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    by Published on November 9th, 2010 23:35

    BioWare has moved to provide clarity on what it says are "translation errors" sparked by a post on the German BioWare forums, which seemingly revealed an interactive comic and a new six hour mission for the PS3 version of Mass Effect 2.

    The interactive comic part is spot on. As BioWare's Jesse Houston confirms: "BioWare Edmonton (the group that made Mass Effect 2) teamed up with the fine folks at Dark Horse Comics to create an interactive backstory.

    "While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your Mass Effect universe."

    He goes on to hint that this comic may later make it to other platforms. "This interactive comic's initial release will be exclusive to PS3 owners who would be otherwise unable to realize the full effect of choice in the Mass Effect universe and will be included on the Cerberus Network," - emphasis on the word "initial" there.

    Next up, the six hour DLC mission turns out not to be new, but an estimated combined gameplay time for the previously released DLC that will be included with the PS3 version. DLC packs Lair of the Shadow Broker, Project Overlord, Kasumi: Stolen Memory and the Blood Dragon Armour will all be on the disc, as well as an access code to the Cerberus Network.

    Houston also appears to reveal new content for PS3, saying: "There will also be some DLC Bundles, such as the Aegis Pack as well as exclusive both Free and Paid DLC for all PlayStation 3 owners such as the Recon Operations Pack."

    But the post has been edited to explain: "While I can't go into details all of this content is or was available to Xbox/PC Owners but otherwise wouldn't be available to PS3 owners."

    So much for 'clarification'.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on November 9th, 2010 19:07


    So you bought a new Xbox 360 S console bundled with Kinect and like many others, you found out that your new camera doodad doesn't come with its own power supply. Microsoft thought you intended to use your Kinect with the Slim and this console alone. However, if you purchased the standalone Kinect or plan to purchase the standalone to be used with old Xbox 360's, the power supply is included.

    Microsoft's online store now has a listing for the power supply. You'll have to reach into your wallet for $34.99, if you want one. That's almost one whole fifth of the cost of Kinect on its own but if you need one, now you know where to get it.

    You think this was intentional to be left out and make you spend more money or just poor choice or thinking?

    Source: Joystiq ...
    by Published on November 9th, 2010 19:07


    So you bought a new Xbox 360 S console bundled with Kinect and like many others, you found out that your new camera doodad doesn't come with its own power supply. Microsoft thought you intended to use your Kinect with the Slim and this console alone. However, if you purchased the standalone Kinect or plan to purchase the standalone to be used with old Xbox 360's, the power supply is included.

    Microsoft's online store now has a listing for the power supply. You'll have to reach into your wallet for $34.99, if you want one. That's almost one whole fifth of the cost of Kinect on its own but if you need one, now you know where to get it.

    You think this was intentional to be left out and make you spend more money or just poor choice or thinking?

    Source: Joystiq ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 17:10


    Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.

    Hope you'll enjoy it Smile

    Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
    Update: Version 1.3.0: PS3 port supports bin+cue format CDs.

    PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

    Coming in future updates:
    • Additional speed optimizations
    • Updated GUI with more control & display options
    • Native Wiimote support (may require Android 2.0+, I'm still looking into it)

    The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.

    Features:
    • Accurate emulation and high compatibility rate.
    • Zip file support
    • CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
    • Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
    • Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
    • Backup memory and save state support, one auto-save and one manual slot for save states
    • No user activation or other nonsense

    Performance Notes (as of version 1.3.0):
    • Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
    • iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
    • PS3: 60fps with hucards & CDs.

    Default Controls for Android:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Z, X : Buttons I & II
    • Space : Select
    • Return : Run
    • Menu : open/close the main menu
    • L : go directly to Load Rom menu
    • Q : Save State
    • W : Load State
    • Search : Fast-forward in-game
    • Back button : Exit game or go back in menus

    Controls for iOS:
    • Touch top-right corner : open the main menu
    • Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)

    Controls for PS3:
    • D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
    • Cross : confirm/select menu entry, Button I
    • Circle : cancel menu entry/go back, Button II
    • Select : Select
    • Start: Run
    • L2 : open/dismiss menu
    • R2 : Fast-forward

    Currently known issues/bugs:
    • No international character support in gui
    • Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
    • PS3: only 1 controller is supported
    • PS3: loading a CUE file with external audio tracks causes the system to lock up
    • PS3: sound is not synced properly, causes slight distortion in the audio

    Source: Mednafen Forum / PCE.emu Homepage ...
    by Published on November 9th, 2010 12:16

    News via http://www.xbox-scene.com/xbox1data/...FlIfvnAAiQ.php

    A new version of XBSlink has been released, it's an application that will allow you to play system-link enabled multi-player Xbox360 games over the internet with homebrew 360s.

    What's new/fixed:
    * improved handling when joining a XBSlink cloud
    * bug fix for unknown leaving cloud nodes
    * bug fix for joining a cloud
    * (a lot…) more error handling in XBSlink
    * final code changes for Linux port
    Simple cloudlist server changes:
    * improved handling for joining XBSlink nodes
    * rejoining known client bug fixed, known UUID is send back

    A build for Linux has now been released too:
    [QUOTE]
    If you want to run XBSlink on Linux go ahead and grad the XBSlink Linux package on the download page!

    What do i need to run XBSlink on Linux?
    * XBSlink requires the Mono .NET framework and the pcap library (v1.1.1) to be installed. Both are available in the repository of most Linux distributions.
    * You need to run XBSlink with root privileges (otherwise libpcap won’t work)

    Extract the XBSlink Linux package, go into the directory and run:
    “sudo mono XBSlink.exe“

    Official Site: http://www.secudb.de/~seuffert/xbslink/ ...
    by Published on November 9th, 2010 12:15

    News/release from CODE_R3D

    Gemini 1.2
    by CODE_R3D

    -PRX Plugin-

    A plugin that saves battery power.
    A small prx to shut off things like usb, umd drive, wlan.
    when theyre not being used.

    v1.0, and 1.1 wasnt released due to beta-testing.

    This shouldnt brick your psp, it hasnt bricked mine.
    My psp is a psp-2000 (slim) CFW 5.50 Prometheus-3.

    ------
    Example.
    ------
    I was running my psp. The umd drive was shutoff,
    but then i put 'ATV Offroad Fury' UMD in my PSP.
    Then Gemini activated umd drive and then i played the umd. ...
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