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    by Published on July 27th, 2009 19:40

    Alex e has coded anything for a while so today he has released a new prx for the PSP, heres the release notes:

    It's been while since i've coded something

    well, this is a simple plugin that either puts your PSP in sleep mode or turns it off.
    Instructions, controls and installation is included in the readme, enjoy

    Download and Give feedback Via Comments ...
    by Published on July 27th, 2009 17:38

    suloku has released Open Sram Language Modifier v2

    This is a clone of emu_kidid's sram language modifier 1.1. It has the same features except the SRAM HEX viewer.

    I made this in the hope of it working on the wii, using yagd and libogc functions.

    http://hitmen.c02.at/files/yagcd/yag...0.html#sec10.5

    The "open" is just to differ it from emu_kidid's, as he lost the source and I couldn't find a better name, sorry for that.

    Changelog
    Version 2
    Forgot to initialize the gamecube pad, leading to a code dump on GC mode and in wii mode when a GC pad was connected.
    Added homebrew channel package.

    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 17:31

    Independent Xbox 360 developers polled by Eurogamer about Microsoft's decision to reorganise the Indie Games channel pricing structure have said they had no idea it was going to happen until it did.

    "The new pricing structure is an interesting move because it came out of nowhere and no one really expected it or was prepared for it," Matt Davis, developer of Easy Golf: Course Architect, told Eurogamer today.

    Weapon of Choice developer Nathan Fouts said: "It seems a little out of left field as they've never mentioned it before, but perhaps they've been reading some of the complaints on forums that some developers are charging too much."

    Davis concurred: "I think the change was to adjust prices to consumer expectations as opposed to developer expectations," he told Eurogamer.

    Microsoft's changes mean that the most indie developers can charge for their games is 400 Microsoft Points (GBP 3.40/EUR 4.60), with 200 MSP (GBP 2.04/EUR 2.40) and 80 MSP (GBP 0.68/EUR 0.96) price points also available, although to qualify for the latter games must be less than 50MB in size. The changes go into force on October 22.

    Despite the loss of the highest-possible price point, both Davis and Fouts were broadly in favour of the changes, agreeing that the new low-end price point in particular is a good move. "I hope they never feel the need to allow for a free game option," Fouts added.

    "I don't think the price change will hurt developers at all," said Davis. "Based on my experience with the system I would argue selling at 400 Points would bring in more money than selling at 800 Points.

    "Some developers are worried about a race to the bottom with the new 80-MSP price point while others are disgruntled over the loss of the 800-MSP price point. Having gone the 800-MSP route before, I'm personally not going to miss it." Easy Golf - along with other titles like Biology Battle - have voluntarily reduced their prices to 400 MSP in the past anyway.

    "I think that's the ideal scenario," said Fouts, "which is to allow the individual businesses to work within the free - or sort of free - market."

    The two developers were also pleased with changes included in the XNA Game Studio 3.1 update, both applauding the option to sell games in other regions (Sweden, Germany, Japan and Singapore were mentioned), to prompt gamers about updates automatically rather than expecting them to find out on forums, and to distribute up to 50 trial versions - review copies, effectively.

    As ever though, there's the feeling that more can be done, particularly in the area of marketing, which other indie developers have previously rubbished.

    "Voluntarily crippling a service and then hoping it will succeed seems confused to me," Fouts said, supporting those views. "Indie Games are buried within the Xbox 360 Game Marketplace and I've spoken with plenty of gamers that have tried to buy Weapon of Choice but struggled for a while or eventually even gave up and had to search for help. How can you sell a product that no one can find?"

    Fouts advocates the creation of a "permanent, high-level dashboard connection to the Indie Games section". "Total consumer volume has always been Indie Games biggest hurdle and giving gamers the ability to easily find the section would help immensely and only makes sense for both Microsft and developers," he told Eurogamer.

    Otherwise, both developers would like to see leaderboard support and an Achievement system or equivalent. "Gamers are paying real money for Indie Games and the economy of gamerpoints could still be balanced after allowing this powerful tool to Indie Games," Fouts argued.

    "Mommy's Best Games is currently developing Grapple Buggy with the hope to get it released on XBLA, but if we must release it on Indie Games we're hoping more changes are enacted for the best release possible," he added.

    Despite their concerns though, Davis and Fouts are united in their support for Microsoft's efforts in general.

    "I suppose the best news of all of this is that Microsoft is still investing in Indie Games and making changes - as long as they're still making adjustments I think they still care about it and are trying to help it succeed," Fouts said.

    And Davis went even further: "The bottom line is that the XNA team is constantly working their tails off to evolve Indie Games into a successful distribution channel, and if a person doesn't like how it is at any given time they can check back four-six months later and find the system is upgraded for the better."

    http://www.gamesindustry.biz/article...out-of-nowhere ...
    by Published on July 27th, 2009 17:18

    News/release from bosshunter

    This here is an utility that I coded myself.
    For those who don't know what it is, this is the patch that you need to install in order to play ISOS, PSX games and specially to improve stability to IrShell.

    Note 1: This patch is only working on CFWe 3.50 version and below. With CFWe 3.60 you can still play ISOS but the PSX games won't work.. (The game could not be started. (800200E5))
    Note 2: It is only for firmwares 5.03 on PSP 2000 or 3000. (Tested on both. Phat not supported as you can install CFW on it)
    Note 3: This utility touches a file installed by CFWe in flash0 so USE IT AT YOUR OWN RISK.
    Note 4: If something goes wrong while the prx is patching the file (ex: PSP turns off cuz of low battery) and CFWe is no longer loading, you can always reinstall the CFWe and run the patch again.

    Make sure you have:
    - IrShell 5.0 installed.
    - A fresh install of CFWe (if you have done my other tutorial, you'll have to reinstall CFWe to run this utility).
    - Plugins in game.txt are disabled (If not you'll probably get a black screen when running the prx. Just do a hard reset if this happens. Then enable ChickHen, run CFWe and try the patch again after disabling the game.txt plugins. Kinda looks like a pain but.. You only need to run this once!).
    - Replaced the provided IRSHELL folder in your memory stick.

    Instructions: (same as the old IrShell patches)
    - Run IrShell
    - Open Directory View and go to ms0:/IRSHELL/PATCH/5.03/
    - Run btcnfpatch.prx
    - Press X to start patching
    - Wait a few seconds and you're done (you should see the following screenshot on your PSP if the update is successful).
    - You can now re-enable your plugins in game.txt.



    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 17:09

    News/release from junkfactory

    What the hell is it?

    It's a little CFW plugin for m33 that let's you assign key combinations to launch your favorite homebrews from the XMB

    What does it do?

    By configuring shortcuts.conf, you can assign virtually all (well depends on how many combinations you can make and your fingers can handle) your homebrew apps, ISO/CSO game or the UMD game or even pops games (not tested) to any combination of buttons you choose. Then from the XMB, you push those combinations and hopefully the assigned homebrew/game starts. No more XMB navigation.

    Installation?

    1. Download the package
    2. Extract them to your ms0:/seplugins folder
    3. Read the notes in shortcuts.conf file (this is very important otherwise you will not get it to work if not configured correctly) and configure/assign keys to your apps/games.
    4. Put this like in your vsh.txt ms0:/seplugins/homebrew_shortcuts.prx 1
    5. Push the buttons and watch your homebrew run

    Thank you to the pspsdk creators who opened up the PSP to some lowly nut like me.
    Special thanks to Dark_Alex for M33 modules

    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 17:06

    News/release from Light Alex:

    although this is all he posts:

    Hey there,

    Minor, minor things not worth mentioning.


    Quote:
    Capabilities
    Backup your PSN license.
    Restore your PSN license.
    Delete the backup license on the memory stick.
    Toggle USB Mass Storage.
    Up to 30 PSP support.

    Licenses can only be used on ONE PSP so don't think this is a piracy helper.

    TESTED ON 5.00M33-6
    LEDA Installed.
    For PSP-100X and 200X, 1.50 kernel installation is fine too.

    Custom flashed themes may interfere with this program as it loads resources from flash. Please use CTF themes or uninstall your Flashed themes.

    Please read readme before installing and use at your own risk.
    Information of each function is not in the main program anymore so you MUST read the readme before using the program.

    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 16:59

    The Jpcsp Team have released a new build of their PSP Emulator for Windows thats written in java, the emulator does play some commercial games too.



    Heres whats new:

    r1114 Fixed again Spot light cutoff .
    r1113 Fixed decoding of Vertex Info: this should fix a lot of 3D rendering problems
    r1112 Fixed IndexOutOfBoundsException introduced in r1111

    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 16:48

    News via dsscene



    I have released an update to DS Game Maker. There has been much anticipation for this release and it is a major milestone in the development of the program.

    The most exciting developments in the release, which makes the most recent version 'DS Game Maker 3.0', are, global Copy and Paste, a Pack and Go tool, the fact that devkitPro is now the only system requirement and many many bug fixes. Overall, the entire user experience is enhanced and using the program is more productive.

    Whats New:

    Global Copy and Paste of Sprites, Backgrounds, Fonts, Sounds and even Rooms - with Actions, Sprites and Backgrounds intact (an exact copy).
    PAlib is now included with DS Game Maker and the PAPATH Envirionment Variable is not required. The only System Requirement now is the devkitPro toolchain.
    'Pack and Go' feature added. This gathers all the project's resources and the XDS into a ZIP file. It can be extracted anywhere and the XDS will open with the graphics etc. loading fine. This is great if you need help; Pack 'n' Go your project and upload it to the forum.
    Added a Right Click menu to the Actions list. Useful, you don't have to constantly move up to the tiny controls at the top right of the window. Items on the menu for an action/selection of actions: Duplicate, Delete, Copy to Room, Move to Room, Shift Up/Down, Move to Top/Bottom.
    The following features have come available in the Free Edition of DS Game Maker: Show scrollbars, Turn on/off transparency. Scroll bar area is now correctly sized so that sprites do not wrap (thanks PAlib wiki).
    Guitar Hero controller support in the Registered Edition.
    Saving support in the Registered Edition with Save Variable and Load Variable actions.
    Ability to download the latest copy of the Registered Actions without having to Re-enter a Registration Key.
    Alot of verification when renaming resources, for your protection. For instance characters like commas and brackets are now banned to prevent compile errors and the program does basic checks for programming terms in names too, for example "main" or "int".
    Fixed a minor bug where the includes folder was not cleared on compile when it should have been like efsroot. Fixed, and thanks, Eldude!
    Fixed a problem where users could get away with changing the 3 Description Texts by editing them outside DS Game Maker. This is now impossible.

    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 16:37

    news via gp32x

    PicoDrive 1.35 for the Dingoo A320 ported by A600


    This is a port of the excellent Megadrive/SegaCD notaz's emu for Dingux.

    DEFAULT CONTROLS:

    Pad: Megadrive pad
    Y: A button
    B: B button
    A: C button
    X: Change video renderer
    L: Write savestate
    R: Load savestate
    Select: PicoDrive menu
    Start: Start button
    Power+Up: Volume up
    Power+Down: Volume Down

    NOTES:

    - 16 bit renderer is disabled.
    - Audio tracks for the SegaCD don't work. PicoDrive 1.35 only supports mp3 tracks and that would slow down thing too much on the Dingoo.
    - I only tested Sonic CD and it seems to work pretty well with frameskip 1 and the fast renderer.


    THANKS:

    - notaz, of course, for this fine piece of software. If you like this emu, consider donating to him ( http://notaz.gp2x.de/ )
    - booboo for Dingux. Without him, this port wouldn't have been possible.
    - rlyeh for his minimal libs.


    -A600-

    Download here ...
    by Published on July 27th, 2009 16:32

    News via gp32x/gp32spain

    juanvvc has released a new version of Lemonboy for GP2X with all the improvements and some more of Pickle.

    Whats new:

    - New graphics modes: Notaz scaling in gpSP, Scale2x, Scale53x.
    - Fixed a bug in the function of changing palettes and menu watch
    - Massive changes in the interior to make it portable (Wiz / Pandora). Includes the code for the version of Pickle Wiz.
    - Advance the internal clock for games that support it (Pokemon Gold)
    - New default settings for the button A, as many have asked not to change by hand the configuration file
    - Support SuperGameboy preliminary. The edges work well, the blades are not included SGB border option to save and use it in normal mode.
    - Lots of bugs here and there.

    Download and Give Feedback Via Comments ...
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