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  • DCEmu Featured News Articles

    by Published on June 24th, 2010 12:25

    Super Mario Galaxy 2 has sold nearly 1 million units in the US.
    The game has shifted over 900,000 copies since its release one month ago. Nintendo revealed the impressive sales figure in a Q&A on their Investor Relations site, according to 1up.
    The platform holder also announced New Super Mario Bros Wii has been “the best-selling game so far in 2010”, followed closely by Wii Sports Resort. The pair are “two of only four titles which has sold more than a million units from January through April according to NPD”.
    Finally, Nintendo said that the Black Wii bundle has sold more than 300,000 units since it was released.

    http://www.mcvuk.com/news/39737/Mari...rs-1m-US-sales ...
    by Published on June 24th, 2010 12:24

    Microsoft's shown interest in getting core, FPS titles to Kinect "someday".

    That's what Albert Penello, senior director of global marketing for Xbox 360 wants to see anyway, even if it isn't the focus 'right now'.

    "The hardest part is really trying to make people understand the same group of people who built the stuff that they love now are working on this stuff, and it's not about alienating, and it's not about abandoning; it's about expanding," Penello told Industry Gamers.

    "I don't think we have any interest in sort of getting away from controllers and getting away from the core games that got us here. This box was a response, you know, from us to the people that have followed us along and really asked for features for the console. Kinect is about getting other people in the house."

    "Core gamers will say to me, 'What is Kinect going to do for me?' Well, you probably have a girlfriend, or you have a sister, or a brother, or a niece, or a nephew, or a wife, or a mom, or an aunt who you've probably wanted to have experience, you know, the kind of stuff that you enjoy."

    "The first thing that comes to mind is the casual types of games, but I'd like to see what a first person shooter would be on Kinect someday," Penello continued.

    "I don't want to see Halo band-aided into Kinect, because Halo is a controller game, and I think that would be not what we're trying to achieve. I want to see what a new type of experience would be. And you're just seeing the first generation of stuff. So, this is really about doing an 'and' thing for us. Getting new types of genres, new types of customers, and then continuing to serve the core with great games."

    So maybe Kinect will see core FPS titles one day, but they won't necessarily be like ones we've ever seen before.

    "At no point have we ever said, 'I don't have any interest in having core games come out on Kinect,'" Penello continued.

    "We wanted to come out and make a statement that said, 'We want to try and do something different than the Wii, different than wands and hands, something that's magical, that takes away the abstraction, and I want a bunch of new types of games created.'"

    "And oh, by the way," Penello added. "We're doing some really cool stuff with dash navigation and the people who experience it really get a kick out of the sort of virtual reality/Minority Report style. And we just launched the thing."

    So does that ease any of your concerns, readers?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 24th, 2010 12:23

    Greystripe has announced that it's updated its iPhone advertising SDK over the air, to ensure it works properly with Apple's new iOS 4 software.
    That means developers using Greystripe's ad units won't have to tweak their apps to continue running the ads under the new OS version.
    Greystripe is trumpeting the over-the-air nature of the update, claiming it means developers won't need to resubmit their apps for approval.
    That's slightly misleading though: developers ARE resubmitting their apps anyway, either to show they've been tested with iOS 4, or because they're using its new multi-tasking features.
    However, Greystripe is also claiming that its SDK is fully compliant with Apple's changed terms and conditions for developers.

    "Any developers negatively affected by Apple’s new OS or the change in the developer terms and conditions should contact Greystripe," says VP of strategy and publisher development Erica Chriss.
    "Our easy to integrate SDK can have your apps ad-enabled in a matter of hours."

    http://www.mobile-ent.biz/news/37586...-SDK-for-iOS-4 ...
    by Published on June 24th, 2010 12:22

    Barclaycard's Waterslide Extreme was the first branded iPhone app to pass 10 million downloads on the App Store earlier this year. Now it's got a sequel.
    The game is called Rollercoaster Extreme, and like its predecessor, it's free and is the work of agency Dare and developer Fishlabs.
    As the name implies, this time rollercoasters are the theme: the game is set in New York, and ties in with Barclaycard's latest TV advertising campaign.
    "With the iPhone game Waterslide Extreme, we were able to realise our famous Waterslide campaign on television, the web, YouTube, and on mobile platforms, and thus create a buzz for our brand among our target group on every screen," says Barclaycard's Hannah Dean.
    "It made sense to use this approach again with our partners Dare and FISHLABS for our new roller coaster campaign."

    What's more, there's an update on Waterslide Extreme: the game has now generated more than 14 million downloads on the App Store.
    "In our opinion, Rollercoaster Extreme has what it takes to beat that success," says Fishlabs CEO Michael Schade.

    http://www.mobile-ent.biz/news/37584...hone-advergame ...
    by Published on June 24th, 2010 12:22

    Hot on the heels of the major Apple iPhone operating system release, Google has released an update of the Android operating system.
    The new Android 2.2, code named Froyo in the now familiar desert-themed naming scheme, has begun rolling out as an automatic update to owners of the company’s own Nexus One phone.
    Google has also made available the source code to partners with third party handset manufacturers such as HTC, Samsung and Motorola expected to also follow with the updated OS.
    Many have been able to run the new Android operating system ahead of the official release with many positive reports of a substantial boost in speed thanks to the inclusion of a JIT complier which the company claims speeds up application execution between 200 to 500%. This might make Apple a little uncomfortable given the widespread reports of the iOS4 update resulting in sluggish iPhone 3G handsets.
    Android 2.2 is also notable for delivering the capability to run Adobe’s Flash in the new web browser which provides additional functionality on the web through interactive flash applications video streaming and so on.

    The new OS brings features and improvements such as a better on-screen keyboard, improved enterprise-class features for business and the ability to ‘tether’ the phone to a computer so it piggy back off the phone’s 3G data connection either via USB or a personal Wi-Fi hotspot.
    Google has also revealed that is activating 160,000 Android handsets per day. The figures are particularly startling given that the rate was 100,000 in May, which represents a 60 per cent boost in take up even in the run up to the launch of the iPhone 4. Many put the success down to the wide variety of cutting edge handsets available from a range of manufacturers at different budget points.
    In recent months the pace of third party support for Android has gathered with major phone launches such as the Samsung Galaxy S with the much-vaunted Super AMOLED display and yesterday’s Motorola Droid X launch in the US. The Droid X and Samsung Galaxy S also launched with the new Swype keyboard gesture input system.
    Speaking in an interview with the Guardian, Schmidt said, “We have seen a tremendous increase in adoption. We've also seen a growth in the number of apps available for Android – there are now approximately 65,000 compared to only 50,000 a month ago."
    He believes that means Android could have reached the volume necessary to become an essential mobile operating system – and perhaps the equivalent of Windows on PCs.
    Schmidt wouldn’t be drawn on whether Google would look to producing its own Android-powered tablet to go head to head with the iPad, like the firm did with the Nexus One handset.
    The open nature of Android will, however, mean that a great many handsets will be left waiting to see the OS improvements causing further fragmentation of versions of Android handsets on the market. Google claimed that this situation is improving and that major revisions of Android are expected to slow after Android 2.2.

    http://www.pcr-online.biz/news/33798...-sales-numbers ...
    by Published on June 24th, 2010 12:21

    PixelJunk Racers 2nd Lap, the sequel to the quirky top-down PSN-exclusive racer, will be released on PSN on July 1.

    That's according to Andriasang, who says confirmation came directly from developer Q-Games, although it doesn't appear to have made a wider announcement.

    PJ Racers 2nd Lap takes on the same arcade flavour of the first but adds a host of new features such as Trophy support, ghost attack (downloadable player ghosts from the leaderboards), more party modes and an easier single player tournament.

    According to Andriasang the game will be priced at 500 in Japan (around £3.70). We expect official confirmation from Q-Games or Sony soon.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 24th, 2010 04:08

    DISNEY UNVEILS CUTTING EDGE TRON-INSPIRED TOYS AND ELECTRONICS LINE

    From TRON: Legacy Action Figures That Boast First-Of-Its Kind Impulse Projection Technology To High-End Headphones For Gamers And Audiophiles

    NEW YORK – June 22, 2010 – Disney Consumer Products (DCP) today unveiled a first look at its unprecedented fall line-up of TRON: Legacy inspired electronics and toys (#TronMerch), including the first-ever action figures to feature impulse light projection technology. Also unveiled were high-end lifestyle headphones and advanced computer peripherals for gaming enthusiasts, illuminated iPod® docks, high-quality ear buds and iPhone® cases; and break-through zero-gravity vehicles that travel up and down walls. Walt Disney Picture's TRON: Legacy, starring Academy® Award winning actor Jeff Bridges, Garrett Hedlund and Olivia Wilde, will take audiences on a thrilling action-packed adventure in a unique virtual world when it hits theaters Dec. 17, 2010 in Disney Digital 3D(TM) and IMAX® 3D.

    Featuring dark finishes, neon lighting and a cyber aesthetic, DCP's new TRON: Legacy line will immerse kids and adults alike into the amazing, illuminated cyber world of TRON. Developed in collaboration with leading industry innovators including Spinmaster, Monster, Performance Designed Products (PDP) and Razer, TRON products will be available at retail beginning this October and will be showcased at the San Diego Comic Con International Convention next month giving fans an exclusive first look.

    "TRON: Legacy is a cutting-edge film with a unique futuristic feel, and we wanted to create products with new technology and high-end design that live up to what you will see on screen," said Chris Heatherly, VP of toys and electronics, Disney Consumer Products. "This is not a typical movie line. We're working exclusively with trailblazers who normally do not do movie merchandise, but they believed so passionately in TRON that they jumped at the chance to help us make great products."

    TRON: Legacy Toy Line
    Every product in Disney's TRON: Legacy toy line lights up and is designed to bring the film's characters and themes to life by boasting sleek design, eye-popping technology and endless opportunities for active play.

    TRON Action Figures: The new TRON: Legacy action figures are the first to feature impulse projection technology, which brings the characters to life by projecting digitized, illuminated and moving faces onto the helmet just as in the film. The line features 7.5" figures and a special 12" Ultimate Sam Flynn figure. The characters also speak phrases from the TRON: Legacy film. With prices ranging from $15 to $40, TRON Action Figures are expected to immediately attract avid collectors and to shake up the toy aisle this holiday season. (Ages 4 & up).

    TRON Core and Deluxe Vehicles: TRON Core and Deluxe vehicles are detailed replicas from TRON: Legacy that come to life when a character is inserted and they both light up. The Deluxe model features launching projectiles, tri-color light changes, pop-up air brakes (pop-up blasters on the Light Runner) and gravity tilt sounds, just like in the movie ($14.99 and $19.99, ages 4 & up).

    TRON Zero Gravity Light Cycle: The TRON Zero Gravity Light Cycle features six-foot light-emitting trails and legendary Air Hogs technology allowing the vehicle to be driven on a wall or even upside down. Includes controller (SRP $34.99, ages 8 & up).

    TRON: Legacy Electronics
    Disney's TRON: Legacy electronics line is designed to appeal to discerning gamers and audiophiles who seek out products that offer high quality and innovative design. Key licensees include Monster, PDP and Razer.

    TRON Headphones, iPod® Dock from Monster: DCP and Monster, a leading manufacturer of high-performance headphones and A/V accessories, have collaborated to bring the ultimate set of headphones designed for the TRON fan, music enthusiasts and serious gamers. The new TRON Headphones capture the design aesthetic of the world of TRON. The Monster Tron T1 over-ear headphones feature Advanced Noise Suppression Technology and ControlTalk(TM), which enables easy and clear hands-free calling (SRP $349.99). The Monster/Disney Tron line will also feature an iPod dock inspired by the iconic data disk from TRON: Legacy ($249.99) and high quality in-ear headphones that will feature ControlTalk(TM) Universal and crystal-clear Monster Headphone signature sound technology ($99.99).

    TRON PC Peripherals from Razer: Razer is a leader in high-end PC gaming and lifestyle peripherals and has an established reputation for creating the world's most precise and advanced tools for gaming. The new TRON: Legacy inspired gaming peripherals from Razer include: an ergonomic gaming mouse incorporating Razer's 5600dpi 3.5g gaming grade sensor, a gaming keyboard with programmable keys and macro capabilities as well as a detachable keypad, and a high precision mouse mat - all designed to create the ultimate gaming experience featuring highly detailed finishes and lighting
    ...
    by Published on June 23rd, 2010 23:02

    News via http://www.xbox-scene.com/xbox1data/...FuUENIaHYB.php

    Xerax released Freehood360 v1.0 RC1 to be used with homebrew360s:
    [QUOTE]
    About
    I made this application since I wanted to give the JTAG community the ability to use official tools and tools the lucky Devkit owners can have. I started coding in Early may 2010 and development got a bit slow due to many things; Exams, Busy with my Fiance, Reach Beta, Mapping Plugins for Reach, Other projects, Lazyness and other stuff. Also a huge problem of not being about to rig my dev up to be able to test and not having a JTAG so development of the browser was restricted to coding on friends computers VIA Teamviewer. Then the added bonus of the second i finish school and can really press on with coming, Micrsoft decided to Brick my Dev, so i had to go back to developing over Teamviewer.
    But i managed to pull my finger out and deliver this application. I hope you enjoy it and i might be releasing more features and updates depending on if you guys want it and how busy i become with more advanced school over the next two years, Who knows?
    I hope you enjoy and i suppose here is my gift to the JTAG Community.

    Features in RC1:
    - Add/Edit/Removal of Devices in the Applcation.
    - Ability to browse files on all devices in or on the xbox (Hdd1, HddX, Flash, Usb[i], Memcard[i] ect)
    - Look and feel of Xbox 360 Neighbourhood in the Xbox 360 SDK
    - Download and Upload files directly to the Device.
    - Supports Infinite amout of JTAG's (But who has more than 10 at the most... lol.)
    - Support for Development Kits (Reviewer, Test, Stress Test, Demo ect)
    - Exception catching, so it shouldn't be a bitch and through a emo fit if you do something stupid.
    - Creation of Folders
    - Creation of Text and INI files
    - Many More... ...
    by Published on June 23rd, 2010 23:00

    News/release from AtomicDryad

    ACHTUNG! WARNING! DISCLAIMER! Before you use this, be sure to know how to use RECOVERY MODE to disable the plugin, if you put in a bad replacement.

    This is cxmb with matchung's changes for 5.50gen functionality, plus the ability to load individual theme related files from the memory stick (rco/bmp/pmf/prx/etc). Thus, one can use different components of different themes without having to unpack and repack .ctf files, or write anything to flash0.

    Changelog:
    0.2 - Fixed 5.00m33 support

    Detailed desc:
    If any file exists on the memory stick in the /cxmb/override/vsh/module, /cxmb/override/vsh/resource, or /cxmb/override/font folders, it will load the file -instead- of whatever is (or isn't) in a .ctf.

    Yes, this includes .prx files, (except for paf.prx, common_gui.prx, and vshmain.prx which will be added later). This means you can hex edit htmlviewer_plugin.prx and change the 'online instruction manuals' link to whatever, without unpacking and repacking your .ctf. This also opens the possibility for homebrew to edit this sort of thing onboard - for now, pspconsole's hex editor works great for onboard tweaking.

    This is intended for theme developers, power users, and anyone who wishes to use their own gameboot, 01-12.bmp, sounds, or whatever, instead of what may be in the loaded theme.

    As CXMB is licensed under the GPL, the full source code is provided in the source directory.

    Caveats:
    * For now, one must have a .ctf theme loaded for /cxmb/override/ to work.
    * As in the original cxmb, lflash_drv->funcs->IoWrite is -not- hooked.
    * Semi-bricking possible if one puts in a bad .prx or .rco - this can be fixed by disabling cxmb-override.prx in recovery mode.
    * Adding certain stuff like 01-12.bmp will require a reboot. Others like gameboot.pmf do not require it. When in doubt, reboot.
    * Simply tossing in a gameboot.pmf will not change the playing time. Find or edit the appropriate vsh/resource/opening_plugin.rco. MyGameboot.prx is a better plugin if you simply want this functionality.
    * Likewise, 01-12.bmp with multiple images will not work if the chunksize for individual images is different in vshmain.prx(?). Find a theme that you like and rip/edit the 01-12.bmp from that.
    * The included binary outputs debugging messages, which are normally invisible but may have a performance impact.

    Tested so far:
    * Firmware: 5.50gen d3final, (5.00m33 should work)
    * .ctf Themes: P3T (http://www.endlessparadigm.com/forum....php?tid=21518), V1 (http://www.endlessparadigm.com/forum....php?tid=18662), stock 5.50gen files.

    Tested replacements - (much more is possible):
    01-12.bmp (wallpaper)
    gameboot.pmf (pre-game video)
    htmlviewer_plugin.* (web browser)
    opening_plugin.rco (bootup intro, gameboot delay)
    topmenu_plugin.rco (menu strings)
    osk_plugin_500.* (keyboard)
    rss_browser.* (rss reader)
    system_plugin.* (sounds)
    impose_plugin.rco (volume adjustment bar)

    Links (censored because I might be a no good dirty spammer)
    Project page: code.google.com/p/cxmb-override/
    Download: cxmb-override.googlecode.com/files/cxmb-override-0.2.7z
    Mirror: fnord.to/psp/cxmb-override-0.2.7z

    Installation:
    * copy cxmb/cxmb-override.prx to the cxmb folder on your memstick.
    * (optional) copy the cxmb/override folder to cxmb/override on your memstick. This contains a gameboot and 01-12.bmp that have been tested to work (yes, the wallpaper is moronic :P).
    ** in /seplugins/vsh.txt, disable ms0:/cxmb/cxmb.prx
    ** in /seplugins/vsh.txt, add ms0:/cxmb/cxmb-override.prx 1
    *** You can simply replace cxmb.prx too.

    Usage:
    * To replace a gameboot.pmf or 01-12.bmp, toss it into /cxmb/override/vsh/resource/ You may need to put an opening_plugin.rco with the right delay as well.
    * The above likely applies to waves and whatever was included in TheCraziness1's 'XMB RCO Patcher'

    Debuggery:
    The logfile debugging function in the original cxmb croaked with high volume logging. The included binary prints to stderr instead, which means psplink and pspsh.exe are needed to see informative messages. If you want to help debug issues, a .zip of a working psplink and utilities can be provided.

    I would appreciate testing and source review, as I am not -that- familiar with C or PSP programming.

    Todo:
    * TESTING (mostly done I believe).
    * Reading from /cxmb/override without a loaded ctf.
    * Retry-on-error for read/seek/open/etc as in .ctf files
    * Find a better way to check for a file's existence than just attempting to open. This applies to .ctf too.
    * vshmain.prx and others.
    * conf.txt options for debugging/enabling/etc.
    * optional 01-12.bmp chunksize and gameboot.pmf delay handling.
    * options for per-module override exceptions (such as not allowing the browser to use a custom font, etc).
    * overriding more than just 3 flash0 dirs without croaking (flash0:/kd/* in game mode?)

    Why:
    rco_patcher.prx provides functionality for replacing .rcos only, and doesn't work with cxmb. I am too lazy to constantly unpack and
    ...
    by Published on June 23rd, 2010 22:50

    News via http://x360.gx-mod.com/modules/news/...p?storyid=2825

    MagicSeb moved, after his attempts to compile SDL homebrew , a remake for the first Xbox 360 port of the famous Rick Dangerous.

    Initially focused on an Xbox with Lantus through sources of XRick Bigorno , you can now enjoy on your Xbox 360.

    Rick360 used with the joystick. Note some delays may occur when a large number of sprites on the screen. ...
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