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  • DCEmu Featured News Articles

    by Published on August 1st, 2010 22:52

    News via http://www.nintendomax.com/viewtopic...7f07a35c7e9c7f

    Callum Dickinson offers us an update in 2.0.0 RC3 porting Wii gaming PC Sonic Robo Blast 2, platform game with the famous blue hedgehog , "Sonic Robo Blast 2 Wii"

    When playing for the first time , there will be writing " Building for tarball images ...". Here , nothing changes and you have to wait four minutes .
    Then, windows of old fashion ordis appear. Press " A " then " 2 " and is left for two minutes ! After thirty odd lines and the game starts!
    When playing for the second time or more , the first load that lasts more than 15 seconds, but the second time , it is always two minutes ... Note that you need a nunchuck to play.

    The archives of the source and the official website is incomplete, it will download the archive below for playing the game

    SRB2Wii v2.0.0 Release Candicate 3 Has Been released for testing ( 07/31/2010 00:00) :

    Features and bugfixes :
    - Booting from a USB stick SRB2Wii Is Now Fully Supported, although it MOST definitely Will Be Slower Than Much doing 'everything "under the internal SD card slot.
    - The GameCube Controller Is Now Fully Supported .
    - Multiplayer support has been " coded in, although due to limitations with wminput , only one Wii Remote can Be connected at a time ( one more GameCube controller can Than Be Used howeve ) , and SRB2 Seems To Be HAVING créancier Problems with input from the second controller ingame. This Will Be Before the fixed stable release .
    - The Swap Is Now Supported extended again , and it really Does make a difference with larger levels. Under the Settings menu of the launcher , you can tell the system to create the SRB2Wii extended swap file ( Which Will Be Used by default Then from then one ) . Be Warned That Will this process take a little while and Requires Some disk space, as the extended Swap File is 128MB.

    Regressions and bugs:
    - SRB2Wii/mini Will not load anymore , so not uploaded this time.
    - Fine text on the splash screen is unreasonably isn't properly. This Will Be fixed in the future .

    Future features :
    - Internal updates -through the Internet .

    Yup, we are getting there! To the final version of SRB2Wii v2.0.0 . Hopefully, SRB2Wii can Be Made To Be as functional as possible , and new serie SRB2 great performance as well .

    http://mb.srb2.org/showthread.php?t=31137 ...
    by Published on August 1st, 2010 22:46

    News via http://www.nintendomax.com/viewtopic...7f07a35c7e9c7f

    Michoko proposes the release candidate version of "LoneWolfDS - The Chasm Of Doom" Adaptation of the 4th Volume of the series "Lone Wolf" role play, book you 're the hero.

    http://www.projectaon.org/staff/fred...sm_Of_Doom_RC1 ...
    by Published on August 1st, 2010 22:41

    News via http://drunkencoders.com/2010/07/moo...e-nintendo-ds/

    Over at The Moon Books Project we are celebrating documentary week and making available a varitable flood of documentaries in both DPG format (for viewing on the Nintendo DS with Moon Shell) and MP4 format.

    So far we have made available the following documentaries, so head on over and enlighten yourself:

    The Yes Men Fix The World

    BBS: The Documentary (if you are unfamiliar with BBSes and want to know what people did before the Internet, check this out!)

    Zeitgeist and Zeitgeist: Addendum

    Also, we have launced a review website for games, movies and other cool stuff called Moon Books Magazine, we know it’s not very original, but it works… ...
    by Published on August 1st, 2010 22:40

    News via http://www.neoflash.com/go/index.php...d=364&Itemid=1

    Here is the latest version of the N64 Myth menu - v1.1. Changes include:

    Fixed crash when you pressed A or B with no games in the game list.
    Fixed crash when you started a game from the SD card before the game info was fetched.
    Changed save type and CIC type options to show what they are instead of just a number.
    If you have a Neo2-SD or Pro and run the game from the SD card, reset to game works for all games. Still trying to figure a way to do than from game flash in a compatible manner. This feature requires you to have the menu burned to the N64 U2 menu flash.
    Added ability for N64 U2 menu to automatically run menu from the GBA menu flash or the SD card. If you run the menu from the GBA menu flash in the first place, it will also check for the menu on the SD card. This creates about a 3 second delay when you don't have an SD card (flash only cart, or no SD card in the cart). Basically, you want to burn the v1.1 menu into the N64 U2 flash, then all minor updates can simply be run from the SD card (or GBA menu flash for flash only carts).

    Please read the readme for all the details.

    Download: http://www.neoflash.com/forum/index.php/topic,6227 ...
    by Published on August 1st, 2010 22:36

    Pate has released a new version of his Dos Emulator for the DS, heres whats new:

    This version has the refactored internals, so it most likely runs some (if not all) games slower than the previous versions. It does however now support practically all real-mode 286 CPU opcodes (not including JPE and JPO which require game-specific hacks), and also unsupported graphics opcodes should now be quite rare. The graphics opcodes are now reported as Unsupported EGA opcode or Unsupported Mode-X opcode, and unlike in previous versions, you can continue after such an opcode using the B button. However, it is likely that you will get the same error again and again, so please send me the log file if you encounter unsupported graphics opcodes. If you get a plain Unsupported opcode error, it most likely means that the program is executing data instead of code, so something has gone wrong in the code before this happened, and thus it is not possible to continue running the program. Again, I am interested in the log files produced in these situations.

    Besides the refactored internals, this version has various other fixes, based on many games and other programs I have been testing. Here is a list of the programs I tested, and the changes made into DSx86 or other information about why the program fails to run properly.

    Alcatraz, Terminator 2 - Judgment Day, Prehistorik and SimFarm all had various palette problems. I debugged each of these, and noticed that they each failed for different reasons, so in the end I decided to rewrite the 16-color palette handling in DSx86 completely. Now at least those games have correct palettes, so hopefully this change fixes the other games with palette problems as well. The palette handling is still not completely correct, as only the first 64 palette registers are supported in 16-color modes. This is OK for EGA emulation, but some VGA games might use special palette tricks that might still fail.
    B.A.T. 2 was freezing. This was caused by the game trying to detect AdLib using Timer 2, while I have only emulated Timer 1 behaviour (and even that one pretty badly). I improved the AdLib timer behaviour, but they still don't work properly. I have run out of Nintendo DS hardware timers, so I need to figure out a way to combine some of the existing timers or use the ARM7 timers from the ARM9 side for some less critical timing operations. In any case B.A.T. 2 now does not freeze, but it seems to run some parts of the intro far too fast. I also found and fixed a problem in the 640x480 mode blitting code when testing B.A.T. 2.
    Battle Chess 4000 is reported on the compatibility list as crashing after moving a cursor, however moving the cursor seems to work fine for me, both in D-Pad and touchpad mouse mode. So, I can not debug the possible problem.
    The Clue! has been on the compatibility list for a long time, so I finally decided to look into it. I found out that the crash is caused by a bug in the game. The game checks whether the system has an XMS memory driver, and stores the call address of the driver if it has. However, if a driver is not found, it still tries to call the driver, which then causes a null pointer call. I verified this behaviour in DOSBox by making it report no XMS driver, and the game crashed in DOSBox as well. So, this game won't work until I implement XMS memory handling.
    Curse of Enchantia hang in 0.21. This was caused by a bug in my refactored CMPSW opcode. I fixed that opcode and Curse of Enchantia began to work properly again.
    Darkseed uses an internal flag in it's timer INT8 handler to prohibit re-entrance of the interrupt routine. However, it calls the BIOS INT8 routine with interrupts enabled, so it is possible that the next timer interrupt will happen at this phase, and if it does, the game does not perform an End-Of-Interrupt handling properly. This caused DSx86 to stop sending new timer interrupts, causing the game to hang. I fixed this by turning interrupts off in the BIOS INT8 handler before reporting the End-Of-Interrupt, so a new timer interrupt can not happen until the code has returned from the interrupt handler completely. This seemed to fix the Darkseed hanging problem.
    Jazz JackRabbit and Tyrian 2000 began failing with a "At least a 286 processor needed" error in 0.21. I found out that Windows 3.00a only uses one protected mode opcode to differentiate between a 286 and 386 processors, so I implemented that opcode and reverted back to the original 286 CPU behaviour, so these games should now detect a 286 processor again.
    Maupiti Island behaves somewhat strangely. Running the maupiti.bat it first runs maupan1.exe, which basically just reserves all memory and then returns with a Terminate-and-Stay-Resident call. However, since it has reserved all memory, there is no room for 4DOS to load itself back from the EMS swap, and thus 4DOS crashes with a memory error. Not running the maupiti.bat but running the start.com directly performs an INT F2 call (which probably would be handled by the TSR program), so it crashes when the TSR program does not exist.
    ...
    by Published on August 1st, 2010 22:26

    News via http://hackmii.com/2010/07/hackmii-installer-v0-7/

    Update: I’ve just uploaded v0.7b of the installer. The only change is a small bugfix in the installer itself, and only very few people ran into this. If you could successfully install either The Homebrew Channel or BootMii, there is no need to reinstall again, both are unchanged compared to v0.7. If you had problems before, please try again with this version. The download links and the integrated update feature in HBC itself have been updated for this bugfix. ...
    by Published on August 1st, 2010 21:17

    News via http://www.openpandora.org/index.php...emid=2&lang=en

    I have no idea whether any of you is interested in what I write right now - but well, if you are not, don't read up

    This may not be the Pandora news you're all waiting for. But for me, it's an important event, so I thought it will fit in the devblog here as well.

    I'm currently on a short vacation. Only for four days... but it's the first vacation I have since we started the whole project... and boy, this has been a loooong time.

    And I guess I really needed it. I didn't think it was that bad, but it looks like I was totally exhausted.
    There were so many things I wanted to do during the last few weeks: Finish up Hotfix 4, update the website with more information for developers, write blog posts about what's happening, do Tutorial videos, etc.
    Every night I wanted to do it... but I couldn't. Either I just browsed the web because I really wasn't in the mood or I just fell asleep in front of my PC. I was totally out of strength and I was down - and I'm usually one of the guys who's almost always happy

    I just spent a whole day in Mallorca at the beach - and I'm already feeling my strength coming back to me. I worked on more things for the Hotfix - directly on my Pandora, and I'm finally having fun again doing that!

    I can feel how life is flowing back into me. A few more days, and I'm ready again! Ready to solder thousands of LCD cables. Ready to face all problems we may encounter!

    I also learnt something else: There's more in life than a Pandora. A lot more. Yes, the nubs caused a bit of a delay and we don't know when production will finally speed up... so what?
    The Pandora won't be a worse device because of that.
    The board manufacturer as well as the nub company are working together to solve that issue. I'm sure they will find a fix - and once that's done... everything will should speed up!
    I'd rather wait one or two weeks longer and have a proper solution, than shipping out as fast as we can and getting back tons of Pandoras because the nubs break.

    Everyone who's desperately waiting for the Pandora now and starts to shout and cry because it takes a few weeks more: Get a break! It really helped me. And it helped Gruso (a long-term and nice member of gp32x.com), too.
    It's really relaxing - and suddenly you realize: The Pandora really is a unique and cool device. And it will still be unique and cool when you get it. You can still play emulators and native games. You can still surf the web with FireFox or Chromium. It will still be open.

    Well, so much for day one here directly from my hotel room.
    Maybe I'll write some more tomorrow.

    And when I'm back next Wednesday, I'm most probably back with full strength - doing all the things I wanted to do weeks ago. And give you more real updates about where the rest of the Pandoras are.

    Last but not least, I took a little picture at the beach. Nothing special, but fans of classic games might smile a bit ...
    by Published on August 1st, 2010 21:16

    News via http://www.gp32spain.com/

    You can see all the entries for the second GP32Spain/WIZ programming contest , HERE.

    List of participants:

    Emulators
    Ginge ( notaz ) [New emulator ]
    PCSX4ALL ( Franxis & Chui ) [New emulator ]
    PocketSnes v7.0.0 ( Bitrider ) [ Update Emulator ]
    WS4ALL ( Puck2099 ) [New emulator ]

    Games
    Aggressive Pong ( EugeneP )
    Before We Were Dead (Daniel Eriksson & Marcus Fredriksson )
    Coapres ( endaramiz )
    Coral Sea ( Isidor )
    Cubex (( SOD) THOR)
    Firewhip ( Coelophysis )
    Fy.WoD ! ( Schnatterplatsch )
    Guru Logic Champs ( Ian Price)
    Ken 's Labyrinth ( Pickle )
    Operation Phoenix (Colombian Developers )
    OTO Engine ( Nuria )
    Polarity ( TJ Hooker )
    RotaCuadre ( melow )
    Screen Break Time ( Futublog , Fede , PrinceMegahit & Drumpi )
    Sqrxz (Thor, Kojote & Others)
    TankRobot ( Neurox )
    Wiz Shooter ( JQJDE )
    Zombie Sorbet (Linda Randazzo & André T. Johansen )
    Important: Due to problems with the mail server (everyone has waited until the last minute to send the files ) , it is possible that any input has not arrived properly .
    Just in case , I will give an exceptional 12 hours to receive tickets. If anyone sees his input is not in the list, forwarded to the webmaster ( at) gp32spain.com, and a copy to Webmaster (at) hardcore- gamer.net

    Important : Due to Some Problems with the mail server ( everyone has Wait Until the last minute to send me the files) , is the slightest Possibility That Could Be Some email lost.
    Just in case , I will Give an extra 12 hours to Receive the entries . If you do not see your entry in the list, please resend it to webmaster ( at) gp32spain.com, and a copy to Webmaster (at) hardcore- gamer.net.

    http://www.gp32spain.com/foros/showt...threadid=75730 ...
    by Published on August 1st, 2010 21:14

    Newly released for Dingoo

    Some icon packs, for some themes (dmenu + gmenu2x). You can find the latest icons for the latest games, apps and so on always at this thread: http://boards.dingoonity.org/dingux-...con-thread/30/

    Also you can find gmenu2x versions of the older dmenu themes at the 'dingux themes' section on dingoonity.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,50,387 ...
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