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  • DCEmu Featured News Articles

    by Published on April 23rd, 2010 16:03

    News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9232

    It seems that the manufacturer Dingoo Digital is currently working on a new console called Dingoo A330, it would therefore take over the well-known version A320.



    From the chart below, the console would be compatible with the original and SmsGoo Lyngoo emulators, which is not so bad when you consider all the incompatibilities that knew the HK version of the A320 ...

    The console would still fit the 4GB of internal memory with support MINI SD card.



    The two main changes are the addition of an anti-virus protection and the opportunity to play on the console with a wireless controller that comes with the console, which transform the A330 Dingoo perfect machine emulation when connected to TV.



    There are now only hope that a version of Dingux be brought on this new Dingoo upon its release. ...
    by Published on April 23rd, 2010 15:56

    News via http://www.psp-ita.com/?module=news&...4&view_reply=1

    Eight months separating this release from the first version of Media Player Engine DedDinO_94 user of our forum, which today publishes a new update for the program. This HB, as the name suggests, is an audio player built in Lua with a graphical interface based on the known Windows Media Player for years on every operating system Microsoft weblog, supports MP3, ATRAC (. AA3) and OGG and includes a convenient function to access the contents of the Memory Stick without returning to the XMB.
    In v2, in addition to adding that feature, we find an improvement in the integrated file browser, and some code optimizations.
    To follow are in full changelog, some notes on the commands to use, screenshots and the link to download.

    Note-Images:

    Quote:

    Changelog
    - Added USB menu
    - Improved File Browser
    - Now the Root File Browser is: ms0: / MUSIC / (If by any chance there will be used Root)
    - Much improved loading menu
    - Now uses a single file for settings
    - Now the HB has only one Script
    - Now if the folder is not found in HB directory: ms0: / PSP / GAME / HB will return an error message.
    - Code optimized

    Commands
    GUI
    - L / R scrolling menus
    - Up / Down Scroll through the files in the File Browser
    - Left / Right skim file in File Browser
    - START Update the list of files in Section Player

    Player
    - X: Pause / Play
    - Square: Mute ON / OFF Mute
    - / \: Enable / Disable Sleep Mode
    - O: Stop Player
    - L: Previous Song
    - A: Next Song
    - Start: Enable the following modes: Normal, Repeat, Random
    - Select: Turn off screen
    - Hold: Turn off screen and locks the keys ...
    by Published on April 23rd, 2010 15:56

    News via http://www.psp-ita.com/?module=news&...4&view_reply=1

    Eight months separating this release from the first version of Media Player Engine DedDinO_94 user of our forum, which today publishes a new update for the program. This HB, as the name suggests, is an audio player built in Lua with a graphical interface based on the known Windows Media Player for years on every operating system Microsoft weblog, supports MP3, ATRAC (. AA3) and OGG and includes a convenient function to access the contents of the Memory Stick without returning to the XMB.
    In v2, in addition to adding that feature, we find an improvement in the integrated file browser, and some code optimizations.
    To follow are in full changelog, some notes on the commands to use, screenshots and the link to download.

    Note-Images:

    Quote:

    Changelog
    - Added USB menu
    - Improved File Browser
    - Now the Root File Browser is: ms0: / MUSIC / (If by any chance there will be used Root)
    - Much improved loading menu
    - Now uses a single file for settings
    - Now the HB has only one Script
    - Now if the folder is not found in HB directory: ms0: / PSP / GAME / HB will return an error message.
    - Code optimized

    Commands
    GUI
    - L / R scrolling menus
    - Up / Down Scroll through the files in the File Browser
    - Left / Right skim file in File Browser
    - START Update the list of files in Section Player

    Player
    - X: Pause / Play
    - Square: Mute ON / OFF Mute
    - / \: Enable / Disable Sleep Mode
    - O: Stop Player
    - L: Previous Song
    - A: Next Song
    - Start: Enable the following modes: Normal, Repeat, Random
    - Select: Turn off screen
    - Hold: Turn off screen and locks the keys ...
    by Published on April 23rd, 2010 15:54

    News via http://www.psp-ita.com/?module=news&...5&view_reply=1

    The developer Vosman updates its plugin PSN****er, prx based on the first PSNabler that allows us to access the PlayStation Store with our PSN account and use the online multiplayer of some games, having a PSP with custom firmware 5.xx. This new update fixes the error 20000001 which occurred at login, and also makes it unnecessary to set Fake Region in Recovery.
    Following the full changelog and download link.

    V2.0000001 Changelog:

    Quote:

    - Fixed the error 20000001
    - The settings in Recovery (Fake Region) are no longer necessary ...
    by Published on April 23rd, 2010 15:54

    News via http://www.psp-ita.com/?module=news&...5&view_reply=1

    The developer Vosman updates its plugin PSN****er, prx based on the first PSNabler that allows us to access the PlayStation Store with our PSN account and use the online multiplayer of some games, having a PSP with custom firmware 5.xx. This new update fixes the error 20000001 which occurred at login, and also makes it unnecessary to set Fake Region in Recovery.
    Following the full changelog and download link.

    V2.0000001 Changelog:

    Quote:

    - Fixed the error 20000001
    - The settings in Recovery (Fake Region) are no longer necessary ...
    by Published on April 23rd, 2010 13:08

    News via http://www.xbox-scene.com/xbox1data/...pFzuxKxniV.php

    HellDoc released XeXtractor, a generic XEX tool box. Drag a XEX in and extract the files!

    What's new/fixed:
    * Added XACH and XITB support. (Now list achievements in every language possible and image file names are now the original filename) This can only be done when opening a XEX or XBDF file.
    * Added XITB sample class.
    * Added a file name level in xuiz extraction so not all xuiz extracted file ends up in the same folder.

    Official Site: http://helldoc.blogspot.com/ ...
    by Published on April 23rd, 2010 13:06

    Microsoft's Entertainment and Devices division had a less spectacular quarter, with revenues rising just 2 percent year-over-year to $1.67 billion in revenue. The division saw operating income rise from a loss of $41 million in January-March 2009 to $165 million during the same period this year.

    The profit was in large part due to a $62 million windfall resulting from foreign currency exchange rates. Microsoft also called out increased revenue from Xbox Live as a factor, as well as a $199 million decrease in the cost of revenue "resulting primarily from lower Xbox 360 console costs." The drop in manufacturing costs for the console will likely further fuel speculation that Microsoft has developed an Xbox 360 Slim, which would require fewer materials to make and cost less to ship.

    That said, both Xbox 360 hardware and software revenues were down during the quarter. Microsoft only sold 1.5 million consoles from January to March, down 12 percent from 1.7 million during the same period the year prior.

    http://www.gamespot.com/news/6259815...s&subj=6259815 ...
    by Published on April 23rd, 2010 13:04

    News via http://lovemhz.blogspot.com/2010/04/...n-xbox360.html

    About Love364, yes I changed the name ;D Currently we have the core, RSP, and audio implemented. Alot of work so far. Now what about video? Well it seems that every video plugin out there either uses OpenGL or DirectX with Fixed Pixel Pipelines which the Xbox360 does not support. Also due to the differences between Fixed Pixel Pipe-lining and HLSL a simple rewrite isn't possible. So with the advice and over look of Zezu I have decided to write my own up to date graphics and RDP part of the emulation instead of hacking around Rice's video code. Not much progress so far, expect I have been able to process and sort out the commands coming from the RSP. Still a lot of work todo. And thus the reason there isn't any screenshots yet.

    The general scoop of this is simple massive. Things can easily go wrong with around 20 basic commands and over 1,000 calls a second just for graphics. I easily I have my work cut out, even when I'm spending 10-12 hours a day coding.

    Writing my own graphics plugin and RDP code has it's pros, even though this just seems like a major set back.

    Pros and Ideas:
    * High Anti-aliasing Support
    * HLSL per texture scripting
    * Shaders, Bloom, and HDR possibilities.
    * Texture Scaling via HLSL.

    So in general Love364 will hopefully redefine how N64 emulation looks and runs.

    Current Emulation Status
    Currently we are still running on one CPU core with little to no optimization with everything run minus graphics at around %50 of the N64 speed. I've yet to look into dynrec or inline function calling, but when the time comes there's no reason why we shouldn't be able to easily hit 100% speed on emulation. ...
    by Published on April 23rd, 2010 13:02

    We've all been very excited for the release of LEGO Harry Potter: Years 1 - 4. But wait, what's this? It looks like a Collector's Edition of the game will also be released and include some cool features:

    The LEGO Harry Potter: Years 1-4 Collector's Edition for PS3 or Wii includes the game, a peek behind the scenes of LEGO Harry Potter, fun on the set of Harry Potter, an exclusive behind-the-scenes look at Harry Potter and the Deathly Hallows, and an exclusive set of 4 House Crest LEGO magnets. Pre-order the Xbox 360 version, and you'll get all of this, plus a download code for an exclusive Xbox LIVE LEGO Harry Potter Avatar Item. Supplies are limited. Pre-order yours now.

    According to listings on GameStop, the Collector's Edition will retail for $69.99 and will be released on June 29th (the rumored release date of the regular edition which we first reported several weeks ago).

    Will you purchase the Collector's Edition or stick with the regular edition? Thanks much to Russell for the tip!

    http://www.mugglenet.com/app/news/full_story/3445 ...
    by Published on April 22nd, 2010 22:42

    Okay, here's one of the biggest updates yet. With the combined efforts of yours truly, Conle, and madmonkey, we present v2.2 of the MD menu.

    - Long file name support! File names up to 255 characters are allowed, but you really shouldn't go crazy since you can only display 36 in the menu browser list. The browser does it's best to make the names distinct if they are too long to be displayed in their entirety.
    - If you boot with an SD card inserted, it starts on the SD card browser instead of the flash browser.
    - Cheats enhanced - currently a total of 24 different cheat entries can be enter (manually or via a cheat file). Each cheat entry can have up to 12 linked GameGenie or PAR codes. IPS patch files (one per game) are also supported. Region unlocking cheats are enabled by default depending on the region of the game you are trying to load.
    - The menu now caches the options you select for SD files, including cheat states and save ram settings.
    - A new Save RAM manager was added, allowing you to save and restore specific games or the entire Save RAM. You can also set the specific game to automatically manage it's Save RAM (automatically loading the srm file before running, and saving it the next time you reboot). Save RAM files are kept in srm format for ease of exchange with emulators. The entire Save RAM space is supported, allowing twice as many banks as before.
    - The menu can be run from the SD card. This means that minor updates don't have to be burned to flash. Once v2.2 MDBIOS.BIN is burned to menu flash, it will look for MDEBIOS.BIN in the "/.menu/md" directory on the SD card at boot time. If you call the file something else, or don't put it in the default location, you can still use the SD card browser to run it.
    - Default directories and a default config file are created the first time you boot with an SD card. You can create those directories ahead of time if you want, but don't need to.
    - Improved file recognition. Also, when you enter the Options screen, a one-time detection for games that use EEPROM for saving is done.
    - Full backwards compatibility with the Neo2 Ultra Menu app. You can still use N2UM is you can't use (or don't like) madmonkey's NeoWriter app.
    - Lots of minor changes to make things better.

    Note: The deluxe menu is quite a bit larger than the regular menu. At least one person has a bad sector in his Neo2-SD menu flash that prevents him from using the deluxe menu burned to menu flash. For people like that, a loader was made. It's tiny (less than 12 KB) and loads MDEBIOS.BIN from the root directory of the SD card. This allows people with bad sectors in their menu flash to still enjoy the deluxe menu. Whether you run it from the menu flash, or load it into PSRAM off the SD card, the deluxe menu is the same with all features. There's no difference other than a very short load time when you boot the menu off the SD card.

    NeoMythMenuDX-v2.2.zip
    NeoMythLoader-v1.0.zip ...
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