to Mario Kart 7's community building features and DLC offerings in the upcoming Theatrythm Final Fantasy as an early look at how the Nintendo Network is trying differentiate itself from the outfit's existing Nintendo Wi-Fi connection services. Hit the source link to read Iwata's briefing for yourself.

    http://www.engadget.com/2012/01/26/n...mises-persona/
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    by Published on January 28th, 2012 23:43
    1. Categories:
    2. Wii U News

    Next gen console also unlikely to feature hard drive

    Nintendo is pondering whether it will launch a digital download service on the day it launches its next home console, the Wii U.
    Company president Satoru Iwata said Nintendo will prepare infrastructure to launch a service similar to Xbox Live for the next system.

    “However, we have not decided the concrete timing of when we will start it,” Iwata told investors this week.
    “The decision must be made by taking into consideration such factors as the relationship with the wholesalers and retailers, and the best way to be embraced by consumers,” he added.
    “However, as an option for the future, the significance of this business field will increase.”

    http://www.develop-online.net/news/3...ld-miss-launch
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    by Published on January 28th, 2012 23:39
    1. Categories:
    2. Wii U News

    Nintendo not in the business of selling half-finished product 'like social games'

    Nintendo president Satoru Iwata insists that his company will not publish games unfinished and requiring further purchases to enjoy in full.
    In announcing the Wii U’s digital distribution service, called the Nintendo Network, Iwata suggested it was inaccurate to compare the firm's online policy to “the ones used for social games”.

    “Nintendo, as a software maker, does not plan to [run a business] where our consumers cannot know in advance which [product] will appear as the result of their payment,” Iwata said.
    “As a software maker, Nintendo believes that its packaged software should be sold to our consumers in a form so that the consumers will know in advance that they can enjoy playing the software they purchased just as it is.”
    Iwata cited some of the horror stories with free-to-play games where consumers purchase numerous virtual items and add-on content to enjoy the full experience.

    http://www.develop-online.net/news/3...action-tactics
    ...
    by Published on January 28th, 2012 23:33
    1. Categories:
    2. Wii U News

    Objects, toys and even credit cards could be scanned by the tablet

    Nintendo is to employ Near Field Communication technology into the Wii U tablet controller, the company has confirmed.
    The NFC tech allows the Wii U pad to read data from physical items and playing cards. It means developers and publishers can sell physical objects that connect to virtual game worlds – a relatively new format popularised by Activision’s Skylanders game.

    The Wii U tablet can "read and write data via noncontact NFC and to expand the new play format in the video game world,” Company president Satoru Iwata said.
    Iwata also claimed that the tech “will enable various other possibilities such as using it as a means of making micropayments” – likely a reference to credit-card scanners that make bank transfers without the need to enter PIN data.

    http://www.develop-online.net/news/3...jects-with-NFC
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    by Published on January 27th, 2012 01:16
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo is considering changing the name of its next-generation console, Wii U, sources close to the platform holder have suggested.
    CVG understands that following a disappointing E3 reveal - and public confusion over 3DS - serious discussions are ongoing at the highest level in the US and Japan as to whether the firm should cut its losses and give the console a different name.Public confusion over the Nintendo 3DS has forced the platform holder to roll out bold red box stickers to differentiate the similarly-named system from the original DS, and it even enforced the TV tagline 'This is not DS. This is Nintendo 3DS.'
    It's been indicated that Nintendo is keen not to repeat the same mistakes with its next-generation home console, and we're told a change of name is a real possibility - especially after president Satoru Iwata told investors Wii U needs to learn "a bitter lesson" from 3DS and public confusion over its features.
    Nintendo showed off the Wii U for the first time at E3 2011, which resulted in its share price dropping to a five year low.
    A strong focus on Wii U's new controller with a screen - first revealed by CVG - and barely a glimpse of the console itself left some consumers bemused as to what the Wii U was, and Iwata confessed the company should have better explained how it works.
    He said following E3: "Because we put so much emphasis on the controller, there appeared to be some misunderstandings. We should have made more effort to explain how it works.
    "We haven't made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller. The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible."

    http://www.computerandvideogames.com...sources-claim/
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    by Published on January 27th, 2012 00:07
    1. Categories:
    2. Wii U News

    Next generation system months away from release across key territories

    Nintendo will roll out its next generation console across the US, Europe, Australia and Japan before the end of the year, a executive at the company has said.
    Company president Satoru Iwata announced the launch policy during its Tokyo financial report.

    A final release date by region has not been set. The system’s retail price is expected to be announced at E3 in June.

    http://www.develop-online.net/news/3...-due-this-year
    ...
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