• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on July 24th, 2011 20:05
    1. Categories:
    2. Xbox 360 News

    Sneakypeanut released a new version of his Easy freeBOOT - an application which will automate the creation of a freeBOOT image for JTAG-able consoles based on the original NAND image.

    What's new/fixed:
    * added in 13599
    * gui rearange (****ing gomson and his drop box)
    * fixed xellous images
    * fixed smc shizz
    * added nand compair
    * fixed standard smc error

    Things todo:
    * Save to usb (not really needed but would be interesting to try)
    * Auto updater

    http://www.xbox-scene.com/xbox1data/...kEbboPdHmV.php ...
    by Published on July 24th, 2011 20:02
    1. Categories:
    2. PS3 News

    News via http://blackbird.usask.ca/wordpress/?p=318

    With the release of bSNES v064, libsnes was born. libsnes is essentially a quite simple API that exposes the functionality of a SNES emulator, allowing various new front-ends to be made. A libsnes library has been developed for, bSNES obviously, and SNES9x.

    SSNES is one such front end, which I feel is now somewhat mature. It does sport some features not often found in other emulators, such as a complex multipass shader implementation in Cg and GLSL (XML), and frame-by-frame rewind.

    Now, there’s one interesting aspect of libsnes. It is just a streamlined interface to perform common emulator things such as:

    •Init console
    •Load ROM
    •Set callbacks for video, audio and input
    •Run main loop
    This is practically how every emulator works. The difference lies in the details. The question now is, can we implement a libsnes which emulates a different system than SNES for shits and giggles? It’s not like SSNES verifies the ROM image as a SNES game at any rate. It just calls snes_load_cartridge_normal(). It’s essentially emulator agnostic, which we’ll use to our advantage.

    Now obviously, libsnes is SNES specific. For example it only has concepts of things that the SNES (emulator) can do. However, there is a console which is quite similar to the SNES in terms of interfacing, the GBA.

    GBA fits quite easily into the model of SNES. It has the exact same buttons, sans the X and Y buttons, so that maps perfectly over from a configuration standpoint. Graphics are 15-bit XBGR, just like SNES, 240×160 resolution (except for the weird mode 5), etc. Audio is also signed 16-bit. We have to resample the audio on the GBA to ~32kHz to match SNES, but hey.

    I mocked up a VBANext build which is essentially built as a libsnes shared library. Very incomplete, but it runs the two games I care about on GBA, Golden Sun, and Golden Sun 2. Then add in support for rewind and multipass shaders and have a blast. DSP audio effects are nice too, which might help the godawful sound quality of the GBA.

    One added bonus is that we’re now able to test VBANext progress and regressions easily on the PC, since we actually have, you know, decent debuggers on the PC.

    I do plan on making a GBA specific libgba at some point, but I’ll see how deep the libsnes rabbit hole goes.

    If you want to test VBANext/libsnes, you can build it from our git repo in platforms/libgba, and just hit make. Makefile is only set up for *nix as of writing, but hey. People compiling themselves probably use *nix anyways. ...
    by Published on July 24th, 2011 19:59
    1. Categories:
    2. PC News

    Recently launched social networking service Google+ is soon to get gaming features, according to the site's help pages.

    As reported by Slash Gear, Google help pages referenced something called a Games Stream, where you'll be able to check for updates on games your playing.

    "If you're looking for updates shared from games, check out your Games stream," it read, before being pulled earlier today.

    The Games Stream link led to a 404 error page.

    Hints that Google+ will soon support games have also been spotted in the site's source code, which references a number of different interfaces, including "/_/games/getGameFriends", "/_/games/getActivities" and "/_/games/postToStream".

    http://www.eurogamer.net/articles/20...-google-report ...
    by Published on July 24th, 2011 19:57
    1. Categories:
    2. PSP News,
    3. PS3 News

    Sony has launched its second digital PlayStation Store in Latin America, in beautiful Brazil. Following Mexico, Brazil now has access to 200 items of first- and third-party digital content, including Assassin's Creed II and the demo for LittleBigPlanet2. Sony is also extending the Welcome Back program to Brazil, offering two PS3 and two PSP titles to everyone affected by the hacking blackout, through August 21. Sony also established a PlayStation Blog and PlayStation Website for its users in Brazil.

    http://www.joystiq.com/2011/07/23/pl...ore-in-brazil/ ...
    by Published on July 24th, 2011 19:50
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Thought the Personal Audio / Apple brouhaha was over? Think again, because everyone's favorite patent licensing company is back, hitting Cupertino with another suit. You'll recall an earlier ruling by a federal jury in Eastern Texas found the CE maker guilty of infringing upon PA's playlist-related IP with an assortment of older iPods. This new filing alleges that newer Apple devices, like the iPhone 4, iPad 2 and modern day iPods -- which weren't part of the original 2009 case -- also violate that same IP, in a move we'd surmise serves to pad Personal Audio's coffers. Not like Apple's apt to feel the pinch should Personal Audio snag another victory, but hey....

    http://www.engadget.com/2011/07/24/p...ipad-2-and-ne/ ...
    by Published on July 24th, 2011 19:46
    1. Categories:
    2. Android News,
    3. WebOS

    About six months ago, however, I began to wonder about how the other mobile products had grown. When the HTC HD7 crossed my path a little while ago, I decided to abandon my Nexus S and live among the Windows Phone folks for awhile. The experience was fun, but I eventually went back to my Nexus S. About a month later, I was presented with the opportunity to repeat the experiment, only this time with a Palm Pre Plus. With the HP Touchpad on its way, I wanted to get a feel for how WebOS worked, explore the differences, and take a look into the community that was still loyal to WebOS.

    http://mobile.slashdot.org/story/11/...-In-WebOS-Land ...
    by Published on July 24th, 2011 19:45
    1. Categories:
    2. Android News

    The Hacker News is reporting that Android password data is being stored as plain text in its SQlite database. Hackers News says that 'The password for email accounts is stored into the SQLite DB which in turn stores it on the phone's file system in plain text. Encrypting or at least transforming the password would be desirable.' I'm sure most would agree encrypted password data in at least SHA or MD5 would be kind of a good idea!"

    http://mobile.slashdot.org/story/11/...-In-Plain-Text ...
    by Published on July 23rd, 2011 21:49
    1. Categories:
    2. PS3 News

    via http://blackbird.usask.ca/forum/viewtopic.php?id=48
    My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. Im currently directing our groups development branch into bringing to the PS3 one great First person gaming experience by means of homebrew on Playstation Custom Firmware.

    we hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an “homebrew engine” that future developers can use to make homebrew with to be used on the PS3.

    With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW’s )

    Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of “recourse data” with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.
    A user can download the engine.pkg and insert it on a USB stick along side there recourse data” followed by installing it on there PS3,

    the engine would pick up on the resource data, in turn presenting the homebrew content…..

    Our first release will be that of our own game using this engine. Upon that release we will release the engine for others to develop future forms of homebrew as well as hopefully more great First Person Shooter Homebrew.

    Our game and its engine will have great features: such as…

    :~~A version of the engine as well as its tool chain will run well under all modern versions of Windows, from Windows 95 to the new Windows Vista. If you have Linux, it works with that too. But compiling the data to work will be horrible and time consuming

    :~~ Free-Looking free-view ( up-down, left-right ) pseudo-3D rendered environment

    :~~ a since of basic objects that a player can interact with move, push, pull,ect.

    :~~ ACS based event scripting

    :~~ in game hub’s
    ;~~ Colored sector lighting.
    ;~~ Custom monsters, weapons, and items.

    ;~~High resolution textures.

    ;~~ High resolution

    ;~~ Many, many extensions to ACS

    ;~~ music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3,MUS.

    ;~~ More sound formats: FLAC MP3 and WAVE can be used for sound effects.

    ;~~ texture formats: PNG and JPEG are both useable for artwork.

    . ;~~ Translucency (regular and additive).

    ;~~ Full-featured joystick/gamepad support under Windows. With other device support in development.

    ;~~ player network games using UDP/IP to server support, including team-based game play.

    ;~~ light effects, including dynamic lights, bright maps, and glowing flats

    ;~~ As of now: md2 and md3 model support.

    ;~~ True color support

    ;~~fog, deep water.

    :~~ film focus effects

    ~~ Jumping.
    ;~~ crouching
    ;~~ Crosshairs.
    The works.

    -------------------------------------------------------------------------------------------
    As stated the engine will be developed to incorporate resources data made present to the engine after its installation onto the ps3. Application tools in a windows environment would be used to develop HOMBREW in form of resource data.

    Releasing PMW NATION the Video Game at first would show off the possibilities of the games engine so perhaps others could take interest
    -----------------------------------------------------------------------------------------------

    We will soon release a project webpage on the matter and I will surly filter that out to those who are interested.
    With that We personally hope to contribute a lot to the homebrew café’ as we will use this as our basic means of discussing ‘certain’ forms of our game and its engine’s development to the PS3.

    Help getting this underway can be used on this project by those interested and who are familiar with operating PSL1GHT ,those who have knowledge in c languages, and/or those who are familiar with software compilation with GCC, should attempt to message me personally at my email: [email protected].

    “Hell.. Just email me for any reason, questions concerns ect. Hell you can feel free to ask me a question right now W/e.”

    Our engine will be made open to anyone willing to use it in hope that great homebrew will ensue bringing us ever that much closer to a greater tomorrow where we can fully embrace the ideas that are “ the soul concept of HOMEBREW”

    More information soon,
    ...
    by Published on July 23rd, 2011 21:44
    1. Categories:
    2. Retro Consoles/Translation News

    via http://retroactionmagazine.com/retro...amer-issue-91/

    With all the Laser Squad excitement at the moment, we almost forgot about the latest issue of Retro Gamer. Rather than put up the usual news post about the thing, though, we thought we would write up a mini review of the more interesting features.

    It’s a classic Crash/Zzap!64 style cover as Oli Frey supplies the superb artwork for this issue: King Kong munching on a Spectrum for the main feature, Game Over for 8-Bit. The hardware feature looked back at the rise and fall of the 8-bit computers, from the Spectrum to the Apple II. While the article is up to the usual standard that we’d expect from Retro Gamer, there isn’t much new here for the hardcore retro gamer. An article aimed at readers new to retrogaming perhaps?

    The Back to the Eighties/Nineties articles are always a fascinating lookback to a certain month in time. This issue, RG looks back to October 1989 and March 1994 respectively.We do feel we have to correct the Nineties article which states, twice, on the same page that Impact Magazines went “bust” due to “financial difficulties”. If anyone has read the Roger Kean interview at Out-of-Print Archive, they will know that this was not the case. Following the resignation of all the Impact Magazines’ directors (Jonathan Rignall, Roger Kean and Oli Frey), the publisher’s parent company, Europress, bascially pulled the plug on Impact.

    It’s always a pleasure to read an article from Damian McFerran, and the History Of Final Fight is no exception. Detailing the entire series from arcade to Game Boy Advance, it is a fantastic read full of superb design layout and box outs.

    The Collector’s Guide makes it to the undervalued Amstrad CPC. This was the first computer that this very author overused during the 1980s and early 1990s, to the point that the cassette play button had to be taped down in order to load games. The article looks at some of the more rare games, magazines and peripherals available for the CPC range. There is also the Amstrad CPC games you need to own, which is basically a rarity colour coded list of games. The Collector Q&A even features our very own Richard Goulstone (aka TrickyNZ).

    Other articles which are just as worthy include The Making of… Grim Fandango, The Ultimate Guide to U.N. Squadron, Bluffer’s Guide to Vector Games, Signature Series: Ninja Gaiden, In The Chair With… Steve Turner and Classic Game: GG Shinobi. Overall, another fine issue of the “award winning games magazine”.

    Retro Gamer can be picked up at select stores across the UK and around the world (slightly later). The digital version can also be purchased from the Imagine eshop. ...
    by Published on July 23rd, 2011 21:42
    1. Categories:
    2. Retro Consoles/Translation News

    via http://www.romhacking.net/forum/inde...pic,12952.html

    This is what everyone wanted for a long time, a spanish translation of one of the worst games ever.

    This translation includes all the bugfixes made in the bugfixed release and added some palette modifications to the text to make it more readable.

    I hope you enjoy this wonderful story in spanish.

    http://www.romhacking.net/forum/inde...pic,12952.html ...
  • Search DCEmu

  • Advert 3