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  • PS3 News

    by Published on July 26th, 2011 00:30
    1. Categories:
    2. PS3 News

    While Call of Juarez isn't able to topple Zumba Fitness on the UK All Formats chart, it manages to echo its performance on Xbox 360 and reach No.1 on the UK PS3 sales chart.

    At No.2 is Call of Duty: Black Ops, which is up two places. Dungeon Siege 3 is the big-mover, up from No.12 to No.3, while Dirt 3 and InFamous 2 round off the top five.

    After missing out on the top ten last week, Harry Potter and the Deathly Hallows Part 2 charts at No.6, ahead of LittleBigPlanet 2 and EA Sports Active 2.

    Tiger Woods PGA Tour: The Masters is at No.9, while Brink is a non-mover at No.10.

    GfK/Chart-Track PS3 Top 10 (week ending July 23):
    01. Call of Juarez: The Cartel (Ubisoft)
    02. Call of Duty: Black Ops (Activision)
    03. Dungeon Siege 3 (Square Enix)
    04. Dirt 3 (Codemasters)
    05. InFamous 2 (Sony)
    06. Harry Potter and the Deathly Hallows Part 2 (EA)
    07. LittleBigPlanet 2 (Sony)
    08. EA Sports Active 2 (EA)
    09. Tiger Woods PGA Tour 12: The Masters
    10. Brink (Bethesda)

    http://www.computerandvideogames.com...ats-black-ops/ ...
    by Published on July 25th, 2011 21:34
    1. Categories:
    2. PS3 News

    You'll be used to reading about Wii dominating hardware sales this generation, but which of the other two consoles will, in the end, come in second place?

    While Xbox 360 remains marginally ahead of the PS3 on a global sales basis, PS3 is catching up and analysts note its 10% lead over Xbox 360 sales so far this year.

    "The Xbox 360 does have a 5% lead over the PlayStation 3 worldwide, a minimal difference," noted EEDAR's Jesse Divnich, While he says that "the race is neck and neck" considering factors such as Xbox 360's higher replacement rate and PS3 being "a tad bit more future proof", he goes on to note that PS3 is winning this year.

    "If one looks at the total amount of sales through the first 6 months of 2011, the PlayStation 3 has sold about 10% more than the Xbox 360, worldwide, so the PlayStation 3 is definitely gaining ground," he told Industry Gamers.

    But, he later adds, "the Xbox 360 has increased its velocity without the aid of any price cuts or redesigns over the last year ... The only reasoning that seems plausible is the Kinect or the strength of its software library has reached some sort of tipping point making the Xbox 360 an incredible value to consumers at its current price points."

    Colin Sebastian of RW Baird suggests that while Xbox is still holding strong with the launch of Kinect and strong software propping it up, he says "you would never want to count the PS3 out".

    "For instance," he adds, "if Sony combined a strong first party lineup (e.g. Uncharted/Resistance) with another hardware price reduction, I believe we would see a nice pick-up in unit sales this fall."

    While Xbox 360 is comfortably outselling PS3 in the US, sales data from Strategy Analytics suggested back in April that the global installed base of Sony's console reached 43.4 million at the close of 2010, compared to 42.9 million for Microsoft's system.

    http://www.computerandvideogames.com...ox-on-a-surge/ ...
    by Published on July 25th, 2011 21:25
    1. Categories:
    2. PS3 News

    The hunger for glasses-free 3D screen technology is misjudged, Sony’s 3D gaming boss Mick Hocking has claimed.

    "There are already glasses-free TVs, big screens and small screens out there," he told Eurogamer. "The problem with glasses-free, or auto-stereoscopic as it's called, is that it has inherent limitations.

    "With stereoscopic 3D, however you do it, you've got to get one image to the left eye and one image to the right eye to produce the stereoscopic effect. So with all these screens they typically have a sweet spot for where you need to put your head in distance and in angle, and if you move your head relative to it, you break the 3D effect until you get into the next pair of images, and you see artefacts going across the screen.”

    Hocking went on to criticise some of the current glasses-free 3D already on the market, though he stopped short of actually naming the 3DS.

    "We've also seen with mobile devices, if it's a mobile device you move relative to your head and it's got a 3D screen, that will break the 3D effect. It won't work very well,” he added.


    "There's lots and lots of work going on with auto-stereoscopic screens because people wearing glasses is something extra for them to do to enjoy the content. We've been saying over the last 12 months, if the content is good enough and compelling enough, the only way at the moment to enjoy full high definition 3D is on TVs with the glasses."

    http://www.mcvuk.com/news/read/sony-...free-3d/082447 ...
    by Published on July 24th, 2011 21:03
    1. Categories:
    2. PS3 News

    Heres another multi emulator released for the PS3:

    Samson posted this

    now slimmed down to 100mb
    added xmb menu music
    dpad mapped to arrow keys , start=enter, select=backspace

    new programs and games all launchable from the start menu..

    added games:-
    another world
    hitchhikers guide to the galaxy
    ghouls and ghosts
    metal gear
    shinobi
    and lots more also a few wolf 3d mods

    emulators:-
    colecovision.. some launching problems , run as dos session
    Fmsx (msx) (windows and dos versions)
    x5200 (atari)
    pc64 (com64)



    i've set up dos based emus to launch from a run.bat so end user can edit and add game to be run, if you have problems try running from explorer, run, run as dos session.

    also added, ps3hax theme wallpaper by Kajika, usb support(no hot plugging) a fake cd rom(folder) to copy file into (ps3 file manager or ftp) a windows based hex editor, so i think i am about done with it most 3d game lag.. but all 2d and simple 3d work. running slow-Pentium fixed@4000 BUT you can bump the cycles up as much as you want, but sound will suffer.

    also i still cant get win32s to work on ps3 , works fine on pc .. go figure.

    WinDos Final 3.41
    http://www.megaupload.com/?d=YFK1SEYO

    WinDos Final 3.55
    http://www.megaupload.com/?d=LFZ2AVZY ...
    by Published on July 24th, 2011 20:59
    1. Categories:
    2. PS3 News

    Via http://www.ps3hax.net/showthread.php?t=24701

    Hey there everyone!

    I decided to have ps3hax as the new home for multiMAN, so from now on information and updates will be posted ONLY in this forum.

    Here is a multifunctional tool, which includes 8 different display modes (for games, AVCHD and Blu-ray) and File Manager + background running FTP server.


    multiMAN (referred hereafter as "software"), its author, partners, and associates do not condone piracy. multiMAN is a hobby project, distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    The software is intended solely for educational and testing purposes, and while it may allow the user to create copies of legitimately acquired and/or owned content, it is required that such user actions must comply with local, federal and country legislation.

    Furthermore, the author of this software, its partners and associates shall assume NO responsibility, legal or otherwise implied, for any misuse of, or for any loss that may occur while using multiMAN.

    You are solely responsible for complying with the applicable laws in your country and you must cease using this software should your actions during multiMAN operation lead to or may lead to infringement or violation of the rights of the respective content copyright holders.

    multiMAN is not licensed, approved or endorsed by "Sony Computer Entertainment Inc." (SCEI) or any other party.

    Current version: 2.03.00 (July 17th, 2011) (for PS3 systems with support for unsigned code execution)

    01.08.01 - Fully working FILE MANAGER mode 01.08.04 - Slide menu style with animation (real sliding when changing titles) 01.08.05 - Support for mounting DVD-Video folders (VIDEO_TS) from internal or external HDD disk (playable as VOBs in XMB VIDEO tab when any DVD-R disc is inserted) 01.08.05 - Support for detecting and mounting PS2 game backups 01.08.06 - PARAM.SFO FW 3.41 patch option. 5 additional search GAME search folders added in .ini 01.08.07 - Fixed locking on exit after FTP usage. 01.08.07 - File manager - mouse pointer changed for better visibility 01.08.07 - When no games are found more messages are displayed and all cover modes + filemanager are accessible! 01.08.07 - Filemanager: L2 - Page Up, R2 - Page Down for current pane 01.09.00 - Support for AVCHD playback from INTERNAL HDD (payload with syscall8 support required) 01.09.00 - Support for backup of AVCHD folders to internal HDD 01.09.00 - OVERSCAN option in the .ini 01.09.00 - Important fix for copying files smaller than 16KB 01.09.01 - Support for AVCHD HDD playback with USB/SDHC/MemoryStick mount points 01.09.02 - Convert Blu-ray (BDMV) structures saved on the internal HDD to AVCHD format 01.09.03 - Overscan option applied to all display modes (except FILE MANAGER) 01.09.04 - Background slide/animation uses PICPA.PNG (and not PICPL/PICPR.PNG) to save 8MB or memory. 01.09.04 - Source changes to compile with SDK 1.90 for older firmwares. 01.09.04 - Separate release for FW 1.90-3.40 (OSK not working in file manager) 01.09.05 - Fixes, improvements and changes. PC HOST network support in FILE MANAGER mode. 01.09.05 - [SELECT]+[X] while in filemanager with currently active net_host# will cause forced REFRESH of net_host contents 01.10.00 - * options.ini is changed * a lot of fixes * added option to mount /dev_flash to user defined hdd folder * syscall and mount point options removed * mounting AVCHD from internal HDD now works for all payloads * overscan option applied to filemanager mode, too * version for firmware 3.15 attached, too (do not use it for FW 3.41, because OnScreenKeyboard and HOST doesn't work) 01.10.01 - Fixed PL3 /app_home mounting, added Payload Type info in [L2] Setup and in lower right corner (P=PL3, H=HERMES, G=PSGROOVE) 01.10.02 - Added REMOTE PLAY to multiMAN and the games it launches 01.10.02 - Left analogue stick now moves the mouse like the RIGHT one to be compatible with PSP in remote-play mode for FILE MANAGER in multiMAN 01.10.02 - Fixed issue with "CF Card icon" displaying when PS3 has no internet connection (and possible black-screen lock-up) 01.10.03 - Loading progress message when multiMAN starts 01.10.03 - Improved folder scanning speed 01.10.03 - Changed [L2] Setup menu with motion background and fixed freezing with [PS] button 01.10.03 - Fixed game double listing 01.10.03 - File manager rearranged to fit PSP remote-play screen and overscan TVs 01.10.03 - Fixed folder sorting in file manager 01.10.04 - Fixed LONG loading time 01.10.04 - [SELECT]+[L2]/[R2] - change overscan options 01.10.04 - [SELECT]+[L1] - change cover mode 01.10.04 - [SELECT]+[R1] - change content mode (GAMES/VIDEO/BOTH) 01.10.04 - [START] - launches File Manager 01.10.04 - No modifications will be applied to user PS3 system before accepting the Disclaimer/agreement 01.10.05 - MP3 playback support in file manager (from local and network devices) 01.10.05 ...
    by Published on July 24th, 2011 20:54
    1. Categories:
    2. PS3 News

    News via http://blackbird.usask.ca/forum/viewtopic.php?id=41

    This is the official thread of PS3roar at Homebrew Café, I'll try to keep this thread upto date as much as possible as development completes.

    What is PS3roar? Good question!

    PS3roar is a port of xroar for X windows, as well as; the Nintendo DS, GPX32, PSP and AMIGA OS4. PS3roar is a Dragon 32 and 64 Computer emulator that runs on a wide variety of platforms, now including the PS3. Due to hardware similarities, PS3roar also emulates the Tandy Colour Computer (CoCo) models 1 & 2.

    The PS3 port and modifications completed by CrashSerious (me). The PS3 port uses PSL1GHTv2, a free and Open Source SDK for the PS3.

    PS3roar is a Dragon/Tandy Coco emulator, is a port of xRoar by Ciaran Anscomb.

    xRoar is Copyright (C) 2003-2010 Ciaran Anscomb
    Below is an image as it currently is in development:

    The currently working options in the emulator are:

    - 6809 emulation
    - Video display (at original pixel size) on the display w/ background
    - Keyboard emulation with PSL1GHT_SDL that has a keyboard Driver (https://github.com/CrashSerious/SDL_PSL1GHT)
    - Cart loading from /dev_hdd0/game/PS3Roar00/USRDIR/ROMS/ (CTRL-I)
    - Cassette loading from /dev_hdd0/game/PS3Roar00/USRDIR/CASSETTES/ (CTRL-L)
    - Cassette Saves from /dev_hdd0/game/PS3Roar00/USRDIR/CASSETTES/ (CTRL-W)
    - New Cassette creation (currently only one filename is used, a input mechanism is needed)
    - Disk loading from /dev_hdd0/game/PS3Roar00/USRDIR/DISKS/ (CTRL 1-4)
    - Disk Saving from /dev_hdd0/game/PS3Roar00/USRDIR/DISKS/ (No Key, automatically writable)
    - New DISK (.dsk) creation (currently only one filename is used, a input mechanism is needed)
    - Snapshot loading from /dev_hdd0/game/PS3Roar00/USRDIR/SNAPSHOTS/ (CTRL+S)
    - Snapshot saving to /dev_hdd0/game/PS3Roar00/USRDIR/SNAPSHOTS/
    - Emulation Soft Reset (CTRL-R)
    - Emulation Hard Reset (SHIFT-CTRL-R)
    - Exit (CTRL-C)
    - trace mode (with DEX or Ethboot payload)
    - Fixed emulator in all resolutions supported by the PS3. 480p, 720p, 1080p, etc (576p still needs tested, but should work)
    - Switching to and from full screen mode enabled, set full screen to default.

    Known issues:

    - Sound (Sound is there, but not 100% correct) ...
    by Published on July 24th, 2011 20:50
    1. Categories:
    2. PS3 News

    A new PS3 Emulator has been announced, in reality its going to be years before anything decent will run and on one mega powerful PC, but anyway, heres whats new so far:

    List of recent project changes over the last week:

    R20

    rpcs3:
    - implemented ELF compiler (Asm, only for test).

    interpreter:
    - Fixed ADDI opcode.

    SysCalls:
    - fixed FileSystem syscalls..

    R19

    DisAsm:
    - Fixed dump code.

    interpreter:
    - Founded and emulated more instructions.
    - Fixed sc value..

    R16

    interpreter:
    - Emulated more instructions.

    ElfLoader:
    - Fixed SetPc value..

    R15

    rpcs3:
    - fixed compilation bugs for debug mode

    memory:
    - fixed read/write 16/32/64/128
    - implemented fast read/write.

    R14

    rpcs3:
    - emulated some file system SysCalls
    - rewrote MThread mode (now use pthread 2.8.0)
    - rewrote memory manager
    - rewrote save (ini) manager
    - main and Log frames now save current position and size
    - added more opcodes
    - fixed crash if Log/DisAsm/Memory Viewer frame is closed
    - implemented OGL video mode

    DisAsm:
    - implemented MT dumping.

    Homepage - http://code.google.com/p/rpcs3/downloads/list ...
    by Published on July 24th, 2011 20:37
    1. Categories:
    2. PS3 News

    News from the Cobra Team

    The Cobra Team is proud to present the Cobra 3.0 firmware pack, available from downloads section. In this release we enabled the Cobra USB device on 3.55 via use of our own cfw. Enjoy the release and look forward to many new features to come in future releases. Please be sure to read the updated user manual for detailed instructions on upgrading and usage!

    http://www.cobra-usb.com/ ...
    by Published on July 24th, 2011 20:02
    1. Categories:
    2. PS3 News

    News via http://blackbird.usask.ca/wordpress/?p=318

    With the release of bSNES v064, libsnes was born. libsnes is essentially a quite simple API that exposes the functionality of a SNES emulator, allowing various new front-ends to be made. A libsnes library has been developed for, bSNES obviously, and SNES9x.

    SSNES is one such front end, which I feel is now somewhat mature. It does sport some features not often found in other emulators, such as a complex multipass shader implementation in Cg and GLSL (XML), and frame-by-frame rewind.

    Now, there’s one interesting aspect of libsnes. It is just a streamlined interface to perform common emulator things such as:

    •Init console
    •Load ROM
    •Set callbacks for video, audio and input
    •Run main loop
    This is practically how every emulator works. The difference lies in the details. The question now is, can we implement a libsnes which emulates a different system than SNES for shits and giggles? It’s not like SSNES verifies the ROM image as a SNES game at any rate. It just calls snes_load_cartridge_normal(). It’s essentially emulator agnostic, which we’ll use to our advantage.

    Now obviously, libsnes is SNES specific. For example it only has concepts of things that the SNES (emulator) can do. However, there is a console which is quite similar to the SNES in terms of interfacing, the GBA.

    GBA fits quite easily into the model of SNES. It has the exact same buttons, sans the X and Y buttons, so that maps perfectly over from a configuration standpoint. Graphics are 15-bit XBGR, just like SNES, 240×160 resolution (except for the weird mode 5), etc. Audio is also signed 16-bit. We have to resample the audio on the GBA to ~32kHz to match SNES, but hey.

    I mocked up a VBANext build which is essentially built as a libsnes shared library. Very incomplete, but it runs the two games I care about on GBA, Golden Sun, and Golden Sun 2. Then add in support for rewind and multipass shaders and have a blast. DSP audio effects are nice too, which might help the godawful sound quality of the GBA.

    One added bonus is that we’re now able to test VBANext progress and regressions easily on the PC, since we actually have, you know, decent debuggers on the PC.

    I do plan on making a GBA specific libgba at some point, but I’ll see how deep the libsnes rabbit hole goes.

    If you want to test VBANext/libsnes, you can build it from our git repo in platforms/libgba, and just hit make. Makefile is only set up for *nix as of writing, but hey. People compiling themselves probably use *nix anyways. ...
    by Published on July 24th, 2011 19:57
    1. Categories:
    2. PSP News,
    3. PS3 News

    Sony has launched its second digital PlayStation Store in Latin America, in beautiful Brazil. Following Mexico, Brazil now has access to 200 items of first- and third-party digital content, including Assassin's Creed II and the demo for LittleBigPlanet2. Sony is also extending the Welcome Back program to Brazil, offering two PS3 and two PSP titles to everyone affected by the hacking blackout, through August 21. Sony also established a PlayStation Blog and PlayStation Website for its users in Brazil.

    http://www.joystiq.com/2011/07/23/pl...ore-in-brazil/ ...
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