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  • DCEmu Featured News Articles

    by Published on July 15th, 2004 11:34

    The Internet rumour mill hit overdrive today when Japanese retailers reportedly suggested that the Nintendo DS, which isn't even a definite name for the new handheld, is due to launch on November 4 in Japan and November 11 in America.[br]According to these highly unconfirmed sources, the console will be priced at 19,000 Yen and $179.95 respectively, which roughly converts to 100 of your UK pounds.[br][br]Also speculated in the reports was news of a very modest five to six title launch line-up, which wouldn't exactly overwhelm first buyers with choice. It's said there will be a further five games on the shelves before Christmas.[br][br]Although Nintendo has confirmed nothing at this stage, it has always been strongly believed that the company would launch the DS in Japan before the end of the year, with an American release not too far behind. [br][br]News of a European launch date, however, remains as sketchy as ever, with a Nintendo spokesperson delivering the customary "we do not comment on Internet rumours" response when contacted earlier today.[br][br]Put it this way, if the Nintendo DS arrives in this country before Christmas, we'll eat our GBA SPs - and they don't taste very nice. ...
    by Published on July 15th, 2004 07:01

    This is a question for the GBA connector for the GameCube. Now i dont own one yet but i am thinking about it. The only reason is i love to play this on my tv. Another reason is if the GameCube has probs loading the cd's after years of using it atleast i can play my GBA games on it.

    Now for the question cause i said i dont own one yet but i have Mario Kart for GBA can i play it 4 player multiplayer on the GameCube with the adaptor that goes under the GameCube and i do want to know if other will work aswell? ...
    by Published on July 15th, 2004 05:13

    GoatDan, of GOAT Games, posted this information on the DCEmulation forums.[br][br]
    • For the record, if you want to take the text of this message and post it anywhere... PLEASE DO. I want to inform everyone as much as possible about the problems regarding the release of these games and what we have done. By all means, if you have any questions, please post them here. If you post this on any other message boards, please point it to this thread for people to reply to, as I can only watch one at a time...[br][br]*ahem* So here goes:[br][br]As many people know, there were two games that won the first DreamOn contest -- Inhabitants and Maqiupai. Both games are excellent homebrew titles that are definitely ready for a professional pressing. The games were supposed to be pressed in time for the Midwest Gaming Classic on May 22nd and released at the show. Due to a problem with the master's that assured us only a 50/50 chance that the final product would function, we opted to not force them through and instead resubmit masters.[br][br]About a week after the show, we had created a new set of masters using the exact same method as Feet of Fury, the first commercial release that we did. These disks were sent to the pressing company, and they went through the pre-press set-up and had a limited number of errors. Seeing that they were the same general errors as what Feet of Fury had, we figured everything would be fine and signed for the games. They were shipped to us, arriving on June 22nd.[br][br]Upon booting, the disks refuse to load the game. Both of them will default to the built-in audio track(s) and will play those just fine. The data is accessable by looking at it on a computer. But the Dreamcast will not play it. Even though there would be a relatively easy fix to "force" them to function on the Dreamcast, it would not hold up to the same professional standard as Feet of Fury.[br][br]We are not working with the company that pressed the games to figure out a fix. We are going to have to pay for another pressing, as we signed off on the initial one fully understanding the games may not work. Some answers to questions that have been asked:[br][br]Could it just be a bad burn on some of the disks? The disks that are made into the games are not burnt, they are pressed. The pressing process ensures that every disk is made in an identical way -- if there is a problem with one, there is a problem with them all.[br][br]If the masters work, why can't you just make an exact copy of them? - This sounds like the most simple solution, but the fact is that pressing CDs are really only done in three "flavors" -- music, PC and Mac formats, or a combination of the above. The machine that makes the CD molding has built in error checking for these formats. The Dreamcast is a different format that has obvious differences between the other formats that will arise no matter what -- for instance, the disks contain a lengthy blank track to push the data to the outside of the disk, which theoretically helps keep the Dreamcast alive longer. This consistently shows up as a, "Are you sure?" type option. There are a lot more technical things that pop up too.[br][br]We are the only company currently producing Dreamcast games, and the place we are pressing them through is the only company that is currently pressing Dreamcast games onto CDs, and one of only a handful in the world that have done it. Considering the difference in time frame and scale, this is a huge problem that needs to find a workaround for all future releases.[br][br]Is there any way to speed up the process? Yes and no. We could push the games through right now with hacks that would probably make them work, however it would not solve the larger problem of understanding what went wrong and stopping it from happening again in the future. We have at least three releases in the pipeline right now, and we do not want to run into this problem again. Also, if we pushed them through and they still didn't function correctly, it could do irreversable financial damage to us. We have to get this right, and we have to do it now. Our goal is to have the disks back through production by the end of this month, and it is looking like that will occur.[br][br]What if the games aren't ready to go for a while longer? What about pre-orders? We will keep everyone updated as much as possible. There hasn't been too much news to report as of late, so we have been rather quite. Pre-orders will be shipped as soon as we can. If you have a pre-order and would like your money back, we wil refund your money at any time with no questions asked. Simply email [email protected] and we will set it up for you.[br][br]If you have any further questions or comments, please feel free to ask here. Thanks for your continuing support, and we will get this right soon!
    [br][br]If you have any comments on this information, please reply to the original DCEmulation Forum Post ...
    by Published on July 15th, 2004 00:23

    XPorts Amiga emu for the Xbox has been updated once more, heres whats new:[br][br]* Added extra video mode to game configuration screen : PAL 60Hz. Select this mode for smooth scrolling at 60HZ (gameplay and sound will be sped up, however.)[br]* Keyboard keys no longer repeat[br]* Fixed load state bug on multi-disk games where the wrong disk was being inserted.[br][br]More info/screenshots Here ...
    by Published on July 15th, 2004 00:15

    The Genesis emulator for the Nokia Ngage has once again been updated, heres whats new in this release:[br][br]Changes in build 106,version 0.14[br][br]* Added volume control[br]* DSA tweaking[br]* Improved performance and stability[br][br]Download from Here ...
    by Published on July 14th, 2004 18:37

    I`m in America at the moment and I`m planning to buy n-gage QD, but I don`t now if I can play games and listen fm and mp3 without SIM card (if it works whit sim card at all). ...
    by Published on July 14th, 2004 14:36

    A new version of the Genesis emulator for the Nokia Ngage and other series 60 Mobile Phones has been released, heres whats new in this release:[br][br]* DSA is back.[br]* Preliminary Sound support for games using the 68K processor.No Z80 emulation.[br]* In order for sound to work,you need to uninstall the previous version of PicoDrive an maybe delete the its .INI files.[br][br]Download from Here ...
    by Published on July 14th, 2004 13:24

    Unconfirmed reports from Japanese retail sources suggest that Nintendo is planning to roll out the DS handheld on November 4th priced at 19,000 Yen (140 Euro), followed by a US launch on November 11th at $179.95 (145 Euro).[br][br]The same sources indicate that the Japanese launch of the handheld will be accompanied by five to six software titles, with Nintendo aiming to have 11 titles on the market by the end of 2004.[br][br]Nintendo reportedly aims to sell three million units of the Nintendo DS worldwide by the end of fiscal 2005 next March - a period which should encompass both the Japanese and US launches before Christmas, and the European launch in early 2005.[br][br]While these figures certainly seem plausible, it should be noted that Nintendo has issued no official confirmation of the launch date, price or software support for the Nintendo DS as yet; in fact, we're still not even sure what the DS will be called at retail, since Nintendo DS is still officially a codename, not a final product name.[br][br]The retail prices suggested in this report would almost certainly make the NDS significantly cheaper than the PlayStation Portable, which is expected to cost well over 30,000 Yen (220 Euro) when it arrives in Japan later this year, ahead of a US and European launch in 2005.[br][br]Earlier this week, a Nintendo spokesperson criticised the PSP in an interview with Japanese newspaper Asahi Shimbun, arguing that the handheld could not be classified as a true video game system because of its integration of music and movie playback functions. ...
    by Published on July 14th, 2004 13:16

    Some Gamecube news from Lik Sang [br][br] Gamespot had the scoop yesterday about Nintendo Of Japan's upcoming W-Pack series. It is common in Japan to use W as the sign for "double", meaning that W-Pack actually reads Double Pack. As the name says it, the collection features Nintendo's best-selling and most acclaimed games packed by pairs. The attractive price tag on the combo is the good news as most the W-Packs will retail for only US$ 74.90, preorders being taken right away. The only exception to that price level is the Pikmin & Pikmin 2 duet as the set will feature a special bonus: five mini figurines based on Pikmin characters. A cool little edition selling for US$ 84.90 only. ...
    by Published on July 14th, 2004 12:25

    Nintendo gaming genius Shigerui Miyamoto has revealed that the new DS handheld console could connect to the Internet via its wireless LAN connector, although it will require special third-party software to do so.[br]Speaking in a candid interview with Earthbound creator Shigesato Itoi's website, Miyamoto-san said, "We added the wireless LAN to the DS mainly for the consoles to communicate between each other. But if someone releases software that allows it to connect to wireless LAN access points, it could also be used to connect to the Internet."[br][br]A DS which could be use surf and email as well as playing games on the 'Net? Ding, Donkey Kong! [br][br]It certainly sounds like a welcome addition and would certainly add to the DS's already innovative feature set.[br][br]However, Miyamoto-san hastened to add that this is not something Nintendo is considering developing itself, as it wishes the DS to be a dedicated, standalone games unit. "The one thing we don't want to do is to add this and that and every other connection . We want to make the DS enjoyable on its own, as far as we can," he added.[br][br]But it certainly sounds like a worthwhile venture and we're pretty sure it'll have plenty of development companies pricking up their ears ready to explore the possibilities.[br][br]More on this one as it breaks. ...
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