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    by Published on July 29th, 2009 01:49



    With the white DualShock 3 already available, it's time to show true American patriotism with the purchase (consumerism!) of the red and blue DualShock 3s being released this October. The same show of pride also applies to the French, British, and Russians. Just want two controllers? Well, that's fine if you're Canadian or Argentinian. Either way, our point is the same: controllers are all about displaying national pride, people.

    http://www.joystiq.com/2009/07/28/du...-this-october/ ...
    by Published on July 28th, 2009 22:42

    NickyP has posted a new beats of rage mod today, heres the release details:

    MegaMan is one of my most favorite video game series ever (if not the most favorite), and my single most favorite video game character. I grew up playing those games, and as a grown man I still do. Needless to say, it was almost a pleasure making this mod.

    My idea for this mod was inspired by the MegaMan: Power Battle/Fighters games for the arcade. I had always wished they were 3 or 4 players instead of 2, so the original plan was to just make a remake of Power Battle/Fighters and have 4 player support. However, my love for everything 8-bit kicked in, and that's when I decided I would instead remake all of the NES MegaMan games, with Power Battle/Fighters inspired gameplay. The result is, well, what you're about to play in a few minutes!

    ~Gameplay~

    As I've stated above, this mod's gameplay style gets its inspiration from the MegaMan Power Battle/Fighters games. So, those who have played those games before will know exactly what to do.. to those who haven't: this is basically an arcade-style boss rush game.

    Initially the game will appear to only be for two players. To add more, simply go to Options -> System Options to change the max amount of players!

    ~Controls~

    This mod uses the attack1-4, special, and jump buttons.

    A description of what each does:
    Attack1 - Fires normal buster shot
    Attack2 - Summon a helper (more on this soon)
    Attack3 and Attack4 - Dodge (you can also dodge by pushing Forward twice and Attack1)
    Special - For most characters, this will preform a charge shot.

    Remember to set these controls in Options->Control Options->Setup Player #!

    PSP users: Simply use the eboot I have provided in .rar. Place MPW1.pak into PSP/Game/MMPW/Paks
    PC users: I hope you have a controller. If not, and you are forced to play this game with a keyboard, I sincerely apologize for all of the frustration you will soon endure.

    ~Characters~

    There are 5 characters to choose from. Below is a list of them and a description:

    -MegaMan-
    The butler-turned-hero robot created by Dr. Light, who has saved the world on numerous occasions. His Special is a charge shot. His Helper is Rush.

    -ProtoMan-
    Created by both Dr. Light and Dr. Wily, and is also MegaMan's older brother. His Special is a charge shot. His Helper is Beat.

    -Bass-
    MegaMan's rival, and created by Dr. Wily specifically to be just that. His Special is a charge shot. His Helper is Treble.

    -Duo-
    A mysterious robot from space that landed on Earth, he claims he's on a mission to destroy "evil energy" throughout the universe. His Special is a charge shot that does more damage that the other characters, but it has very limited range. His Helper is Eddie.

    -Gray-
    A mysterious young reploid that was in hibernation in an abandoned laboratory. After being awakened by a sudden attack, he acquired the legendary Biometal Model A. With Model A and his A-Trans ability, Gray is determined to unlock his hidden past and, ultimately, save the world. His Special is a homing missle that will make him jump backwards. His Helper is Tango.

    ~Helpers~

    Each of the characters are assigned a Helper that can be called on with Attack2. Below is a list and a description of them:

    -Rush-
    MegaMan's faithful dogbot. When called, Rush will become the Jet Adapter and attach to MegaMan. While in Jet MegaMan form, MegaMan's Special becomes the Super Arm, a weaker but quicker attack compared to the charge shot. Also, by pressing the Jump button again in the air, MegaMan will be able to preform a double-jump. And while Jet MegaMan form, he cannot be knocked down. MegaMan can revert to his normal form only after losing a life, so choose wisely!

    -Beat-
    MegaMan's birdbot, given to him by Dr. Cossack. When called, Beat will immediatley fly to the enemy and stay ontop of them, constantly causing damage. After a short period of time, Beat will disappear. Beat is also the ONLY Helper that can be called on in the air.

    -Treble-
    Bass' dogbot, and possibly Rush's rival. When called, Treble will immediatley fire a charge shot, and then disappear.

    -Eddie-
    A cargo transport robot created by Dr. Light to send MegaMan supplies. When called, Eddie will throw a bomb forward, then disappear.

    -Tango-
    MegaMan's catbot, only seen in MegaMan 5 for the Gameboy and Rush's playmate. When called, Tango will cough up a razor blade hairball that has boomerang-like movement, and then disappear.

    Keep in mind that calling a Helper will drain the MP bar (located under your Life bar). Different Helpers cost a different amount of MP to call, so use them wisely!

    ~OpenBOR Version~
    Because this uses some script, I recommend you use version 3.2252 or higher. It should work fine on all later versions as well. PSP users just use the version I have provided in the .rar

    ~Tips~

    -Is your game lagging a lot when you fire buster shots in the air? Then go to Options -> System Options and disable File Logging.
    -Learn to know when to dodge. Dodging recklessly
    ...
    by Published on July 28th, 2009 22:40

    Updated release from Dreiundachzig

    RPS PSP is based on LUA.
    It's a simple version of that game you all played in school or like me still make a competition with my school mates .

    It's very easy to understand:
    Square: Rock
    Cross: Paper
    Triangle: Scissors

    Have Fun!

    UPDATE:
    - New balancing: you don't win that much like before
    - You now have an "opponent"

    UPDATE v2:
    - now one LUA Script
    - choose between three audio tracks
    - sound when choosing rock, paper or scissors
    - selfmade PSP symbols

    Download Here ...
    by Published on July 28th, 2009 21:57

    News/release from Aguilera_87

    Translate/Learn Morse Code with DS

    My second homebrew proyect ...



    My site:

    http://khlavkalash.wordpress.com/2009/07/27/morseds/

    Description:

    - The homebrew in principle intended to be a Morse translator also add some images and examples to learn a bit forgotten that communication system.

    - List of things that have / will have:

    * Text-Morse translator.
    * Translator Morse Text. (added)
    * Practice mode or test (added).
    * Images of equivalence of signs or alphabet. (added)
    * Click sounds completely customizable. (added)
    * Tutorial / exercises for learning the Morse alphabet.
    * Menus showy. (added)
    * Clock on the top. (added)
    * Language selector (ESP-ING-FRA). (added)

    - Controls:

    Touch screen: Press to enter points or stripes. Move between menus.

    X: Navigate aid
    B: Clear text
    A: Insert space
    Y: Clear space

    L / R: Show / Hide script
    Select: Show credits
    Down: Clear text
    Right: Insert space
    Left: Clear space

    Download and Give Feedback Via Comments
    ...
    by Published on July 28th, 2009 21:42

    The Snes emulator for Dingoo Linux has been updated again, cant tell you whats new but check out the download here --> http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,71,113 ...
    by Published on July 28th, 2009 21:23

    Another release for Dingoo Linux, this time from yoannd26:



    Hi,

    I have ported the game Powermanga for dingux with the help of zear .

    Use the new rootfs 28/07/2009 with SDL Joystick supports.

    This is a dynamically compiled port of powermanga to the Dingoo Linux.

    Installation:
    Copy the powermanga in the /local directory, then run the executable. for example /local/games.

    Controls:
    D-PAD - D-PAD
    B - special fire
    Y - Fire
    START - START
    SELECT - SELECT

    Bugs:
    / current version has somes slowness during the game.
    / The game is in 320x200.

    Download Here ...
    by Published on July 28th, 2009 21:10

    French publisher suffers 67% drop in DS software sales over the last year
    It was once the leading light in third party casual software publishing on DS but in today’s quickly changing market Ubisoft has suffered a stark change in fortunes. In the last 12 months the company has seen sales of its DS titles fall by a huge 67 per cent.
    However, Ubisoft’s market share of the DS software market has remained exactly the same – proof that the overall DS software market is in freefall.
    “The DS is declining quickly,” boss Yves Guillemot stated. “The casual business is changing rapidly and we have to reinvent it this year. We already have a big shift from DS to Wii this year and it will continue with the Wii and Xbox 360 new camera next year.


    “What we are seeing in Europe, especially on the DS, is that the piracy is strong so we are working to put new figurines and new elements in the box that will change that for the future.
    “But in the short-term it's affecting us. For example in Europe we have the same market share on DS as last year, so it's really the market which is declining. Retail, because of that, is less active on the format.”



    And the result is that in the same way Ubisoft quickly re-aligned its business to focus on the DS in 2007 and 2008, the coming years will see that focus shift once again.

    Ubisoft’s executive dorector Alain Corre added: “We expect the Wii to account for 40 per cent of sales in our causal label versus last year when it was at 18 per cent, so it's a big change.”

    http://www.mcvuk.com/news/35182/Ubis...lining-quickly ...
    by Published on July 28th, 2009 21:09

    David Perry reveals his ambition to take the cloud-computing service to consoles
    David Perry has revealed he is eager to see the cloud-computing service Gaikai available on consoles, and thinks Nintendo would benefit from the service in particular.
    In a Develop Blog Post – which looks at the genesis of the Gaikai model – the Perry explained,
    “What I would love to do is have the hardware manufacturers support our embedded streams. I’d like them to support our custom stream and then allow live demos of the games on the consoles themselves.”

    http://www.mcvuk.com/news/35175/Wii-...ge-with-Gaikai ...
    by Published on July 28th, 2009 16:32

    News from Peter R



    Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.

    Just a small update with the following changes copy and pasted from the readme:

    Version 1.12:

    1. All menus are now fully navigable using the touchscreen.
    2. Improved touchscreen highscore signature screen including better drawing

    I think the version that GPH shipped on the Wiz is 1.1 so it is missing the changes from 1.11 as well so I would recommend that people use this version rather than the older one on the Wiz.

    Download and Give Feedback Via Comments ...
    by Published on July 28th, 2009 16:28

    suloku has released Open Sram Language Modifier v3

    This is an application to toggle sram settings such as the mono/stereo setting and the language used by gamecube games and the system IPL. The goal of this app is to make PAL gamecube games run on a NTSC gamecube/wii with the desired language, because all PAL games will play in english on a NSTC environment.

    This is a clone of emu_kidid's sram language modifier 1.1 and it has the same features.

    I made this in the hope of it working on the wii, using yagd and libogc functions.

    http://hitmen.c02.at/files/yagcd/yag...0.html#sec10.5

    The "open" is just to differ it from emu_kidid's, as he lost the source and I couldn't find a better name, sorry for that.

    Version 3 - 28 July 2009

    Added SRAM Hex view.
    Added power and reset button callbacks

    Download and Give Feedback Via Comments ...
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