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  • DCEmu Featured News Articles

    by Published on August 2nd, 2010 15:42

    WHA Entertainment, announced today a new lower price of $9.99 for Kick-Ass for the Sony PlayStation Network (PSN). The new lower price comes just in time for the release of the major motion picture on DVD and Blue Ray, which are both available starting tomorrow August 3rd. Kick-Ass is rated M for Mature by the ESRB.

    Kick-Ass is a fully 3D action fighting game set in the third-person perspective, where the player can play and control modern day super heroes based on the super characters found in the film of the same name. Gamers will be able to play as the three primary characters in the film - Kick-Ass, Hit Girl, and Big Daddy. The story-driven game draws heavily from the strengths of the intellectual property; an action combat game where the characters finally grow sick of the crime around them, and decide that they will do something about it.

    "One of the most popular action movies of the year, Kick Ass wowed both fans and critics and the DVD is sure to become a collector's item,"
    said Howard Horowitz, Founder and CEO of WHA Entertainment, Inc. "We wanted to make sure the game is available to as many of the movie fans as possible so that is why we are making the move to this new lower price point for the game. Now all the fans out there can enjoy the supercharged action on PSN."

    Featuring multiple environments within New York City, players will be faced with twelve story missions plus 2 bonus rounds and encounter frantic super hero action as they face petty thugs and powerful mob bosses. Players will also have a blast with sub-missions and mini-games, to add even more gameplay to the mix. Staying true to the intellectual property, the game will feature visceral combat and plenty of gore, as the player's main goal is to bring justice back to the city, no matter what the cost! The final mission ratchets up the action to an entirely new dimension, when players pilot the already-legendary jet pack from the movie's climactic final battle scene. Cut loose with twin Gatling guns, cutting down enemies in a barrage of hot lead and shattered glass - but don't forget to keep moving, or you'll be blown out of the sky in a hail of return fire and bazooka shells!

    Featuring multiplayer local co-op gameplay, Kick-Ass brings an unsurpassed integration of missions given via friend requests from the FACESPACE social networking site. Bonus points also unlock the complete first edition of the Kick Ass comic book. Many additional Kick Ass game features to play and become a superhero!

    For more information visit www.thekickassgame.com ...
    by Published on August 2nd, 2010 15:41

    Teyon, a Polish video games developer and publisher opened today a highscores section on the website of Heavy Fire: Special Operations, a WiiWareTM on-rails shooter. Now players can use secret codes gained in the game to submit their best results to the world ranking. On that occasion Teyon started a competition for all Heavy Fire fans. 3 best scores and one randomly picked result will be rewarded with 2000 Wii PointsTM coupon! Winners will be declared on September 1st, 2010. More info on the official website: http://www.heavy-fire.com/wii/compet...points-august/ and facebook page http://facebook.com/HeavyFireGame ...
    by Published on August 2nd, 2010 15:40

    Tilt to Live is an accelerometer-based, hi-score driven shooter for the iPhone & iTouch. Its long-fabled Frostbite update was completed, approved, and unleashed for free on July 31, 2010.

    A trailer with footage of the new Frostbite gametype and Burnicade pickup in action can be found here: http://www.onemanleft.com/2010/07/30...update-is-out/

    In Frostbite mode, a blizzard of frozen enemies falls from the top of the play area toward a steaming hot spring below. The player is tasked with shattering through waves of these frozen dots before they can reach the hot spring and be reanimated. As you shatter enemies, earning score multipliers for killing the larger formations, the meter at the bottom of your screen steadily fills. A full meter is a happy meter, which spawns a Burnicade pickup to reward your hard work. You are given but one bubble shield to increase your shattering efficiency, so defend it well!

    This update also features seven new award challenges to put your shattering skills to the test. As always, our awards and leaderboards are provided by the AGON Social Platform for iPhone games. ...
    by Published on August 2nd, 2010 01:24

    News/release from NickyP



    Mobile Suit Z-Gundam is one of my favorite animes, so naturally I'd make something about it at some point. This release is also my first official "shmup", as previous attempts were just proofs of concept.

    This is a mod I've worked on for a while but then stopped working on it, so I've decided to release what I have so far. I have a bunch of other projects like that, so be on the lookout, might surprise you guys.

    Anyways, I'll be adding this download link to my site soon. You guys know the drill: read that readme. Have fun everyone! Also, if you like what I do, why don't you follow NickyP Games on Facebook? Just sayin'! :P

    Download Here ...
    by Published on August 2nd, 2010 01:21

    News via http://www.psp-ita.com/?module=news&id=41434

    It proposes the Daedalus X64, Nintendo 64 emulator on PSP, with a new review, 548.
    This new version adds minor improvements to the 547 and as you can see in the changelog Annex, had made a large number of innovations. Recall that the project is enough to code under the GPL and is purely amateur.
    Following the full changelog and download link.

    Changelog: Changelog:

    Citazione: Quote:
    r548 r548
    - small speedup in OSHLE gu_functions - Small speedup in OSHLE gu_functions

    r547 r547
    - Added a quick hack for Chameleon Twist (It boots now)
    - Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used) - Added preview pics for all games (bdacanay) - Added preview pics for all games (bdacanay)
    - Cleaned up some mistakes in roms.ini (bdacanay)
    - Remove Mario Kart hack (no longer needed)
    - guTranslateF patch speedup with ~50% doing a partial memcopy first
    - Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy - ...
    by Published on August 2nd, 2010 01:13

    News via http://www.psp-ita.com/?module=news&...4&view_reply=1

    The development of the plugin pulpit by the coder AtomicDryad , proceeds sent and reaches the beta v0.4 . As we now know , this handy plugin lets you choose which plugins should take action when you start certain games or content. The management options offered are many , we may only activate the plugin for UMD games , or those assigned to a specific category (if we use the game categories ), or ISO which contain a special prefix or individually indicating GAME ID. The management is entrusted to the plugin file pergame.txt that will be read by pergame.prx each time you start an application.
    Following further information and download links .

    Changelog and Installation:

    Quote:

    Changelog
    v0.4
    - ISO detection more reliable , using an M33 function now , direct memory address by reading depricated . umdID is still detected by memory read until / to the unless I find better means.
    - blacklisting modules with ' ! / seplugins / mod.prx ' . Blacklists They must be before the blacklist entries . The top of premises . plugins conf file is best .
    - type and firmware version psp now detected , and memory addresses are adjusted accordingly .
    - No longer autosort autosorts without ' autosort = 1 '
    - pergame.txt options added: ' oldisopath = 1 ' (use old memory -read isofinder ) umdaddr = 0x880137B0 ( mem addr WHERE UMDID is found .)

    Installation
    1. Download the archive pergame_v0.4.rar
    2. Unzip the contents of the main root of the MS (the folder src is not necessary)
    3. In the path ms0 : / seplugins / edit (or create if not present ) the file game.txt adding the following string : ms0 : / seplugins / pergame.prx 1

    NOTE : For information about using this plugin remember to consult the README.TXT in the archive ...
    by Published on August 2nd, 2010 01:11

    News via http://www.psp-ita.com/?module=news&...2&view_reply=1

    More than two months after the last release, the Japanese developer ClassG updates its plugin macrofire, form that allows us to configure key combinations you can do with the pressure of one, adjust the sensitivity of the analog stick and set the auto- fire for a given key. The update today, bringing the program to version 3.2.5, fixes a bug that occurred when loading some macro file. ...
    by Published on August 2nd, 2010 01:01

    News via http://www.psp-hacks.com/2010/08/01/...n-96-released/

    What’s better than Half Byte Loader Revision 95? Revision 96! JJS, who you know from PSPdisp, made a guest appearance on R96 with a syscall-estimation trick improving overall performance. I won’t get into the technical details, but know this: your favourite emulators should now run at full speed without any specific configuration and homebrew in general should just work better. For example: Opera Mini on PSPKVM now works perfectly.

    Below is another example showcasing both HBL R95 and R96 running Daedalus R13 “out of the box” (no specific configuration).

    http://www.youtube.com/watch?v=VhhP1...layer_embedded


    With the above good news comes a little bad news… Sort of, kind of… This update doesn’t improve HBL on firmware 6.20 for PSP-2000 and PSP-3000 models. It does however work on the PSPgo running firmware 6.20; the syscall-estimation trick works on this model (PSP-N1001) with this firmware (6.20), and PSP-1000/2000/3000 models with all firmwares except 6.20. Maybe that’ll change in future revisions. ...
    by Published on August 2nd, 2010 00:56

    News via http://www.psp-hacks.com/2010/07/30/...-pops-support/

    Y’all cheaters need to update right away if you’re using raing3′s PSPAR… In fact, forget the name PSPAR — it’s TempAR now — and TempAR just got a whole lot better. You’ll see what I mean by glancing over the TempAR v1.1 changes. I’m talking POP support, a NitePR code converter, plenty of fixes, and all around awesomeness.


    Instructions:

    Copy the whole TempAR directory to seplugins and add the appropriate line — ms0:/seplugins/TempAR/tempar.prx 1 — to game.txt.
    Start your game and press the “Home” button twice followed by a simultaneous press of VOL UP + VOL DOWN.
    Enable whatever cheats and press “Note” to activate ‘em.
    Changes, download…

    TempAR v1.1:

    [+] Added POPS and homebrew support, thanks to Davee for information on getting the Game ID without the need for the daunting task of parsing the PARAM.SFO. Please note that homebrew PARAM.SFO files need to be patched so the Game ID isn’t the same for all homebrew. Also keep in mind that CWCheat POPS files are not compatible. The codes need to be in either PSPAR or CWCheat PSP format.
    [+] Settings can now be saved so there is no need to re-configure on each load!
    [+] Added support for loading from different cheat.db files.
    [+] Added PC NitePR to PSPAR code converter.
    [+] Added comment mode paramater to the PSPAR bin converter. Use 0 to prepend all comments with a # or 1 to prepend folders with _C1 and comments with _C2.
    [+] Codes which have no code lines are highlighted and have no Y/N before their name. This is to allow for in-game comments.
    [!] Fixed problem loading the colours from a file.
    [!] Fixed screenshot option, forgot to set the option in the makefile, whoops.
    [!] Fixed the 0xD1 PSPAR code type.
    [?] Offset is only added to PSPAR conditional codes if the address used is 0.
    [?] Added an aditional check to CWCheat pointer codes to help prevent a crash with bad codes and uninitialized pointers.
    [?] Cheat device is now known as “TempAR”. “Temp” because GBAtemp is my online home and “AR” because it supports “AR” codes. To further expand on this the Temp is what CW is to CWCheat and AR I guess is what PR is to NitePR. Plus it can be pronounced temper woot! (thanks to xist for the suggestion). ...
    by Published on August 2nd, 2010 00:52

    News via http://psx-scene.com/forums/showthread.php?t=64796

    There has been alot of reports of "bricked" PS3's with the latest firmware, on the various US Playstation Forums.

    Sony has been reported to have made this statement regarding this much heated topic:


    Quote:
    “We apologise for any inconvenience you are experiencing with upgrading internal HDD on your PS3,” it told Examiner. “The information available to our Consumer Services Department does not suggest that this is a problem PlayStation owners are likely to experience when upgrading the HDD with 3.41 update.

    “SCEA strongly supports the quality of its products and backs them with full confidence. We ask that you update the previous HDD first to see if the update will go through. Then update from the thumb drive that is formatted in FAT 32 and has the 3.41 update downloaded.”


    Personally I have see this myself, I have yet be able to replace the HDD, on a PS3 since this update, only been able to fully unbrick the PS3 unit, by wiping clean their original HDD that came with the unit since this update. ...
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