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    by Published on June 22nd, 2010 21:11

    Gioteck reveals the HF-1 PS3™ GamePad primarily designed for First Person Shooters


    Gioteck has revealed its flagship product, the Bluetooth® HF-1, a PS3™ controller, designed specifically for the hardened FPS gamer.

    The HF-1 Gamepad has been reviewed and tested by numerous focus groups for comfort and above all longevity (anything less than 4 hours game-play a night is ‘part time’ says Gioteck’s Creative Director Andy Green).

    The shapes and curves of the HF-1 have formed around their function – consideration has been given to ‘What the best shape is to fit in the palm?’ ‘How does the index finger utilize the bumpers and triggers?’ ‘What’s needed to accommodate the rotation of the thumb joints?’ and even down to details such as ‘Where do the redundant fingers rest?’ All these factors dictated the final shape and design of this Bluetooth® Beauty.

    Top of the wish list was juxtaposed thumbsticks a la Xbox 360™ style. Gioteck wanted to make sure they used the best Japanese Alps potentiometers for their sticks, as precision and build quality was paramount for this product. Potentiometer based triggers were added, together with a ‘Flipswitch’ which simply swaps the R1 and R2 functionality, putting the triggers where they belong… On the bottom.

    User programmable Turbo was a must for the pistoleros out there, simple hold down the turbo button and the desired action button or trigger, or both for that matter, release, and voila… Turbo on the actions you choose.

    Together with a ‘Specials Ops’ black camo fascia and an optional rechargeable battery pack, the HF-1 will be in stores in pre-Christmas!


    Gioteck Release the MX-1 Micro Media Remote in the US


    Super slick, uber slim, intelligent design in one tiny package.

    Control your PS3™ Blu-Ray™, DVD Movies & Cross Media Bar with the roll of a thumb! Every function thoughtfully positioned onto dual rings offering simply what the user needs! No clutter, no superfluous functionality purely intelligent design. With a length of only 4 inches and a depth of just over a quarter of an inch, it takes pride of place in any modern day living space.

    Its instinctive control system is designed around the rotation of the thumb, Play, Pause, Fast Forward, Chapter Skip etc are right where you would expect them to be. With short and long press options, only two rings and a center button are required to access all the functionality of the remote.

    This is an ideal companion to Gioteck’s upcoming In2Link module system as the In2link hub utilizes a built-in widescreen infra red receiver, eliminating the need for extra IR dongles.


    Gioteck broadens their Bluetooth® gaming headset range with the EX-02


    Building on the success of the best-selling EX-01 Bluetooth® headset, exclusively designed for gamers and gaming, Gioteck now announces a deluxe addition to their headset range, which focuses on long-term game play rather than opting for a ‘catch all’ mobile phone style product.

    The EX-02 retains everything that makes the EX-01 great: the amazingly comfortable earpiece created to allow for maximum game time, reversible ear hooks, and instinctive ergonomic controls; while the new state-of-the-art next gen chipset, with built in noise cancelling, gives optimum voice clarity and reduces power consumption so much that the EX-02 can provide over 8 hours gaming time on a single charge.

    On the outside, the EX-02 features a sleek new style, customizable with interchangeable
    faceplates, starting with a range of cool camouflage designs, and recharging comes courtesy of a slick, magnetic snap charger.

    The EX-02 Next Gen headset for PS3™ - designed exclusively for gamers and gaming.


    You can also check out our review on the Gioteck PS3 Sixaxis Real Triggers.

    Source: Gioteck ...
    by Published on June 22nd, 2010 20:52

    via Eurogamer


    Apple has announced that over three million iPads have been sold around the world.

    The tablet went on sale 80 days ago in the US. That's the same amount of time it took Phileas Fogg to balloon around the world.

    The iPad launched in the UK on 28th May.

    "People are loving iPad as it becomes a part of their daily lives," said Apple's Steve Jobs.

    "We're working hard to get this magical product into the hands of even more people around the world, including those in nine more countries next month."
    ...
    by Published on June 22nd, 2010 20:46

    via Computer and Video Games


    David Jaffe has explained how he lied about the existence of a PS3 Twisted Metal game in order to preserve "an actual genuine E3 surprise".

    "Sony called about four months ago and said, 'Let's make Twisted a surprise and let's close the show with it.' I was like, 'Hell yeah! Let's do that.' But it kind of necessitated being kind of sneaky about it. To me giving fans an actual genuine E3 surprise was more valuable to me than sort of being totally honest when people ask me questions," the Eat Sleep Play boss told Joystiq.

    "And people say to me, 'Well, you could have said no comment.' I'm like, 'No comment is the same as saying... it's what people say when they don't want to answer you.' The other issue too is, I got to be honest with you, I've had such s*** taken out of context with the press."

    "I don't have animosity with the press," he added, "it's more like, 'You know what, guys? I don't owe you s***. I owe the gamers s***. I owe them entertainment.' And to me whether it's my blog or whether it's our games that we make or whether it's working with Sony to have a great press conference, you know, we're slaves to the gamers."
    David Jaffe did unveil Twisted Metal at E3. The game will be exclusive to PS3 and be released next year. Among the features are 16-player online battles and split-screen for two-to-four people. ...
    by Published on June 22nd, 2010 20:42

    via Computer and Video Games


    The Legend Of Zelda Skyward Sword won't be easy. That's the word from Nintendo's Eiji Aonuma who reassured fans after Shigeru Miyamoto had previously spoken of the need to make Legend Of Zelda games more accessible.

    "I do not want to make Zelda easier," Aonuma told Game Informer. "Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there's that feeling of accomplishment. That's something that's really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you've done something worth doing. If the game is too easy, the accomplishments aren't valuable."
    Miyamoto's comments had led many gamers to believe that the new adventure may pander to casual audiences who couldn't get into Twilight Princess but Aonuma believes his partner's comments were misunderstood.

    "When Mr. Miyamoto says easy, he doesn't mean simple. He means easily - this is the difficulty of the language here. It's accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it's not difficult to accomplish what you need to do."
    ...
    by Published on June 22nd, 2010 20:39

    via Video Gaming 247


    Seems as though everyone thinks Kinect’s going to cost $150. Including Microsoft.

    The Microsoft Store is now listing the motion sensor at $149.99 for pre-order.
    • Apparently, the following comes in the box:
    • Kinect sensor for Xbox 360
    • Power supply cable
    • User’s manual
    • Wi-Fi extension cable

    There’s been intense speculation around Kinect’s price since Microsoft shied away from dropping the information at E3 last week, with rumours ranging from a $150 cost price to $189 at retail.

    Kinect releases before the end of the year. ...
    by Published on June 22nd, 2010 20:37

    via Joystiq


    DeathSpank, Monkey Island co-creator Ron Gilbert's homage to Diablo, has been fully loaded with laughs and is ready to make its debut on PSN July 13, arriving on Xbox Live Arcade the next day, July 14 (barring any temporal anomalies). We played the game a couple months back and were smitten with its charm, humor, loot and bacon.

    What we didn't see back then was DeathSpank's cooperative mode. Since there can only be one DeathSpank (we don't think the world could handle two of him) player two will control his spell-casting sidekick, Sparkles the Wizard. We're sure Sparkles is just fine with his silly name, so long as he gets to tag along with the Hero to the Downtrodden.

    DeathSpank will loot your wallet for $14.99 on PSN and 1200 Microsoft Points ($15) via the Xbox Live Marketplace. ...
    by Published on June 22nd, 2010 20:35

    via Computer and Video Games


    Capcom's released a trailer for its just-announced Nintendo 3DS game, Resident Evil Revelations - and it looks frickin' gorgeous.

    Despite 73 games being announced for 3DS at E3 last week, Nintendo only released one trailer for Kid Icarus: Uprising.

    Pitch black rooms and static environments might have something to do with it, but Resi 3DS - and its character models in particular - looks just as good as the excellent Resident Evil 1 remake on GameCube - and it'll be in 3D.

    We probably shouldn't make final judgement from a carefully edited trailer, but... ah bugger it, this is going to be amazing.


    Trailer at CVG ...
    by Published on June 22nd, 2010 20:31

    via Eurogamer


    Final Fantasy XIV Online's producer Hiromichi Tanaka has said that there are currently "no plans" to bring Square Enix's next MMO to Xbox 360, although conversations with Microsoft are ongoing.

    "Currently there are no plans for a version for the Xbox 360," he confirmed to RPGsite (via VG247).

    "We are still talking with Microsoft about an Xbox 360 version, but at the moment we are only working on the PS3 version and Windows version."
    Although it was originally revealed by Sony during its 2009 press conference, there has been talk of a 360 version of the game since, with Tanaka confirming that Square Enix was in discussions with Microsoft at Gamescom later in the year.

    The good news is that the game is still on track for a 2010 release. "Yes, that is the plan," Tanaka said.

    Eurogamer had some hands-on time with the game at E3, but it wasn't really the best environment to try out a new MMO. We're expecting beta access soon, so look out for our impressions then. ...
    by Published on June 22nd, 2010 18:57

    NEW Wii System Update 4.3
    DO NOT UPDATE
    Nintendo released a new Wii firmware update that brings the system menu 4.3U.
    The update removes cIOS (Hermes and Wanin), removes all traces of Homebrew (CIOs, Priiloader, cIOSCORP, BootMii) in the Nand and improves the performance of the Wii.
    Nintendo's official website confirms that the update is to remove all traces of piracy on the Wii.

    "Unauthorized Modifications
    Unauthorized Because of impaired May channels or firmware or the game play the Wii console, updating to the Wii MENU Version 4.3 will check for and Such Unauthorized Files Automatically remove. In Addition, There Are Some behind the scenes enhancements That Do Not Affect Any prominently-used features or menus But will Improve system performance. "

    Even BAnnerbomb exploit is damage by this update-

    source: Thankz DRAXOs


    ohh and my 101 post!!! ...
    by Published on June 22nd, 2010 14:46

    Nintendo has said that one of its major objectives with the release of the 3DS handheld is to gain the support and enthusiasm of third-party publishers and developers.

    The firm has been criticised in the past for not offering enough support for third-party game makers on the DS and Wii, while those that did dedicate significant resources to previous Nintendo formats have been burned by a diminishing market.

    But Laurent Fischer, MD of marketing in Europe for Nintendo, told GamesIndustry.biz the company has been overwhelmed by interest and support of the new handheld, which wowed industry professionals as E3 last week.

    "One of the major objectives of our E3 was to stress that it's important for Nintendo that we get this level of support from partners," said Fisher, in an interview published today. "Of course we're happy about it, but it's more than we would have dreamed of with such support from our partners at this new time for consoles."

    "The best way to summarise that is I did a quick check, and it's not an official number, but I gathered information from all publishers and as of now I've seen around 70 different titles announced for the 3DS, including first-party titles of course.

    "For hardware that started its public life only days ago that's amazing, and what I was pleased with was you can see very, very strong support from everyone. You can see from the line-up that we have huge titles that no other publisher is doing, without us thinking twice about it. I couldn't see any publisher that isn't very motivated by the console so we're really pleased by that," he added.

    Activision, Konami, Ubisoft and Capcom are already pledging some of their biggest franchises to the 3DS with DJ Hero, Metal Gear, Assassin's Creed and Resident Evil, although last week's E3 show mainly consisted of trailers and demos, with Fischer explaining that content partners have only recently been hands-on with the system.

    "It's quite recent, in general. As we explained, it's very important to us that we have their support and all the Nintendo teams have been dedicated to our partners and spend the time with them.

    "What is important is the surprise effect that the 3D can give on the screen, it was one of the best tools to convince publishers to work as soon as possible with the hardware. They wanted to get hold of it immediately."

    http://www.gamesindustry.biz/article...ck-to-nintendo ...
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