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  • PS3 News

    by Published on June 4th, 2012 22:14
    1. Categories:
    2. PS3 News

    EA press conference highlights new features to blockbuster shooter

    EA claims that Battlefield 3 now boasts over 15 million players worldwide.
    At the 2012 E3 press conference, the publisher announced the shooter would recieve "hundreds of hours of new BF3 gameplay," including new weapons and maps, as part of BF3 Premium.

    The service, which includes all expansions for the game, will be available for $49.99 on PS3 today, with later releases on Xbox 360 and PC.

    http://www.develop-online.net/news/4...ts-15m-players
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    by Published on June 3rd, 2012 22:17
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    2. PS3 News
    Article Preview

    Sony's PS3 Wireless Stereo Headset made a splash when it landed last year, but there were two inescapable quirks: a lack of bass and a lack of any wired fallback for your other devices. The brand-new Pulse Wireless Stereo Headset Elite Edition should solve both. Its earcups now carry a new trick, BassImpact, that reportedly delivers the headset's eponymous pulses and just that bit more punch at low frequencies. We also can't help but appreciate having a 3.5mm headphone jack (and cable) to plug in anXperia S or, if you're daring, a device that goes without Sony's logo. The noise-cancelling microphones and the overall headset are considerably subtler as part of the remake, to boot. Gamers will have to go without the Pulse-upgraded headset until the fall -- not to mention pay a higher price, at $150 -- but they can get a video overview after the break to bide their time.

    http://www.engadget.com/2012/06/02/s...tereo-headset/
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    by Published on June 3rd, 2012 21:24
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    2. PS3 News

    The undisputed star of Konami's pre-E3 broadcast was Platinum Games' Metal Gear Rising: Revengeance, with a new trailer showing how the game has changed since development duties were passed to the Bayonetta studio earlier this year.
    Set nine years after the events of Metal Gear Solid 4, players control Raiden, the cybernetic warrior last put in players' hands inMetal Gear Solid 2. "Now, Raiden has grown up," said Kojima Studios writer Etsu Tamari. "But he is still sutffering from the wounds of the civil war he fought. He's become a hero with a dark past, one constantly haunted by this guilt."
    The game retains the focus on directional slashing that was in the original trailer for the game, unveiled in 2009. Footage showed Raiden jumping towards a helicopter, time slowing down as he slices it into pieces with his katana - though players will have several weapons to choose from. The mechanic can also be used to clear a path through obstructions, and game director Kenji Sato said players would be able to slash certain background objects and use them as weapons.
    Rising, Sato said, is "first and foremost an action game," a logical consequence of it being in Platinum's hands: studio producerAtsushi Inaba said he believed his firm was "the best action game company in the world. Our goals are simple: we want players to enjoy our games, and for that experience to be as easy and intuitive to control as possible."
    Raiden's movement is clearly as important as the slashing mechanic. There are air combos, and a Ninja Dash system used for traversal through the game's environments. With the HUD stripped away, it was often hard to tell just how much of the action was realtime as opposed to an in-engine cutscene, but it's fast, fluid, bloody stuff.
    Kojima Studios creative producer Yuji Korekado, who was Rising's producer before the game was passed to Platinum, said: "Within the series, Raiden has always been a really cool character with incredible action scenes, but they were always cutscenes. Rising will allow players to control Raiden, and really enjoy those amazing action sequences for the first time as a player.
    "When the decision was made to outsource the game, there really was only one choice. We knew it had to be Platinum, a company that has brought so many great action games to the world."
    Metal Gear Rising: Revengeance will be released for PS3 and Xbox 360 in early 2013, with rumours building that a Vita version is also in the works. A demo will be included with the Zone Of The Enders HD Collection, and the game will be playable for the first time at Konami's E3 booth.

    http://www.edge-online.com/news/e3-2...ng-revengeance
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    by Published on June 2nd, 2012 21:39
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    2. PS3 News

    Industry rumour suggests streaming service will bring additional PS1 and PS2 games to PS3

    A rumoured partnership between Sony and cloud gaming specialist Gaikai could be to bring more PlayStation and PS2 titles to current formats.
    Sources have apparently told GamesIndustry International that the service will include past first-party games and will allow third-party publishers to sell their back catalogue to PS3 owners.

    Publishers that have already signed up to Gaikai's PC offering include Electronic Arts, Ubisoft and Capcom.
    Rumours of a Sony deal with Gaikai emerged earlier this week. It is not clear if it includes PS Vita or other Sony devices, such as TVs and tablets.
    The current model of PS3 is not compatible with PS2 games. Limited compatibility was featured in the launch models.

    http://www.develop-online.net/news/4...ys-Gaikai-deal
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    by Published on May 31st, 2012 23:10
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    2. PS3 News
    Article Preview

    Industry veteran and former Sony executive Richard Browne delves into Sony's video game history and asks, "Can they rise again?"
    I have to preface this article by noting that I have long term ties to Sony. I was an employee of Psygnosis when Sony bought the Liverpool company back in the early '90s. Because of this tie I've been a long time supporter of Sony, and some have even deemed me a fanboy, which to some extent I probably am, or was. You'll forgive me if any of that comes out here.
    Pre-Playstation
    Sony's rise to prominence in the gaming business began in the early '90s when they entered into an agreement with Nintendo to produce a CD-Rom drive for the Super Nintendo. At the time I was working at Psygnosis, and as pioneers in the CD-Rom field we were early into discussions around the format. Psygnosis was working very quietly on a Star Wars CD game with Lucasarts; it was in its formative stages but the work the company had done with CD technology to date put them in good stead (alas, the contract to do the game would never get signed). When the SNES CD drive became a possibility, Psygnosis started working with DMA Design in Dundee (who had been highly successful partners from Menace to Blood Money to the infamous Lemmings) to try and emulate how the system would work.
    By CES of January 1992 DMA had an emulated demo of the Star Wars game running on a SNES with a mega-cartridge dropped on top of it to simulate the CD drive and some aspect of its immense capacity. The demo was pretty spectacular, as was the falling out that Sony and Nintendo subsequently had over how their business relationship would work. As history will report, Nintendo ditched the concept of CDs and Sony went to work on building their own games console to take on its formerly proposed partner.
    "The real genius of the PlayStation was its marketing. Sony realized that people who played games were growing up; it wasn't just a kids-focused business anymore"

    Psygnosis and Sony had started business dealings in other parts of their respective organizations, in Sony's case through Imagesoft. Psygnosis worked on a number of titles through this relationship - Bram Stoker's Dracula, The Last Action Hero (in which Arnold Schwarzenegger was infamously not allowed to be seen holding guns), and Mickey Manic with Traveller's Tales to name just a few - but it was when Sony decided to enter the hardware business that the relationship became more formal.
    PlayStation
    Sony Computer Entertainment Europe was just one bloke - one Phil Harrison - but clearly Sony understood it would need more than just Phil on the ground to build a console division. With that in mind, and with other potential suitors waiting in the wings, Sony made the decision to purchase Psygnosis and put its joint MDs Jonathan Ellis and Ian Hetherington in charge of the new-found company. Initially, SCEE was set up to be a Publisher; rather smartly Sony realized that to sell hardware it would need a sales and distribution channel and with Psygnosis as a basis they could build and grow just that. For several months Phil would travel up to Liverpool for the week to work at our offices though in time Ian and Jonathan would open Sony's first London base on Golden Square from which the Company would work. SCEE began releasing a slate of cartridge games across Europe and the infrastructure began to grow.

    In the meantime Sony Japan had been hard at work creating the PSX as it was well known, and relatively early on in its life a prototype appeared amongst much secrecy in Liverpool. When people refer to that first machine as a photocopier they really aren't exaggerating overly. It was large, noisy and ran very hot. Nothing ever changes with prototype hardware it seems. The Advanced Technology Group at Psygnosis (of which I was part) started to try playing with it immediately before running into what could only be described as a slight problem.
    The only way to program the system was through NeXT workstations. We didn't have any. In fact most of us had never even heard of them. Through some pioneering research one of the team found two existed in England, at a Sony dealership in Basingstoke. They were quickly dispatched to the Psygnosis offices so the team could actually start to figure the machine out. What was clear though was this was going to be a problem, there was no way this machine was going to go mainstream if the programming toolset for it was almost impossible to acquire.
    Fortune sometimes smiles and fate sometimes pulls through. Not long before the whole Sony Psygnosis marriage occurred we'd been looking to sign up the best and the brightest 3rd party developers in the UK. Andrew Spencer was one such man we signed up, we worked with Archer McLean on Super Dropzone, and I'd been in touch with the guys at the Assembly Line because I had been incredibly impressed with their work on Xenon 2 - and Adrian Stephens was working on this amazing Stunt Island game with Disney.

    http://www.gamesindustry.biz/article...of-sony-part-1
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    by Published on May 30th, 2012 22:14
    1. Categories:
    2. PS3 News

    Sony and Microsoft are both gearing up for their E3 press conferences next week, and while neither company is likely to shed much (if any) light on next-gen plans, The Wall Street Journal has offered up an interesting tidbit, suggesting that Sony did consider completely abandoning physical game discs for PlayStation 4 but ultimately decided against such a move.
    The Journal cites "people familiar with the matter" and notes that Sony is still targeting said, opting to include optical disk drives rather than break with a decades-old model in the industry a 2013 release for the successor to PS3.
    While there has been plenty of speculation about the PS4 or "Orbis" possibly including some anti-used games technology, an all digital console certainly would make that a moot point. Ultimately, the report suggests that Sony decided against going all online with Orbis because Internet connectivity is still too inconsistent around the world. Large game files and a bad web connection would not be a good combination for Sony's customers.
    If we had to guess, Sony's next-gen console will take an approach similar to Vita, where much of the content is available digitally but will also be sold at brick-and-mortar. As for E3, according to analysts, Sony's focus will be on showcasing its core content on PS3, demonstrating that there are actually plenty of reasons to buy a Vita, and revealing the next phase of its digital plans on PSN.

    http://www.gamesindustry.biz/article...k-drive-report
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    by Published on May 30th, 2012 21:26
    1. Categories:
    2. PS3 News

    Sony is close to agreeing a deal to acquire either Gaikai or OnLive, according to reports.
    Reports last weekend claimed that Sony was to announce a partnership with a major cloud gaming firm during its E3 press conference next Monday. However, a source has told MCV that Sony's interest in the cloud runs far deeper than that, and that an outright acquisition is "close to being signed."
    What's not known at this point is whether the deal is intended for Sony's consoles, or its range of TVs. The latter is more believable at this point, especially given the recent deal which has seenGaikai integrated in LG Smart TVs.
    By contrast, a console deal would be a real shock, and not just to retailers - and if a deal is close, our money's on it being with David Perry's company. Speaking at CES in January, Gaikai chief product officer Nanea Reeves said: "Not all of the current console makers will have one more generation. That will be the big news at E3." Sony spent heavily on PS3, of course, and its high price consigned it to an early third place from which it has never recovered. Could the PlayStation 4 be a Bravia TV, with cloud gaming innards?
    Expect more to be revealed at Sony's E3 conference, which takes place on Monday 6pm PST - or 2am on Tuesday. We'll be there, of course, ensuring a steady flow of timely coverage so you don't miss a thing; the best way to keep on top of it is by keeping a close eye on our E3 2012 topic page.

    http://www.edge-online.com/news/repo...ikai-or-onlive
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    by Published on May 29th, 2012 23:06
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    2. PS3 News
    Article Preview

    The first time we saw Sony's PlayStation Move, it didn't even have a name: we only knew it as the PS3 motion controller. The newfangled prototype was Sony's response to the success Nintendo found in the Wii, a motion-sensitive "me-too" that hoped to one up the competition with better tracking, more "core" games and a curious glowing ball perched on its top. Its first outing showed a handful of tech demos, flaunting gameplay concepts that we'd eventually see in Sports Champions and Medieval Moves: Deadmund's Quest. Since then, the Move has seen its fair share of exclusive and compatible titles, but none quite engaging enough to make the peripheral a must-have accessory. With the next generation just around the corner and Sony's portable cards already on the table, E3 2012 is looking a little light on the hardware front. If Sony's going to give the Move one final push, now is the time.

    http://www.engadget.com/2012/05/29/s...ystation-move/

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    by Published on May 29th, 2012 22:53
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    2. PS3 News

    SCEE to get its own PlayStation certified gaming zone at the venue
    The O2 will become home to a PlayStation certified gaming zone thanks to a new partnership between the London venue and Sony.
    As Sony's official Screen Partner Sony will supply 280 Bravia televisions to the venue, as well as PlayStations and Vitas so visitors to the O2 can get hands on with the consoles.
    "The Official Screen Partnership with The O2 represents a true Sony United showcase of our best technology, content and brand experiences, and a platform via which Sony's full entertainment proposition can be most effectively demonstrated to our customers," said Sonys GM of brand and consumer marketing Matt Coombe.
    "Sony's connected devices offer a much richer experience for our customers and, combined with some of the best content available, that experience also looks and sounds better than ever before."
    The O2 sees around 8 million visitors a year, and features an indoor arena, exhibition spaces, a club and a cinema. Sony Music and Sony Pictures will also contribute content.
    "There are obvious synergies between a global entertainment brand like Sony and an internationally recognised music and entertainment venue like The O2, so we're delighted that we've been able to form this partnership," added SVP of Europe for AEG Global Partnerships, Paul Samuels.
    "At The O2 we're always looking for ways to improve and enhance the visitors' experience and Sony's proposition will provide The O2 with state-of-the-art audio visual technology and a unique fan interaction experience."

    http://www.gamesindustry.biz/article...o2-screen-deal

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    by Published on May 29th, 2012 22:36
    1. Categories:
    2. PS3 News

    PS3 owners are for the first time being offered full game downloads at a price that’s competitive with the High Street.
    Sony America has announced its ‘PS3 Ultimate Deals’ promotion that offers full game downloads as well as all the associated DLC for a cut-down price. 30 per cent is being lopped off as standard, though if you’re a PlayStation Plus subscriber the discount increases to 50 per cent.
    It’s the first time a platform holder has attempted to directly compete with High Street retail – a move that all have admitted they are reluctant to make for fear of alienating retail partners.
    For instance, Red Dead Redemption is available with all its DLC and even the Undead Nightmare expansion for just $19.59 for subscribers. InFamous 2 has been cut to $23.79.
    Just Cause Ultimate Edition can be had for just $14.69 while Black Ops and all of its DLC, meanwhile, costs $46.54.
    MCV has asked Sony if the deal will be replicated in the UK.
    Expect to see more activity from platform holders in the digital space as the current generation of machines approaches the final stretch and they begin preparing consumers for what will undoubtedly be a digital-focused next generation of machines.
    UPDATE: SCE UK has told MCV that Complete Editions have been available for some time on the European arm of PSN.

    http://www.mcvuk.com/news/read/sony-...-prices/096830
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