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  • PS3 News

    by Published on March 14th, 2012 00:52
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    2. PS3 News

    Capcom has announced a brand new Resident Evil title for PS3 – although it will be digital only.
    Called Resident Evil: Chronicles HD, the SKU will include re-worked versions of former Wii titles The Umbrella Chronicles and The Darkside Chronicles.
    Both will be released digitally via PSN in June and will not be seen at retail.
    Users will have the option of playing with a PlayStation move controller – a la the pair’s Wii origins – or with a standard pad. The as the name suggests, both will undergo an HD visual upgrade, too.

    http://www.mcvuk.com/news/read/resid...-to-ps3/092687
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    by Published on March 14th, 2012 00:43
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    2. PS3 News

    Former McAfee Chief Security Officer Brett Wahlin talks about securing the network
    PlayStation Network's major breach last year, and subsequent hacking attacks on other publishers, put a spotlight on just how weak the security at some game companies has been - ironic, given the tech-focused nature inherent in video games. Now Sony has one of the top security experts on their side - former McAfee Chief Security Officer Brett Wahlin - and he's looking to ensure that Sony never gets hacked and embarrassed again.
    Wahlin, speaking to Secure Business Intelligence, outlined some of the key aspects of the new and improved security for Sony Entertainment Network. The entire security operations center (SOC) run by HP and Arcsight, reports to Wahlin, who also served as a counter-intelligence officer in the US Military for eight years during the Cold War.
    For Wahlin, one of the crucial aspects of securing the network is to understand the enemy. "The types of attacks we see are by groups with social agendas," he said, referring to the infamous group known as Anonymous. "The methods they use aren't the same as the state-sponsored guys."
    An important distinction is that groups like Anonymous aren't in it for money; they simply want to do damage and make a statement. "At Sony, we are modifying our programs to deal less with state-sponsored [attacks] and more with socially-motivated hackers. It will be different," Wahlin noted.
    So what does this mean? It means that Sony's security experts have to think more like social engineers. That entails constantly monitoring staff and users across the globe. Each Sony staffer is viewed as a potential target with varying levels of access to the network and different levels of vulnerability.
    To combat the threat, Wahlin is aiming to craft a new strategy based on psychological behaviors. As the report puts it, "The strategy combines social engineering psychology with data analytics and user education, using Wahlin's counter-intelligence, FBI-inspired human behaviour profiling methods and advanced fraud detection systems."
    "We are looking to see if there are there key elements within a person's interaction with their environment. That could be interaction with badging systems, with telephones - when and who do they call- and with systems like browser habits and applications used," he explained. "All these things allow us to set up a pattern for users, so when something different happens we can respond."
    All of this information would be quickly streamed to the SOC where it's analyzed. The normal would have to be separated from the abnormal in an automated process that would put up red flags in case something unusual is detected.
    "If we detect unusual activity, it may be that someone's been owned by a Trojan that we don't know about, and we can stop data flying out the door," said Wahlin.
    At least last year's attack did appear to send a wake-up call to Sony - and hopefully - the industry at large.

    http://www.gamesindustry.biz/article...-user-behavior

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    by Published on March 13th, 2012 23:21
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    2. PS3 News

    Another graphical upgrade isn't quite enough to get the God of War creator excited
    David Jaffe, designer of the newest Twisted Metal game, is already over the next generation of consoles. Having worked in the video gaming business since the early '90s, he's seen the cycle for game consoles before.
    "I couldn't care less about next-gen," said Jaffe toEdge. "I started at Sony Imagesoft doing Super Nintendo and Sega Genesis games, and I went through that to PS1, then PS2, PS3, Vita… You go through the cycle enough and you realize today's 'Oh my f***ing God' is tomorrow's 'Ehh, whatever'. Ultimately, this is all going to be yesterday's news and it's about the experience, the game. Unless we're talking about holodecks, or AI that's so amazing it can actually write a compelling story around you procedurally based on your choices, I'm not interested."
    Jaffe also believes that another set of consoles will hamper the ability to get more ambitious projects out the door. He hopes that instead of focusing on horsepower, console manufacturers instead will work on functionality and speed up the slow "ramp-up time" that most modern console games suffer from.
    While Eat Sleep Play recently wrapped up the development of Twisted Metal, he's preparing to depart the developer he helped found with Scott Campbell in 2007. He will turn his focus on another studio in San Diego that will look to focus on mobile, browser and possibly console games as well.
    Update: Jaffe has now further clarified his stance in a long-form Twitter post, which we've published below.
    To clarify: I've been around the block long enough that while better, more realistic graphics are always impressive, a jump in visuals for games doesn't excite me near like it used to. The thrill wears off very quick and because it does, the increased budgets and time needed to create these next-next-gen games becomes a more frustrating pill to swallow. So when Edge asked if I was excited about new consoles, and when I said- in essence- I was not, I was referring to this. I was referring to the fact that UNLESS the next gen of consoles are unique and fresh and bring something substantially more to the table, I could not care less about next gen from a sense of WHAT the new boxes will let us- as game makers- create.
    When I went on to say I was looking at doing a next-gen game, I was NOT contradicting myself. Just because I'm not excited about the new tech (from what little I know of it...hell, if it is really innovative and lets our games be better and not just look better, I WILL be excited for it)...but assuming that's not the case: just because I'm not excited for next-gen tech, doesn't mean I'm not very excited to make a next- gen game with our new studio. Big budget, character/story*, new IP games often times NEED to be on the latest consoles and while the next-gen tech of consoles so far has me very 'whatever', the desire to work with an amazing team to help create a big budget, character/story, new IP has me very jazzed!
    David
    * And before you show off your poor listening comprehension skills and claim I hate stories in games, please re-watch the DICE speech that some1 is SURE to reference when telling me I'm a contradictory douche . Thanks!

    http://www.gamesindustry.biz/article...on-of-consoles

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    by Published on March 13th, 2012 23:03
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    2. PS3 News

    'From Ashes' bonus content built alongside main game, but sold separately

    Publishing giant Electronic Arts has responded to mounting accusations that its studio BioWare had pre-packaged DLC within Mass Effect 3’s retail discs.
    The accusations are unfounded but originate from some customers’ complaints that DLC for Mass Effect 3 was available on the first day of the game’s release – making it certain that the digital content was developed in parallel the main game.

    The publisher said its ‘From Ashes’ DLC is bigger than 600 MB, and the content “was completed while the main game was in certification and are not available on the disc”.
    In a statement sent to GameInformer, EA said it was necessary to include certain “framework elements and character models” on disc.
    Mass Effect 3 sold more than 900,000 copies on its first day of sale, following rave reviews from critics.

    http://www.develop-online.net/news/4...s-Effect-3-DLC
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    by Published on March 12th, 2012 20:44
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    2. PS3 News

    Sony Entertainment Network is rebuilding its information security posture to defend against hacktivism. It includes a security operations center that serves as a nerve center collating information on everything from staff phone calls, to CCTV, to PlayStation gamers. If it is successful, the counter intelligence-based system will be deployed across the entire company. 'At Sony, we are modifying our programs to deal less with state-sponsored [attacks] and more with socially-motivated hackers. It will be different,' said Chief Security Officer Brett Wahlin."

    http://games.slashdot.org/story/12/0...ght-hacktivism
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    by Published on March 11th, 2012 20:49
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    2. PS3 News

    Mass Effect 3 sold an estimated 890,000 units in its first 24 hours on sale in North America, EA has confirmed.
    Speaking at the Wedbush Technology, Media and Telecommunications Summit in New York City, EA CEO John Riccitiello said he was feeling "awfully good" about the game, VentureBeat reports, adding: "We anticipated it doing well, so we're happy."
    EA may not be on the best of terms with the UK's largest specialist retailer - Game Group is not stocking Mass Effect 3, or any new EA releases, due to a credit dispute - but across the Atlantic, things are quite different. Riccitiello said that GameStop was selling DLC codes to 40 per cent of Mass Effect 3 buyers, the biggest ratio in its history.
    Riccitiello went on to reveal that BioWare's Star Wars MMOG, The Old Republic, now has 1.7 million active users. That's the same figure as was revealed after the publication of EA's financial results last month, but there's a key difference: at the time, many users were still in the 30-day trial period. Now, most are paying subscribers.
    "[It's] the most successful MMOG through this period in the history of the industry," he said. "But we're nowhere relative to what the opportuniy in front of us is."

    http://www.edge-online.com/news/mass...90000-24-hours
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    by Published on March 9th, 2012 00:57
    1. Categories:
    2. PS3 News
    Article Preview

    Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice -- ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say,Avatar, where the performers wore head-mounted cameras. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a PlayStation 3) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there's nudity throughout and a reference to adult themes, okay?

    http://www.engadget.com/2012/03/08/q...eam-kara-demo/
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    by Published on March 9th, 2012 00:55
    1. Categories:
    2. PS3 News

    The new figure includes Move and Navigation controllers shipped to retail

    Sony Computer Entertainment

    Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

    www.playstation.com


    Sony has shipped 10.5 million units of its Move peripheral to date, IGN reports.
    The figure was revealed by Sony's Gabe Ahn, a developer support engineer, following a GDC panelfocusing on developing for the Move.
    Ahn confirmed to IGN that the figure represented units shipped to retailers rather than sold, and includes sales of both Move and Navigation Controllers - the latter can be substituted for a Dualshock 3 pad, and is specifically designed to work with the Move.
    Ahn put the Move's attach rate at 1 for every 6 PlayStation 3 consoles, though the figure of 10.5 million units shipped does not directly correspond with that estimate.
    62 million PlayStation 3 consoles had been sold as of December 31 2011, which, by Ahn's ratio, suggests around 10 million sales of the Move controller alone.

    http://www.gamesindustry.biz/article...ve-controllers

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    by Published on March 9th, 2012 00:48
    1. Categories:
    2. PS3 News

    Quantic Dream's David Cage believes that developers can extract a lot from Sony's console
    PS3 is already in its sixth year and there's still no concrete word on a PS4. Developers have made some beautiful games with the hardware, but even this far into the lifecycle of the machine there's still plenty of horsepower to draw upon, judging by the beautiful Kara video that Quantic Dream showed us this week at GDC. Quantic Dream's David Cage told GamesIndustry International that Sony's hardware has "much more" to offer.
    When we asked Cage after seeing Kara played on a PS3 about how much power is left in the console for developers to extract, he answered, "Much more, to be honest with you. One of the reasons why we didn't show this [Kara video] a year ago was that we had discussions with Sony, and they weren't sure that we were going to show after that was going to look better than Kara. It took us a year to prove what we were going to show was a thousand times better than that."
    "So we're very far from seeing everything the PS3 can do, it's very powerful hardware. There is still a lot to do with it, people will be surprised."
    Cage was reluctant to put a percentage on the power currently being used by top games on the PS3.
    "That's difficult to answer. Developers use the hardware in different ways. We put the focus on very close shots and the lighting is very important to us. Other developers consider what matters the size of the landscape you can display. So different developers have different views of the hardware," he said.
    He added, "Personally, I consider it takes two to three games on the same path to really see what you can do with the hardware. The teams discover the hardware, they start to use it. The more it goes, the more you can discover what you can do with it."
    If Kara is any indication of the power being used for Cage's next project, we can't wait to get our hands on it.

    http://www.gamesindustry.biz/article...till-says-cage

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    by Published on March 8th, 2012 23:39
    1. Categories:
    2. PS3 News

    Percentage of virtual item purchases on PSN described as 'extremely healthy'

    PlayStation’s digital publishing arm wants developers to pitch free-to-play games for PSN, an executive at the company has said.
    Ted Regulski, manager of SCEA Developer Relations, said Sony has changed its philosophy and is now “open to any business model”.

    “One thing we’re working on quite a lot is free-to-play,” he said during his GDC talk in San Francisco.
    “Some developers say we’ll never allow freemium games on PlayStation but that’s really not the case.”
    Regulski pointed out that freemium games, such as Free Realms, already exist on the PlayStation Network, and described the percentage of virtual item purchases as “extremely healthy”.

    http://www.develop-online.net/news/4...-play-projects
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