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    by Published on May 23rd, 2010 20:17



    Hyperkin are a videogame peripheral company founded in 2009 that offer add-ons to consoles such as cheaper controllers, memory cards and 18-in-1 DS accessory kits. They also manufacture their own retro consoles. Two of these include a portable Genesis system and the Retro Twin Video Gaming System, which plays NES and Super Nintendo cartridges.

    Their latest system, the RetroN3, however, adds Genesis support. It costs about $70, so if you’ve amassed a giant collection of older games and / or don’t own a Wii, you now have a way to play them. The system comes with two wireless controllers, but also has two original controller ports on board for each system it supports. Just keep in mind the system only supports S-video and composite AV inputs.

    Hyperkin plan to launch the RetroN3, which they say was developed through feedback and suggestions they received from consumers, officially at E3 this year.

    http://www.siliconera.com/2010/05/23...-launch-at-e3/ ...

    Ninpic 

    by Published on May 23rd, 2010 17:37

    News via http://www.playeradvance.org/forum/s...ad.php?t=35873

    My first project that introduced me to the lineup for the DS. This game that I really like because I have taken the time to think about the principle.
    What is original in the principle is that the square pixels are being picked, which will be used to draw on the bottom screen, images of my coming from Nintendo. For the moment that two levels are available (mario and link), but I made sure that the levels added very easily. But for now I am just the game engine is already advancing.
    I know there are bugs but as I intend to rehabilitate ulib (for the moment I use PAlib), I prefer to have the poster for the show ...
    by Published on May 23rd, 2010 17:29

    Pate has released a new version of his Dos Emulator for the DS, heres whats new

    This version actually has the longest list of changes in any version yet, but the great majority of the changes are new graphics opcodes and support for new INT calls and port I/O (most of which are actually just silently ignored, as in DOSBox). However, there are also some bigger changes.

    Improved touchpad mouse (TPM) emulation, with new configuration options that can be set in the DSx86.ini file, either in the default section or adjusted by each game if needed:
    TPMScroll is a boolean that determines whether the screen should be scrolled when the stylus moves near the screen border in Zoom mode.
    TPMTap is a boolean that determines whether tapping the screen with the stylus is registered as a left mouse click.
    TPMLeft determines the DS button to use for the left mouse button.
    TPMRight determines the DS button to use for the right mouse button.
    The defaults if DSx86.ini does not have any of those set are as follows:
    TPMScroll=FALSE
    TPMTap=TRUE
    TPMLeft=KEY_LEFT
    TPMRight=KEY_RIGHT

    New built-in commands on the 4DOS prompt:
    VER command can have a parameter to change the reported DOS version number, like "VER 4.00" or "VER SET 4".
    SETVER command works like VER command with a parameter.
    LOADFIX command can be used to launch games that otherwise would give "Packed file corrupt" problems. This still does not seem to work for games that consist of several executables, though.
    DEBUG command can be used to start the game and immediately go to the debugger. That is mainly for my own use.
    The Zoom modes now scroll smoother than before (using the trigger KEY_L and KEY_R buttons). When already at the left/right edge, they start scrolling up/down, with the KEY_L preferring to scroll up and KEY_R preferring to scroll down. The longer you keep the button down the faster it will scroll, so quick taps will move the screen in short increments.
    Fixed a bug in REP CMPS Carry flag setting after the string comparison. This could have caused string comparisons to return the opposite order.
    Fixed problems in string opcodes when indices wrap around the segment. This caused Jumpman 2 to crash, for example. This also seemed to get rid of the problems in Wing Commander 2 intro when using full EMS memory.
    Fixed a bug in EGA 16-bit Read Mode 1 code (FS3).
    Fixed VGA Line Compare Register handling (GOT).
    Fixed VGA palette handling (Star Control 2).
    Added support for VGA offset handling in 320x400 ModeX mode (GOT).
    Added support for BIOS functions to clear and scroll up an area on the screen for all supported graphics modes (Ultima, etc).
    Added BIOS INT1 default handler at F000:E987 (STARGATE).
    Adjust disk free space calculation when SectorsPerCluster*BytesPerSector = 64K.
    A large number of EGA and Mode-X opcodes added.
    A large number of new INT calls supported (mostly just ignored).
    A large number of new port I/O addresses supported (mostly just ignored).

    I still did not manage to fix the problems causing some games to execute data instead of code. Debugging and finding these problems seems to be more difficult by every release, as I get the easy problems fixed. I will continue looking into these in the future version.

    I also did not have time to improve the screen scaling features, I'll see if I can add those to the next version. Please send me again the debug logs, those have been very helpful in my improving the compatibility of DSx86!
    ...
    by Published on May 23rd, 2010 17:22

    News via http://www.psp-hacks.com/2010/05/22/...r-revision-81/

    What’s up everyone? The long weekend is here and it’s about to get a whole lot better — it’s Half Byte Loader (HBL) revision 81 83 for all PSP (PSPgo too!) models running firmware 5.00 to 6.20. Much has improved since we last covered m0skit0, Wololo, n00b81 and ab5000’s HBL. I’m talking mad compatibility with plenty of homebrew and emulators. Just take a look at this thread. Yeah, that’s what’s up.



    How to install and use HBL:

    Install the Patapon 2 Demo
    Connect PSP with USB
    Copy the “hbl” directory and the “h.bin” file to ms0: (copy them to the root)
    Copy UCUS98732_DATA02 (Patapon 2 SAVEDATA) to ms0:/PSP/SAVEDATA
    Copy your homebrew to ms0:/PSP/GAME
    Load the demo, load the hacked save, load your homebrew.
    Note: you no longer need to rename the libs folder or the imports.config file; HBL now detects what PSP you’re using. ...
    by Published on May 23rd, 2010 17:18

    PS3 owners clinging onto consoles running firmware earlier than 3.21 will do well to note that Rockstar’s Red Dead Redemption not only requires that particular system software to run, but handily includes it on the disk for easy installation, too.

    Chances are there have been other games out since April 1st that required the OtherOS removing firmware update, but Redemption is likely to be one of the higher profile titles to do, and as far as we know this isn’t stated on the box at all so consider this a notice if you’re still to pick up the game.

    This means that if you want to play Red Dead Redemption and hold on to your OtherOS installation you’ll need to grab yourself another PlayStation 3.

    The PlayStation Blog did warn PS3 users that this might happen in their post at the end of March – “Use of new features and improvements that are available on PS3 system software 3.21 or later” and it really was only a matter of time before the update became compulsory.

    http://www.thesixthaxis.com/2010/05/...-otheros-dead/ ...
    by Published on May 23rd, 2010 17:12

    News via qj

    Homebrew coder liquidzigong has released a new version of Prometheus module, an excellent app that allows you to play games that require 6.20 firmware on your 5.XX custom firmware without any plug-ins.



    Changelog:

    support for Prince of Persia

    Installation (as posted by matchung):

    Use WQSG_UMD ( UMDGEN / WinRAR to extract the original PSP_GAME\SYSDIR\EBOOT.BIN into a temp folder, decrypted, then rename to EBOOT.OLD
    Extract the prometheus.prx & EBOOT.BIN into above temp dir.
    Drag the three files and drop into WQSD_UMD.
    Done, copy the modified ISO to your MS

    Release notes:

    for KHBBS, you have to decrypt BBS1/2/3.DAT then put back to PSPGAME/USRDIR
    for 5.00M33, you have to decrypt all PRX files (EBOOT.BIN,PSPGAME/USRDIR/MODULES/*.PRX) then repack the ISO
    Previous modification on EBOOT.BIN/PRX files (like sceUtilitO") are not required.
    ...
    by Published on May 23rd, 2010 17:05

    News via http://codetactics.com/



    Hey everyone. Glenn and I (the codetactics team) have just released v 1.2 of Mobile Assault (formally known as Apollonia). The changelist is as follows:

    Features
    * Better in game message system.
    * Achievements, with uploading to the leaderboard.

    Improvements
    * Add more text radio chatter to every mission.

    Bug Fixes
    * Fix a crash on startup on iPhone.

    Under The Hood
    * Game action performance improvements.
    * Preparation for mission scripting.
    * Fix small memory leaks. ...
    by Published on May 23rd, 2010 17:01

    News via http://x360.gx-mod.com/modules/news/...p?storyid=2746

    DrEmuler proposes a new version of its utility hosting a range of features for various modifications (Exploration internal hard drive or USB memory card, edition of Profile ... etc).

    New / fixed:

    - Fix License SmartAssembly
    - New colors for the interface
    - Edit colors Avatar
    - Tool Game
    - Publisher Gamertag
    - Update applications
    - Simplified Interface
    - More than encrypting the executable (to avoid virus alerts)

    Features:

    - Exploration and modified HDD / Memory Card / USB
    - Editing Your Profiles
    - Edit backups
    - Creating themes for the Xbox 360 Dashboard
    - Added game was never played on your gamertag
    - Encryption-Decryption of files Account
    - Retrieving any images from the game Live or PC
    - Hash and Rehashes
    - Hash and rehash items XBOX Live
    - Recovery of clothes for your avatar
    - Edit color of your Avatar ...
    by Published on May 23rd, 2010 17:00

    News via http://www.psp-ita.com/?module=news&...8&view_reply=1

    Team Daedalus continued his work on the only existing Nintendo 64 emulator for PSP, releasing a new version of Daedalus X64 with several changes and adjustments. From one of the latest releases, 492, were in fact added many controls on roms, extended file Roms.ini with 99% of existing titles, removed some functions program that were unnecessary and considerably cleaned the source code in general so you can see a more stable program, and more compatibility with some Roma.
    Below find the complete changelog for this and all mid-term reviews and the link to download.

    Changelog:

    Quote:

    Revision 498

    (~) Started cleaning readme file
    (!) Updated Roms.ini with 99% of (!) Roms (Wetrix and down Are not included as I Did not Have These)
    (+) Added GX2 Extreme Blendmodes to navigate menus.

    Revision 497

    (~) Removed a couple of functions Which are now redundant
    (~) Reverted a couple of changes Which Were not Meant To Be committed.

    Revision 496

    (!) Yet another big clean up, etc. Made Several functions debugging only
    (!) Made debug debug console only, added in cofing options too
    (!) Enabled asserts for debug builds

    Revision 495

    (+) Implemented a new set-up based on ucode Glide Napalm and Rice Improves Video (ucode In Our accuracy and execution Several fixes glitches in Various Games)
    (+) Implemented to Prevent to block users to run games with unsupported ucodes. (Instead of crashing for example, user will get Returned to romselector nicely)
    (+) Implemented DLParser_GBI2_DL_Count (Cruis'n Exotica and other games are playable)
    (+) Added RomSelectorComponentdebug.cpp (debug build compiles again)

    Revision 494

    (~) Clean up Daedalus kernel-specific stuff
    (+) Add original menu back to debug builds

    Revision 493

    (!) Refactor MemoryUpdatePI and MemoryUpdateVI ...
    by Published on May 23rd, 2010 16:58

    News via http://www.psp-ita.com/?module=news&...7&view_reply=1

    Third release in a few days for macrofire, plugin, developed by Japanese developer G-Class, which allows us to configure the macro to run on the PSP, to adjust the sensitivity of the analog stick and much more. This is a new bugfix version that fixes a problem related to its function to calibrate the analog stick. ...
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