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  • DCEmu Featured News Articles

    by Published on July 4th, 2010 11:35

    News via http://www.xbox-scene.com/xbox1data/...EABDKgqDHf.php

    Icepir8icepir8 released a new revision of Xbox 360 Commander, a Windows utility to backup/restore, transfer on and format Xbox 360 hard drives.

    What's new/fixed:
    * Fixed backup/restore progress bar estimated time left.
    * Added Abort button to backup/restore.
    * fixed Windows 7 64bit Drag and Drop problem.
    * Create and reload Image file. ...
    by Published on July 3rd, 2010 23:50

    WiiSCU v0.25 released by Wack0

    WiiSCU by Wack0 (mod of IOS51+shop by tona) - powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.


    Changelog
    v0.25:

    Tidied up code (again)
    Added some colour
    Removed support for IOS16 and IOS60
    Added IOS58
    Removed support to patch the trucha bug into IOS61
    Fixed meta.xml at long last

    http://wiibrew.org/wiki/WiiSCU ...
    by Published on July 3rd, 2010 23:46

    The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:

    http://www.youtube.com/watch?v=exHpC...layer_embedded


    QUICK USAGE:
    * ISOs can be .bin/.cue (Make sure .cue contains _relative_ directory!), .img, or .iso format
    * To install: Extract the contents of wiiSX-beta2.zip to the root of your SD card
    * For SD/USB: Put ISOs (.bin/.cue or other formats) in the directory named /wiisx/isos,
    All save types will automatically be placed in /wiisx/saves
    * For DVD: ISOs may be anywhere on the disc (requires DVDxV2 on Wii)
    * For actual BIOS: Put SCPH1001.BIN in the directory on SD/USB named /wiisx/bios
    * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ISO' and choose the source and select the ISO to load
    (Note: to go up a directory select '..', B will exit the file browser)
    * Select 'Play Game' to play
    The game can be exited any time by pressing a configurable key combination together
    on a GC pad (START & X), Classic Controller (ZL & ZR), Wiimote (- & +),
    Wiimote+Nunchuck (1 & 2), or the reset button
    (Note: this must be done to save your game; it will not be done automatically)

    Controls:
    * Controls are now fully configurable so any button on your controller can be mapped
    * The controller configuration screen presents each PSX button and allows you to toggle through sources
    * There are 4 configuration slots for each type of controller
    * To load a different, previously saved configuration, select the slot, and click 'Load'
    * After configuring the controls as desired, select the slot, and click 'Save'
    * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
    * Clicking 'Next Pad' will cycle through the PSX controllers assigned
    * There is an option to invert the Y axis of the PSX's analog sticks; by default this is 'Normal Y'
    * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

    Settings:
    * General
    * Native Saves Device: Choose where to load and save native game saves
    * Save States Device: Choose where to load and save save states
    * Select CPU Core: Choose whether to play games with pure interpreter
    (better compatibility) or dynarec (better speed)
    * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
    * Video
    * Show FPS: Display the framerate in the top-left corner of the screen
    * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
    * Input
    * Configure Input: Select controllers to use in game
    * Configure Buttons: Enter the controller configuration screen described above
    * Save Button Configs: Save all of the controller configuration slots to SD or USB
    * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
    * Audio
    * Disable Audio: Select to mute the sound
    * Saves
    * Auto Save Native Saves: When enabled, the emulator will automatically load
    saves from the selected device on ISO load and save when returning to the menu or
    turning off the console
    * Copy Saves: Not yet implemented
    * Delete Saves: Not yet implemented

    COMPATIBILITY LIST:
    Report any issues to http://code.google.com/p/pcsxgc/issues/list

    CREDITS:
    * General Coder: emu_kidid
    * Graphics & Menu Coder: sepp256
    * Audio & Core Coder: tehpola
    * Artwork: drmr
    * pcsx team http://www.pcsx.net/
    * pcsx-df http://pcsx-df.sourceforge.net/
    * pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
    * P.E.Op.S. PSX Gpu & SPU http://sourceforge.net/projects/peops/
    * franspu
    * CDRMooby
    * SSSPSX
    * Compiled using devKitPro r21 and libOGC SVN
    ( http://sourceforge.net/projects/devkitpro )
    * Visit us on www.emulatemii.com and http://code.google.com/p/pcsxgc

    CHANGE LOG:
    Beta 2:
    * Compiled with devkitPPC r21 / libOGC SVN
    * Compiled with new libDI / DVDx V2
    * DVD reads are now done with direct PowerPC access
    + Samba loading
    + Execute BIOS
    * Controller improvements
    + Rumble for Wiimote-based input
    + Wiimote-only controls
    + Classic Controller Pro & 3rd party controller support
    + Reconfigurable button mapping
    + Save/Load button mapping from file
    + New menu system
    + Classic Controller support
    + Wiimote / Wiimote & nunchuck support
    + Settings saving
    + Auto load/save option for saves
    * PEOPS GPU
    + Pillar-boxing 'Force 16:9' mode
    * Fixed color mapping for FMV
    + FranSPU
    * Smooth stereo audio at full FPS
    - PEOPS SPU
    + SSSPSX input plugin
    + DualShock Controller support
    + Rumble support
    * Analog/Digital switching
    + CDRMooby
    * Improved compatibility
    * CDDA not implemented yet
    Beta 1:
    ...
    by Published on July 3rd, 2010 23:46

    The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:

    http://www.youtube.com/watch?v=exHpC...layer_embedded


    QUICK USAGE:
    * ISOs can be .bin/.cue (Make sure .cue contains _relative_ directory!), .img, or .iso format
    * To install: Extract the contents of wiiSX-beta2.zip to the root of your SD card
    * For SD/USB: Put ISOs (.bin/.cue or other formats) in the directory named /wiisx/isos,
    All save types will automatically be placed in /wiisx/saves
    * For DVD: ISOs may be anywhere on the disc (requires DVDxV2 on Wii)
    * For actual BIOS: Put SCPH1001.BIN in the directory on SD/USB named /wiisx/bios
    * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ISO' and choose the source and select the ISO to load
    (Note: to go up a directory select '..', B will exit the file browser)
    * Select 'Play Game' to play
    The game can be exited any time by pressing a configurable key combination together
    on a GC pad (START & X), Classic Controller (ZL & ZR), Wiimote (- & +),
    Wiimote+Nunchuck (1 & 2), or the reset button
    (Note: this must be done to save your game; it will not be done automatically)

    Controls:
    * Controls are now fully configurable so any button on your controller can be mapped
    * The controller configuration screen presents each PSX button and allows you to toggle through sources
    * There are 4 configuration slots for each type of controller
    * To load a different, previously saved configuration, select the slot, and click 'Load'
    * After configuring the controls as desired, select the slot, and click 'Save'
    * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
    * Clicking 'Next Pad' will cycle through the PSX controllers assigned
    * There is an option to invert the Y axis of the PSX's analog sticks; by default this is 'Normal Y'
    * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

    Settings:
    * General
    * Native Saves Device: Choose where to load and save native game saves
    * Save States Device: Choose where to load and save save states
    * Select CPU Core: Choose whether to play games with pure interpreter
    (better compatibility) or dynarec (better speed)
    * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
    * Video
    * Show FPS: Display the framerate in the top-left corner of the screen
    * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
    * Input
    * Configure Input: Select controllers to use in game
    * Configure Buttons: Enter the controller configuration screen described above
    * Save Button Configs: Save all of the controller configuration slots to SD or USB
    * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
    * Audio
    * Disable Audio: Select to mute the sound
    * Saves
    * Auto Save Native Saves: When enabled, the emulator will automatically load
    saves from the selected device on ISO load and save when returning to the menu or
    turning off the console
    * Copy Saves: Not yet implemented
    * Delete Saves: Not yet implemented

    COMPATIBILITY LIST:
    Report any issues to http://code.google.com/p/pcsxgc/issues/list

    CREDITS:
    * General Coder: emu_kidid
    * Graphics & Menu Coder: sepp256
    * Audio & Core Coder: tehpola
    * Artwork: drmr
    * pcsx team http://www.pcsx.net/
    * pcsx-df http://pcsx-df.sourceforge.net/
    * pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
    * P.E.Op.S. PSX Gpu & SPU http://sourceforge.net/projects/peops/
    * franspu
    * CDRMooby
    * SSSPSX
    * Compiled using devKitPro r21 and libOGC SVN
    ( http://sourceforge.net/projects/devkitpro )
    * Visit us on www.emulatemii.com and http://code.google.com/p/pcsxgc

    CHANGE LOG:
    Beta 2:
    * Compiled with devkitPPC r21 / libOGC SVN
    * Compiled with new libDI / DVDx V2
    * DVD reads are now done with direct PowerPC access
    + Samba loading
    + Execute BIOS
    * Controller improvements
    + Rumble for Wiimote-based input
    + Wiimote-only controls
    + Classic Controller Pro & 3rd party controller support
    + Reconfigurable button mapping
    + Save/Load button mapping from file
    + New menu system
    + Classic Controller support
    + Wiimote / Wiimote & nunchuck support
    + Settings saving
    + Auto load/save option for saves
    * PEOPS GPU
    + Pillar-boxing 'Force 16:9' mode
    * Fixed color mapping for FMV
    + FranSPU
    * Smooth stereo audio at full FPS
    - PEOPS SPU
    + SSSPSX input plugin
    + DualShock Controller support
    + Rumble support
    * Analog/Digital switching
    + CDRMooby
    * Improved compatibility
    * CDDA not implemented yet
    Beta 1:
    ...
    by Published on July 3rd, 2010 23:40

    Newly released for Pandora:

    News via http://www.gp32x.com/board/index.php...dpost&p=886565

    Hi,

    from now on, you can get ready-to-flash firmware images on the official Support page.

    The current image includes all Hotfixes so far, so there is no need to install them after you reflashed the firmware.

    Be sure you only reflash when really needed. Flashing is no swiss army knife. It does wear out your NAND if done often.
    Before you flash, make absolutely sure there is no other solution (check the I need Help-Section on these boards).

    I you ever need to reflash the firmware: It's not a hard thing to do. Just be sure to follow the instructions carefully.

    1. Extract the contents of this zip to root (main) directory (folder) of your FAT32-formatted SD card.
    2. Make sure the pandora is turned off (remove the battery in case it crashes or doesn't turn off by using normal means).
    3. Insert that SD card into pandora's first slot (it's the one closer to headphone jack).
    4. Press and hold the right trigger ('R'), then turn the power on (if you have battery removed, insert it while holding R).
    5. A menu should appear on screen. Select "boot from SD1" using the d-pad by pressing B or X.
    6. Wait for flash process to finish. Connect the charger to be sure the battery doesn't run out while flashing. Press enter when asked to do so.
    7. The device should turn off, press power (without holding R) to turn it back on.
    8. It should then start it's first boot process which might take up to 15 minutes, be sure to wait for it to finish, otherwise firmware corruption might happen. ...
    by Published on July 3rd, 2010 23:38

    Newly released for Pandora:



    A engine for Jazz Jackrabbit 1 and 2

    I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come. As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features: •The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved. •Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati. •When you load up a level, you'll be greeted by a planetary approach sequence. •In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these.

    http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,35,55 ...

    Ketm 

    by Published on July 3rd, 2010 23:36

    Newly released for Dingoo



    KETM is a sprite based top scrolling shooter(shmups or twitch) for Mac OSX, Linux and Windows that uses an original combat system desgined just for this title. This system takes the manic shooter approach up a notch and will hopefully make even the most skilled of shmup masters break a sweat ^_-

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,366 ...
    by Published on July 3rd, 2010 23:35

    Newly released for Dingoo



    The most anticipated event in the world of gaming consoles! Fearless rabbit ready to fight with the flies now on the Dingoo a320.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,365 ...
    by Published on July 3rd, 2010 23:32

    News via http://retroactionmagazine.com/retro...print-archive/

    Enter issue 3 from December 1983 has been released at Out-of-Print Archive, thanks to Bablefish who scanned it. Enter was a multi format magazine from the USA with diverse entertainment content. This issue includes a 1983 holiday buyer’s guide, Paid to Play feature and a Mr. Do! arcade strategy article.

    http://www.outofprintarchive.com/cat...er/Enter3.html ...
    by Published on July 3rd, 2010 23:29

    News via http://www.zodttd.com/wp/2010/07/what-i-am-working-on/

    After a long hiatus, I’m back to work on lots of iPhone & iPod Touch updates and even some iPad releases. First up are updates to allow all my current emulators to run on the iPad. They aren’t too shabby in 2x scale mode and they run amazingly well! Changes needed to be made to make this happen though. I am retooling my virtual controller code to allow for unique button images and a preview option in the skin selection to reposition each button. I also will be adding WiiMote controller support to those where it’s missing.

    The first update will be psx4iphone. The psx4all code has been massively updated to allow for PSP EBOOT formatted PSX games, CDDA music, and tons of compatibility fixes. It will run much faster too.
    Next up will be gpSPhone, snes4iphone, and n64iphone. After that I will check with everyone to see what should be updated in which priority.

    I’m also working heavily on my Cydia community source. I’ve teamed up with CodeThemed to bring your own custom made themes right to Cydia & RockApp via their amazing web application. Try it out and hope to see your work of art on the ZodTTD repo. I’ll be talking more about CodeThemed shortly.

    Thanks!
    ZodTTD ...
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