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  • DCEmu Featured News Articles

    by Published on April 24th, 2010 10:53

    At the 3D Gaming Summit in Los Angeles, Sony Platform Research Manager David Coombes talked about the PS3's upcoming firmware update, how it will affect the console's performance, and what's new with the PlayStation Move.

    In regards to the PS3's 3D-enabling firmware update, Coombes said it will come in two waves; the first update hitting this Summer will allow the console to display 3D games, while 3D Blu-ray support will come "a short time after." Sony reiterated that the games being offered to UK customers who purchase a 3D-read Sony Bravia display, which includes PAIN, Wipeout HD, Motorstorm Pacific Rift, and others, may not be the same as those offered in the United States.

    Coombes also spoke about 3D on the PlayStation 3 from a development perspective. Most notably, he discussed that the 3D experience in PS3 games would always be implemented by developers, not by an automatic conversion process in the PlayStation 3 itself. While TV manufacturers may offer a conversion feature, the PS3 itself will not. In other words, once the console gets its firmware update, that doesn't mean you'll be able to play any game in pseudo-3D. You'll have to wait for the developers to produce an actual 3D version of the game.

    He also addressed concerns that 3D images will cut the console's processing power in half, saying developers can actually find non-3D information that can be shared between left and right images. Shadows, for example, are generally flat. The PS3's GPU can share that data between left and right eye images, instead of having to render it twice.

    Similarly, games that are already capable of running in split-screen will transition to 3D more easily, since they're already designed to display two simultaneous images. By finding ways to optimize 3D, developers won't necessarily have to sacrifice detail or framerates.

    Coombes also announced that 3D PS3 games will be compatible with any and all 3D HDTVs that support the HDMI 1.4 standard. The PS3 will automatically scale 3D images to fit whatever screen you're playing on, while still making it a comfortable viewing experience.

    The 3D software development kit has been available to developers since January, the fruits of which we expect to see at this year's E3.

    Lastly, Coombes demoed the PlayStation Move, and how it pertains to 3D control. In addition to simply tracking the Move controller itself, however, Coombes also demonstrated the facial recognition and head-tracking capabilities of the PlayStation Eye, as part of the Move system. The demo included an on-screen mechanical puppet that was mapped to his body, as well as his arms via the PlayStation Move.

    Head and body-tracking meant the puppet's entire torso was matching the position of his body. The purposed benefit of combining the Move's controller tracking technology with the PlayStation Eye's head and body tracking, Coombes said, was Johnny Chung-style perspective tracking - where moving your head changes your perspective of the world inside your TV, giving the illusion of 3D.

    Coombes also applied these concepts to a third-person perspective of the puppet, where his actions were being mapped onto a 3D character within the game. Moving his body and arms caused the character to move and reach into the game-world. This was all just a tech demo, but still an encouraging example of what developers could pull off in the future.

    http://uk.ps3.ign.com/articles/108/1085581p1.html ...
    by Published on April 24th, 2010 10:50

    Those of you who have been following this story [LINK] regarding our Ironstar comrade Dom Guerrera’s PlayStation Network account being hacked; this is a fully detailed version of his situation, along with another PlayStation Network user that has reported a similar story. The previous post involving Dom’s PlayStation Network account being somehow hacked never detailed his situation in full, I made brief reference to it as a warning.

    On Saturday April 17th Dom received a chain message from a friend on the PlayStation Network. The message that he received contained a URL to a PSN code generating website, which promised free content from the PlayStation Store. Dom DID NOT, and didn’t have any intentions to visit the PSN code generating website. The next day at about 10 AM EST, while at work Dom received multiple emails that confirmed purchases made through his PlayStation Network account, although he did not purchase anything. There was absolutely no person using Dom’s PlayStation 3, nor does anyone else have his account information. When he finally got home from work he immediately contacted Sony PlayStation customer support and checked the status of his PlayStation Network account, on his account multiple purchases of PSP titles were made, random PSP demos were queued to his transactions as well. Dom does not own a PSP. The purchases made on his PlayStation Network account totaled an outrageous $350, as his credit card was charged every dime. As you would expect; Dom was outraged. He contacted his credit card representative and reported the situation, although he is yet to receive any money back from the purchases made on the PlayStation Network account.

    Like Dom, I’ve spoken to another user on the PlayStation Network that has reported almost the exact situation involving PSN chain letters and the hacking of his account. In his situation he was sent chain letter on PSN containing the PSN code generator website’s URL. Again, he also did not visit the website. In brief details the user told me that his credit card was charged multiple times for PSP titles, demos were queued to his account as well (similar to Dom), the purchases made on his account totaled enough to cause his credit card to bounce. He also does not own a PSP.

    The two stories posted on CVG and Destructiod are inaccurate. Dom Guerrera did not visit any phishing scam website.

    Unfortunately we haven’t received any official word from Sony regarding this matter; as usual we’ll keep you updated. If you have noticed suspicious activity on your PlayStation Network account recently, please let us know in the comments below.


    *Update*
    We have just received word from Sony's PlayStation Network investigation team; Dom's account was indeed hacked. According to Sony, Dom's PlayStation Network account was accessed from an unknown IP address that purchased loads of unauthorized content from the PlayStation Store. Sony also reimbursed Dom's credit account with half of the money he was charged. The situation is still being investigated. We will give you a final update when the situation is resolved.

    http://www.ironstarmovement.com/prof...network-users/ ...
    by Published on April 24th, 2010 10:43

    Newly released for Wiz:

    News via http://www.gp32x.com/board/index.php...dpost&p=842856

    Teaser video: http://www.youtube.com/watch?v=06YD75The48&fmt=22
    8 Levels (mostly for starters)
    Interesting graphics.
    Install by extracting into wizznic/packs directory.
    Geet it here: https://sourceforge.net/projects/wizznic/files/ ...
    by Published on April 24th, 2010 10:41

    Newly released for Wiz:



    Ported by Senor Quack (dan silsby)
    (dansilsby gmail (dot) com)


    Changes from v1.0:
    * Many optimizations in the OpenGLES drawing code. More complete
    conversion to fixed-point math, along with ARM ASM fixed-point
    divide and conversion of float divides to multiplies where possible.
    Now most any scene is 20-60fps. Levels 8-10 are not as smooth
    as the PC version but still fairly playable.
    * Custom configuration utility allows overclocking of CPU and
    RAM timings, reconfiguration of controls in both rotated and normal
    modes, selection of rotated or normal screen, disabling of music, and
    selection of laser to be on or off by default.
    * Support added in OpenGLES code for drawing texture effects that were
    missing before.
    * Slight changes to default control schemes but, again, these are now
    configurable by the user.
    * Sound is now at 44khz instead of 22.5khz. In version 1.0, the OGG files
    were re-encoded to fix a problem with the first song that only seems to
    surface on ARM architectures. However, with version 1.1, I instead
    replaced just that one song with a wav decoding and the other songs are
    original. Overall music quality is now as good as the PC game.


    Important credit goes to:
    * Pickle - all the contributions to 3D stuff on the Wiz
    * GameGod - Initial work on GP2X port
    * Notaz - pollux_set utility


    Installation:

    Unzip rRootage_wiz_11.zip into the game\ folder of your SD. The SD should
    now contain this folder: game\rRootage_wiz_10\
    Be sure to extract the zip with full pathnames enabled. You can extract
    it anywhere you want on your SD card if you like, though.


    Playing the game:

    * Launch rRootage.gpe to play the game. Launch rRootage_cfg.gpe if you
    want to use my custom configuration utility.


    Default Wiz Control Mapping:

    ROTATED FULL-SCREEN MODE:
    Menu, X: Laser off (on by default)
    R_Trigger, A: Special
    A: Pause
    Select: Exit to menu (new feature I added)
    Vol+/-: Change volume
    DPAD: Move

    NON-ROTATED MODE:
    Y, R_Trigger: Laser off (on by default)
    A, L_Trigger: Special
    Menu: Pause
    Select: Exit to menu (new feature I added)
    Vol+/-: Change volume
    DPAD: Move

    Download here ...
    by Published on April 24th, 2010 10:39

    Newly released for Wiz:



    Wiz Build April 22 2010
    (Senor Quack):
    - Support for enhanced MP3 versions of original MIDI files made by the
    Romanian musician Mircea Pavilcu. I have included the enhanced MP3s
    with this port. If you want the original MIDI files to play instead,
    copy the *.gm files from the original game to the gm/ folder.
    - Altered button layout to better suit the Wiz and added new hotkeys for
    opening the minimap, zooming and centering on the cursor from a zoomed-
    out position, and fast-forwarding the game.
    - Altered the game code to allow scrolling of the minimap using the DPAD.
    - Altered the game code to allow repositioning the game creation window.

    Installation:
    * Copy the "ttd_wiz_1.0" directory to your Wiz storage media (into the
    sd's game/ folder if you want to use the .ini links but anywhere
    you like is fine if you use another menu system than the GPH default)
    * Place the original Transport Tycoon Deluxe game's *.GRF files in the
    "ttd_wiz_1.0/data/" directory.
    * Place the original Transport Tycoon Deluxe game's SAMPLE.CAT file in
    the "ttd_wiz_1.0/data/" directory.
    * Run TTDWiz for right-handed users or TTDWiz_LH for left-handed users

    NOTE: if you don't want to use the built-in enhanced MP3 versions of the
    original files, you can place the original game's *.gm files into
    the "ttd_wiz_1.0/gm/" folder. It is safe to delete the MP3s if you
    don't want to use them.

    Q: What are the controls?
    A:
    1.) TTDWiz.ini: for Right-handed users

    L TRIGGER: Control key (hold to drag windows larger than the screen)
    R TRIGGER: Shift key
    D-PAD: Scroll map
    VOL DOWN: Cheat window
    VOL UP: Right mouse button
    MENU: Left mouse button
    Y: Map window
    X: Toggle transparent buildings and trees
    A: Zoom and center screen on cursor
    B: Fast forward
    SELECT: Close all windows
    L TRIG. + UP: Zoom in
    L TRIG. + DOWN: Zoom out
    L TRIG. + LEFT: Close all windows
    L TRIG. + RIGHT: Autorail tool

    2.) TTDWiz_LH.ini: for Left-handed users

    L TRIGGER: Shift key
    R TRIGGER: Control key (hold to drag windows larger than the screen)
    A/B/X/Y: Scroll map
    VOL DOWN: Cheat window
    VOL UP: Right mouse button
    SELECT: Left mouse button
    UP: Map window
    DOWN: Toggle transparent buildings and trees
    LEFT: Zoom and center screen on cursor
    RIGHT Fast forward
    MENU: Close all windows
    R TRIG. + Y: Zoom in
    R TRIG. + X: Zoom out
    R TRIG. + A: Close all windows
    R TRIG. + B: Autorail tool

    Download Here ...

    GPrina 

    by Published on April 24th, 2010 10:37

    Newly released for Wiz:



    The game consists of recovering (our dear GP cleans the screen of the virus of colors) with a certain number of capsules, to do it we have to select a capsule of color, the point of beginning in the treatment always is the central low cell, which always will be of the last selected color, as we are treating our GP the virus become gray, when we select a capsule of color, all the virus that are touching to a gray cell will turn of gray color indicating that this cell has remained vaccinated.

    Download Here ...

    Trains 

    by Published on April 24th, 2010 10:36

    Newly released for Wiz:

    Trains of four different colours are running along the tracks. Switch the points so they get to the right shed.

    Brain-teasing railway action!

    Full information on the game in a txt file.



    Download Here ...
    by Published on April 24th, 2010 10:34

    Newly released for Wiz:



    An Arkanoid Remake written in Fenix.

    Download here ...
    by Published on April 24th, 2010 10:32

    Newly released for Wiz:

    The idea of the game is that you need to factor a very large
    number which is a multiple of the first 8 primes: 2, 3, 5, 7,
    11, 13, 17, and 19. So, for instance:

    12355467391260000000 = 2^8 * 3^7 * 5^7 * 7^10

    By pressing the left, right, up, down, A, B, X, and Y buttons,
    you can attempt to divide the large number by a prime.

    By using the L and R buttons, you can increase the power of the divisor.
    2 becomes 2^2 = 4, 7 becomes 7^2 = 49, and 19 becomes 19^2 = 361.

    You can increase your power up to a factor of 6, where 19^6 = 47045881!

    Be careful though. If you make a mistake you'll be penalized 3 times
    the amount of points you would have gained if you were correct.
    Increasing the power is risky business!

    The icon graph is a hypercube, a four dimensional object that could be
    used to represent an easy puzzle (2^w*3^x*5^y*7^z).

    The music is from Isaac Albéniz's Suite Española, Op. 47 - Leyenda.
    The music is copyright free and in the public domain and is available
    for download at http://www.musopen.com/view.php?type=piece&id=224
    I rather enjoyed the fast pace, and the Spanish guitar is perfect for
    reading through the Fenix API (which is written in Spanish, of course).
    The entire song is there, split up between the menu, gameplay, and high
    score screen.

    HINTS

    The easy mode eliminates the higher primes, leaving a number built only
    from 2s, 3s, 5s, and 7s.

    If you get a positive score, you're doing good!

    Fives and Twos are easy. Just count the zeros at the end of the number,
    increase the power to that number and hit 2 (up) and 5 (right).
    These points are so easy to get that 2's and 5's aren't available at
    the hard Level!

    Testing a divisor to see if it is safe is easy at the first power;
    you'll only lose 3 times the prime in points. But if you test a prime
    like this, you lose valuable points you could have gained at a higher power.

    Try turning up your power first and risking a big score early when it's
    more likely to be possible.

    You can also eliminate a prime by a large number of low power moves, and
    then focusing on one prime. This strategy works, but you won't get the
    highest score

    It is possible to get a score so low (below 200 million) that the
    machine won't be very impressed with your performance.



    Download Here ...
    by Published on April 24th, 2010 10:31

    Newly released for Wiz:



    This game simulates the scene of film "THE EMPIRE STRIKES BACK" when the resistance is been atacked by the empire. Your mission is protect the generator from the enemy forces (at-at and others).

    Download Here ...
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