Changes: If the FPS can get to 100% then "Best" sound is close to perfect in most games. If you can't get the speed up to 100% then it will sound choppy and you will need a lower (and worse sounding) setting.
68K works, cinematronics works, NeoGeo works on at least some of the roms, although many are WAY too large. Rom File loading was fixed so a TON of games work now that didn't before, and I haven't even started the compatibility list yet.
PMame is now UDMH compatible and you will need it for some of the larger roms.
sources updated to latest cvs, which means rice video 5.60, new audio plugins....
* brand new launcher, I let you discover it
* brand new ingamemenu
* lot of options
* input corrected a bit, it is not perfect though
* many other things, too much to tell actually
Large modifications demand a number change, so welcome to version 0.0.3. Firstly some relatively minor things. I changed the MMU to actually register waitstates with the clock, instead of just adding them to some useless variable; you should notice a little speedup. Also, I've modified the way SWI waits are handled, so they require acknowledgement before they can continue.
Moving up, I've moved the child window creation and handling from the main executable into the seperate DLLs. It was getting ridiculously unwieldy, and starting to clutter up the DLL vTable with entries that could be removed with a small redesign. There may still be a few bugs with the new child window handling; if you come across any, do let me know.
Some of you have commented that the emu has purported to load .NDS files for some time, without actually being able to interpret the header structure. Well, now the DS core can load the seperate CPU executables into their right places and start executing them. I'll leave you to see what loading two binaries means, but just note; it's bugged to high heck, and is unlikely to work in almost all cases.
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